World of Tanks Graf Zeppelin - New Tank Simulator Map
An analysis of Graf Zeppelin, the new World of Tanks winter map, including tips and strategies for clearing it.
New winter map for random battles "Graf Zeppelin", 1000x1000 in size.
"Graf Zeppelin" - this name of the card is not taken from the head. In the 30s of the 19th century, at the crossroads between the first and second world wars, airships (zeppelins) occupied a key place in air battles. This is another attempt by Wargaming to follow the history of the world, and I must say that they succeed!
There are more and more new locations in the game, but there are still only two slots to block them. We expect 3 more new maps that are in development in parallel, namely:
- tropical island Island
- deserted "Canyon"
- port "nameless"
Map "Graf Zeppelin"
The map is divided into 4 main areas, which include:
- ① An area of a broken airship in the center of an open frozen lake, intended for maneuverable vehicles.
- ② Closed Zeppelin hangars for heavy tanks.
- ③ PT-Oriented Spaces.
- 4 Open terrain for medium tanks and maneuverable vehicles.
The map has 2 main directions separated by water, an industrial zone with a standard set of hangars, a railway bridge over the river and Redshire with its airship hovering in the sky.
Zone 1
The key elements of the location are a wrecked airship, a destroyed building and small hills. Given the geography of the area, they are suitable LT, some ST with a strong tower and UVN, with an eye to the cover of tank destroyers, which will not allow the enemy to stick his head out of cover.
Zone 2
Zeppelin hangars are located here. Here you can use heavyweights и assault tank destroyers , making bets on duels 1-1: and there who will be more lucky.
Zone 3
A zone for gamers who prefer to wait in ambush for the whole battle. This the zone is focused on bush equipment (without armor) and with good accuracy. If the allies pushed through the direction in zone 2, then you are left without shooting damage. In the opposite case, you have to keep the defense and roll into cover at the first light, because the artillery will begin to hit this area.
Zone 4
Another open piece of terrain that is ideal for medium tanks. UVN is decisive here, and a strong tower will save precious durability points more than once. In general, the gameplay here is almost complete similarity, as well as on Live Ox, and the site is great for "ololo rush" and "turbach".