Cloud surfing isn't the only way to get around, although the further you get the more upgrades and improvements you'll find for the Vesper. The most useful of which allows you to capture surfaces from a distance of up to 5 meters. Then, with a flick of your wrist, you can launch yourself into the sky and scale huge structures in a matter of moments.
This fluidity of movement seems amazing, and the fact that I didn't feel any VR sickness is a testament to the skill of the development team.
This does not mean that beginners will not feel anything. Stretched levels contain a lot of verticality, which means that moving around them can be quite extreme. Anyone with a bit of VR experience under their belt should spend most of their time in Stormland pretty comfortably.
There is a lot of depth to Vesper upgrades, and you'll learn how to purchase and install them as you progress through the story mode. After about 5 hours of play, Stormland's campaign and after completing the storyline, the game enters what is called the open world.
Here, players can engage in combat and exploration of Stormland for as long as they like, and to keep things fresh, once a week the world is reset. This changes biomes, locations, and missions, giving the game a near-infinite feel that should push your game time well past that initial 5-hour mark. This is especially true if you decide to meet up with a friend and play a game in co-op multiplayer.
While exploration takes up most of the game, Stormland is a shooter at heart, and I really enjoyed the feel of Far Cry in its action. With so much freedom of play, you can approach each enemy encounter in any way you see fit. From sneaking through tall grass and covering an unsuspecting enemy from behind, to sniping distant targets from the safety of a cliff top, the choice is up to you.