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Horizon Forbidden West "Seeds of the Past" Quest Walkthrough

Walkthrough of the story mission "Seeds of the Past" in Horizon Forbidden West.

Job level: 24
Demand: Starts automatically after sandy sea
Reward: +12000 XP, +2 skill points

Walkthrough "Seeds of the Past" Horizon Forbidden West

Before heading further into the western wilderness in search of DEMETRIS, Varl wants to speak to us. Exit the GAIA control room and meet him downstairs. Once your conversation with Varl and Beta is over, you can track down DEMETRA. Exit the base and start moving further west. Along the way, you can override Tallneck: The Stand of the Sentinels to unlock more of the map.

Upon arrival at the place, you will be attacked by several Quen ambushes. There are several enemies in the camp and on the roof of the building (you can cling to the roof).

Now we can safely resume the search for DEMETER. From the roof of the building, move along the zipline to the next building. Enter the building, go up the escalator and head towards the Data Core Test Center. To the left of the red flower is an open door with a wall on which you can use your Pulkaster. The next room has an air vent, again for your Pulkaster. Now start climbing to enter the door.

Approach the green console in the room to activate the holoprojector. Exit the room by going down through the hole and approach the enemy camp. Clear out the enemies from the camp. You can use stealth or a direct approach, but we suggest stealth as these enemies are particularly prickly. Once you've cleared the camp, you can enter the facility through the door at the end of the camp. Here you will meet Alva, who is ready to help you find DEMETRIS.

Approach the console in the authentication room. After opening the hatch, go down the stairs and enter the tunnels. Once you've climbed down, it's time to get your bearings for the exit. Follow the only path and keep going straight until you reach a fork with a blue light. Crouch under the rust and ignite a Fire Glow when you see it. Don't forget to back up so you don't get caught in the explosion. In the next room, as suggested by Alva, we can throw our Pulkaster on a hook in the wall to pull it down. Enter the new tunnel and immediately head to the right and keep going until you can walk past the ivy wall. Now keep following the only path until you can climb the ladder and open the hatch.

Now we are outside again. Continue down the tunnel to reach a wide open area patrolled by several diggers and a clawed wanderer. They shouldn't be too much of a hassle. As usual, decide if you want to attract them or ignore them. After dealing with the machines, go to the left side of the building with a large ELM sign. There is a ladder here that we can unhook to climb the scaffolding and enter the room. Parkour to the other end to find a hatch that you can pull out. Crouch under and through the vent and keep going until you can open the other end of the vent. We are now inside the Elm test station.

Now we need to get to the consoles, but guess what, the doors are locked. Jump to the first floor and near one of the corners of the room, next to the metal crates, there is a vent that needs to be opened. On the other side, blow up the wall with the Firegleam.

Now, diagonally across from the corner where the vent is, there is a post that you are pulling. Pull it towards you and enter the battery storage to get the maintenance bypass key. Now interact with the key console in the room and this will open the vault door nearby. Grab the storage unit and pull it towards you. Aloy will automatically release him so that Alva can jump on him and safely reach the console room. Once Alva is on the storage block, pull it up again until it locks into place.

Alva is now at the console and will open the storage rack that is closest to the hatch we opened earlier. Open the vault and take the energy cell. Now go put it in the slot in the room where you blew up the Firegleam. The power of the door has now been restored and you can reunite with Alva.

With Alva on one console, we need to get to the other, at the opposite end of the room. Use the vault to get to another console and activate it.

Now we have a new destination. However, more rot is somehow released. Go down the hatch in front of you and enter a new set of tunnels. It's time to find another way out. Go straight ahead and turn right when you see the second fork at the blue traffic light. Now keep running down the main and only path until you can climb the stairs. We're outside again and can resume our search for the Ivy test station.

Go to the testing ground through the door leading to a small pond. Then get to the building with the white leaf sign. However, there will be a Horror machine on your way, and you need to eliminate it. Dreadwing is weak to fire damage and strong to cold, electricity, and acid damage.

If you have them, give preference to fire arrows and explosive traps. You can also use the Ropecaster to temporarily tie it up and lock it in place for easier arrow hitting. Also, some of its components can be used to trigger Shock and Purgewater chain reactions, so aim for those parts if you need to. As usual, dodge whenever he swoops down on you. As for the Dreadwing itself, it can turn invisible, emit blinding light, and throw bombs. He also has no visible weaknesses, making him a strong enemy to defeat.

Once Dreadwing is ready, we will continue our search for Test Station Ivy. Go to the door leading inside the Ivy Test Station to open it.

Enter the greenhouse and use the console in the second room to activate the holoprojector and continue. Now we can craft a vine cutter to get rid of the flower we saw at the beginning of the mission. But we need a workbench. Lift the door, go up the stairs and open the next door.

Now we need to go up. Start by activating Focus to highlight the lift points in yellow. Climb up and go through the door and then rappel down to the ground. We returned to the campsite where we had encountered Quen Marines earlier in the mission. Use their workbench for the modification we need. Go to Special Gear to create a new tool. Follow the waypoint to return to the data core flower.

Now destroy the metal flower vines with a melee attack until you can install a vine pruning module into a flower with a data core. The vines will now dissolve, revealing a vault door that can be opened. We can finally return DEMETER.

However, some Quen Marines try to stop us, but Alva manages to convince them to stop the assault. Before heading to the place Alva pointed out to us, we first need to return to the Base and add DEMETER to the GAIA matrix. Quickly navigate to it for faster access.

You already know the exercise. Enter the GAIA control room and give her DEMETER. Now we have all the subfunctions. Now GAYA must receive HEPHESTUS.


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