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Poppy Playtime Walkthrough Chapter 1: Solving All Puzzles

The first chapter in Poppy playtime called A Tight Squeeze. In this chapter, you are tasked with exploring an old toy factory where a large toy monster named Huggy Waggi lives. To complete this chapter, you need to make your way through the entrance and assembly areas of the factory while avoiding the Huggy Wuggy. To help you complete this first chapter, we've put together a guide by Poppy Playtime 1: A Tight Squeeze below.


Starting a new game

When you're ready to start, click the Start button on the main menu. Select New Game to start the first chapter. This chapter has the following description:

«The story begins with a former employee of the Playtime toy company returning to a factory where all the employees were previously missing.».

Next to this description is a monster that will haunt you throughout the first chapter. If you follow this guide, you can complete the chapter in about 30 minutes to an hour.

Green video cassette (optional)

After you watch the introductory video of Poppy Playtime, you will take control of your character. Once you have control, go to the front desk and take green video cassette from the table using the interaction button. Take the tape to the TV and the green VCR to the right of the table. Put the tape in the VCR and watch the video.

Unlocking the "Security Door" puzzle

After watching the video, turn right and enter gift shop. Inside the gift shop, look up at the ceiling of the overhead train. Write down the colors you see on the train. Exit the gift shop and return through the reception to security service. Here you will find a locked door with a colored keypad. Click the colors that were on the train to open the door. The solution is as follows:

  1. Green.
  2. Pink.
  3. Yellow.
  4. Red.

When you enter the colors listed above, you will open the door. Go through the door to the security office. Here we get a few important points.

Location of the blue cassette and receipt of the blue hand

Go to security office and come to the table. Take blue cassetteby interacting with her and place her on the nearby blue VCR. Watch the video on the tape. The tape introduces you to the use of the hands that we will receive. These hands are very important as they are used to solve most of the puzzles found in Chapter 1.

When the video ends, the container holding blue hand, will open. Approach the hand and interact with it to equip it on your character. You get a blue left hand to start with.

Lobby entrance

Once you have the blue hand, return to the reception area. Jump over the turn past the reception desk to reach the door with the blue hand above it. Shoot the switch with your blue hand to open the door. This door leads you to the factory and the real start of the scary section of the game.

Game time lobby

Inside the lobby, you will see some interesting things. The first, and most notable, is a large toy creature named Huggy Waggi in the center of the room. The Huggy Wuggy is the toy that follows you throughout this chapter. The second thing you'll notice is that there are seven doors in this room. These doors lead to different areas of the factory.

Before going through any of the doors, we need to grab yellow Power Room Key, hanging from a giant toy hand using the blue hand. To do this, shoot the door on the left with your blue hand. The door won't open because it has no power. When you do this, the Yellow Key will drop into the creatures' upraised hand. Use your hand to grab it.

Once you have the yellow key, make your way to the door marked Power. Go through the doors and into the power generation room. Inside this room, we need to return the power and start it.


Turn the power back on

In the Power room, head to the very back of the room to find a power outlet that is closed. Use the blue hand to open this cover on the nest. Once the socket is open, shoot the open socket with your blue hand. Hold the blue hand there and go around the two electrical conductive poles in the room leading back to front. When performed correctly, the power turns on again.

With the return of electricity, go back to the lobby. You will notice that Huggy Waggi is gone. From now on, you will encounter this monster while exploring the other rooms of the building. The next stop is through the blue manual door we were trying to open without electricity. Open it now and go through it. Go down the corridor and go through the door on your left. Go down the dark corridor to the next area.

Get a red hand

Head through this room past the yellow VCR and up the stairs to the podium. Follow the catwalk forward until you reach the control panel. Next to the control panel is blue fuse on the ground and a gap in the railing. Take the fuse and place it in the control panel and then drop down to the floor below using the gap in the railing.

In the room below you need to find three additional fuses. These fuses appear to randomly appear in the room. Just look carefully around the room to find them, usually on the floor or on shelves. Once you have all three fuses, return to the control panel and place them. The factory will come to life and the crane will bring the Red Hand out onto the conveyor belt below. When it's available, go down to the item and grab it to equip it with your right hand.

Yellow cassette (optional)

If you're interested in grabbing all the VHS tapes, there's one in the factory room where you get the Red Hand. yellow tape can be found on the second slanted shelf closest to the door. Go behind the first shelf to catch it. The VCR to play is located next to the stairs leading to the catwalk that you go through as you go up to the control panel.

After you've grabbed the Red Hand (and the VHS tape), we can now leave the Factory area. If you try to return to the lobby the way we came in, you won't be able to do so. Instead, we need to use the newly unlocked Red Hand. As you may have noticed, in the room we got the Red Hand, there is a conveyor belt with a door on it. Use both hands to open this door, then slide down the waist until you slide into the area below.

Complete the conveyor chain puzzle

At the bottom of the conveyor belt you will get stuck. To advance, you need to complete the circle. Right where you land, turn right and walk along the conveyor belt there until you reach a ramp leading up. Climb up this ramp and look to your right. There is an outlet here. Shoot the socket with one hand (leave it connected). Turn around and go down the ramp to bypass the electricity pole. Return to the entrance and approach the door. Look to the left and shoot the nest to complete the diagram. You will automatically move forward along the belt. Ride the belt until you reach the room at the end.

Friends Room

The room you enter is not operational until you turn on the power. To do this, climb the stairs to the podium above. When you reach the podium, use your hand to pull the podium towards you to close the gap.

Pink cassette (optional)

Once you close the gap with the catwalk, you can walk across it to get to the outlet. Before you do this, if you look to the right on the wall, you will see a pink ribbon on a blue square. Take a cassette if you like and watch it on the pink VCR.

Complete the catwalk diagram puzzle

Walk forward to the outlet. Ignore it and head towards the middle of the catwalk. Turn right and you will see another podium piece that you can pull out. Pull the catwalk towards you to shorten the path to the pillars. Return to the outlet and connect to it. Follow the shortest path and go right so you are directed to the socket we need to connect to. Use your other hand to pull on the catwalk to create a new shortcut. Wrap around both poles as shown above and attach to the socket to complete the puzzle.


Make a friend and run away from Huggy Waggi

With the electricity turned on, go back down. Now the equipment below is working. Press the "Make a Friend" console button in the center of the room. When you press this button, the equipment of the room comes to life. Look to the left of the console and pull the three levers you see on the pieces machines. Wait for the parts to go through the assembly process and then pick up the finished toy at the end. Take the toy and put it on the scale next to the door that says "No one leaves without making a toy". This door will open.

Go through the open door and get ready. From now on, Huggy Waggi will start chasing you. Go forward towards the dark corridor. The creature will emerge from the darkness as you get closer to it. Immediately turn around and run to the end of the conveyor belt where you have your friend. The door is open there. Go through the vents while Huggy Waggi is chasing you.

At the end of the chase, you will end up on a catwalk with nowhere to go. Above the podium is a yellow box. Use both hands to bring it down. Huggy Waggi will appear and the box will fall on him, knocking him down.

Podium and End of Chapter

On the catwalk, make your way to the door with the Flower around it. There is nothing to fear here, so there is no need to worry. Continue moving forward to the door.

Gray cassette (optional)

Along the main path on the catwalk you will find the Gray VHS. It is located in the last T you need to take to get to the Flower Door. VCR at the end of the podium.

The rest of the chapter is linear. Go through the flower door and follow the corridors until you reach the very end. In the final room, you will see a doll in the center. This doll is Mac.

Chapter 1 Ending: Poppy Freed

To complete Chapter 1, you need to free Poppy from her case. To do this, shoot at the body with your hand to open it. When you do this, the Mac will jump out and the screen will turn black. Poppy then thanks you for opening the case. The credits for Chapter 1 then continue. The video above shows the ending of Chapter 1.

Chapter 2: A Fly in the Web->

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  1. bylka xleba
    Why can't I go through my friend's room? I returned the electricity, it shows that the power is on, I press the button and.... nothing! I’ve already tried everything, even watched the walkthroughs themselves and nothing! PS my game crashed, and it’s not a pirate game, but from Steam, what should I do?(
  2. Kate
    That I can speak English and Cossacks is my world
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