Granny: Chapter Two - Complete Game Guide
Before passing the game, you need to learn some things that will help you avoid meeting with Grandma and Grandfather and find your way out safely. Let's start in order:
Two ways to escape
One way to get out is the electric door on the 2nd floor. The other is to escape using the boat in the basement. The items needed to escape differ in how you choose to escape.
Items appear randomly
Like the first Grandma game, items in Grandma: Chapter Two since version 1.1 have 5 different presets (also called positions ), so the game decides where they will be placed as the game progresses. When you install/download the game and play it for the first time, you start at position #1, then the others follow in logical order 2, 3, 4, and 5, and then restart and go back to 1. Note that 2 different locations Items cannot fuse, for example, the stun gun cannot be found in the middle drawer of the master bedroom (Position #1) if you have already found the safe key on the drawer in the upper right. (Position No. 4). In addition, after update 1.1, there are 3 new presets that only affect drawing items and a grenade box; they don't come in a specific order, but randomly, which is why the 3 pieces and the box of 3 grenades don't show up in the preset tables listed below. However, 3 new tables are now available.
All item spawn locations
Grandma's house consists of 4 floors and 1 basement. You will start on the 1st floor, which is connected to the second floor and basement.
Map of the 1st floor
- ♦Green spawn locations for random items are marked.
- ♦Orange marked the place where the wooden box stands
Your starting point
When you start the game, your starting position is the first floor. Check the map and collect all the items efficiently.
Only 2 item spawn points
There are only two spawn locations on the first floor. Check the entire location quickly and go upstairs.
You need a crowbar to open a wooden box
You cannot open the wooden crate located directly in front of your starting point. You need a crowbar to open it.
Map of the 2st floor
Hidden passage behind bookshelf
You can find a hidden passage behind a bookshelf. Just click the multi-colored book on it. The passage leads you to a shotgun, but you need a weapon key to unlock it.
Try to open the piano and the clock. You can find the item inwipe them on the second floor. Check it out by clicking on them.
Map of the 3st floor
As you can see from the map, there are many hidden object spots in the kitchen. Since the search takes some time, try to get some distance from the enemies before searching in this area. In the lower left corner of the map is a security room with stairs leading to the 4th floor. You need a security key to enter.
You can remove the wooden slabs blocking the entrance. Come closer to the plates and move to the right.
Map of the 4st floor
The room on the 4th floor can be opened by shooting the red button with a stun gun or a shotgun. There is a chain in this room, and you will need wire cutters to unfasten it.
Basement Map
Not a single item appears on the basement floor. You only need to visit here after you have all the items to escape the boat.
Gather the items you found in one place
Because there are a lot of items in this game, you sometimes forget where you left them. Try to collect all the items in one place so that you can easily access them.
Even if you find multiple items, you can only hold one item at a time. Therefore, knowing which items to use early on is very important.
Items you should get early on
Lock key
All escape routes require a Lock Key.
stun gun
Use the stun gun to get the security key from grandpa. Can also be used to stun enemies.
If you have a stun gun, you can press the red button on the 4th floor. So getting the Weapon Key and Shotgun is optional.
Additional subjects
Weapon key
Opens a crate that stores a shotgun and ammo.
Shotgun
Use the Shoot Gun to press the button on the 4th floor. It can also stun enemies for a certain amount of time.
Castle
Catches the enemy in the room. Use it by aiming the door handle while holding it.
Depending on what items you found along the way, choose which escape route you want to use. See the table below for required items.
Escape route | Required items | |
---|---|---|
electrified door |
| |
A boat |
|
Can't find items?
Sometimes items are hidden inside a locked room or a wooden box. Use the following items to access them.
Scrap
Opens a wooden box located on the 1st and 3rd floors.
secure key
Unlocks the safe on the 2nd floor.
Security Key
Sometimes the item appears in the security room.
Escape through the door - guide
step | Description |
---|---|
1 | Go to the 3rd floor and find the hidden electrical wire behind the painting on the 3rd floor. Cut the wire and turn off the electricity. |
2 | Use the crowbar to break the wooden plate on the electrified door. |
3 | Use the lock key to unlock the lock on the electrified door. |
4 | Unlock the security room on the 3rd floor with the security key |
5 | Climb the stairs to the security room and enter the 4th floor. |
6 | Press the red button behind bars with a stun gun or a shotgun. |
7 | Enter the room with the iron bars and open the shelf by cutting off the chain with the wire cutters. Get a doorknob. |
8 | Attach a doorknob to an electrified door and escape! |
Where is the scrap?
It always requires escaping through the front door and is sometimes required to escape from the boat as well. Its main purpose is to open crates, such as the basement crate and the balcony crate, to obtain the item stored inside. The crowbar is also used to demolish boards on the front door. One hit on Plank is enough to destroy both of them, unlike in the previous game, where two hits were needed in order to knock Bottom Plank off the front door with the Hammer. Scrap is one of the most important items in the game. It can be found in 5 different locations, depending on the preset you're playing with: see the Item Locations page for more information on where to find the crowbar. Also note that the location where you found the scrap will affect the contents of the crates:
Scrap location | Basement box contents | Balcony box |
---|---|---|
ventilation | Spark plug | Nippers |
Attic - office | secure key | Weapon key |
Backyard - Shed | stun gun | Flywheel |
Backyard - Shed | Weapon key | Lock key |
Kitchen - Wardrobe 2 | Nippers | petrol can |
- When falling crowbar breaks a little different than flywheel, special wrench and wrench. The noise, however, is the same as the Engine Engine from the previous Granny game.
- The Crowbar has a similar use as the Hammer from the first game.
- However, unlike the Hammer, it cannot destroy the security cameras.
General Item Spawning
These items are always placed here regardless of the given numbers.
Subject | Seats |
---|---|
Shotgun | Secret cabinet - gun safe |
Vase | Living room - Table |
Ammunition | Master bedroom - above drawers (easy only) 2x Entrance cabinet - over drawers (lightweight only) 2x Basement - Bench (easy, normal and just for practice) 2x Attic - Above Crates (Easy, Regular, and Practice Only) 2x Kitchen - Shelf (plain, regular, hard and practice only) 2x Secret Cabinet - Gun Safe (All Difficulty) 2x Shooting mini-game - Ammo Dispenser (All difficulties) Infinite until the game ends, disappears over time. |
Meat | Kitchen - Cabinet / Countertop / Next to Cabinet 2 |
Box with pictures and grenades
The Picture Box and Grenades have their own customizations that cycle randomly.
Preset Grenade Crate Locations | |
---|---|
1. Long corridor, near the helicopter balcony | |
2. Prison cell near the coffin | |
3. Backyard, near the baby barn |
Pres. | Top of the image | Middle piece of the picture | Bottom of the image |
1 | Guest bedroom - on top of the bed | Bathroom - in the toilet | Dining room - next to the balcony door |
2 | Dining table | TV room table | Underground tunnel |
3 | The backyard is the territory of the child | Dining table | Master bedroom - on top of the bed |
Presets / Positions:
And here are 5 presets for all other items:
Position #1:
Subject | Location |
---|---|
Door knob | Security Room - Crate |
Lock key | Canteen - Drawer |
Scrap | ventilation |
Nippers | Balcony - Box |
Flywheel | Attic - office |
Wrench | Kitchen - Microwave |
Special key | Sewer deck - above the boxes |
secure key | Backyard - Shed |
Security Key | Entrance cabinet - above the drawer |
Weapon key | Prison Room - Bottom Drawer |
stun gun | Master bedroom - middle drawer |
Steering wheel | Prison Cell - Chain Coffin |
boat key | Bathroom - cabinet |
petrol can | Safe |
Spark plug | Basement - box |
Castle | Master Bedroom - Shelf |
Helicopter key | TV room - office |
Helicopter guide | Kitchen - Shelf |
glass fuse | Dining room - Cabinet |
Scotch | Main Room - Drawer |
Position #2:
Subject | Location |
---|---|
Door knob | Prison Cell - Chain Coffin |
Lock key | Backyard - Shed |
Scrap | Room in the attic - office |
Nippers | Entrance cabinet - Safe |
Flywheel | Master Bedroom - Shelf |
Wrench | TV room - office |
Special key | Master bedroom - middle drawer |
secure key | Basement - box |
Security Key | Kitchen - Microwave |
Weapon key | Long Corridor - Shooting Table Minigame |
stun gun | Backyard - underground tunnel |
Steering wheel | Guard Room - Control Screens Table |
boat key | Jail room - middle drawer |
petrol can | Kitchen - Wardrobe 5 |
Spark plug | Dining room - Cabinet |
Castle | TV room - Clock |
Helicopter key | ventilation |
Helicopter guide | Entrance cabinet - Drawer |
glass fuse | Bathroom - cabinet |
Scotch | Balcony - Box |
Position #3:
Subject | Location |
---|---|
Door knob | Entrance cabinet - Safe |
Lock key | Prison Cell - Chain Coffin |
Scrap | Backyard - Shed |
Nippers | Kitchen - Shelf |
Flywheel | Balcony - Box |
Wrench | Master bedroom - above drawers |
Special key | Kitchen - Wardrobe 3 |
secure key | Security Room - Crate |
Security Key | First floor corridor - behind the painting |
Weapon key | Canteen - Drawer |
stun gun | Basement - box |
Steering wheel | Attic - office |
boat key | Kitchen - Microwave |
petrol can | ventilation |
Spark plug | Entrance cabinet - bottom drawer |
Castle | TV room - office |
Helicopter key | Bathroom - cabinet |
Helicopter guide | Dining room - Cabinet |
glass fuse | Sewer decks - above the boxes |
Scotch | Attic - Top Drawer |
Position #4:
Subject | Location |
---|---|
Door knob | Master bedroom - study |
Lock key | Balcony - Box |
Scrap | Backyard - Shed |
Nippers | ventilation |
Flywheel | Kitchen - Microwave |
Wrench | Entrance cabinet - bottom drawer |
Special key | Room in the attic - office |
secure key | Master bedroom - Top drawer |
Security Key | Canteen - Drawer |
Weapon key | Basement - box |
stun gun | Dining room - Cabinet |
Steering wheel | Secret closet - against the wall |
boat key | Main Room - Drawer |
petrol can | Bathroom - Shower |
Spark plug | Safe |
Castle | Basement Wardrobe - Floor |
Helicopter key | Prison Cell - Chain Coffin |
Helicopter guide | Prison Room - Top Drawer |
glass fuse | Living room - Piano |
Scotch | Kitchen - Wardrobe 3 |
Position #5:
Subject | Seats |
---|---|
Door knob | ventilation |
Lock key | Safe |
Scrap | Kitchen - Wardrobe 2 |
Nippers | Basement - box |
Flywheel | Attic - office |
Wrench | Master Bedroom - Shelf |
Special key | Basement Wardrobe - Bench |
secure key | Prison Cell - Chain Coffin |
Security Key | Basement Wardrobe - Bench |
Weapon key | Master bedroom - bottom drawer |
stun gun | Kitchen - Microwave |
Steering wheel | Long Corridor - Part Two |
boat key | Security Room - Crate |
petrol can | Balcony - Box |
Spark plug | Bathroom - cabinet |
Castle | Kitchen - Wardrobe |
Helicopter key | Backyard - Shed |
Helicopter guide | TV room - office |
glass fuse | Canteen - Drawer |
Scotch | Sewer deck - Fence |