The Outer Worlds: Peril on Gorgon Walkthrough and All Endings
Our The Outer Worlds: Peril on Gorgon Walkthrough guide will guide you through all the quests and show you all the endings of this DLC.
With addition Peril on gorgon Several interesting quests have appeared in the game, closely related to each other by a fascinating story. In this guide you will find a detailed walkthrough of the DLC, as well as tips on choosing the right answers and decisions with playable characters.
If you don't know how to start the Trouble on the Gorgon story expansion, check out special guidance.
Departing from the Gorgon
Proceed to the central part of the ship and open the received package. Inside you will see a torn off hand holding a module. Speak to your crew and fast travel to the Gorgon asteroid.
After landing, you will be met by a robot butler. Ignore him and follow to Ambrose Manor. Climb to the second floor and talk to Wilhelmina. In a dialogue with her, ask about the torn off arm that you received, and also use the skill [Intelligence] to learn the truth about the girl's contractor. Agree to help her.
Do not rush to leave the asteroid. First, examine the small building to the left of the ship and find kitchen key at the Ambrose estate. Use it on the locked door on the ground floor of the manor, go through the kitchen and climb through the fireplace into the locked room. Collect valuable items as well master bedroom key card. You will find the door to the bedroom on the second floor of the estate. Here you will find a farewell note from Olivia, Wilhelmina's mother.
Return to the ship, use fast travel to the location "Landing pad on Gorgon» and follow to «Spy barn". Talk to the bartender. You will learn from him that Lucky stayed at this establishment. His room can be found on the third floor. Examine it: take Lucky's notes on the progress of the case from the table, as well as the canned eye from the safe.
With a canned eye at your disposal, you can get into the Idea Hatching Department. Leave the bar and follow the marker on the map. On the way you will meet several groups of robbers and mutants. Use the eye on the terminal in front of the Department entrance, look around and go up to the second floor. Kill a couple of marauders, go through two rooms and find the stairs to the third floor. In the lower right corner of the map, you will find a room with the desired terminal. Interact with him: unlock the elevator, as well as the synthesis and production center.
After that, a Mysterious figure will appear on the screen in front of you. The voice will ask you to get out of these places. Talk to him, then leave the building and follow to the Alpha Communications Center. It will be marked with a marker. Use the terminal and return to the ship. To go down the cliff, go across the bridge, eliminate the group of marauders and use the elevator.
Almost harmless creature
Use the navigation terminal to the planet Terra-2. Wilhelmina will contact you upon arrival. Head to the Musgrave Assembly building. Follow to the second floor and talk to Clarence Almost. In dialogue with him, we recommend using the skill [Intimidation: 35]. In this case, he promises to help if you get him the psy show winner trophy. Agree to the deal.
Getting the trophy is easy. Go down to the basement on the elevator. Two robots walk in the corridor - you can slip past them, or eliminate them (your choice). Before entering the locked room, you will find a corpse with key card technique. Use it to open the door, take the second elevator up and collect the trophy. After returning the stolen item to Clarence, the PDA will be updated and you will receive two more tasks.
Technician Key Card
clockwork pseudo-apple
You can continue this quest at the Pathfinder orbital station. Follow the marker on the map until the complex guard stops you. Choose what to do: bribe the guard for 10 bits, or attack. In any case, when you find yourself in the complex, you will have to destroy several autonomous drones on the way to Dr. Marion Blakesley.
In the dialogue with Marion, there is no point in using [False], as the doctor will give you an OKIA pass without any problems. You can also use [Intimidation: 50] to knock out an additional password from the complex.
ship hunters
Return to the ship and fast travel to the planet Olympus. During the flight, your ship will try to capture the invader's ship. You can ask Ada to help deal with the pirates, or storm them yourself. Still, you will have to walk around and find the tracking device.
Leave the Hopeless. Kill several mercenaries. In the corpse of one of them you will find a key card from the galley. Climb up the stairs and kill a few more enemies. In the command post, find Trainer Steely. Defeat him to get a story item"Trainer Stilly's credentials».
Go down to the lower level, open the locked door and turn off the tracking device. Here you can also pick up a heavy machine gun and some currency. To complete the quest, return to the Hopeless and speak with Ada.
Man in high orbit
As soon as you deal with the invaders, you should land on the planet Olympus. You will be taken to a medical orbital station, which has recently been attacked. Pass through several sectors and inspect the central laboratory. Examine the first room to the right of the laboratory entrance to find key card from the Olympus orbital station. Use it to open the second door to the left of the entrance, behind which is Dr. Jasper Low.
The doctor will refuse to help you until you start the turbine in his laboratory. Go through the central gate in the laboratory and go up to the upper level of the station. Deal with robotic opponents, then activate two towers and start the turbine. Next to the electromechanical turbine control panel you will find shock gun "Hyper". Return to the doctor. As a reward, he will give you a recording with his voice, as well as his weapon. If you have the skill [Persuasion: 85], then you can persuade him to hand over the keycard to the chem lab on Gorgon. Upon completion of the dialogue, the quest "Dangerous experiment».
Tips
- ➤What do you need key card from the chemical laboratory on Gorgon: it allows you to shorten the path to the system terminal for the quest "Dangerous Experiment". With its help, you will bypass a dozen monsters and quickly find yourself at the target.
- ➤In the first room on the left after entering the central lab, you will find a staircase to the lower level of the station. Here you can talk to the surviving girl. Invite her to proceed to your ship. In this case, she will give you a good helmet.
Dangerous experiment
After landing on the Gorgon, you need to proceed to the chem lab and open the door using Jasper's soundtrack. Not far from the entrance to the laboratory, you will meet with several mutants: in order not to waste your time, you can simply bypass the enemies.
Examine the terminal in the reception area. One of the messages says about the key card in Jasper's locker. Run to the research building. To the left of the entrance there is a two-story building (this is a locker room). Search the lockers on the first floor to find the one Jasper's closet keymentioned in the message. Now, if in the previous quest you used the skill [Persuasion: 85] and got the map from Jasper's chem lab, you can go across the bridge and open the door in front of you. If you did not manage to acquire this item, then you will have to follow the right side, through the caves with monsters.
Activate the terminal and use the administrator functions to remove the blockage from the center of synthesis and production. To the right of the terminal, there is a door that can be opened with Jasper's closet key. Explore this room and find Research Notes by Jasper Lowe on the table. In addition to this note, you can also find a good steel arms и flamethrower.
We, employees of "Just Space"
This task will become available after a dialogue with Dr. Marion Blakeslee at the Pathfinder Orbital Station. After completing the previous quest, leave the chem lab and fast travel to the Gorgon landing pad. This is the closest location to the mission marker.
Take the elevator up to the building, deal with several marauders and enter the Personnel Testing and Audit Department. Go under the rubble on the right and go up to the second floor (the third tier on the map). In a large room, eliminate several test subjects and choose how to proceed:
- ➤If you have successfully used [Intimidation: 50] in a conversation with Dr. Blakeslee, you can take a short cut and enter the received password into the terminal at the door on the right.
- ➤If you do not have a password, you will have to bypass several more tiers of OKIA. In this case, enter the central large door.
In any case, you need to get to the upper level of OKIA. Find the passage to the conveyor, then take the only elevator here. Examine the last door on the left to find a control terminal and remove the blockage from the center of synthesis and production.
Running through the authorities
After unlocking, you will be able to get to the topmost tier of the synthesis and production center to pick up Olivia's diary. Get to the center and use the terminal to enter. Talk to the PEM robot. You need to find a spare battery for it or find the control code.
- ➤If you look at the terminals in the office area on the second floor, one of the messages you will find a lead that says about a spare battery for PEM in the infrastructure department.
- ➤You can ignore the search for the control code and battery, and immediately go up to the fifth level of the building for Olivia's diary.
When you have the diary, leave the synthesis center and return to the Hopeless, approach Ada and talk to Wilhelmina. In addition to the standard answers, you can also use [persuasion] and [insight]. In any case, after the replica of the protagonist, her mother, Olivia, will join the broadcast.
Ambrose's Crossroads (two endings)
At the end of the dialogue, you will have to choose how to proceed: activate the overload protocol to destroy the installation for the synthesis of Adrenatime, or restore power to the installation to resume the production of the drug.
Help Olivia
So, if you want to get rid of the production of Adrenatime, then use the movement to the Ambrose estate. Go up to Olivia's office and interact with the terminal to activate the elevator on the first floor. This elevator will take you to Olivia's personal laboratory.
In the laboratory, you will find a difficult battle with a dozen test subjects and several drones. After dealing with them, run to the central sector. At the lab gate, Wilhelmina will contact you again. Of course, you can try to persuade her to retreat with [Persuasion 90], but in any case, if you try to stop the production of the drug, she will open fire.
Use the only terminal here and activate the reboot protocol. Return to Olivia, who has already settled in Ambrose Manor, to complete the quest and receive your reward.
Help Wilhelmina
Travel to the canyon on Gorgon and use fast travel to the Fusion and Manufacturing Center. Be careful: upon arrival you will find a "warm" meeting with a large number of enemies. Having dealt with opponents, go down to the lower level of the center. Here also deal with a few mercenaries.
In the rooms in front of the reactor, you will meet the same mercenaries, but already accompanied by medical drones. In conjunction with similar robots, they will become a very serious problem. We recommend sneaking to the elevator on the opposite side of the lab and going straight down to the reactor where Olivia will meet you. Talk to her, then kill her and resume production.
Don't forget to inspect Olivia's corpse (only if you didn't throw it into the reactor). You will find 5000 bits and a good cannon. Return to Wilhelmina and receive a reward for the work done.