Baldur's Gate 3
Continuation of the cult series of role-playing games. A mysterious, otherworldly power awakens within you as your brain becomes a container for an illithid larva. The new abilities that she gives you give rise to a monster inside, and you lose everything that was before - home, friends, future. However, power grows with darkness, and it will be your salvation in a cruel world where gods, devils and sinister otherworldly forces are at war for the Forgotten Realms. In this vast, diverse world, every square meter is filled with secrets, and almost everything is available for exploration - from the depths of the Underdark to the glittering rooftops of the Upper City. You have to use your new abilities and knowledge to overcome obstacles and explore this world. But in addition to secrets and dangers, another test awaits you - to keep in touch with the brotherhood, because only together can you face the threats and determine the future of the Forgotten Realms. What mark you leave in this world and whether you can survive is up to you.
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Baldur's Gate 3: The Githyanki Warrior Quest Guide

Lae’zel is a humanoid Githyanki warrior. Baldur's Gate 3, who can be added to your party as a companion through the companion quest called "Githyanki Warrior” and have an affair later. The Lae’zel quest is necessary if you want to focus on curing the parasite affecting you. This guide will cover Lae’zel's location and how to complete her quest in BG3.

Contents:

Mission Objectives

  • Help Lae’zel find the Githyanki Manger
  • Talk to Zorru
  • Explore the Sword Coast for a Githyanki Manger
  • Explore the area around the mountain pass in the northwest to find a Githyanki crèche.
  • Search the Githyanki for anything that will indicate the location of the manger.
  • Find a Githyanki Manger in the Mountain Pass
  • Find the entrance to the manger
  • Help Lae’zel find a cleaning device that destroys the larvae
  • Go to the nursery infirmary
  • Talk to the nursery nurse
  • Sit in the lounge
  • Talk to Lae’zel about what happened to Zaith’isk
  • Take Lae’zel to the Inquisitor
  • Defeat Vvargaz's chirai
  • Return to the Inquisitor's chambers
  • Insert the artifact into the plan reader, penetrate it and find the prisoner
  • Return to the Githyanki Manger
  • Talk to Lae’zel about what happened in the Githyanki manger
  • Help Lae’zel regain Vlaakith's favor
  • Give Lae’zel time to think
  • Travel to Baldur's Gate
  • Talk to Lae’zel about Orpheus
  • Find a way to free Orpheus from his spherical prison
  • Find Voss's contact in Weasel Sharess
  • Find Voss in Weasel Sharess
  • Talk to Raphael at Weasel Sharess
  • Talk to Lae’zel about Raphael's offer
  • Talk to Voss at Weasel Sharess
  • Defeat Voss in Weasel Sharess
  • Retrieve the Orphic Hammer from the House of Hope
  • Inform Voss that you have the Orphic Hammer
  • Defeat Voss in the sewers
  • Talk to Orpheus in the Astral Prism
  • Defeat the Netherian Brain

Walkthrough of Lae’zel's Quest “Githyanki Warrior”

Get Lae’zel into your party

After completing the prologue, Lae’zel will remain alive, but will be separated from your character. As you travel through the area, you will find the Githyanki in distress (X:242 Y:357). She will be imprisoned in a cage suspended above the ground and guarded by two tieflings who see her as a monster. If you don't intervene, they will try to kill Lae’zel. You should intervene, either by fighting these two tieflings or by convincing them to let her go. Convincing them to let Lae’zel go will require a successful skill check.

Once Lae’zel is free and expresses gratitude for your help, she will request your additional support. Lae’zel knows of a nearby Githyanki crèche where you and your party can rid yourself of your mind flayer parasites. However, she will insist on speaking to Zorru first, since there is information that he has encountered the Githyanki and survived their presence.

Find Zorru

Now we know that the band of a guy named Zorru was killed by a group of Githyanki. Lae’zel wants to track down this guy to find out more. Travel to the Emerald Grove, where the local group of druids lives, and travel to the Hollow. Zorru can be found on the north side next to the prison cells.

When you talk to him, make sure Lae’zel is in the party. For this conversation, Lae’zel will attempt to conduct an interrogation. If you support her, you will get a couple of approvals from her, while Shadowheart will not be happy. Conversely, if you lead the conversation, you will get a couple of approvals from Shadowheart, but Lae’zel won't like it. Having received the information, ! Laesel will appear above his head.

Lae’zel says you need to get into Githyanki Manger, which contain the device Zaith’isk, which can cleanse us of the parasite.

Finding the Gourmet Plate

Once you have a handle on the Githyanki's location and have gathered information about the mountain pass, head northwest. When you arrive at the bridge near the objective to trigger a cutscene, follow Lae’zel down to meet her companions.

Let Lae’zel speak and follow her in conversation. When the dragon rider tells Lae’zel to come to the manger, use persuasion to ask her to play along. By following these guidelines you should be able to avoid the Githyanki party and continue on with your quest.

If you decide to kill the Githyanki patrol, then after destroying them, search the corpses and find the Ornate Plate. Use the plate to find out the location.

Finding a Githyanki Manger

To find a crèche, go to a mountain pass. (we have a separate detailed guide telling you how to how to find a githyanki manger)

Regardless of your decision regarding the Githyanki at the bridge, the next step is to continue your journey to “Mountain Pass”, which is just beyond the bridge to the west. Once you cross the bridge, you will be in the first part of the “Mountain Pass” region, and there will be a travel point nearby “Trielta Crags“. From here, head northeast to reach the Rosymorn Monastery, using the nearby cable car if necessary. As you approach the monastery entrance, you'll encounter another scene that reveals the Githyanki's cruelty towards those they suspect of stealing. Expect a similar reaction if you reveal that you have an artifact.

Enter the monastery, go downstairs and open the door to the basement to access the manger.

Meeting with the doctor 

Go to the infirmary on the west side of the building and meet with Gustil Stornugoss. Gustil is in the laboratory that is behind the door on the west side of Infirmaria, and when you talk to her a scene will begin. We recommend having Lae’zel in your party at this stage and letting her speak on your behalf. She will also demand that she be the first to use the Zaith’isk, a device that she claims can cure parasite infections. This will end well for you, but the device almost kills Lae’zel and you will have to decide whether to save her or let her die.

Next, you can tell the doctor that the parasite has survived. In this case, the doctor will run out of the room, leaving you with the instruments and locking you inside. In this case, you can pick the lock or wait for the doctor to return, but be prepared for a group of Githyanki to attack.

If you decide to say that the parasite is dead, you will need to pass a deception skill check. This will allow you to convince the doctor that the parasite no longer exists, and he will release you. Then you have to deliver Lae’zel to talk with the inquisitor.

Meeting with the Inquisitor

Infiltrate the northeast area of ​​the manger to reach the captain's quarters. A certain scene awaits you, but be careful as the door will automatically close behind you. In this part of the cabin you will meet Kitrak Terezzin, located on the eastern side of the room.

Lae’zel suspects there is a traitor among them, but there are no specific charges that can be made. If you insist on hiding the artifact from Terezin, this may result in a fight with her. In this case, you will also encounter two wolves located near Terezin, and Ardent G'nuril, who is located behind them. It is recommended to start by eliminating the wolves (especially if you have Shadowheart in your group), and then turn your attention to the remaining opponents.

Terezin will be interested in the artifact. If you mention an artifact, she will immediately notice it and may test you for deception to make sure you are not hiding it.

If you choose to allow Terezin to take the artifact, Lae’zel will approve of your choice, although Astarion and Shadowheart may disagree. Terezin will also give you the opportunity to see the Inquisitor if you ask for it.

If you choose to fight Terezin, be careful as she can cast fear spells that can scatter your party if she's too close. Divide your group and space them around the room to reduce fear damage. Enemy Githyanki archers can also buff Terezin, so watch the door.

Eliminate the remaining enemies first and then focus on Terezin. She is not as dangerous as other opponents. Revive your allies if they fall and continue attacking Terezin. When she is defeated, pick up shard of Gith from her body, then activate the gate.

Go through the newly opened door and move forward to meet Chirai Vvargaz. He will ask for an artifact, and you can decide to hand it over or refuse. The transfer of the artifact will receive Laesel's approval.

This will also lead to an encounter with Vlaakith, who will ask you to kneel. If you do this, Lae’zel will receive approval. When Vlaakith asks if you are introducing yourself as a friend or a thief, indicate that you are unarmed and ready to return the artifact. Accept the task, otherwise a battle awaits you. Lae’zel will approve of your choice, but Will, Shadowheart and Karlach may not approve.

She will instruct us to enter the astral prism and kill the one who is sealed inside it. We agree.

Find the prisoner

After coming to an empty space standing on a huge stone hand, make a big jump to the west, where you will find a chest with gold and bullion. Then enter the cave. Inside you will meet your protector, whom you have seen many times in your dreams. It is important to note that attempts to kill this creature are pointless; it is immortal. It's better to trust him or her right away.

After talking with your protector, exit the cave through the portal. Whatever your choice, the inquisitor and his four assistants will attack you, since the goddess instructed them to kill you. The artifact will remain at your disposal.

In battle, it is recommended to first eliminate the crossbowmen, then the warriors, and finally focus on the main enemy. After victory, search the bodies to find a Circlet of Psionic Vengeance, and in the central chest you will find a Ring of Mystical Power.

You cannot move from this location, so you will have to leave it on foot. Kill the captain and two wolves (if you haven't done so before), and take her two-handed sword “Soul Cutter”. Next, move only along the eastern corridor to avoid collisions with all the guards. There will be a dozen more single enemies on your way, and they may have the “Undermountain King” knife.

Either way, your next destination is Baldur's Gate to find the answers you're looking for.


Continuation of the quest in the third act: 

During a long rest, Vlaakith will appear in the camp. If all the quests in the Githyanki Manger have been completed and Lae’zel is convinced of Vlaakith's betrayal, do not interfere and she will abandon her queen.

Continuation of the mission in the brothel “Weasel Shares”: At the Weasel Shares brothel at Dragon Crossing, meet the devil Raphael.

  • Go down to the first floor and find the kithrak Voss, who will offer you a quest with the Orphic Hammer.

Solution to the puzzle to access the House of Hope: To get to the House of Hope, find the pentagram on the floor in the room with the portals.

  • Place the items according to the instructions to unblock the path.

House of Hope Exploration: Meet Nadezhda and learn about the Archivist.

  • Find out that the Archivist is afraid of Inquisitor Zariel.
  • Pretend to be an inquisitor to move freely.

Archive research: In the archive, find stands with the following items: Orphic Hammer, Amulet of Great Health, Gloves of Hill Giant Strength.

Preparing for battle: Leave the relics untouched, as once they are taken, strange events will begin, leading to a battle.

Boudoir Exploration: Pass through the magical curtain into the boudoir.

  • Restore health, spells, and charges as if you were on a long rest.
  • Meet the incubus Harlep, possibly watching an intimate scene.

Options for interacting with Harlep: Allow Harlep to use your body, but not your mind. Get the location of the safe and its key.

  • Refuse Harlep's offer, fight and get the key from his corpse.
  • Give Harlep your heart and soul, you will see the bad ending of the game.

Continuation of the quest: Continue exploring the House of Hope and learn more about its locations.

  • Meet with Nadezhda, ask her about the Archivist and Inquisitor Zariel.
  • Continue the mission, get ready for battle and new challenges in the third act.

Open the safe and find out the phrase: Find the safe, open and read the note to learn the necessary phrase to interact with the Orphic Hammer.

Preparing to take items and rescue Nadezhda: Before picking up the Orphic Hammer, cast invisibility on one of the characters.

  • Steal the Hill Giant's Gauntlets of Strength and the Amulet of Great Health.
  • Interact with the Orphic Hammer and say the desired phrase.

Saving Hope and destroying the crystals: Cast invisibility on the squad and run to the eastern part of the dungeon, where the hatch to the prison is located.

  • To save Nadezhda, go down through the hatch into the prison.
  • Destroy both crystals with the Orphic Hammer while avoiding the guards and demons.

Return to the main area and meet Raphael: Return to the main area and move past the enemies.

  • Get to the starting room and interact with the portal.
  • Yurgir will come with Rafail. If you pass a DC30 Persuasion check, persuade Orton to betray Raphael.

Battle with Raphael: Save before the battle.

  • Raphael has 666 health points. Use Hadar's Hunger, radiant magic, and ranged attacks.
  • Destroy the Pillars of Souls. Use the illithid's black hole to gather enemies at one point.
  • Beware of demon attacks that can push characters into the abyss.
  • At 60% health, Raphael will transform into his devil form and a battle of attrition will begin.
  • Deal damage using Hadar's Hunger and radiant magic. Support the characters and Hope with healing.

Obtaining Legendary Items: After the victory, take the Helldust armor from Raphael's corpse.

  • If you rescued Nadezhda from prison, you will receive soul catching gloves.

Next steps: Proceed to the dialogue with Kitrak Voss and Kdenos.

  • Continue the mission, return to the main story, get ready for the battle with the Absolute and the further plot.

Note: Please note that the process and battle may vary depending on the characteristics of your squad and the decisions made in the game. Save constantly so you can go back and try different approaches to a situation.

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