Guide to Dragon Knight (Dragon Knight, Dragon knight) Dota 2
Valve has added a new personality for the Dragon Knight hero. Item image taken from the Netflix anime series DOTA: Dragon's Blood. Personality can be unlocked at level 195 of the Battle Pass.
Davion , this Dragon knight , durable in melee and hero power with a relatively simple yet versatile skill set. He has both an area nuke and a long-term single-target stun, giving him excellent farming and ganking options. While he has no real escape ability, his dragon blood gives him a fair amount of armor and regeneration, making him able to withstand heavy physical blows and recover quickly. However, he is still very vulnerable in the early game and needs to farm and stay alive to be effective in the later stages. If he has enough levels and farm, Dragon Knight is very formidable in the late game due to his strong ult, Elder Dragon Form, which turns him into a long-range legendary dragon capable of taking out multiple enemies at once.
General characteristics of the hero
FRACTION: | SHINING |
PRIMARY ATTRIBUTE: | FORCE |
ATTACK TYPE: | HAND FIGHT |
ROLE(S): | CARRY, BREAKER, PUSHER, ROBUST |
dragon knight stats
STR | 123 to 30 (21 + 3,4 / level) |
AGI | 79 at 30 (19 + 2 / level) |
INT | 66 at 30 (15 + 1,7 / level) |
HEALTH | 23:00 to 30 |
MANA | 735 at 30 |
DAMAGE | 50 - 56 |
RANGE | 150 |
ARMOR | 3,04 |
TRAFFIC | 310 |
Abilities
breathe fire Unleashes fiery breath on enemy units in front of the Dragon Knight. Range: 750... | |
Dragon tail Dragon Knight melee hits an enemy unit with his shield, stunning them, dealing ... | |
Dragon's blood Living Dragon Blood improves health regeneration and strengthens armor. Health recovery: … | |
Elder Dragon Form Dragon Knight takes the form of one of the three powerful Elder Dragons, increasing his damage,... | |
firewall Sets the target area on fire, causing enemies within it to take damage over time and continue to burn even after leaving the area. Reduced range in melee combat. |
Strengths and weaknesses of Dragon Knight
Hero perks
- + Good regen and high armor, which increases his survivability.
- + Great farming ability.
- + Long stun.
- + Ult that gives us a splash slow and the ability to move into ranged combat.
- + Good attack animation, which makes it easier to last hit.
- + Excellent latent potential.
Cons of the hero
- - Not very strong at the beginning of the game.
- - Low initial attack and movement speed.
- — Depends on artifacts.
Description of the skill build and alternatives
Option number 1 (Farm focused):
I think this skill build is the most acceptable, now I will explain why. Maxim fire, because WE REALLY NEED FARM, the stun at the beginning, because it immediately gives 2.5 seconds of stun, but only for one time, its upgrade gives us 0.25 additional seconds per level and 25 damage, instead of the 300 fire damage that you could deal with pumping this, but for some reason, instead of a passive, do not swing the stun, the passive is also more necessary than these 0.75 additional seconds, it will give us both regen and armor, so I see this skillbuild as the most reasonable.
Itembuild
My own Itembuild:
For the first money we buy the Recipe (Soul Ring'a), , also [item=Tango] or and 3x
And so:
Now that we have collected at least 2 of the top items, we can proceed to:
Items according to the situation at various stages of the game:
Tactic
And so the game began, someone is arguing for mid, and we go preferably to the bottom lane (The Radiant) or to the top lane (The Dire). Strongly do not run up, although depending on who is standing with you. Farming on Soul Ring. Everything is possible to harass opponents and beat creeps with our 1st ability. Use Soul Ring and breathe on the enemy. As soon as we farmed on Dominator, we start doing the following:
1)We find a fatter creep in the forest and capture it with a dominator
2)Attacking creeps at 50 seconds of every minute and take them away from respawn and we already have one more stack of creeps. Do this until you farm Mordigan and 11 Level. I want to say right away that DK is one of the few heroes who can pick up a large number of “ancient” creeps at once, DK does this thanks to his splash starting from level 11 of the hero. With this feature, you can stack while staying in the lane and keep farming. You can also ask the support about it. We pick up stacks, get a lot of gold, buy, kill. That's all, I hope this information was useful to you.
Friends
Friends include any disables
Enemies
Your main enemy is a carry who decided to farm the lane with you.
Well, now seriously:
1) Type disables
2) Heroes interfering with farm type
3) We tank not with HP (like Doom Bringer), but with armor, so it can ruin our lives
Conclusion
A small glossary of terms:
1) Splash - On-hit attack deals damage around the target with a certain radius.
2) Supports - Helping carries, saving, placing wards.
3) Wards - a kind of eyes that stand on a certain point and allow players to see what is around
4) Farm - Focus on the last hit
5) Last hit - The last blow leading to the death of a unit, hero, tower.
6) Stack - Increase the number of creeps on respawn.
This is where my guide ends. I hope you liked it. I don't force you to play this style
, and in every game you need to think about what to collect, what to upgrade. Basically, play and learn.