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Lost Lands 4: Drifter - Walkthrough 100%

Passage of game Lost Lands 4: Drifter 100%. All secrets, puzzles, mini-games, collectibles and achievements in one place.

Games series: Lost Lands

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1. Dark
lord
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2. Four
rider
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3. Damned
gold
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4. Wanderer

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5. Icy
spell
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6. Errors
of the past
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7. Atonement
we

Content

General information. Walkthrough:

  1. At home.
  2. The road to the castle.
  3. Throne room.
  4. Energy Reservoir.
  5. Tomb of the Archmage.
  6. Obian's ship.
  7. Bonus chapter. Bonus.
  8. Achievements.

Lost Lands 4. Drifter (Lost Lands 4) - An adventure game, you will find an exciting passage of a mysterious story with the legendary warrior Susan, searching for objects and solving puzzles. For years, sailors and pirates of the Lost Lands have spoken of a ghostly ship sailing in the heart of a storm. This vision disappears as soon as it comes to life, but the witnesses are still spreading rumors. About a huge octopus traveling with a ship. About its owner, the captain. About the fury of the count and his curse. And the sorceress they believe is responsible. Meanwhile, somewhere else in space and time, Susan finds a strange pirate chest with a compass of worlds inside and a note asking for help. It's time for her to return to the Lost Lands again. Lost Lands features 4 wanderers, over 50 different locations, lots of great mini-games and interactive Hidden Object Scenes. From the passage of the game Lost Lands 4, you will have both positive and slightly negative emotions, because going through such a story is a whole journey through the mysterious world of the lost lands, you will become a real wanderer. If you are stuck at some point, you can watch the Lost Lands 4 walkthrough on our website.

Chapter 1. Houses

1.1. Houses
Lost Lands 4: Drifter. Walkthrough

In the prologue, we will see how an unknown sorceress imprisoned the captain's body in a grate over a waterfall, and closed it with a force field. The spirit of the captain, with the help of the Compass of Worlds, appeared in our world, and found our city. Arriving home, we will see a magic chest with a note.

A. Bottom left, take the pen from the sofa.

B. On the left from the table we take the phone, it is discharged.

C. Ahead, near the TV, we read a diary, under it is a charge.

D.E. We put the phone on charge, connect the wire, we will see the password.

F. Examine the photo on the right wall, use the handle on the hidden button. Find the safe, enter the password from the phone: 4-8-15-16-23-42. Get anti-magic gloves.

G. Examine the chest, read the note. Inside is a letter, Compass of the worlds.

H. The compass will lead us to the shore, we will find ourselves on the ship, knocking on the door.

I. Inside Captain Finwer Stulburn. He is just a spirit, randomly moving between worlds. His appearance causes cataclysms. To stop all this, you need to find and release his body in the Lost Lands. You need to navigate there using a compass.

J. Insert the compass into the circle on the right, solve the puzzle.

K. You need to arrange the symbols on the disk in the same way as the symbols are drawn around. To do this, there are recesses on the left and right, where you can shift the sectors. We focus on any 1 symbol, rearrange the sectors, again shift the disk to this symbol to check that it is already correct. Solution (clockwise or counterclockwise):

(against x2) -1- (against) -2- (against x5) -2- (against) -1-2-

(by x4) -1- (by x2) -1- (against) -1- (against x5) -2- (against x4) -2-

(by x5) -2- (against x4) -2- (by x5) -1- (by x4) -1- (by x6) -2-

(by x3) -1- (by x2) -1-2- (by x6) -2- (against) -2- (against x5) -2-

(against) -1- (on x2) -2- (against x2) -1- (on x6) -2-

(against x2) -2- (against x2) -2- (against x4) -1- (against x4).

1.2. Beaverling Burrow
Lost Lands 4: Drifter. Walkthrough

Secret. Top right, hanging on a rope ghost mushroom (1/32).

Secret. On the left, on the box lies bottle (1/8).

L. Wake up in the basement. To the right behind the curtain we are looking for 10 items:

1. Corkscrew - will fall out of the window from above, you need an awl, a weight. On the bottle on the left.

2. Handle - to the left of the center, melt the wax over the candle from below. To the box on the left.

3. Key - bottom center, on the table. Need an oiler. On a drawer next to it.

4. Oil can - bottom center. Use on a rusty lock.

5. Knife handle - on the left in the drawer, you need a handle. On the knife on the lower right.

6. Matches - on the right side of the table, inside the sugar bowl. On the candle below.

7. Pen in wax - to the left of the center, on a shelf under a broom. On the candle below.

8. Screw - in the bottle on the left, you need a corkscrew. On the knife on the lower right.

9. Awl - on the right on the table we break the bottle. To the window above.

10. Kettlebell - on the left in the box, you need a pen. On the window from above, along with the awl.

Having done everything, in the drawer of the table we will collect a dull knife.

M. We inspect the door, raise the hook with a blunt knife, exit.

N. Outside, on the left under the roots of the tree, take wood shavings.

1.3. beaverling yard
Lost Lands 4: The Wanderer. guide

Secret. To the left under the roots of the tree lies part of the map (1/8).

Secret. On the right below on the stones lies bottle (2/8).

Secret. Down in the center, sitting on a stone ghost butterfly (2/32).

O. We go down to the shore, we will talk with the beaver Korko. He will tell how he saved us from the water. He will ask you to restore the broken crossing to the city.

P. On the left from the boards we take a hammer.

Q. On the right we examine the bush, we tear off the leaves of tea.

R. We return to the yard, open the box with a hammer, we get crooked nails, manuscript (1/20), flint. In inventory, examine them, hit with a hammer, get nails.

Lost Lands 4. How to build a raft, ferry, bridge

Secret. To the left above the boards lies skull (1/8).

Secret. Down in the center, sitting on the road ghost grasshopper (3/32).

S. Give the nails to the beaver. Together with him we repair the boards.

T. You need to arrange 3 rows of boards so that there are no holes.

Secret. Bottom left, near white flowers ghostly flower (4/32).

Secret. On the left we examine the well, on its wall part of the map (2/8).

Secret. To the left of the central pillar, in the grass, golden figurine (1/8).

U. We examine the road sign, use a hammer on it. Let's knock down all the boards, under them we will see a password of 3 characters.

Lost Lands 4. Where is the map

Secret. Sits in the bottom center ghost bird (5/32).

Secret. Bottom right, hidden behind the cart bottle (3/8).

V. A man is locked in the basement on the left, we speak with him.

W. On the right we inspect the stove, put the tea leaves in the pan.

X. At the bottom we open the furnace, we throw wood shavings.

Y. On the left on the 2nd floor we remove the blockage, take a long stick, manuscript (2/20).

1.7. bay coast
Lost Lands 4. How to pass

Secret. On the bottom left lies on the sand bottle (4/8).

Secret. To the right of the center, near the stones ghost crab (6/32).

Secret. On the right we examine the ship, from below we select part of the map (3/8).

Z. We go to the coast. To the left behind the fallen log we take a bucket.

A. We inspect the ship, remove the crowbar from the hull.

B. On the bottom left, under the ship, take the wood chips.

C. There is a load hanging in the center, we knock it down with a long stick, we select the steering wheel.

D. We go to the city, open the basement with a crowbar, get metal brackets.

The sailor will thank for the rescue, ask for tea to keep warm.

E. On the right, add wood chips to the furnace, set fire to it with a flint and a knife.

F. Put the dried tea leaves in a mug.

G. At the fork, insert the steering wheel into the well, raise the hook.

H. We weigh a bucket, lower it, raise it, we get a bucket of water.

Lost Lands 4: Drifter. Where to get

IJK. Pour water into the kettle. We close the lid. Hot water in a cup.

L. We give the prepared tea to the sailor in the basement. Japp will let you in.

Secret. To the left of the blanket, under the board lies skull (2/8).

Secret. On the right, on the 3rd ladder lies ghost stone (7/32).

M. In the basement, from the stairs on the right we take the crystal (1/5).

N. There is a grindstone on the floor at the end of the stairs. We examine the stone, use a knife on it, sharpen it, we get a sharp knife.

O. At the bottom in the center we remove the blanket, under it manuscript (3/20), shovel blade. We add a long stick to the blade, sharpen it with a sharp knife, connect it, we get a shovel.

P. Place a mug in front of the barrel. There is no crane yet.

Q. On the coast, we remove the sand from the stairs with a shovel, we will find a fish figurine.

1.9. Deck of the Gray Flounder
Lost Lands 4 Walkthrough

R. We pull the dug-out ladder by the rope. Let's get on the ship.

S. We speak with the sailor Japp. Let's see where the captain is imprisoned.

Secret. To the left of the door, on the floor lies ghost bottle (8/32).

Secret. On the left we examine the mechanism, on it manuscript (4/20).

Secret. Above, to the left of the steering wheel, behind the fence lies bottle (5/8).

T. To the left of the spyglass take the crystal (2/5).

U. To the right of the pipe, on the fence, remember 3 characters.

V. We go to the city, on the right we insert a figure of fish into the door. Let's go inside.

wx. In the store you need to find 10 items:

1. Slingshot - on the table in front, add nuts. On top of the bird.

2. Red stone - on the far left table. We insert into the statue on the left.

3. Candle - on the left on the table, use it on the rope on the right. The light will turn on.

4. Nuts - on the right in the bag. Add to the slingshot on the table in front.

5. Hint - use sticks on the hole in the floor. On the table with details.

6. Figured detail 1 - on the right in a bag of nuts. On the table with details.

7. Mask - on the table on the right. We add the scheme, we change places.

8. Sticks - on the far left table. Apply to the hole in the center of the floor.

9. Figured detail 2 - on the left inside the statue, you need to add a stone.

10. Scheme of masks - at the bird above, we shoot from a slingshot.

Having placed all the masks, we get a red gold detail.

Y. We go to the ship, insert the part into the center of the steering wheel.

ZG. On the steering wheel, you need to paint over all the lines between the points, without repeating. Solution: DFA-CFZ-BGD-BEZ-CEG-ABC-DEF-GZA.

After completing the task, we get an arrow, a key.

Lost Lands 4. How to get through the crystals

H. Go to the basement, use the key on the hanging hatch, open the way up.

Secret. Top left, on top of the cabinet ship (1/8).

Secret. On the middle shelf of this cabinet is ghost bag (9/32).

Secret. On the right, inside the grandfather clock lies part of the map (4/8).

Secret. We examine the bed, under the covers manuscript (5/20).

I. There is a ladder in the center, we select it, put it against the wall in front.

J. Take the ax on the right under the table.

K. On the right on the table we take the master key, we read the letter to the captain from the jarl. The sailor will remain in the house, and he will give us the recipe for a sleeping dart.

LM. Once again we inspect the table, take a candle, a gear.

N. On the right, open the grandfather clock, insert 1 hand.

O. We examine the bed, cut the pillow with a knife, inside the crystal (3/5).

P. We go out into the city, on the right we use it on the stove, we get a burning candle.

Q. We go to the ship, insert the gear into the mechanism.

R. Turn the handle of the mechanism, lower the hanging load to the shore.

S. In front of the ship we cut the cargo rope, inside there are 4 chests, each needs its own shaped key. From one box we take a crystal (4/5).

T. We go to the captain, climb the stairs to the attic.

UV. We put a burning candle, we will see a beaver's tail nearby. After that, we will fall, breaking all the ladders. They need to be repaired later.

W. We go to the initial hole, use the foot on the beaver figurine.

X. Take the last crystal from the beaver figurine (5/5).

Y. At the crossroads, on the right, insert all the crystals into the doors.

Z. Green crystals must be rotated so that the beam passes through all points and reaches the exit. To get the achievement, you need to solve at least 3 minutes. Photo solution.


Chapter 2. Houses

The necropolis is an ancient castle that has two periods of its history. It was originally built as a castle of the first rulers of the province. In this form, it existed for many centuries, until the rebel Obian came to the throne. He made a palace coup, slaughtered all the inhabitants of the old castle and destroyed it to the ground. Following the new jarl, a new castle was built on top of a hill, and the ruins of the old one were taken to the cemetery of old and new rulers and their retinues. It was then that the complex of ruins began to be called the Necropolis.

2.1. Road to the castle
Lost Lands 4 Walkthrough

Secret. Top left, at the top of the tree on the left lies figurine (2/8).

Secret. Near the right tree, at the left root ghost mushroom (10/32).

A. We chop a tree with an ax, we get a bridge. Inside part of the map (5/8).

B. In the tree house, examine the bag.

C. On the bag, enter the combination from the pillar: cube, V, I. Let's find a button.

D. On the right is a living tree, from his hand we take the 2nd arrow.

2.2. Jarl's Castle
Lost Lands 4. Passage of the game in pictures with a description

Secret. On the left, hidden under the wagon skull (3/8).

Secret. To the right of the gate, in the middle of the tower ghost window (11/32).

E. Cut the rope on the cart on the left with a knife. Inside we are looking for 10 items:

1. Blue tile - top left, in a red bag. On the blue house, puzzle.

IJKL. Fifteen solution: KJI-KL-KKK.

2. Soldier 1 - in the left house, you need a window and a fence.

3. Fencing - top left, near the red bag. To the house on the left.

4. Soldier 2 - in the blue house, you need a tile, solve the tags.

5. Knife - stuck into the chicken on the right. We use it on the top left on the rope.

6. Soldier 3 - top left, tied to a beam, you need a knife.

7. Window - top left, in a red bag. To the house on the left.

8. Soldier 4 - top center, in a basket under the fabric.

9. Roof - in the chest below, you need 5 soldiers. To the house on the right.

10. Soldier 5 - on the left on the turret.

Take the pendulum from the right toy house.

MN. In the house we insert the 2nd hand and the pendulum into the clock. We pull the load.

O. The cuckoo door will open, take the note, 2nd button.

P. We go back to the castle, put two yellow buttons on the door on the right.

QR. Use the yellow buttons to turn the labyrinth so as to guide the green cube to the green exit. To achieve this, you need to complete it in 40 moves. Solution (17 moves):

QRRR-QQRRR-QRR-QQRR-Q.

2.3. Dungeon
Lost Lands 4 Walkthrough

S. A guard will meet us outside the door, grab us and lead us to Jarl Obian. The jarl will take us for a spy and put us in a dungeon.

T. Take the green stone tile in the center on the floor.

U. On the right on the bench we take manuscript (6/20), rag.

V. On the left we disassemble the blockage, we will find glass. We connect it with a rag, we get a homemade mirror.

W. We use a mirror and a master key on the lock of the lattice, we will go out into the corridor.

Secret. Left on a wooden shelf stands bottle (6/8).

Secret. On the left, under a wooden shelf lies ghost bottle (12/32).

X. Ahead in the next cell sits the wife of the captain - Nithiel Stulburn.

Y. Take a plank near the left grate.

Z. To the right of the target we take manuscript (7/20), log.

A. On the central door we use a board and a log, remove it from the hinges.

B. Inside the chamber on the wall, take the stone (1/5), insert the tile. We enter the password that we saw on the ship on the railing: 1-2-3.

2.4. secret passage
Lost Lands 4. How to pass the saw

Secret. Bottom left, among the blades of grass ghost leaf (13/32).

Secret. To the left, behind a tree trunk lies a golden figurine (3/8).

C. A spear is leaning against a stone to the left.

DJ. Circular saw on the way. To turn it off, solve the puzzle on the left. It is necessary to rotate the colored circles so as to arrange them, as in the figure. Solution:

EEEE-II-GI-GGGG-FG-FG-FGG-F-HHHHH-G-FFFF-JJ.

The saw will turn off, take the key from the mechanism.

2.5. Descent to the Necropolis

K. There is a goblin's head near the saw, we tear off the goblin's hair from it. Forward.

Secret. Left on the top step ghost beetle (14/32).

Secret. On the right on the 2nd step lies ship (2/8).

L. At the bottom of the stairs we take a primitive knife.

M. On the right, insert the winding key into the statue of the archer.

N. We return to the dungeon, cut the target with a knife, take the arrow. We examine it in the inventory, we get an arrow, an owl figurine.

OP. We insert an arrow into the statue, start the key. The shot will raise the island.

Q. On the island on the right, cut the thorn from the tree with a knife.

RS. We use a spear on a tree, we get a kite, a stone (2/5).

T. On the left is a broken rope bridge with a lever (1/4) on it. We're going down.

2.6. main sanctuary
Lost Lands 4 Walkthrough

Secret. Left side of the wheel manuscript (8/20).

Secret. In the center above the fountain, on the back arch stands ship (3/8).

Secret. Bottom right, under the rocks ghost cup (15/32).

U. On the top right, under the arch in the treasury, we are looking for 10 items:

1. Helmet - in the center on the floor. On the knight's armor.

2. Hint - in the book on the left, add a glass. On the floor in the center.

3. Green stone - on top in the left column. In a column in the center.

4. Panicle - near the book on the left. On the web in the central column.

5. Red stone - in the hands of the knight, you need a helmet.

6. Pyramid - in the central column, you need 3 stones. To the center.

7. Tiles - in the central column, you need 3 stones. On the floor in the center.

8. Blue stone - in the chest under the cloth. In a column in the center.

9. Coin - in the chest under the cloth. to the central column.

10. Glass - on top in the left column. Pour on the book on the left.

On the floor, press the red symbols from the sheet: 2-3-6-7-8. We add a pyramid, an energy sphere will appear from the cache.

V. In the center of the fountain is a lever (2/4).

2.7. Pantheon
Lost Lands 4. Where to find

W. On the right, take the stone (3/5) from the hole in the wall. Let's move forward.

Secret. To the left of the statue of an old man stands ship (4/8).

Secret. Bottom left, near the fallen columned ghost clock (16/32).

X. In the center on a stone stand manuscript (9/20), lever (3/4).

Y. From the statue of Mantugor we take a stone (4/5).

2.8. Portal

Z. On the right side of the dome is a two-pronged staff.

A. We put an energy sphere in the hands of the statue, take the hammer from below.

Secret. In the portal, on the lower left lies ghost star (17/32).

Secret. To the left of the portal, on a shelf lies part of the map (6/8).

Secret. On the right, just above the column, there is a golden figurine (4/8).

B. In the round pit of the portal, on the right under the column, take the lever (4/4).

C. On the top right we inspect the tree, put the nest closer with the staff.

D. Take a feather, stone (5/5) from the nest.

E. We go to the sanctuary, near the fountain we insert 5 stones into the chandelier.

F. Insert 4 levers into the steering wheel on the left, turn it, raise the chandelier.

G. Under the chandelier we inspect the floor, in the cache under the tiles we will find the symbol.

H. We go into the portal, insert a symbol into its center. On the panel, you need to solve a puzzle: move the ball through the dots to the square exit, each dot rotates under us. To get the achievement, you need to complete it in less than 16 moves. Solution (13 moves): 1-2-3-4-5-6-5-7-8-9-10-9-11.

I. The column will be removed, at its bottom we take manuscript (10/20), planet model.

J. Maaron will come to us, he will say that he arrived at the request of Korko. The wizard dealt with the guards, now we can return to the castle. We'll get the key.

K. On the top left, insert the planet model. We go back to the hall.


Chapter 3. Throne room

Jarl Obian's Throne - The cruel, cynical ruler of the Misty Coast, the outermost province of the Lost Lands. Obian spent his youth in pirate dens. It was there that he won his authority among his own kind, acquired henchmen and, in his old age, won power in the province, destroying the entire family of the previous ruler. Obian did not want to live in the old castle, so he destroyed it and nearby, on a mountain not far from the Bay of Sorrows, built a new one for himself. Under the rule of Obian, the province fell into decay and desolation. The purge among the population led to economic collapse, trade ceased, and crime increased. All dissenters who did not manage to escape to neighboring provinces were either executed by Obian or thrown into dungeons.

3.1. castle hall
Lost Lands 4: The Golden Curse. Walkthrough

Secret. Above the right door is ghost mace (18/32).

Secret. To the left of the central door, on a shelf stands bottle (7/8).

L. Insert the key into the central door, open the way to the throne.

3.2. Throne room
Lost Lands 4: Drifter

Secret. On the left near column, on top lies skull (4/8).

Secret. On the right near column ghost feather (19/32).

M. While the guard prevents us from passing. On the left is a glass ball.

N. We go to the ship, open the first box with a ball, inside is a breath of adrenaline.

OP. In the forest in front of the castle, on the left we use adrenaline, we can approach the soporific flowers. We tear off a sleepy flower, under it we take boards with numbers. In the inventory we cut the flower, we get a flower, a root.

QR. We put a sleepy flower in front of the booth, the wolf will fall asleep. We take fat.

S. In the hole we speak with Korko, we get the key to his barn.

T. Add numbers to the right of the chest, solve the puzzle.

U. You need to draw a closed figure so that the number of lines around the squares matches the number on them. We get an empty vial.

3.3. Barn
Lost Lands 4: Drifter. Walkthrough

V. We go to the wolf, remove his bandage, collect a vial of wolf blood.

W. On the right, open the lock with a new key.

Secret. Up on the corner of the roof stands figurine (5/8).

Secret. Bottom center, hidden in the grass ghost object (20/32).

X. Take the pincers near the left mechanism.

YZ. We move the wrench to the left, unscrew the nut, remove the disk.

AB. On the right, we lubricate the rusty gear with lard, a juicer will fall out.

CD. We examine the lever, on the left we fix the log, on the right we press.

E. We go to the Secret Passage, remove the circular saw with tongs.

FGH. We go to the barn. We insert the circular saw, fasten it, press it.

IJ. On the left we press the big lever, we cut the log into boards.

K. On the descent to the Necropolis, on the left we insert the boards into the suspension bridge.

LM. On the left island we take a saw. We remove the arrow, we will see a recess.

N. At the beaver crossing, go left, cut the bamboo tube with a saw.

In inventory, examine the recipe, lay out all the ingredients on the table.

1-2) The root is placed in a juicer, squeezed into a potion.

3-4-5) We connect the spike and feather with hair, we get a dart.

6-7) We dip the dart into the poison, insert it into the tube. Dart with sleeping pills.

O. We go to the throne room, put the guard to sleep with a dart.

P. On the left side of the table you need to find 10 items:

1. The symbol of the sun is at the bottom, in a basket of apples. In the box on the right.

2. Match - upstairs behind the fire, you need a fork. On the candle next to the box.

3. Mug - on the left on the table, above the chicken. Under the barrel below.

4. Detail of the sun - enter the code in the box: circle, sun, dots, waves.

5. Fork - on the box on the right. On the stone above, behind the fire.

6. Corkscrew - in the barrel on top, you need a hook. On the barrel from below, you need a mug.

7. The water symbol is on the top of the barrel. In the box on the right.

8. Mug with beer - fill from the barrel. Pour on the fire from above.

9. Leaf - upstairs behind the fire, beer, fork. On the box on the right, enter the code.

10. Hook - at the bottom near the basket.

Insert the detail into the wall on the left, take out the stone figurine of the flower.

Q. We examine the guard on the right, we will find the key.

R. Use the key to open the chest in the corner, inside manuscript (11/20) and our confiscated things: staples, knife, rope, hammer. At the bottom of the chest we insert a flower figurine, from the second bottom we take an elephant figurine.

S. We go to the Pantheon, install the brackets on the tower, hammer it with a hammer.

3.4. Lighthouse
Lost Lands 4: The Golden Curse. guide

Secret. Hidden in the upper left corner part of the map (7/8).

Secret. On the left, at the end of the rail lies a golden figurine (6/8).

Secret. On the right, in the center of the hanging circle we read manuscript (12/20).

Secret. Bottom left, between the stones lies ghost object (21/32).

T. There is a blue tile to the right near the rail.

U. In the center between the spears we take the detail of the portal.

V. We go into the hall, insert the tiles into the floor, solve the puzzle.

WXYZ. You need to place all the tiles in a line at the bottom. Some tiles move with their neighbors. Solution:

(X-1) - (Z-2) - (W-3) - (Y-4) - (Z-5) - (W-6) - (Z-7) - (X-8).

After completing, we get a triangular part of the portal.

A. We go to the portal, put two parts on the floor. A teleport will open, enter.

BC. In a new place, we inspect the stump in front, take out the hook with a hammer.


Chapter 4. Energy Reservoir

Adventurer and merchant ship captain. In the Lost Lands, he became famous after a series of some strange events with which he was associated. Namely: one fine day, the inhabitants of the Misty Coast noticed that a mysterious magical structure appeared on the Pangonian Island, located not far from the mainland. The people called it the energy reservoir. The body of Captain Stulburn was found in this tank. Until now, no one knows what kind of newly appeared place and how the captain's body ended up there. They say that all this is the evil will of the new Jarl Obian, who coveted Stalburn's wife. Legends say that the ghost of the captain has since wandered between the worlds on his ship, accompanied by a giant octopus.

4.1. pangonian island

Secret. To the left on the grass we read manuscript (13/20).

Secret. To the left of the labyrinth, behind the stone lies skull (5/8).

Secret. Bottom center, sitting on the road ghost frog (22/32).

D. We unite the hook and the rope, on the right we will get the medallion from the branch. We examine the medallion, it will turn out a figure of a turtle. Let's go ahead.

4.2. energy reservoir
Lost Lands 4: The Golden Curse

Secret. On the left in the grass is another leaf, we read manuscript (14/20).

Secret. To the left behind the stone is hidden gold figurine (7/8).

Secret. Bottom center, sitting on a blade of grass ghost dragonfly (23/32).

E. Ahead is a swing bridge, we read 3 characters under it: ZhMN.

F. In front of the captain's magic prison, we read the inscription.

We go to the castle, on the horse's bag we rotate the yellow disk, enter the password: ZhMN. Let's get an apple. We eat it, we get seeds, a core.

G. We go down, in the forest we put the seeds in the hand of a living tree.

H. Under the roots of the tree we can take the figurine of the snake.

I. At the entrance to the Necropolis, on the island on the left we insert a snake and a turtle.

JQ. On the column, you need to solve a puzzle: place 4 depicted animals in the dark part. Solution:

(J-right) — (K-down) — (L-up) — (L-up) — (M-left) —

(K-down) - (N-left) - (O-left) - (P-down) - (Q-right).

After completing the task, we get a stone tile.

R. In front of the ship, insert the tile into the 2nd chest, inside the sand bank. Open it, you get an empty jar, a stone crown.

S. We go to the basement of the house, put a jar near the rat, put a stub inside.

T. The rodent will fall into a trap, we take a rat in a jar, a stone sickle.

U. We go to the island of Pangonia. We launch the rat into the maze on the left.

VWXY. By controlling the rat, you need to drop the cheese into the pit. Solution:

left, down, left, right, up, left, up, right, down.

Under the labyrinth we can pick up a stone book.

ZAB. Hall of the castle, on the right we insert 3 stone symbols, we take the skull.

C. At the crossroads, insert the skull into the recess of the pillar. Let's go upstairs.

D. At the top of the mast, take a hook, manuscript (15/20).

Lost Lands 4. Walkthrough of the game in pictures

E. We go to the tank, we lower the bridge with a hook. Let's cross the river.

Secret. Down in the center lies ghost snail (24/32).

Secret. Bottom left, under the grave lies skull (6/8).

Secret. Ahead in the boat we will read manuscript (16/20).

F. On the right we examine the inscription "Source of Living Water".

4.4. House of the Pangonian

Secret. To the left of the doors, among the purple flowers there is figurine (8/8).

Secret. To the left of the house, sitting on a stump ghost squirrel (25/32).

G. Take the rake to the left of the doors.

H. We knock on the door, the lizard will not open to us until we catch the pests.

I. In the middle of the path we select an iron cube.

J. We go to the ship, with a cube we open the 3rd chest, inside is a stone sword.

K. We return to the lizard, we sharpen the sword with the help of an emery wheel.

L. We go back to the descent, with a sword we cut off the thickets of thistles. We clean the cut grass with a rake. From the glade we take the part, the hose.

M. Near the house, fasten the hose to the water tank. We'll get a lamb.

N. On the left in the fields we fill the water into the holes, the marmots will start to jump out. You need to quickly click on the jumping animals. So you need to collect 10 marmots.

O. We go to the lighthouse, insert the part into the floor on the left. The hatch will open down.

P.Q. There are 10 items to find in the lower room:

1. Lever - on the right behind the curtain. On the panel on the left.

2. Hint - we will receive for all other actions. Password for levers.

3. Gear - in the center of the table. On the panel on the left, you need a lever.

4. Sheet of paper - in the desk drawer, you need a key. On the device in the center.

5. Crystal - on the left inside the panel. On the device in the center.

6. Lens - on the left under the tablecloth. On the device in the center.

7. Battery - in the nightstand on the left, you need a puzzle. On the device in the center.

8. Nippers - in a drawer, you need a key. On the cage in the window.

9. The key is in front of the window. On the drawer below.

10. Puzzles - in the lattice outside the window. We place it on the bedside table on the left.

Having placed all the levers correctly, we will get a helmet from the cache.

RS. In the cellar, insert the lamb into the tap, mug, pour a mug of rum.

T. We go to the descent, on the left we put a helmet on the grave. The lizard will let us in.

4.5. Pangonian's living room
Lost Lands 4 Walkthrough

Secret. Top in the center, on the 2nd floor sits ghost butterfly (26/32).

Secret. Left on the bottom shelf ship (5/8).

Secret. On the right we read about the lizard manuscript (17/20).

U. We speak with the lizard Shilisa, she will tell you about the grave of the sorceress Fakhira, who doomed the captain to a magical dream.

V. On the left on the shelf, from the blue lamp we take the crystal.

W. On the right we kill the fabric, under it is a chest, a notch for the hand.

4.6. Test corridor

X. We go to the sanctuary, insert the crystal into the fountain, the door will open on the right.

Secret. On the left we examine the skull, behind it on the right lies part of the map (8/8).

Secret. Below on the grate, on the right lies skull (7/8).

Secret. To the right under the brick column lies ghostly scroll (27/32).

Y. On the left on the floor we take a wooden figurine.

Z. Ahead on the grate we solve the puzzle.

A. Among the images, we are looking for antonyms: (fire, ice), (cheetah, turtle), (grass, rocks), (sun, moon), (bush, dead wood), (bear, hare), (pumpkin, needle).

B. Go to the second puzzle.

C. You need to arrange the chips so as to depict the food cycle. On the left we put: bacterium, human. From top to bottom on the right: fox, snake, chicken, grasshopper, grass.

D. We go to the ship, open the 4th chest with a figurine, there is a figurine inside.

E. In the city, on the 2nd floor we insert a figurine with anchors.

F. Solve the puzzle under the anchors. Tetris pieces need to be placed in the recess in the center. Photo solution. We get numbers.


Chapter 5. Tomb of the Archmage

The archmage is a dark sorceress, a devoted minion of Jarl Obian. The archmage is the only inhabitant of the old castle, besides Obian himself, whom the rebel Obian did not kill along with everyone else. She was saved by solidarity with Obian's plans and magical skills. The latter elevated Fakhira to the rank of archmage under the new ruler. Mainly the sorceress became famous for the creation of a magical Mausoleum on the Pangonian island. As a result, Fakhira became the same victim of Obian's repression: the jarl secretly ordered the death of Fakhira as the creator of the Mausoleum and the only one who knew how to remove magic from the bewitched captain Stalburn. Now Fakhira rests in a separate room of the Necropolis.

5.1. Archmage's grave
Lost Lands 4: The Golden Curse. Walkthrough

G.H. In the test corridor, insert the numbers: 4-2-3. Let's go further.

Secret. On the left at the top of the stairs lies skull (8/8).

Secret. On the right above the door arch hangs ghost object (28/32).

I. Right on the book manuscript (18/20), under the book we take the key.

J. Go to the lizard, use the key to open the chest of drawers, climbing equipment inside, sheet.

K. Near the tank, on the left, use the equipment on the rock, hammer it, we can climb higher to the wall.

5.2. Wall
Lost Lands 4: Drifter

Secret. Bottom left, the essence of above colors is hidden ghost object (29/32).

Secret. To the right of the skull, in the bones lies bottle (8/8).

L. To the left of the grass we take a watering can.

M. On the right we examine the skull of a mammoth, under it manuscript (19/20). We break the skull with a stone hammer, on a thin handle. Take the brain of a mammoth, the symbol of water.

N. Go to the Paneton, insert the symbol of water into the blue dome. We insert 3 stone parts into the statues: a sword, a hammer, a saw. We will see a cache map, under it we take a patterned tile.

O. On the grave of the archmage, on the right we insert a leaflet, we learn the recipe for the ritual.

P. We go to the island, on the right we move the stone, under it is a cache. Inside the bag: box, planet model, knitting needles.

QR. We inspect the stump ahead, put the box next to it, open it. We take termites with knitting needles, put them inside. Get a box with termites.

S. Near the Descent, on the right we examine the stone, insert the patterned tile.

T. All hexagonal tiles must be placed in their places.

U. Water will turn on, fill it in a watering can. We get a watering can with living water.

V. We go to the grave of the archmage, pour water on the greens. The leaves will open, remember them. We need to click on 9 clovers from memory, which have 4 leaves. The solution is random every time. Reward: a handful of clover.

We go to Paneton, we perform a ritual on a stone. We arrange all the ingredients, add them.

1-2) Rub the brain of a mammoth with a stone. We pour statues into the mouth.

3-4-5) Put the clover in the recess on the left. Termites there.

1-4) Stone rub the mixture in the recess.

6-4) Pour the mixture with a mug of rum.

7-4) We dip the stick into the mixture, draw a symbol on the statue.

W. Shadows will come to life around. We go to the Tomb of the archmage, we will talk with the spirit of the sorceress Fakhira. She used a witch's dream on the orders of the jarl, and now she repents. Therefore, she will help us remove the curse.

X. From the grave of the archmage we take Fakhira's hand, a bar (1/5).

Y. We go into the hall of the castle, on the left we use our hand on the door.

5.3. Archmage's Laboratory
Lost Lands 4 Walkthrough

Secret. Right above the stairs ship (6/8).

Secret. Bottom left, on the roots of the table lies ghost object (30/32).

Z. On the bottom left near the table lies a bar (2/5).

A. Under the slate board, break the chalk with a hammer, pour it onto the board.

B. Near the columns we read about the Frosty Sting, remember 3 characters.

C. Open the suitcase on the right, read manuscript (20/20), inside we take the key, the figurine of the snake. A magical trap will work on the wife, she will be in a transparent bubble, let's leave her here.

D. At the top of the stairs, open the door with the key, inside 10 items:

1. Capacities - upstairs in the locker, you need a key. On the table on the left.

2. Flammable liquid - upstairs in a locker, you need a key. Left to the burner.

3. Kettlebell - upstairs in the locker. On the scales on the right. We pour Ex4-Fx7-Gx16.

4. Splinter - on the left table we kindle the burner, bring the wand.

5. Ladle - on the central table. On the cauldron on the left, set fire to the torch.

6. Container - on the right near the scales, you need a weight, stones. On the table on the left.

7. Key - on the right near the scales. We open the locker upstairs.

8. Cups - on the left table, containers, container, pour. To the center.

9. Scheme - on the left on the table. to the center table.

10. Bucket with glass - in the center, fill in the boiler. to the center table.

Having filled the paint into the central table, we get colored glasses.

HI. In the throne room we arrange all the glasses in the stained glass window.

J. We go to the Secret Passage, on the right we put 3 figures: a snake, an owl, an elephant. The book of the statue will go down, we read the runes. From below we take a stone of oblivion, a prism of spells.

K. We return to the stained-glass window, look at it through the prism of charms.

L. In the laboratory on the chest, click on those parts of the picture that were highlighted in white on the stained glass window: 1-2-3-4-5. The next puzzle will open: we collect a round puzzle with a horned skull.

M. From the chest we get a note, a bottle, an unusual key.

N. In the Sanctuary, use the bottle on the fountain, collect dead water.

Let's go to the Reservoir. On the way we will see that the jarl's ship sailed to the island. Maaron comes up with the idea of ​​using the ship's cannons to free the captain.

O. We insert an unusual key into the column, inside a bar (3/5), a hand figure.

P. We go forward, on the right we use the bottle, we get a bottle of water.

Q. We go to the lizard's house, open the chest with our hand, inside is a tracing paper, a bar (4/5), parts of the skull. We examine the tracing paper, unfold it, there is a wrench in it.

R. We rise to the lighthouse, unscrew the broken lens with the key.

ST. In the Corridor of Tests, on the left, add the skull parts to the statue. All the wreckage must be placed in its place, like a puzzle.

U. A human figure will drop out of the skull.

VW. We go to the laboratory. Nithiel is gone. We use tracing paper on the board, circle the figures with a piece of coal, we get a punched card.

X. Secret passage, use a punched card on the book, we will see 3 necessary runes.

Y. We go to the Wall, to the right of it we insert a little man into the rock, take the oar.

Z. On the Descent, in front we use the oar on the boat, we will sail away to the jarl's ship.


Chapter 6. Obian's ship

A merchant ship owned by Captain Finwer Stulburn. After the loss of the captain, the team lived for some time on a ship moored off the coast of the Bay of Sorrows, but after a wave of repressions from the jarl of the province, all the crew members disappeared in all directions: someone was raked into a dungeon, someone hides in the cellars of the Bay, and someone then completely moved deep into the mainland. Gray Flounder has remained lying on the shore of the city to this day. However, sailors say that in the days of strong storms and storms they see a mysterious ghost ship in the sea, reminiscent of the Gray Flounder, with a single crew member, and a giant octopus guards the ship. As soon as someone tried to approach the ghostly ship, it immediately disappeared, and the storm soon subsided.

6.1. Obian's ship
Lost Lands 4 Walkthrough

A. First, we approach the door, take a bunch of keys on the top left.

B. On the right, lock the doors with a board so that the jarl does not come out.

Secret. To the left, above the coil, on the fence ghost object (31/32).

Secret. To the left of the door, hidden behind a pillar ship (7/8).

C. Examine the crate; take the block (5/5).

D.E. On the box we use a bunch, the 4th key. Let's get the pieces.

F. Cut off the chains on the grate with wire cutters, take gloves below. We open the left barrel, inside we take away the flint.

G. Use the flint on the torch near the cannon, light it.

H. In the captain's house, put 5 bars on the stairs, nail it with a hammer.

I. We go to the Descent, we collect mowed weeds with gloves.

J. Near the Wall, throw some weeds on the fire to make a column of smoke.

We go to the jarl's ship, stand behind the cannon. Now you need to hit the wall from where the smoke comes from 3 times. We repeat the sequence of actions:

1) On the cannon, open the compartment on the left.

3) We load the core into the muzzle of the gun.

4) We use the ramrod on the muzzle.

5) We shoot when the target is in the center, opposite the smoke.

The wall will collapse, the water will run down, and the grate with the captain will emerge.

6.2. Revive the captain
Lost Lands 4. Walkthrough of the puzzle

K. We go to the Reservoir, inspect the grate, take the green tile.

L. Insert this tile into the pillar next to it. we solve the puzzle.

MNOP. You need to move 4 keys to the pits of the same color. Solution:

(O-left) - (O-down) - (M-left) - (M-down) - (M-right) - (O-up),

(P-down) - (P-left) - (N-right) - (N-up).

Q. We go to the cage, apply a vial of dead and living water to the captain. After that, we use the oblivion stone, enter 3 runes.

R. The captain will come to life, but now his wife Nitiel will be captured by the jarl, you need to save her. Maaron will ask you to catch a mollusk for a potion. And the captain will ask you to bring his weapons and clothes. We get a curly key.

S. In the captain's house, on the right, insert the key into the box, take out the valve, we will see the right time on the clock.

T. We climb the stairs, insert the valve into the hatch.

VU. We are looking for 10 items in the captain's attic:

1. Gaff - a stick on the left, add a rope, a hook. Move the mannequin.

2. The key is in the pocket of the mannequin. Open the grate in the center.

3. Hook - on the wall on the right, you need a puzzle. On the stick on the left, you need a rope.

4. Wheel - behind the door on the right, you need a handle. Above the telescope.

5. Pieces of the puzzle - in a wooden bucket. On the wall on the right, collect.

6. Part of the mechanism - behind the door on the right, you need a handle. To the window above.

7. Handle - on the box in the center. Apply to the door in the right wall.

8. Toggle switch 1 - top left, near the telescope. to the center box.

9. Toggle switch 2 - on the wall on the right, you need a puzzle. to the center box.

10. Rope - hanging on the grate, near the castle. Left to stick and hook.

Having collected everything, on the box we enter two symbols from the telescope: A2. We take the box.

W. In the clock, enter the time 10:10, the dial will open, take the key.

X. We go to the captain's ship, open the cabin with the key.

6.3. Captain's cabin
Lost Lands 4. What to do

Secret. On the left side of the window sill ship (8/8).

Secret. Bottom right, on the corner of the fabric lies ghost object (32/32).

YZ. On the table we take a carved key, musical notation. We insert the key into the box, inside there is a round part, a figure of a dog.

A. On the left we open the chest, inside there are clothes, a deer figurine.

B. Top left, put a piece of paper on the organ, play the 7 indicated notes. You have to press fast. If it does not work even quickly, then we leave and go back. We get a stone detail, a model of the planet.

C. We insert the round part into the globe on the right, we get the figurine of a lion.

D.E. We go to the Secret Passage, we put 3 figures in the statue on the left: a deer, a dog, a lion. We can take a crescent moon, a sword.

F. At the entrance to the castle, in the fountain on the left we put a stone detail, lava will flow.

G. We go to the Reservoir, we give the sword and clothes.

6.4. Looking for a shellfish

H. We go to the lizard, she will instruct to clean the grave of her husband, we take a brush.

I. We go back 2 times, use the brush on the grave, we will see 3 symbols.

JK. We go to the lizard, we speak through the window, she will lower the fishing nets.

LM. At the Crossing, on the left we use nets, we catch fish, a snowflake.

N. We go to the ship, on the left we give the fish to the seagulls. Cut off the clam with a knife. In inventory, open it with a knife, we get a mollusk, a shell.

OP. We go to the Laboratory, put a snowman, take a frosty sting.

Q. On the Lighthouse, on the right, insert the clam shell into the circle.

R. We go to the Reservoir, we give the body of the mollusk to Maaron. Get the skull key.

6.5. beacon beam
Lost Lands 4: Drifter. How to pass the game

S. On the Tomb of the Archmage, on the right we insert the skull into the lattice door.

T.U. Behind the bars, turn on the light, take the whale oil.

V. We insert the figure of the moon into the coffin, we will get the pickaxe.

wx. We go to the wall, on the left we get clay with a pickaxe. We insert fragments of the lens into the clay, we get glass in clay.

Y. In front of the castle we put clay in lava. We use a frosty sting, enter 3 characters from the column. The clay will cool down, break it with a hammer, take the lens.

Z.A. At the Lighthouse we insert a new lens, tighten it with a nut.

B. In the lizard's house, grease the door with whale oil, enter 3 characters.

C. In the attic of the lizard, we are looking for 10 items:

1. Gear 1 - below the floor, you need a crowbar. To the mechanism on the right.

2. Unusual key - we will receive for all other actions. To the green ball.

3. Key - on the right we collect the puzzle, we need a tile. To the box on the left.

4. Spear - lies in the center. Apply to the top of the cabinet.

5. Crowbar - in the box on the left, you need a key. On boards in the floor.

6. Magnet - in the mechanism on the right, 2 gears and a ball. To the maze (EI).

Solution: (E-1) - (F-2) - (I-5) - (G-3) - (H-4) - (G-6) - (H-7).

7. Tiles - in the closet, you need a handle. On the puzzle on the right (D).

8. Handle from the cabinet - on the right side of the chest. On the cabinet on the left.

9. The ball is in the closet, you need a pen. To the mechanism on the right.

10. Gear 2 - on top of the cabinet, you need a spear. To the mechanism on the right.

Having collected everything, open the flask with the ball, take the model of the planet.

JK. We go to the Portal, put all the planets. Change the places of the balls so that their color matches the color of the glow. A light will appear in the center.

L. We go to the Lighthouse. Between the two copies we insert the luminary.

M. On the left of the telescope, adjust the sight.

N. You need to rotate 3 disks so that the blue rays reach 8 crystals.

OP. After that, the arrows are looking for where the jarl's ship is. Solution:

Let's shoot a beam at the ship. At this moment, the captain and the wizard will have time to free the girl, and sail away on the boat. Let's drown the jarl and his warriors. Meet me on the beach. The captain and his wife will give us a medallion of two halves of the heart.


Bonus Chapter

1. Temple complex
Lost Lands 4: The Golden Curse. Walkthrough

We play for the beaver Korko, until the meeting with the main character Susan. We entered the abandoned temple, the door closed behind us, we look around inside.

Secret. On the right, near the door with a tree hanging mask (1/15).

Q. On the left we examine the skeleton, we take a machete, a belt. Under the skeleton we open the floor, under the tile we will find a fin.

R. There is a stick on the floor to the right.

S. We insert the fin into the central door, let's go further.

2. Ancient bath

Secret. Hanging on the top left of the window mask (2/15).

T. Let's enter the bathhouse, on the left behind the door you need to find 10 items:

1. Ladder - on the left in front of the tank. Apply to the hatch on the top right.

2. Rag - on the right lies near the barrel. We put under the tank on the left.

3. Firewood - on the right side of the barrel. We put under the tank on the left.

4. Bracket - in the upper left corner, on the pipe. On the tank on the left, you need a steel.

5. Steel - on the top right tank, ladder. On the tank on the left, melt the firewood.

6. Dry clay - inspect the tank on the left, below. On the bowl in the center.

7. Wet clay - in a bowl, on the left we heat the boiler. to the center tank.

8. Half key 1 - in the right upper hatch, stairs. To the right tank.

9. Half key 2 - under the central tank, remove the tiles. To the tank.

10. Awl - inside the right tank. Apply to the hatch on the right, take the key.

U. Insert the stick into the mechanism on the left, and then the belt. Let's open a window.

V. We will see Susan drowning. On the right on the window is a bag, we take the part.

Lost Lands 4: Drifter. Walkthrough

W. We go to the beginning, insert the part of the lion into the left wall, we pass.

Secret. To the right of the breach in the wall hangs mask (3/15).

X. Ahead we are trying to climb the rope, but it will break.

Y. On the wall on the left, cut off the sparkling moss with a knife.

Z. We examine the sticks against the wall, you need to make a ladder out of them.

A. Timely click on the lines when the pointer passes through them.

B. We also cut the rope, we connect everything, we get a ladder.

4. Beaverling Burrow
Lost Lands 4. Where to get masks

C. We attach the ladder to the break in front, we will rise home.

Secret. Just above the stairs, on the stone lies mask (4/15).

D. On the left on the hammock we inspect the box, take the part of the lock (1/3).

E. To the right of the stairs, open the bag with a knife, inside the pruner, nails.

5. beaverling yard

Secret. In the yard, above the barn door is hidden mask (5/15).

6. Riverside
Lost Lands 4: Drifter. Walkthrough

Secret. On the shore, on the left stone path lies mask (6/15).

F. On the right we dig up the earth, we will find the part of the castle (2/3). We dive into the water.

Secret. To the right is a large window, to the left above it mask (7/15).

G. We examine the monster, the throne is ahead. Behind him is the beach.

H. On the right we examine the chest, there is a weight on it.

8. Other coast
Lost Lands 4. How to get through

Secret. At the crossroads, right under the mast lies mask (8/15).

I. On the left is a locked well, on the doors there is a detail of the lock (3/3).

J. On the right we examine the bush, cut off the hot pepper with a secateurs.

K. We return home, apply 3 parts to the box.

M. We arrange the details by the number of points, from left to right: 2-3-1.

N. Insert the details into the box, take a ball of thread. We examine the peppers, put them on a thread, tie a weight, we get a pepper with a load.

N. We go down under the water, throw a bunch of peppers into the mouth of the monster, he will leave.

OP. We examine the girl on the left, take the compass, Susan's body.

Q. Let's go home, put the girl in a hammock.

R. Our wife will tell you that a person can be revived, give part of the bas-relief.

S. We go into the corridor, insert the bas-relief into the floor, get a branch.

Lost Lands 4: Drifter. Passage of the game in pictures

T. Inside the temple, open the right door with the branch lever.

Secret. To the left of the gate, in the center of the fence stands mask (9/15).

U. To the right of the path, take a hammer from a large tree.

V. We insert nails into the middle of the tree, hammer it in, rise.

W. At the top of the tree, cut off the stone with a knife, a chest will rise.

X. To the left of the chest we tear off the vine.

Y. Insert the key into the chest from above, get a piece of the mosaic.

Z. We go to the gate, insert the central part, collect the mosaic.

AB. It is necessary to assemble a round mosaic by moving the elements to the side. Solution:

(B vs.) -4-8-6-10- (B vs. x2) -6-4- (B x2) -2-

(A vs.) -4- (A vs.) -1- (A vs. x2) -6- (A vs. x2) -2-

(A on) -1- (A against x2) -4-6- (A on x2) -2-1- (A against).

10. Elogan Village

Secret. On the central tree, on the top left between the windows there is mask (10/15).

C. Inside the village, examine the statue, take the key-lever from its hands.

11. Leader's House
Lost Lands 4. Text Guide

Secret. Near the throne, hanging from the top left mask (11/15).

D. In the house, talk to Chief Taulin. We need to show him the compass, then he will agree to help Susan, and will give us the leader's staff.

E. On the right we examine the book, on it is a figure of a snake, 3 symbols for a staff.

F. On the right we disassemble the pillows, under them there is a mortar. On the round hatch we use the key-lever, we get the hook.

G. Exit, use the staff on the force field on the left, enter 3 characters:

2) 6-9-11-12-8-4-5-7-10-8-6.

3) 4-5-6-8-10-11-7-4-8-12-11-9-6.

12. Enchant Glade
Lost Lands 4 Hidden Object Hints

Secret. In the center of a large tree, on the lower right branch mask (12/15).

H. Take the ship figurine from the altar on the left.

I. On the right we examine the stone, be sure to read the inscription on top.

J. We go under the water, insert the figurine into the chest, get the precious ax, read the note, under it is a vial of moon dust.

K. On the bank of the river, on the left, cut the bamboo with an ax. In the inventory, cut off part of the stem with an ax, add a hook, tie it with a vine, you get a staff.

L. We go to the swamp, with the help of the staff we can pull up the lotus.

MN. In the village we put the lotus in the hand of the statue, we can take the figurine of the eagle.

O. In the glade of spells, pour moon dust on the symbol of water.

P. The stone will collapse, take the recipe for summoning the spirit of water, the wolf figurine.

Q. After looking at the recipe, we go to the village, take lotus petals from the statue.

R. We go down under the water, on the right in the sand we take shells.

STU. In the leader's house, on the left on the table we put the recipe, petals, moss.

V. Insert 3 animal figurines into the throne.

W. You need to arrange the constellations on the appropriate animal figures. For this we get an elixir, a sickle.

X. In the glade of spells, we use a mortar and a sickle on a tree, a mortar with resin.

Y. We prepare a potion on the leader’s table: 1) put a mortar, 2) add shells, 3) fan the coals, 4-5) add dried moss and petals to the mortar, 1-6) crush everything with a pestle, stir with a spoon. Add elixir.

Z. You will get a summoning ointment.

A. We inspect the throne under water, apply ointment to the pattern.

B. You need to paint over all the patterns, except for the green ones indicated on the recipe.

C. The water spirit will promise to help, but first you need to visit the cave and stop the poisoning of the water. We get a figurine in the shape of a fish.

D. On the river bank, on the left, insert the fish into the chest, take the stick.

E. In the glade of spells, hit the gong with a wand, an altar will rise in the center.

F. Under the altar we go down underground, we are looking for 10 items:

1. Bolt - take it by removing the lock from the torch on the left. In the sarcophagus in the center.

2. Dry flowers - inside the sarcophagus on the right. On the web on the left.

3. Torch - hangs on the left, you need a part, a handle. On the sarcophagus in the center.

4. Key - detail on the left, insert into the part near the skeleton. On the chest down.

5. Detail of the key - on the left behind the web, you need a broom. On the sarcophagus on the right.

6. Detail - bottom right, near the board. On the recess in the sarcophagus.

7. Detail of the body - top right, near the vase. To the torch on the left.

8. Handle - in the chest below, you need a key. To the torch on the left.

9. Dagger - in the chest below, you need a key. Cut off the amulet on the skeleton.

10. Medallion - on the skeleton in the center, you need a dagger. In the sarcophagus in the center.

After inserting all the keys, take the crystal from the central box.

G. In the village go right, insert the crystal into the rock. The cave will open.

13. Dragon's Mouth Cave
Lost Lands 4: Drifter. Walkthrough

Secret. To the right of center, at the top of the path lies mask (13/15).

With an ax we hit the rock on the right, we will get a magnetic stone.

H. Hit the top center rock with the ax, it will fall into the water.

I. At the place of the fall, take a round lever, insert the stone into the crack.

L. The leader will come to the cave, give us the jaw key.

JK. We go to the smelter, open the furnace, insert a round lever from above.

Lost Lands 4. How to pass

Secret. In the center, from the broken statue to the lower left lies mask (14/15).

M. Inside the temple, insert the jaw into the floor, open the descent into the tomb.

N. On the right, cut the rope with a knife, remove the load, take the cart.

O. Take the hanging torch on the top right.

P. We go to our yard, put the cart like a jack under the cart, collect it.

Q. We add 2 wheels, 2 steel plugs, 2 fences to the base, tie them with ropes, 2 arcs on top, 1 awning on them. Roll back the cart, we can enter the barn.

Lost Lands 4. Bonus. Walkthrough

Secret. Top right, above the gear lies mask (15/15).

R. We take the ladder from the floor, put it to the far wall.

S. On the top left on the table we find the cement recipe.

T. We go into the cave, we set fire to the torch from the fire, we get a burning torch.

U. In the smelter, ignite the furnace with a torch. We will see 3 symbols on the glass.

We go to the tomb, enter these symbols into the upper chest: IOF.

V. Take the iron medallion from the chest of the tomb. Add a magnet to it, you get a magnet on a chain.

W. In the underground corridor, use the chain on the floor, get the key.

X. In our barn, open the attic with a key, inside we look for 10 things:

1. Stencil - we will get it at the very end. We put in the hatch on the right from above.

2. Unclench - on the right on the machine with a saw. We use it on a trap.

3. Handle - on the right on the machine with a saw. On the left wall.

4. Chopped boards - board on the machine. We use it outside the window as a ladder.

5. Staples - on the left near the trap. Apply outside the window.

6. Hammer - on the left in a trap, you need a unclamp. Apply outside the window.

7. Board - on the right on the floor. Sawing on the machine on the right.

8. Saw - on the blue wall, you need a pen. To the machine on the right.

9. Oiler - top center. Lubricate the machine on the right.

10. Handle - top right outside the window. On the blue wall with saws.

YZAB. On the blue wall, you need to turn 4 saws: Ax2, Bx2, Yx2.

C. On the left wall, hold the handle along the light path. Let's take some bites.

D. On the other side, on the left, open the well with wire cutters.

EF. We twist the handle of the well, raise the bucket.

G. We collect a bucket of sand in our yard, find a tree figurine.

H. We go down to the tomb, insert the tree into the throne. We take the ruler's helmet.

I. We go to the leader's house, we give the helmet, we get his seal ring.

J. With a seal, open the chest on the left, inside the key, tears of mourners.

K. In the village, use the key to open the door on the right, to the chicken coop.

L. Inside the chicken coop, collect all the eggs in the basket. We examine the bucket, dump the eggs into the sand, stir, we get cement.

M. In the cave pour cement into the crack in the center of the lake.

N. Under water we speak with the spirit, under his throne we take a token.

O. In the glade of spells, insert a chip into the altar, arrange the balls.

P. On the altar you need to arrange the balls in the same way as on the chip.

Q. Let's get the philosopher's stone from the altar. We use it here, on top of the bowl, add the tears of the mourners. We get a bunch of energy.

R. We go into the hole, use the energy on Susan, and revive her.

Bonus game

If we collect all the secret items in the main game, then in the main menu, in the "Bonus" section, the line "Bonus game" will open. At 20 levels, you need to arrange the crystals so that their rays do not intersect. No reward.

Achievements (21)

1. Main game (4 pieces)
Lost Lands 4. Achievements

Collected all the pages of the book of the Lost Lands.
20 pieces. All of them lie near plot items.

Fulminant (Lightning)
Completed the mini-game in less than a minute.
The easiest way to do it is on the 1st riddle.
Completed 3 mini-games in a row without using the Skip button.

Faster sound (Supersonic)
Completed the Hidden Object scene in less than 2 minutes.
Easier to do when replaying.

2. Specific places (4 pieces)
Lost Lands 4. Achievements

If you didn’t manage to quickly complete the puzzles during the story, then later in the main menu, in the line “Bonus”, “Mini-games”, you can turn on any of the puzzles, and go through it to achieve there.

Crystal mini-game, at the fork, completed in less than 3 minutes.
Mini-game 4/23. Chapter 1
Mini-game with rotation of the field, at the Jarl's castle, completed in less than 40 turns.
Mini-game 5/23. Chapter 1
The mini-game with the coin, at the portal, was completed in less than 16 touches.
Mini-game 7/23. Chapter 2
Cleared the clover mini-game in the archmage's grave without a miss.
Mini-game 15/23. Chapter 5

3. Secret items (6 pieces)
Lost Lands 4 Achievements

A collection of bottles of rum.
8 pieces. Highlighted in orange text.
Collected collection of skulls.
8 pieces. Highlighted in orange text.
lucky angler (Successful fisherman)
A collection of fish.
8 pieces. Highlighted in orange text.
Sea Wolf (Seawolf)
A collection of sailboat models has been assembled.
8 pieces. Highlighted in orange text.
Detail Master (Master of Details)
Collected all ghostly objects.
32 pieces. Highlighted in orange text.
A collection of masks.
15 pieces. Bonus chapter. Highlighted in orange text.

4. Style passing (5 pieces)
Lost Lands 4. Achievements

Story lover (Story Lover)
Completed the main and bonus chapters without skipping dialogues or videos.
We watch all conversations and screensavers.
Completed the main and bonus chapters without using the hint in the hidden object scenes.
We are looking for items on our own.
Mystery Lover (Puzzle Lover)
Completed the main and bonus chapters without skipping mini-games.
Don't skip mini games.
Messiah of light (Messiah of Light)
Completed the main and bonus chapters without using the hint.
Do not click in the lower right corner of the screen.
Completed the main chapter on hard difficulty.
Difficulty only affects item highlighting and tooltip recovery speed.

5. Bonus (2 pieces)
Lost Lands 4 Achievements

Puzzle lover (Puzzle Fan)
Collected all additional puzzles in the Bonus window.
The Expendables (Boisterous)
Completed all levels of the additional mini-game in the Bonus window.

Questions - answers

Lost Lands 4. What to do with the watering can?

On the island, on the right, draw living water from the stone fountain, water the clover in front of the archmage's grave so that it instantly grows.

Lost Lands 4. Where can I get the hammer?

In the Pantheon, put an energy sphere in the hands of the statue of an old man, take the hammer from below. With this tool, you need to hit the mammoth skull in front of the Wall.

Lost Lands 4. Where can I get masks?

They are found only in the bonus chapter, 1 each in all 15 locations.

Lost Lands 4. Where can I find goblin hair?

In the Secret Passage, in front of the disconnected saw, on the goblin's head.

Lost Lands 4. Where is the map?

In the lower right corner, depicted as a ball with directions.

Lost Lands 4. Where is the crowbar?

In the attic of the lizard, in the box on the left, you need a key.

Lost Lands 4. How to get through the crystals?

The laser beam must rotate 90 degrees at each point, except for the 2 points in the top center.

Lost Lands 4. How to open a beaver's chest?

In the forest, you need to pick a sleepy flower, under it we will find plates with numbers. We go to the chest, add numbers, solve the puzzle: you need to draw a closed figure so that the number of lines around the squares matches the number on them.

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