Walkthrough New York Mysteries 5
If you share my passion for puzzles and find noir crime stories with a Lovecraftian twist appealing, then New York Mysteries 5: Power of Art is the perfect game for you. This addictive point-and-click role-playing game invites you to feel like you're part of an exciting storyline where you'll have to find hidden objects and solve a variety of puzzles. You choose the difficulty of the game yourself, but if there are difficulties, I am ready to help you with the complete passage of "New York Mysteries 5".
Contents:
New York Mysteries 5 Power of Art walkthrough guide
New York Mysteries 5: The Power of Art (New York Mysteries 5: Power of Art) - The walkthrough begins with Bishop receiving a call in the middle of the night from a very anxious gallery director. He said that a monster had disappeared from one of the paintings at his exhibition. There is a pogrom in the gallery, but there are no signs of forced entry. Bishop sent him to look around, collect evidence, and see what could be the matter. He was supposed to be met by the same director, Michael. But the gallery is dark and the doors are closed, it seems that no one was waiting for him. Laura is sent on a new mission, and she has no idea what a monstrous plan is behind the mystical events of this evening. You have to find out the history of mysterious paintings about a fantasy world. If you are stuck and do not know how to get through one of the locations, on our website you can watch the walkthrough of the game New York Mysteries 5: The Power of Art, and investigate this mystical crime.
- New York Mysteries 5 Walkthrough Chapter 1 Part 2: from the sewer maze to the end of chapter 1.
- New York Mysteries 5 Walkthrough Chapter 2 Part 1: From Noah trying to break into his grandfather's house to opening the doors to the lighthouse.
- New York Mysteries 5 Walkthrough Chapter 2 Part 2: from the lighthouse entrance to the end of chapter 2.
- New York Mysteries 5 Walkthrough Chapter 3 Part 1: from entering the base to gaining access to the elevator.
- New York Mysteries 5 Walkthrough Chapter 3 Part 2: from the entrance to the elevator to the basement until the end of the game.
Content
Chapter 1: Find Michael, the gallery director
Click on the gallery doors (a1) to find that they are closed and the area is deserted. Take a close-up of the car (a2) and take hairpin from the floor on the passenger side. Also, look in the glove compartment to see that you need a handle and a bag under the seat to understand that you need to move the rusty car seat forward.
On the main image, take collectible. (a3) and then click on the phone booth (a4) to open the door and take Part of the mosaic.from the slot for returned coins inside. Please note that a special token is required for the phone to work, and look at the gallery ad for the exhibition pinned next to the phone. Also, at the bottom of the stairs, there is a staff entrance (a5) that looks like it requires a keycard to use.
Use the hairpin to open the green cabinet (a6), starting the first puzzle. I showed the solution above. Once completed, a light will come on at the entrance to the gallery and you will be able to enter inside (a1). The green cabinet also has second part of the puzzle right below the puzzle.
Chapter 1: Gallery Foyer
Collect morph object (b1), flashlight (b2), collection item (b3) and flower from getting a close-up of the damaged floor (b4). Click on the damaged area of the wall (b5) to get the third part of the mosaic, then select the door on the right (b6) and use the flashlight in the close-up. When it lights up, open the box and take Utility knife.
Click on the red curtain at the end of the hall (b7) for a close-up and use the utility knife to cut the curtains, taking your the fourth piece of the mosaic.from the window sill that shows. Now click behind the counter (b8) and select the colored gear in the lower right corner of the close-up. Add puzzle pieces to start the puzzle. The corners at which each color should be are indicated just outside the square.
Just rotate the areas until they are all correctly placed (you can't go wrong with this). I've found it's best to do this in sets of three of the same color, working from left to right, as once you've completed a whole row, you don't have to touch it again. After completion, the draw opens. Take Key from inside and use it on the door in the same close-up to gain access to the security room.
Chapter 1: Security Room
Walkthrough collection item (c1) and transformable object (c2), move chair by clicking on it and take stairs (c3) and Fire extinguisher (c4). Take a close-up of the jacket (c5) and take it out of the pockets the star.
Get a close-up of the closet. (c6) and use the Utility Knife to open the key box by pulling out key card. Go back outside and use the card key to access the staff entrance outside (a5). Use the map on the door and go to the Recovery Room.
Chapter 1: Recovery Room
After talking to Michael (click on the background area anywhere near him), take transformable objects (d1 and d2) and trolley (d3). Select workbench (d4) and take from the table Code (3681), also noting the data on the art director's card (Michael Metaxas 37 00 23).
Next, select the lockers (d5) and enter code (3681) to open the lock. I found this mechanism a little awkward. You need to drag the code to the close-up lock, then drag the wheel around each number in order so that it is at the top (at the 2 o'clock position) and you will hear a click every time you leave the number. dial the number. After you drag it over all four numbers, it should open. Any issues, just hit reset and try again. Take wrench, petal и the star from the inside.
Return to the guard room and use the two stars on the cabinet (c7) to open it and take flower и picture from within. Return to the Gallery and use the Painting on the door at the bottom of the steps (b6) to start a moving token puzzle. Again, you can't fail, it just takes a little patience.
Move each color so that three internal parts were in place, making sure that the last four parts are in the correct order so that later they can simply be rotated to the right places (clockwise, that is, purple, green, red, yellow). Once completed, you have access to the first floor, so head inside.
Chapter 1: First Floor
Click on the hatch (e1) to open it and take collection item (e2) off the shelf and morph object from the painting (e3). Use the wrench to open the toolbox (e4) and take it from inside electrical tape и lubricant spray.
Select tub (e5) and move items inside to open and collect Pen.. Use the ladder on the open hatch, then click on it again for a close-up and start a Hidden Object Puzzle. Just click on items to collect them, note that some items can be moved and turned on, and items highlighted in red are not collectable until you do something to unlock them. Upon completion, you will receive UV lamp.
Return to the gallery and place the Cat next to the monster image (b9), then click the image again to move it to the cart. Finally, click on the cart one last time to get The picture.
Back outside the gallery, select your car (a2) and use the aerosol lubricant on the seat, which will allow you to slide the seat forward and take your purse. now click on it in your inventory, open the book inside and take bishop's business card. After that, take glove box handle.which is located under the bag and also under the seat. Use it on the glove box in the same close-up to get Nippers.
Chapter 1: Painting Authentication
Head to the Recovery Room and use the handle on the fridge (d6) to get Developer.liquid from the inside. Place the painting on the table (d4) and add the UV lamp to the black lamp in the same close-up. Also, add the liquid to the table, then use the brush near where it is to bring out the signature. After that Michael will give you second petal.
Down on the first floor, use the wire cutters on the wire holding the wheel in place (e6), then use the fire extinguisher on the handle before finally clicking again to turn it off. This will give you access to the door at the back of the room (e7). Click on it to enlarge and take third petal right above the puzzle with the flower on the door.
Return to the recovery room and add three petals to the ornate wooden box (d7), revealing a triangle puzzle. Just drag the triangles around until they are in the right places (you can't fail or get stuck). Once completed, you can take coil.
Go to the Security Room and open the close-up junction box of the area above the security equipment (c8) and flip the switch to the off position. (a broken cable will stop sparking). Use electrical tape on the wires here. turn the switch back on, add reel to video equipment (c9), press the green play button and watch the cutscene.
Go down to Resotarion Move back into the room and talk to Michael, who will give you phone token.. Go outside and use the token in the phone booth to call Bishop. Use the token on the phone first, then use Bishop's business card on it before dialing his number (372134). After talking to Bishop, take the Floer's Token from the coin in the phone booth. Go back to the first floor and place the three flowers on the door (e7) to start the ball puzzle.
- Puzzle for the left hand: 1 down, 2 right, 3 right, 4 down.
- Right puzzle: 1 right, 2 down, 3 down, 1 left, 4 right, 1 right, 2 up, 4 left, 1 left, 3 up, 1 right, 3 down, 4 right, 1 left, 2 down, 1 right, 4 left
The door will open and you can enter the park area.
Chapter 1, Zone 2: Yard and Street
Collect collection element(f1), then use the Utility Knife on the garbage bag (f2) in close-up and take Шланг и Wire from the bag. Take morph object (f3), then select the typewriter (f4) for a close-up and take рычаг. Use the wire cutters on the gate at the back (f5) to open it and access the street.
Go outside, take collection item (g1) and transforming object (g2), then click on the hatch (g3) and take the pipe to the left of the hole in the close-up. Select the tree (g4) for a close-up and keep clicking on the leaves to clear them by taking slingshotwhich is shown below.
Return to the courtyard and use the slingshot on the vase (f6) to get medallion. Click on the bike (f7) and use the medallion to open the bag on it, getting Hint from within. Add a typewriter hint (f4) and enter the code (BY4AE15). A secret branch will open with magnet.
Back outside, use the wire to access the construction vehicle (g5) by using it on the window. Take Matchesfrom the inside, add a Lever to the hole at the steering wheel, then press the lever to make the car move the pipe blocking the sunroof. Once he's done, click on the place where the scoop was (g6) to enlarge it and take skateboard.
Return to the yard and use the skateboard to collect Boardsleaning on trash cans (f2). Return to the street and use the boards on the water (g7). Click on the spot where you just placed the boards to start a Hidden Object Puzzle.
- Click on the gate (h1) to get Нож.
- Click on the tires (h2) to get Clipand split wrench. > after clicking on wood and bricks.
- In the same close-up (h2), use the knife on the tires to get Rubber and find a second socket key.
- Use the two socket wrenches to open the metal box (h3). Move the nuts and bolts inside to get Key, and also take Wires и Screwdriver.
- Use the key to open the gate (h1) and take Pump.
- Use the rubber band to fix the pipe (h4) and use the clamp (with screwdriver) to secure it. After fixing, click on the same area again and take Шланг.
- Add the generator to the pump (h5), connect the hose to the pump, then use the wires to connect the two.
Now you can click inside the hole to get ladder (h6). Use the ladder on the manhole (g3) and go down into the sewers.
Chapter 1, Area 2: Sewers
Download collection element (i1) and transformable object (i2). Click on the grate on the left (i3) and use the pipe to drag рычаг closer to you, then pick it up. Attach the lever to the door mechanism here, then use it to open the grate. Now you can take it from here the board and use it (i4) to build a bridge and then use the flashlight to get a close-up on the other side.
You need to move the flashlight over the image to find the next exit (on the right) and click, then do the same again (exit again on the right). In the next darker scene, pick up Key. Your torch will go out at its point, so simply triple-tap the bottom of the screen to return to the sewers and then back outside. p>
Use the key to open the shed (g8), move the box on the middle shelf and take kerosene lamp. You can now return to the sewers, place the lamp by the fuel barrel (i5), click on the top of the barrel to remove the lid, then use the hose to get Lamp with fuel. Click on the lamp in your inventory, click again to remove the top, then use the matches to light it and get burning lamp. You can now use the lamp on the dark side of the tunnel (i4) and enter the labyrinth of dark tunnels again.
Chapter 2
- Take the FIREWOOD BASKET (K).
- Take NUMBERS 1/4 (L).
- Take NUMBERS 2/4 (M).
- Take the SCREWDRIVER (N).
- Use the pieces (O) and (P) to assemble the FEEDER.
- Go back.
- Use FEEDER on (R).
- Use the SCREWDRIVER on (S) and get NUMBERS 3/4 and KEY.
- Walk forward.
- Use KEY on (T).
- Play the puzzle to receive the STEPLADDER.
- Go back.
- Use STEPLADDER on (U).
- Take LEGS and PIECE (V).
- Walk forward.
- Use PIECE on (X) and take PLUG and GARDEN SHEARS.
- Use GARDEN SHEARS on (Y) and take FLOWER.
- Use FLOWER on (Z) and take NUMBERS 4/4.
- Walk forward.
- Use NUMBERS 4/4 on (A) for a puzzle.
- Passage: 2, 5, 11, 23, 24, 26, 28, 22, 21, 18, 12, 7, 13, 14, 8, 9, 15, 16, 10, 3.
- Go right.
- Take the MEAT (G).
- Use MATCHES on (H).
- Take the KETTLE WITH BOILING WATER (H).
- Use PLUG on (I) and take PIECE 1/3.
- Use KETTLE WITH BOILING WATER on (J).
- Drag (K) to (L).
- Take the TEA (L).
- Go back.
- Use TEA on (M).
- Go back twice.
- Use MEAT on (N).
- Take the RECORD (O).
- Walk forward, then go right.
- Use RECORD on (P).
- Use the PATTERN on (R) and take the CLIP and HEAD.
- Use the CLIP on (S) and take the SET OF FUSES.
- Go back.
- Use the FUSE SET on (T) and replace the fuse.
- Go right.
- Press (U).
- Go left.
- Take the BOOK (X).
- Expose the piece in position (Y) and take PIECE 2/3.
- Take the PALETTE (A).
- Use the FIREWOOD BASKET and MATCHES on (A).
- Go back.
- Press (B) and get PIECE 3/3.
- Use the BOOK on (C) and take the BRUSHES.
- Use PIECE 3/3 on (D), play the puzzle to get the KEY.
- Walkthrough: (E).
- Go right.
- Take OIL (G).
- Use PALETTE and BRUSHES on (G).
- Use the OIL on (H) and take the HORN.
- Go back twice, then go left.
- Use the HORN on (I) and take the KEY.
- Go back, then go right, then go down.
- Use KEY on (J).
- Complete the puzzle and get the PAINTS.
- Use PAINTS on (K).
- Go up the stairs, then go back.
- Press (L).
- Go back.
- Drag (M) to (N).
- Go right.
- Take the STICK (O).
- Press (P).
- Take CLOTH (R) and STONE 1/3.
- Take STONE 2/3 (S).
- Use STICK on (T) and get SOLVENT.
- Use SOLVENT and CLOTH on (U) for STONE 3/3.
- Press (X).
- Use the STONES on (Y) for a puzzle.
- Walk up, then go left.
- Passage: 9-11, 5-17, 11-9, 21-19, 15-3, 20-8, 14-2, 9-7, 13-1.
- 2-4, 4-16, 16-18, 22-24, 23-11, 10-12, 18-6.
- Take the COVER (Z).
- Use the LID on (A) and get the SUN.
- Go up.
- Use the SUN on (B) for a puzzle.
- Complete the puzzle.
- Passage: 9-11, 5-17, 11-9, 21-19, 15-3, 20-8, 14-2, 9-7, 13-1.
- 2-4, 4-16, 16-18, 22-24, 23-11, 10-12, 18-6.
- Press (C).
- Take the HANDLE (D).
- Go back.
- Use the HANDLE on (E) and get the HARPOON and ROPE.
- Use the HARPOON on (G) and get the BUCKET.
- Go left.
- Use the BUCKET on (H) and get a PIECE.
- Take the FLOWER (I).
- Use the PIECE on (J) for a puzzle.
- Walkthrough: (K).
- Take the CRYSTAL.
- Go back.
- Use FLOWER on (L) and take PIECE.
- Walk forward.
- Use the PIECE on (M) for a puzzle.
- Passage: 1R, 2D, 3R, 4D, 5D, 6L, 7D, 8R, 9U.
- 10R, 11D, 12U, 13L, 14R, 15D, 16R, 17U, 18D.
- 19L, 20R, 21U, 22L, 23U, 24L, 25R, 26U.
- Take the FISHES (O).
- Take the CRYSTAL (P).
- Place the CRYSTAL on (P) and receive the MACHETE.
- Use MACHETE on (R).
- Go back.
- Use MACHETE on (S).
- Use the FISH on (T), play the puzzle to receive the HEXAGONS, WRENCH and TORCH.
- Walkthrough: 2, 2, 1, 1, 1, 2, 2, 1.
- Use the MATCHES on (U) and get a TORCH.
- Go left.
- Use MACHETE on (X).
- Use ROPE on (X).
- Go down.
- Use the TORCH on (Y). Play the puzzle to receive the SHOVEL.
- Use the SPADE on (Z).
- Drag (A) to (B).
- Press (C) then press (D).
- Go back twice, then go up.
- Use the WRENCH on (E) and take the STATUETTE and ENGRAVED DISC.
- Use the ENGRAVED DISC on (F); take the DOOR KNOCKER and BOLTS.
- Go back, then go left 2 times.
- Use DOOR KNOCKER and BOLTS on (H).
- Take PICTURE 1/8 (I).
- Go right.
- Take PICTURE 2/8 (J).
- Go down.
- Take PICTURE 3/8 (K).
- Use the HEXAGONS on (L), play the puzzle to get the HAMMER and SAFE CONTENTS.
- Use MACHETE on (N) for PLANET.
- Go up, then go back, then go left.
- Use the HAMMER on (O) and get PICTURES 4/8, LAMP SHADE.
- Take PICTURE 5/8 (P).
- Take PICTURE 6/8 (R).
- Go back.
- Use the LAMP SHADE on (T) and remember the CLUE.
- Play the puzzle and take the WING.
- Passage: 6-9, 10-7, 17-14, 17-16, 19-5, 16-17, 17-19, 19-16, 16-17, 19-1, 17-16, 16-10.
- Use LEGS, WING, HEAD on (G) and get STATUETTE.
- Go right, then go left.
- Use STATUETTE on (U).
- Go up.
- Use MACHETE on (X) and take PAINTINGS 7/8.
- Use the PLANET on (Y), play the puzzle and get the HINT.
- Passage: 3U, 4U, 2D, 1U, 4U.
- Use the CLUE on (Z), play the puzzle and receive the KEY.
- Walkthrough: dial 2, 9, 7, 4.
- Use the KEY on (A) and get the NAILS.
- Use the NAILS and HAMMER on (B) and get PICTURE 8/8.
Chapter 3
- Take the KEY (C).
- Go right.
- Take the BELL BELL (D).
- Take the GLASS CUTTER (E).
- Use the KEY on (F), play the puzzle to receive the WRENCH.
- Puzzle (G): 6, 2, 8, 14.
- Puzzle (H): 1, 4, 3, 2.
- Walkthrough of the puzzle (I): put the hands on the clock correctly.
- Use the WRENCH on (J) and take the LADDER.
- Use LADDER on (K).
- Use the BELL LANGUAGE on (L).
- Take PIECE (M).
- Go back.
- Use PIECE on (N) and take BANDAGE.
- Use the GLASS CUTTER on (O). Play the puzzle to receive the MATCHES.
- Go right.
- Use BANDAGE on (P).
- Use MATCHES (R).
- Take the KEY (S).
- Use KEY on (T).
- Use KEY on (S).
- Press (U).
- Take the CLUE (X).
- Use the CLUE on (Y) and complete the puzzle.
- Passing: (Z).
- Go left.
- Take the HANDLE (A).
- Press (B).
- Go back.
- Use the HANDLE on (C) and take the SCREWDRIVER and WIRE.
- Use the WIRE on (D) and get the KEY.
- Go back.
- Use KEY on (E).
- Take the MAGNETIC KEY (F).
- Take BALL 1/3 (G).
- Go left.
- Use MAGNETIC KEY on (H).
- Take the MAGNET (I).
- Press (J) and take the CRANK.
- Press (K) and play the puzzle.
- Passage: 3L, 3D, 4L, 4U, 1R, 1D, 1R, 3U, 4R, 3R.
- 3D, 2R, 2D, 2L, 2U, 4L, 3U, 3L, 2D, 2R.
- 1L, 1U, 1R, 1D, 1R, 4D, 1L, 1U, 2L, 2U.
- Use HANDLE on (L).
- Use SCREWDRIVER on (M).
- Go right.
- Use the MAGNET on (N) and get an ENGRAVED PIECE.
- Use ENGRAVED PIECE on (O).
- Go right.
- Take the KNIFE (P).
- Press (R) and take the ENGRAVED PIECE.
- Press (S).
- Take FLOWER 1/3 (T).
- Press (U).
- Press (X).
- Go back twice.
- Use ENGRAVED PIECE on (Y) and take SLIDES and FLOWER 2/3.
- Use KNIFE on (Z) and get WOODEN PIECE.
- Use the WOODEN PIECE on (A) and take the HEXAGONAL TILE and GOLD PATTERN.
- Go right.
- Use the GOLDEN PATTERN on (B), play the puzzle to receive the KEY and BALL 2/3.
- Walkthrough: (C).
- Use KEY on (D).
- Walk forward.
- Take the SHIELD FIGURINE (E).
- Press (F).
- Go back, then go left.
- Use SLIDES on (G).
- Use HEXAGONAL TILE on (H); play puzzle for LENS and BALL 3/3.
- Passage: L, L, 2, K, 1, O, 1, M, 2, O.
- 2, K, 2, 2, O, 2, 2, O, O, 2.
- 2, M, M, 2, 2, K, 2, 2, O, O.
- 2 ,2 ,O, 2, N, N, 1, K, 2, O.
- 1, K, 2, O, 1 ,O, 2, N, 1, O, 2 ,O.
- Use LENS on (P).
- Note the CLUE (R).
- Arrange the squares according to the clue (R).
- Go back, then go forward.
- Use the SCREWDRIVER on (S) and take the SHIELD FIGURINE 2/2.
- Use BALLBONS 3/3 on (T).
- Go back, then go left.
- Use SHIELD FIGURES 2/2 on (U) and take FIGURINE.
- Go back, then go forward.
- Use the FIGURINE on (X); play the puzzle to receive the LENS.
- Use the LENS on (Y) and remember the CLUE.
- Complete the NIAGARA word puzzle to receive the HOURGLASS FIGURINE and GRAPHITE PENCIL.
- Use GRAPHITE PENCIL on (Z).
- Go back, then go left.
- Use HOURGLASS FIGURINE on (A) for FLOWER 3/3.
- Go back.
- Use FLOWERS 3/3 on (B), play the puzzle to receive the SPATULA.
- Go back.
- Use the SPATULA on (C) and get the AMULET.
- Go right, then go left.
- use AMULET on (D).
- Go left.
- Use KNIFE on (E) and get BATTERY.
- Use the SCREWDRIVER on (F) and take the HANDLE.
- Press (G) and go left.
- Use BATTERY on (H) and press (I).
- Take the BOLT CUTTER (J).
- Press (K).
- Go back.
- Use the BOLT CUTTER on (L) and take the PARTS.
- Go left.
- Use PIECE on (M).
- Go left.
- Take the POKER (N).
- Take PATTERN PIECE 1/3 (O).
- Use POKER on (P).
- Go left.
- Use POKER on (R).
- Take the WAX (S).
- Take the MATCHES (T).
- Press (U) and take the OIL.
- Go back.
- Use the BUCKET on (X) and get the WATER.
- Use MATCHES and WAX on (Y) for PATTERN PIECE 2/3.
- Use the WATER on (Z) and get a STONE TILE.
- Use the STONE TILE on (A), play the puzzle and take the RECEIVER HANDLE and HINT.
- Walkthrough: 2, 2, 2, 2, 3, 2, 2, 3, 1, 1.
- 3, 1, 1, 3, 2, 2, 3, 1, 1, 3.
- 1, 1, 3, 2, 2, 3, 2, 3, 1, 1, 1, 3.
- Go left.
- Use the RECEIVER HANDLE on (B) and take PATTERN PIECE 3/3 and KEY.
- Use PATTERN PARTS 3/3 on (C), play the puzzle to receive the HANDLE and TWEEZERS.
- Walkthrough: 1, 5, 1, 1, 5, 1, 5, 2, 5, 5, 5, 2.
- Open the door with the KEY (D).
- Go down.
- Press (E).
- Use the HANDLE and OIL on (F) and take the CORKSCREW.
- Use CORKSCREW on (G).
- Use HINT on (G).
- Use the HINTS on (H), play the puzzle to receive the LUCKS.
- Walkthrough: (I).
- Take BUTTON 1/2 (J).
- Use the HANDLE on (K) and take the HOSE.
- Go back, then go right.
- Take the CANISTER (L).
- Take BUTTON 2/2 (M).
- Take the CRYSTAL (N).
- Use the KNIFE on (O) and take the PICTURE.
- Take the KEY (P).
- Use the BUTTONS on (R) and take the FUSE.
- Go back.
- Use CANISTER and HOSE on (S) and take GASOLINE.
- Use FUSE on (X).
- Press (Y).
- Fill with GASOLINE (T).
- Go back then go left.
- Use KEY (Z).
- Use PICTURE and LACQUER on (A).
Congratulations! You have completely completed the game New York Mysteries 5: Power of Art.