Baldur's Gate 3
Continuation of the cult series of role-playing games. A mysterious, otherworldly power awakens within you as your brain becomes a container for an illithid larva. The new abilities that she gives you give rise to a monster inside, and you lose everything that was before - home, friends, future. However, power grows with darkness, and it will be your salvation in a cruel world where gods, devils and sinister otherworldly forces are at war for the Forgotten Realms. In this vast, diverse world, every square meter is filled with secrets, and almost everything is available for exploration - from the depths of the Underdark to the glittering rooftops of the Upper City. You have to use your new abilities and knowledge to overcome obstacles and explore this world. But in addition to secrets and dangers, another test awaits you - to keep in touch with the brotherhood, because only together can you face the threats and determine the future of the Forgotten Realms. What mark you leave in this world and whether you can survive is up to you.
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Gale's quest “Wizard of Waterdeep” Baldur's Gate 3: all the secrets of the passage

In Game Baldur's Gate 3, your companion Gale, who has a thirst for magic, has to face some difficulties. The only way to quench his thirst is to use magical items. In this guide we will look at the quest Wizard of Waterdeep, associated with Gale in Baldur's Gate 3. Please be aware that this guide contains spoilers.

Quest Wizard of Waterdeep begins in the early stages of the Baldur's Gate 3 campaign. First of all, make sure that you have already recruited Gale into your company after leaving the sunken Nautiloid. Throughout your adventure, choose actions and responses that promote Gale's approval increases. This includes actions that help innocents such as Tiefling refugees.

Contents:

Mission Objectives

How to complete Gale's Wizard of Waterdeep quest in Baldur's Gate 3

To start the quest “Wizard of Waterdeep” for Gale in Baldur's Gate 3, you need to invite him to your party. You will meet Gale during Act 1, on the western side of the overgrown ruins of Baldur's Gate 3.

Upon arriving in the Roadside Cliff area, you will come across an ancient (purple) magic circle. Walk up to him and notice the energy floating around him.

Suddenly you will feel that someone is asking for help from the other side of the circle. It will be Gail. You can get to know him and do a strength test with a score of 20 to get him out of the circle.

Once he is freed, you can talk to him in more detail and learn that he also needs a healer. Invite him to join your group in search of a common goal: finding a powerful healer in the world of Baldur's Gate 3.

Continue traveling with Gale

Once Gale agrees to join your group, it is important to choose actions and responses that he likes. This will improve your relationship with him and you will eventually be able to win his approval.

Having a wizard on your team is always useful, and Gale is able to quickly complete his goal. However, Gale's quest companion, Wizard of Waterdeep in Baldur's Gate 3, only becomes available after he joins your party.

You'll learn that he needs to absorb magical items from the Weave, and you may need to leave some of those items in your inventory for future use if he asks for them. Gale will eventually request these items and warn you that disaster is bound to happen if he cannot satisfy his thirst for magic.

Prepare for Gale to demand a magic item

You must be prepared for Gale to demand magical items to satisfy her hunger for the Weave contained within them. Here is a list of magical items that Gale may need:

  1. Idol of Silvanus: This idol is located in the Druid Grove and is part of the quest “Steal the Sacred Idol”. You must steal it before the tieflings leave the grove.
  2. Amulet of Selune: This amulet can be found deep in the goblin camp in the Shattered Sanctum. Climb the stairs behind the leader's throne, unlock the gate, and the amulet will be in one of the chests.
  3. Iron vial: This flask can be found on the Resurrection Road. The Zhentarin locked the flask chest.
  4. Blade of Justice: This sword was given by Anders on the Resurrection Road and is associated with the quest “Devil Hunt”.
  5. Witches Staff: It can be found in the sunlit wetlands, in the Witch's treasury.
  6. Night steps: Found in Grimford. Check out True Soul Nere.
  7. Shadow of Menzoberranzan: Found in the Underdark, in the Myconid Colony, in the treasury.
  8. Necromancy of Thay: Can be found in Corrupted Village during the quest “Search the Basement”. On the altar behind a closed door.

Help Gale with his illness

Gale eventually revealed his condition to us: he spoke of his affair with the goddess Mystra and how, in an effort to impress her, he created an unstable sphere of the Weave that now resides in his chest. Gale maintained this sphere in a stable state for a long time, feeding it with the Weave contained in powerful artifacts.

He explained that he was suffering from an unusual “affliction” and must periodically absorb the Weave contained in powerful magical items, otherwise a terrible catastrophe would ensue.

We gave Gale one of these powerful magical items, and the wizard absorbed the Weave it contained, which temporarily stabilized his condition. However, Gale warned us that this was only a temporary measure and we should be prepared to help him again when his “disease” returned.

We subsequently gave him another magical item, but it seems that the Weave in it was not enough to stabilize Gale's condition. However, he showed little concern about this and insisted on continuing to search for magical items that could help him.

Gale's condition continued to deteriorate, and he needed a third magical item to absorb the Weave it contained. Gale remained persistent and we had to help him in his endeavor.

Continue your wanderings

After three occasions when you give Gale a magic item, he will want to talk to you immediately. He then admits that his condition is getting worse and the items you give him are not enough to control the Weave. He tries to deal with it for a while and you won't be asked to provide more equipment (at least that's what we had in our campaign).

Find out what Elminster needs from Gale

Elminster, the great wizard, wants to talk to Gale about an urgent matter. You should return to your camp and discuss this matter with Gale to find out exactly what Elminster wants from him.

Destroy Heart Absolute

To destroy the Heart Absolute, Gale's mentor, the great wizard Elminster, contacted him to convey a message from the goddess Mystra herself. Mystra told Gale to find the Heart Absolute and then blow it up using the sphere. Elminster shared a powerful spell with Gale and stabilized the sphere so that Gale would have enough time to find and destroy the Heart Absolute. Essentially, Mystra demands that Gale willingly sacrifice himself to prevent the threat that the Heart Absolute poses.

We need to gather more information about the Absolute Heart itself and consider possible ways to defeat it.

Look for another way to defeat the elder brain

We have discovered the Heart Absolute in the depths Lunar Towers and found out that it is a powerful elder brain, controlled by a Netherian crown of incredible power. Gale was insistent that there was no need to blow up the orb. Moreover, it seems that he was more interested in the crown that adorned this brain. He did not dare to sacrifice his sphere.

Talk to the bookseller in Magic Supplies

Gale expressed a desire to learn more about the Netherian crown, which is controlled by the elder brain. To do this, he suggested visiting the magic goods store “Magic Supplies” in Baldur’s Gate. This store is known for its extensive collection of rare and valuable books on magic. Gale wanted us to stop by there and talk to the vendors and see if they had any materials or information about Netherian magic.

In addition, we also spoke with the devil Raphael, who told us that he was looking for a legendary Netherian artifact - the Crown of Karsus. This may be the same crown that the elder brain is adorned with. In the Magic Supplies store we found a book that mentioned an ancient work on Netherian magic called the Annals of Karsus. Perhaps this work is hidden in the store's storage room. We have to try to convince the booksellers to let us visit this repository and find the information we need.

Search Magic Supplies to learn more.

The bookseller cannot help us find this book. Now we will have to search on our own for everything that may be connected with Netherian magic.

Search the "Magical Supplies" storage room

We have successfully penetrated the secret vaults of the “Magic Supplies”. Now our task is to carefully examine everything inside, perhaps we can find something that will help Gale learn more about the Netherian crown.

To access the vaults, we used the entrance, which is located behind a false wall in Tolna's office. We also used the magic button in Ramazit's tower to teleport here. Now it remains only to find the "Annals of Karsus" inside the vault.

We found a note in Tolna's office, which indicates the presence of some kind of invisible protection at the entrance to the vault. We have to deal with this defense carefully and continue our search.

Find "Annals of Karsus" in "Magic Supplies"

To get to the Annals of Karsus you need to go through the doors with the following names:

  • obstruction — after it we find ourselves in a room with traps, you can turn everything off at once with a lever on the wall;
  • Silver — after it, we disarm the trap and use the lever next to the “Karsusu” sign;
  • Wildness - we return to the original hall and see that the door on the right is now open;
  • We go to the Karsus Vault and collect our rewards.

The chest here contains a very rare two-handed hammer Enemy Breaker, and on the pedestal is the tome of the Annals of Karsus. Honor him to receive a scroll with a powerful Overthrow spell that deals massive amounts of necrotic damage.

Read the Annals of Karsus

We have successfully retrieved the “Annals of Karsus” from the “Magic Supplies” storage room. Now we need to give this book to Gale and see if we can extract any information about the Netherian crown from it.

Restore the crown

Gale has read the Annals of Karsus and claims that this book contains the original designs for the crown. With these sketches, he can try to reforge the crown of Karsus and restore it to its former power. However, first you need to find all three Netherian stones.

Meet at Mystroy in Kyoto of the Storm Coast

Elminster learned that we have the secret to forging the crown of Karsus, and brought the last message from Mystra. According to this message, Gale should appear at the Shrine of Mystra in Kyoto of the Storm Coast. There she will finally honor him with a personal meeting.

We met Mystra in the higher planes, and she revealed the nature of the sphere: it is the Karsite Weave, half-formed magic created by Karsus in his attempt to become the god of magic. Mystra demanded that Gale return the crown to her and promised to rid him of the sphere in exchange for this. However if Gale keeps the crown, he will be able to control the Karsite Weave. Gale decided to return the crown to Mystra after defeating the Elder Brain.

Then we signed an agreement with the devil Raphael, promising to give him the crown of Karsus after the defeat of the elder brain. If Gayle decides to keep the crown, we will have to break this agreement.

Finally, we tried to defeat the Elder Brain, but it transformed into a Netherian Brain, becoming invulnerable to the Netherian Stones. After this, Gale suggested using the sphere to guarantee brain damage, but we abandoned this idea.


Baldur's Gate 3 is filled to the brim with activities and secrets. You will undoubtedly be part of an adventure that could take countless hours to complete.

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