Resident Evil 4 Remake
Resident Evil 4 Remake is a remake of the legendary third-person action-adventure horror game in the Resident Evil series. The story of the fourth part takes place in 2004, six years after the events of the second part. Leon Scott Kennedy, a government agent, is sent on a mission to Europe. He has to save Ashley Graham, the daughter of the President of the United States, who was kidnapped by a mysterious cult. A journey to a rural village in Spain turns into a meeting with its bloodthirsty inhabitants.
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All the differences between the remake and the original Resident Evil 4

Are you wondering what is the difference between Resident Evil 4 and Resident Evil 4 Remake? Below you will find a complete answer.

The Japanese studio Capcom once again pleases fans of the horror franchise Resident Evil, updating the line of classic parts of the series. The cult Resident Evil 4 has finally received its well-deserved remake, where Leon will have to save the president's daughter from the Los Illuminados cult. Like other recent remakes, Resident Evil 4 includes several new mechanics and important differences from the original game. In this guide, you will learn about the most important changes in the updated version of the zombie action.

Unlike the remakes of Resident Evil 2 and Resident Evil 3, the fourth part retains the camera style. Like the original, the remake uses a third-person perspective, but other elements of the action have been drastically changed. Resident Evil 4 Remake contains major changes in locations and includes new mechanics that were not in the original 2005 game. Below you will find out what exactly has changed in the new game.

Parry system

In the classic Resident Evil 4, the combat knife in the hands of the players was a rather primitive tool for fighting enemies. It could cut enemies and smash boxes, but in the Resident Evil 4 remake, it now plays a key role in the overall gameplay. The knife is closely tied to the mechanics parry attacks.

In addition to being able to slash enemies, you can now hold a knife in your hand at the ready to parry incoming attacks. This allows you to avoid literally any incoming damage, and with the right level of mastery of this mechanic, the parry will stun enemies, leaving them vulnerable to a spectacular kick.

Also do not forget about strength system knives in Resident Evil 4 Remake. Unlike the 2005 game, the Combat Knife now has its own durability meter, depending on its use, its durability will be spent in different ways. If you break a knife, you can always repair it at the merchant or find a replacement for it. You will come across regular kitchen knives that can be used as a good alternative when your combat knife is broken, although they are less durable and cannot be repaired.

Stealth

Another new mechanic in the updated version of Resident Evil 4 is stealth. Leon can now crouch, which was specifically assigned to a separate button. Most often this is useful in order to avoid traps or overcome obstacles, but in fact, by crouching you reduce the visibility of the main character for enemies within reasonable limits.

As long as the enemies in the area are unaware of your presence, you can easily sneak towards your true target while ignoring the infected. Stealth in Resident Evil 4 Remake can also be used to instantly kill ordinary opponents. If you quietly approach the infected, a separate button will appear that activates the animation for finishing off the enemy.

It is noteworthy that stealth in the game also works on mini-bosses. Even on elite enemies, you can still sneak up unnoticed and deal massive damage to them. Your stealth is mainly supported by a knife, the blows of which will be silent. However, as you progress through the game, you will unlock new weapons. bolt launcher, which fires killer bolts silently.

Virtually no QTE

The original Resident Evil 4 included a fairly frequent use of QTE, which at one time became a separate occasion for jokes in the fan community. During cut-scenes and even in-game moments, players often had to press different control buttons, following the prompts on the screen. The remake largely got rid of this element of the gameplay.

In some cases in Resident Evil 4 Remake, you can still encounter QTE, such as when Leon is grabbed by an enemy, but in other moments this element is practically not found. Updated cutscenes will no longer force players to constantly follow on-screen prompts.

New lighting and atmosphere

The biggest difference between the Resident Evil 4 remake and the original is the new lighting and overall atmosphere of the game. The developers have brought the project closer to horror by adding more gloomy and dark locations to the action. In these areas, Leon can take his flashlight to slowly explore the darkened forest or abandoned houses. This greatly changes the pace and feel of the classic Resident Evil 4 gameplay from 2005.

Among other things, the remake also features new weather and more clearly marked time of day. This has a positive effect on visual diversity and recreates the necessary atmosphere of a horror game.

Optional side quests

The Resident Evil 4 Remake walkthrough has been greatly expanded with optional side quests. While the ability to travel back through the village and castle in Resident Evil 4 has been vastly improved over the previous game, the Remake goes even further by offering additional activities to complete while exploring locations.

Quests come in the form of glowing blue notes placed in specific locations that will task you with everything from destroying blue medals (the new version of collectibles in the classic game) to defeating certain enemies in locations you may have already visited. For their implementation, unique rewards from the merchant will be provided.

Customizable Suitcase - Inventory

Leon's main inventory management tool in Resident Evil 4 is his suitcase, which holds all the items he picks up and allows you to move them around to save space. You can increase the inventory capacity by upgrading the case by buying upgrades from the merchant.

Resident Evil 4 Remake allows you not only to increase the capacity of suitcases, but also to purchase special styles and mascots. They provide you with passive bonuses. With the help of styles or talismans, it will be possible to increase the amount of ammunition dropped from killed enemies or enhance the effect of other items.

Updated Ashley

Daughter of the President of the United States and your ultimate rescue target, Ashley Graham has received several changes from classic Resident Evil 4 gameplay. In addition to wardrobe changes to reflect the game's colder climates, there are also new changes to how she can act.

Although you still have to accompany her and protect her from danger, Leon can now give the girl commands. You can order her to open inaccessible doors or keep a different distance from you. In addition, Ashley's behavior has changed noticeably and she will be more active throughout the game.

Other Notable Changes in Resident Evil 4 Remake

Resident Evil 4 Remake is very different from the original game. The changes affected not only the obvious graphics, location and variety of built-in mechanics.

Here are some important changes that the developers have added:

  • As with other Resident Evil remakes, you can now bind a weapon to a shortcut button. A unique feature of Resident Evil Remake is the addition of two slots for each D-Pad direction instead of one.
  • The Typewriter is not just a save point, as it allows you to access your storage in order to move weapons there. Also through it you can customize your suitcase and any talismans.
  • Weapons have new values ​​and stats that weren't in the original that can be customized as the game progresses, although the process for upgrading them remains the same.
  • Mysterious ally Luis Navarro will help you more frequently at certain points in the game, including against certain bosses.
  • Your conversations with Agent Hannigan now take place in real time instead of in a separate menu.
  • Resident Evil 4 is now divided into entire chapters instead of smaller parts.
  • Since there are no more abrupt transitions and loading between main doors, gates, and jet ski sequences, you will be able to explore areas at a much more natural pace.
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