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Resident Evil 3: Remake Walkthrough Guide

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Our guide to Resident Evil 3 Remake contains all the information that will help you complete the game and unlock all its secrets. RE3 the remake includes many stages and battles similar to those contained in the original version from 1999. However, the game also offers completely new scenes, locations, and items.

Resident Evil 3 Remake based on the very popular survival horror Resident Evil 3 Nemesis , which debuted in 1999 on the PlayStation. The remake is not a 1:1 copy of the original game. Some events and mechanics are close, but there are also many new features. The game is of course fully adapted to modern standards - the action is viewed from a third-person perspective, and the playable characters have a rich set of moves to help you stay alive. The ruthless and powerful Nemesis returns to Resident Evil 3 Remake . The main antagonist plays the same role as in the original - Nemesis preys on members of the STARS team throughout the game. The remake gave him some brand new moves and items.

Resident Evil 3 Remake Walkthrough Guide 

Color codes:

  • Green - quest items.
  • Blue - documentation.
  • Red - weapons and upgrades.
  • Yellow - locks, chains and safes.

Jill's apartment and meeting with Nemesis

We play for the girl Jill Valentine, she was part of the STARS squad Wake up at home, close the window. We go to the bathroom, in front of the sink we will see a nightmare. Let's wake up at the table. On the calendar September 28, 1998. You can turn on the light by the bed, it's full of pills. We turn on the lamp on the wall, consider the collected evidence against the Umrella corporation, read Jill's report (1) Investigation Records (2) printed envelope (3). Separately on the table lies Message from a colleague (4). We go to the bathroom, close the water again. Let's hear the call, let's go answer. Brad will warn us of danger and tell us to run away immediately. But it's too late, Nemesis broke through the wall into the apartment.

A cut-scene will start. The main thing here is to run forward all the time, there is only one way, so there should be no problems. We jump out the window. On the lower floor, the monster will catch up, you will have to fight back. We run to the fire escape. Nemesis will throw us back into the building. We run along the burning corridor. We will have time to jump out, and the monster will fill up with debris during a fire.

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As a result, Jill will meet Carlos and end up on the subway. Complete this sequence to unlock the trophy First Escape / achievement.

1. City streets (city center)

Together with Brad, run through the city. Watch out for the part where the fence fell. 

After reaching the alley, examine the corpse of the policeman - Jill takes a G19 pistol . Don't waste ammo on the zombies that have spawned in the area. Turn 180 degrees and resume your escape through the city.

Reach the fallen neon sign - Jill will automatically drop to the ground and start crawling. Keep moving. When you get to the warehouse, you will meet Dario Rosso - ignore him. The owner is self-isolating inside the container, hoping to sit out the epidemic. Near the corner on the left we take cartridges, we leave.

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Go past the fallen fence again. Don't worry - zombies can't bite Jill. Enter the underground parking. Get ready - a bunch of zombies will jump out of the elevator . Move back to a safe distance and try to be careful with your shots (aim for their heads). Now you can start saving your ammo. Come from behind and finish them off with a knife. If you stand on the side or to the face, then there is a chance that the zombie will attack you.

After winning the battle, enter the elevator and go to the roof of the parking lot.

On the roof of the parking lot, we run to the evacuation helicopter, but it will be knocked down by Nemesis. Go to the place where the helicopter will be shot down. Get in the car and perform a simple QTE sequence - try to start the engine by pressing the indicated button, press and hold the gas button to crash into the Nemesis.

After the accident, we fall back onto the street. Soldier Carlos will shoot Nemesis with a grenade launcher, and
take us to a safe place. You'll get achievement Someone to Lean On.

Metro Turnstile


!Secret. In front of the stairs we will see a blue and a red vending machine, between them on
half figurine of Charlie (1/20). We shoot at her. In total for the game you need to collect 20 of these
figurines to get the achievement.!


From now on, you can search for collectibles and loot. Pay special attention to the documents explaining how to make stronger herbs and ammo. There are herbs and gunpowder in the area - use them to learn about the craft. Get out of the car and on the seats pick up document. When you run past the kiosk, grab newspaper. Collect all the supplies upstairs and pay attention to the suitcase with yellow padlock. All such castles will be marked on the map, so keep an eye on it. We will return to it later, when we find the master keys. Also, inspect the decorative clock. Three crystals will need to be inserted here, but first they will have to be found.

картинка

Next, inspect the table and pick up another one training file. You can put the items in the box and save the game to the typewriter. Get outside. It is better to destroy the first zombie so that it does not interfere later. 

In the alley, destroy two ghouls, you still need to go through the passage, and they will be completely useless there. Going out to a small square, pay attention to two doors: one leads to a toy store and is closed for yellow padlock, the second is a supermarket and closed for chain. It can be bitten off with a bolt cutter, which will be found later.

Run further to the end of the street to trigger a cutscene. It turns out that you need to put out the fire in order to get to the power plant. Come back, watch the zombies break the fence. Since there is a red barrel nearby, shoot it and get rid of all the enemies at once.

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Get down the stairs. It is better not to shoot the zombies that are here - too many rounds will go away. You can shoot the generator on the right and temporarily stun them. Inside the cafe, walk around the hall and collect supplies, then go to the kitchen, where there will be a safe area.

Next to it you will find another locker with yellow padlock. Need to come back here later. There are some supplies in the save room and casket. Take it to inventory and examine it. Inside you will find one of three crystals. Save it in a drawer right away - next time at the metro station, you can get it and insert it into a decorative clock.

Use the back exit and head north. There will be another one straight ahead. door with chain. Remember this place. There are a lot of zombies here, so you need to be careful. It's best to lure them to the red barrel and blow it up. It may not be possible to kill all of them, but at least most of them. The location is worth exploring in more detail: as soon as you leave the cafe, there will be a box on the left hand (a zombie will jump out of the police car), and on the right - a small dead end.

At this location, you need to visit the office of the railway company (red sign above the door), a pharmacy and a warehouse on the second floor. Go first towards the pharmacy. A little to the right there will be a zombie next to a red barrel. You can immediately shoot her, and then go into the nook on the right, you will find supplies. The pharmacy itself has grass, gunpowder and cartridges. Also, pay attention to the advertising banner. It shows the code from the safe (left 9, right 1, left 8), remember it.

Most likely, you already have a lot of items in your inventory. It is advisable to unload items before going to the offices. Return to the nearest save room in the cafe.

Now examine the warehouse on the second floor. You could get here earlier if you didn’t enter a cafe, but turned right and went up the stairs past a display case with dresses. Anyway, there is one staggering zombie here. Be careful when you enter - it's better to kill him right away. Find safe, inspect the drawer of the table and pick up document. You already know the code for the safe - you will receive a reward aim.

Leave the warehouse and move along the iron stairs further to the roof of another building. There is a supply crate (on the left side of the roof) and two zombies that can be killed immediately with a red barrel (on the right side). Knock down the stairs, so you open a cut to the passage with the fire.

Now, finally, go back and go into the office of the railroad workers. There is nothing to do in the room with the control panel yet: you can pick up a document and remember that there is a suitcase with yellow padlock.

Pick up in the hallway firehose and go into another room. Examine the table and pick up the document that says about shotgun. It hangs here on the wall, but it is still impossible to get to it - closed on chain and you need a bolt cutter. On the opposite wall there are three lockers, one of which is closed on yellow padlock. Take everything you can and leave.

Through the warehouse, return to the fire and put it out by using the fire hose on the hydrant. Go further. In the garage you will find bolt cutter and a locked cabinet yellow padlock. You can also save here.

Before moving on, we recommend that you take a bolt cutter and inspect all three optional places where it can be used. They are: a supermarket across from the toy store, a shotgun cage in the office, and a locked alley across from the second exit from the donut shop. Also cut chain on the door in the garage, after which the bolt cutter can be thrown away. However, you may not return now, but do it a little later and already with a master key.

In the supermarket you will find another casket with stone, as well as gunpowder and spray. This is a place with very good loot. Pick up a shotgun in the office, and supplies in the alley including shotgun shells.

Car service


Goal: Restore power from the substation Behind the fire in the car service building we will find a bolt cutter, with its help we can bite the chains on the locks. You can save nearby. On the red door we bite the chain.
There is a wounded UBCS fighter outside the door, let's start helping him, but another fighter will shoot him, and then leave without introducing himself. Nearby on the table are shotgun shells. The dead body lies Training diary (11)

Behind the building, in the alley on the right cartridges, Suicide Note: UBCS. Left on the wall Electrician's note. Next, don't miss the poster about generators on the wall. Dogs in the alley can be roasted by shooting the generator. We pass an empty street, on the right behind the car there is a box with gunpowder.

Substation control

Enter the power plant. There are three zombies in the first room. It is better to get rid of them immediately, so as not to interfere. Look around the room and remember that there is a locker with yellow padlock. Climb the stairs and get into another save room. Don't miss here pouch (increases inventory by 2) и document (Fax from the head of the substation). Exit and go down. Pick up documenthow to get rid of parasites. Immediately pick up green grass.

Nearby, the screens show where the 4 necessary switches are located.

!Secret. In the substation control room, inspect the northwest corner, on
top of the cabinet is a figure of Charlie (5/20)!

Read the note about master keys and go to the left of the locked on yellow padlock doors. You can find the tool on the corpse in the corner. Also turn the corner to find supplies. Now you can go back and safely open all the yellow locks (and remove the chains) or go ahead and do it later. In any case, going back for the shotgun would be a very good idea. And they won’t let you explore the area calmly anymore, so this is the last convenient opportunity.

As soon as the door opens, a monster will attack Jill from above and introduce a parasite. To pull it out, as it was said in the note, you must immediately eat green grass. 

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Once in the nest of disgusting monsters, Jill needs to activate 4 switches. The location is confusing, so go to the red light. If you brought a shotgun, it will be a little easier. Monsters are not strong and you can bring them down even with a pistol, but it can be difficult to hit. And the shotgun has a wide area of ​​effect, so it's easier to hit with it. Pay attention to the ceiling and sounds. Find a ladder (you can clearly see where this place is on the map) and climb it, pick up document.

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At the substation, we go around all the dead ends, shoot the crawling spider monsters, press 4 levers. In dead ends can be found 2 green herbs. By pressing 3 levers, unlock the grate, climb the stairs, upstairs in the box cartridges. We pass over the bridge
we go down to the fenced part, there is the last 4th lever.
We return to the control panel in the building, press the main switch.
The electricity will turn on, the cocoon of spiders will burn. We can save again. Down on
on the way back we unlock castle on the cabinet, inside cartridges.

Now return to the office of the railway company. On the way you will be attacked by Nemesis. There is no need to be afraid of him. As a last resort, run back to a safe room where he cannot enter. If you have left grenadesNow is the time to apply them. One should be enough to bring him to his knees and knock out a case with upgrade (enlarged magazine). There is no point in shooting anymore, so run.

Railway office

We return to the auto repair shop, in a locker with lock will find medical spray.

!Secret. When we take the master key, we return to the main street, in the center in the east
unlock the doors of the toy store. There are a lot of blue and yellow superheroes inside, but
There is one Charlie figurine on a shelf against the wall. On the wall is a large poster of your doll
Charlie. On the shelf there is an intricate box, inside there is a green stone. Against
toy store, in a locked supermarket there is another box, inside is a blue stone.!

In front of the donut shop, Nemesis will attack again. Inside the store in the left corridor, unlock the locker with a lockinside grenade. In the office of the railway we open
weapons shelf, get it Shotgun. Next we break open the locker, inside medical spray.

Then head straight to the railroad office. Go to the room with computers and make the right route. See the solution in the screenshot below.

map

Objective: Return to the metro station
On the way back, we will meet zombies with a growth on their heads, they can attack from afar with a tentacle, we aim at their head. On the main street we will see that such zombies appear after the touch of Nemesis. Once again, we dodge it. We break into the metro station white briefcaseinside cartridges shotgun.
After the corridor with the bugs, we go up to the 2nd floor, near the box lies Chad's note

!Secret. At the metro station, we use the collected colored stones on a round
device, we will receive several awards:
Red Stone (Donut Shop) - Grenade.
Greenstone (toy store) - Tactical stock (shotgun).
Blue stone (supermarket near toys) - Hip bag.!

Climb down and watch the cutscene. We'll have to run away from Nemesis again. There is nothing difficult, just run forward, and then leave through the ventilation.

2. Sewerage

This is the second major location in the game. Go to the manager's office immediately. Take the supplies and the sewer map from the wall. Go forward along the only possible path until you reach a door with an electronic lock. will hang nearby note "Strengthening the protection of sewers". The path is still closed, we go down into the stream, we roll down the hill. Do not miss grenade on the garbage heap on the right side.

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Next will be a fork. In both corridors, a new monster will attack you. He needs to shoot in an open mouth. First go in a straight line - to the save room. On the left side of the barrel explosive B (ingredient for making grenades). On the table Lab Journals , Invoice from the Kendo store . So
we take a table MGL grenade launcher (occupies 2 cells). We can save.

Now go back and go to another corridor. Reach the end until you find yourself in a certain laboratory. There are a lot of supplies, a locker with yellow padlockdocument и lock battery. On the way back, look behind the sewage waterfall. It's a dead end, but there are supplies and document.

!Secret. In the sewer we go to the left dead end, we will see the stairs up to the laboratory, and
in front behind a locked barred door is a figure of Charlie!

From the batteries we return to the locked door at the beginning. On the way back 2 big monsters. There is another monster behind the door. On the left, we unlock the orange grate on this side, we can take it with us battery. The battery nearby unlocks the dead-end door. In the security room on the table Hip bag, explosive A, powder. We leave, we take away the battery.
Nearby we lower the fire escape down - this is a quick way back to the hill. At the bottom we unlock the last door with a battery. Let's get in touch with Carlos.

! Secret. When we go into the last door with the battery, we look around, there is a figure above the door
Charlie !

3. Building for demolition

Boss fight. Nemesis 1st form

Go up the escalator. Zombies either immediately run around, or wait until they gather on the escalator and shoot from a shotgun to put out all at once. When Nemesis appears and starts burning everything, quickly run up the stairs. Don't linger. You will come out to a platform with a typewriter and an item box. Save, resupply and pick up document. Next, go up the stairs to the roof.

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On the roof there will be a battle with Nemesis. There is nothing complicated here. Shoot the tank on his back. It is better to attack with a pistol or a shotgun: he dodges a grenade launcher. It is quite difficult to lure him to the generator, since it is located in a not very convenient place.

When his tank explodes, the fight will move into the second phase. He will begin to approach faster and attack more aggressively. Keep shooting and soon the fight will be over. After the victory, we roll down from the burning roof.


redstone street


Objective: Return to the metro station
On the street we climb the yellow stairs, on the fire engine we will cross the traffic jam. On the right we go down to the underground parking lot from Resident Evil 2, in front of the locked entrance in the suitcase lies dried gunpowder. There are several zombies on the street, we blow them up at the barrel. There is a locked lattice door on the left wall. We enter the Kendo weapon shop. Inside explosives B, A, ammo,
powder, green grass. We take an improvement from the shelf Self-loading barrel (shotgun).
We will meet the gunsmith Kendo himself, he will refuse to leave the city. If you approach the door, we will hear his conversation with the infected daughter. In the hanging locker we take the Key from
Kendo gate.

We leave, unlock the grate in front of the store with the key. In the alley there red grass, zombies. Around the corner is a zombie with a tentacle. We go to a residential building.

! Secret. In the house behind the Kendo shop, on the ground floor, there is a figurine on a table with dishes
Charlie !

There are zombies in the second room. Upstairs in the bedroom Column of letters "Rakkoon Times". Near locked white suitcase. We go outside.

City center

Objective: Save yourself from the creature
Nemesis will catch up with us again, this time he is armed with a grenade launcher. running through
lanes, bounce off the laser guidance beam in time, otherwise the projectile will fly at us. The way back will be blocked by a fallen car. We run past a traffic jam. Nemesis will stun us with the last projectile. We rise to the scaffolding, along the bridges we will return to the burning central street. Nemesis will shoot a huge head on the store, it will roll on us, we quickly run back into the alley. Again we run forward and to the right, through the white gate. Near the gas station, Carlos will stop Nemesis, leaving a tripwire with a mine.


Objective: Get to the subway platforms
Together with Carlos we go down to the subway. We can save. We get into the wagon.
The warden will send Carlos and Tyrelp to find Nathaniel Bard. When we leave, Nemesis will attack the train. Nicholas will hide and lock us up. And the platoon leader will fall into the clutches of the monster, and blow it up.

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4. Police Station (Carlos)

September 29th. We play for Carlos, who remained in the city. We are armed with Pistol, Assault Rifle. In front of the police building we will see how Brad, who has already become a zombie,
bites a cop from Resident Evil 2. Kill Brad, take his ID-card. Come inside.

! Secret. We go to the park to the right of the entrance to the police, at the northern wall there is a semicircular
a flower bed with a figurine of Charlie on it. With the card we return back to
small room Sent letters !

This is already a familiar location from the second part, but some points have changed. Many doors will be closed, so there is only one possible way to go. Go to the waiting room. There on one of the sofas lies document and a suitcase. To open it, you need to attach Brad's card. Unlike Jill (if you're playing on normal difficulty), Carlos has an assault rifle. This makes things a little easier.

There will be a small closet in the briefing room. There is a code for the locker (CAP) written on the wall. After that, you will go out into the corridor and here you already need to perform a certain sequence of actions.

First go to the west office. Open the suitcase with a card. There will be a scope for a rifle. Search the room: can be found document и safe (left 9, right 15, left 7). There lies pouch.

Next, go towards the stairs and go to the save room. Here you will find document, which contains the code from the safe. Rise to the second floor and go to the shower room. open cabinet (the code has already been found earlier - CAP). And raise a note from the bench. This is a funny moment, referring to the second part.

Go to the wall where it is attached explosives. There is no battery for the detonator, Carlos will understand this if he examines the detonator. Nothing can be done yet, so go up to the third floor. In the corridor on the boxes will lie key from the evidence room. Go further along the corridor, you will see that there is no break in the wall yet, but cabinet with combination lock in place (DCM).

Return to the first floor and open the room with evidence. At the same moment, liquors will attack. The rifle is not the best weapon against them, but it will have to fight back. Inside you can find the code for the lock (photo On the desk). Go to the control panel and enter the cell codes: 104, 106, 109. Collect the items and return to the second floor to the shower room. Save the grenade for now, it will come in handy very soon.

Paste battery and activate the bomb. The explosion will damage the pipe, and the hot steam will no longer let you out (and Leon and Claire, who will arrive later, will not let you in). After that, the ghouls will trample into the room, and this is where the grenade comes in handy. Run to the STARS office and watch the cutscene. After that, take document on the boss's desk and examine the framed photo. Also search the office and collect supplies. Once you're done with everything, try to exit. The episode will end and we'll be back to Jill again.

5. Beyond Raccoon City

Boss fight. Nemesis 2st form

After the train crash, Jill finally woke up and now she needs to move forward. In the first room you will find a typewriter and a drawer. Collect all supplies and document (lies on a bench). Go ahead, there are a lot of zombies here, but the space is tight, so you can easily take them out of the shotgun in one fell swoop.

After leaving the embankment, search the area. On one of the benches document about the clock tower. Now go to the bridge and watch the cutscene. Now there is a battle with the second form of Nemesis.

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If there are charges for a grenade launcher, then you can use it. If not, then a shotgun will do too. In addition, ammunition and healers are generously scattered around the edges of the makeshift arena. Dodging Nemesis's attacks is quite easy, but you need to constantly keep him in sight and not let him get too close. When he starts running in circles, get ready to jump. He will stop and freeze for a short while, but then he will jump straight at Jill from the top.

After defeating the monster, Jill is infected, and Carlos takes her to the hospital, while he goes to look for a cure.

6.Hospital 

Carlos

Objective: Find a vaccine
In half a day, Carlos will find Jill, seriously injured, and take her to the hospital in a temporary ward. Inside we need to find a vaccine against the virus. We can save. There is on the table rifle cartridges.
In the hall on the corner table rifle cartridges, medical spray. There are 4 zombies in the reception area, on the table red grass. At the reception at the entrance we take booklet Information about Spencer Memorial.

! Secret. In the initial corridor we go to the right to the doors, opposite them, on the couch
Charlie figurine on the left !

Reception laboratory. We take in the room Player, Nurse's Journal: September 25th. Left in a pot green grass. There are 3 zombies in the corridor, 1 more behind the glass. In the box green grass. To open the door you need key card. Right on the table cartridges rifles.

2nd floor


Objective: Find an audio cassette


! Secret. We go up the stairs to the roof. Looking outside, right behind
charlie figurine door !


Through the roof we will enter the second floor. Right on the bed cartridges. There is a map of the hospital on the wall to the left.
Record room. Right on the stairs cartridges, on the left shelves rifle cartridges. In the far left corner on the table green grass, preservation, chest. In the far right corner Nurse's Journal: September 27.
staff room. Everything is covered in blood. On the far right table cartridges rifles. Left is locker with lock. On the center table Nurse log: 29 September. At the locked door hangs the text Reminder from the management.
Post nurse. Standing in the hall safe. Next to the table text About taping. The door is locked with a key card. 3 zombies will burst out of the next room. Inside on nightstands grenade, rifle cartridges, green grass.


! Secret. On the 2nd floor, in the southeast room "Chamber", to the right of the entrance to
bucket figurine Charlie !


We return to the safe in the hall, enter the combination: 9 to the right, 3 to the left. Inside double magazine (piece rifle). We unlock the locks The rest of the rooms are still locked. There are a couple of broken windows in the central hallway. Further down the road cartridges rifles. Through any window we jump into the internal park of the hospital, we will find green grass, Key. Passing through the broken glass door
take cartridges rifles. We remove the bolt from the door.
staff room. We again rise to the second floor, in the eastern room we unlock the door with the key. In the locker room we inspect all the lockers, we will find Hospital ID card, flash grenade. When we go out, a clawed monster hunter will attack us. In battle, we can push the monster away from us so that it does not deal a fatal blow with its claws.
Treatment room. In the southern room, unlock the door with a card. Let's go down the corridor to the laundry room, there are 2 zombies inside. Around lie cartridges rifles, red grass. In
2 hunters are waiting in the treatment room, it's better to throw a grenade at them. We collect from the shelves cartridges rifles, audio cassette (combine with the player). On the way back in the central corridor 1 hunter. We jump into the courtyard from the second window, below we can take an improvement Tact. lever (piece rifle). There are 5 zombies at the emergency exit. Behind the broken glass cartridges, locker with lock. On the 1st floor, unlock the door with an ID-card, inside on the toolbox lies RE text: missing items.
We go to the door with a voice recognizer, turn on the player with a cassette. In the laboratory on the left there is cartridges rifles, pistols. In the chair we will find the shot Bard. Near
banquet invitation letter . More on the tables green grass, cartridges rifles. On a distant computer Letter from Nathaniel Bard. In the next room from the refrigerator we take Vaccine Sample.


Objective: Give Jill the vaccine
1 hunter will attack in the hall. We run to Jill at the very beginning of the hospital. Later, Tyrell will come, turn on the news, they will say that the epidemic in Raccoon City is out of control,
The authorities are going to destroy the city with a missile attack.


Goal: Protect Jill
We will arrange a barricade in the hall, but the zombies will begin to climb through the windows. We defend ourselves in a small round room. The main thing is to keep the zombies away from the door on the left, where Jill lies. In the center of the column we take Detonator. There are boxes near the walls cartridges rifles, medical spray.
After a couple of minutes, a hunter will come out of the back door, kill him, go into the side room, press the switch, lie nearby grenades, green grass, Thigh
the bag. After pressing the button, the window shutters will begin to slowly lower, we shoot back for a couple more minutes. A hunter will run in through the window. Zombies will break through the barricade at the main entrance. We put the detonator at the central
columns, wait until the explosion 30:00 seconds. The entrance will be filled with fragments of the column.

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7. Basement of the Hospital

Jill

Waking up, Jill decides to go after Carlos. She doesn't need to visit the hospital. But then you can miss a lot of useful things, including the powerful magnum.

We have in our hands CQBR assault rifle. They left us on the table cartridges pistol, rifle, Pistol G18 (auto). In the hall we will meet Tyrell, and Carlos
went to fight.

! Secret. We go up to the 2nd floor, in the corridor we unlock the white suitcase,
magnum ammo inside. In the northern room, near the broken glass, we open the locker, inside shells. We go to the east room, there is another locker with a lock, shotgun shells inside. In the west room near the treatment room
unlock the locker, inside the cartridges.
On the 2nd floor we climb under the rubble, jump through the window, in the courtyard with
With the help of a master key, we can break open a white suitcase, there is a revolver inside
Thunderhawk .44AE. !

Objective: Get to the underground complex
In the corridor there is a box with gunpowder. We go through the hall with zombies, unlock the red doors with a master key, go down to the basement. At the central building in a box is red grass.
We sit down on a large freight elevator, go down underground.

! Secret. In the basement of the hospital, in the large hall we inspect the forklift, between it and Cargo is Charlie figurine !

Down on the side of the truck green grass. We press the lever, a small platform will fall, we sit down on it, we rise. Let's get into the save room. Next to the table Elevator Notice, Hip bag.


Hospital (basement)


Purpose: Restore power to the elevator
We jump into the bright hall, the next elevator will not turn on, the light will go out due to overvoltage. We need to restore the power supply by changing 3 fuses.
A new kind of zombie will fall into the hall, but already dead. We go up the autonomous elevator. Upstairs we take Fuse 1. Next to the boxes. 2 dogs will jump out below. On the
there is a light box cartridges rifles. We go to two racks, you can crawl between them. On the other side
is red grass. Lower the lift with the lever.

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! Secret. When we squeeze between the racks, on the right on the shelf with boxes we will find Charlie figurine item. We run through the lowered lift, unlock the white suitcase, inside Upgrade (shotgun). Next we go up the double stairs, room on the box we find the Note of the worker !

At the top we raise the second lift, we go down the stairs. 2 zombies will come out of the container, 2 inside gunpowder, 1 high powder. Right in front of the container Fuse 2. There is a big monster in the next container and green grass.
On the top floor we pass along two lifts, behind the doors we will meet several zombies. We unlock the bolt, and quickly return to the save room.
We go down the vertical stairs to a dark warehouse, 1 hunter will attack. Off the wall
take Fuse 3. Next to the box is powder. We return to the main hall, everyone
three fuses are inserted into the electrical panel.

circuit breakers

8. "NEST-2"

Objective: Follow Nicholas
On the elevator we will go up to the control room, Nikolai is no longer inside. In the far right corner in a white suitcase Enlarged barrel (revolver). On the screen
remote control Unfinished magazine , we find out that Nikolai is aware of all our movements, and monitors the effectiveness of Nemesis. Tyrell will come to us, the authorities agree
cancel a nuclear strike in exchange for a vaccine.


Objective: Find a vaccine
We go through the laboratory corridor. The mutated Nemesis will attack us, he will kill
Tyrell. We will have time to hide behind a solid door. We pass to the next room, there is a save, chest, green grass, cartridges rifles, high powder, Rules
NEST-2 employees и Location map.
There are a couple of zombies in the left corridor, we will find one Diary of Isaac Graves. Near in
box cartridges shotgun. We go to the room with couches, by the window from the computer
take Flash drive with unlock key. On the other wall is a device for
synthesis of a vaccine, but so far we do not have the material. Next to the couch Essay on the synthesis of a vaccine. In the far corner on the table are cartridges.

! Secret. In front of the control room, in the north room with the elevator, on the floor in the corner
standing figurine of Charlie !

In the corridor we go down to the save room, next we unlock the red door with a flash drive. There are 4 regenerating zombies inside. against the wall cartridges shotgun. Behind the next doors lies powder. At the bottom of the sloping stairs on the boxes lies Delivery Notice. We pass by the hanging black tiles, behind them is the door, on the right Scientist's suicide note . We go down the stairs, kill 1 zombie, push the red cylinder into the wall, the power will turn on, the door will open ahead. Nearby in a white suitcase lies medical spray.
Capsule corridor. At the first column in a suitcase explosives B. We take the elevator upstairs cartridges rifles. We shoot a few zombies. At the far
walls explosive B. We read the text in the room Expression of concern. Near in a suitcase explosive A. Open the green shelf, take the test tube with liquid.
On the way back, 2 hunters will attack from the capsules in the corridor. We go up the two stairs to the top floor, there the manipulator from behind the glass will give us a test tube Sample culture. Nearby lies gunpowder, cartridges, Request for the issuance of weapons.


! Secret. On the top floor, in the room "Laboratory 1" we examine the corner, on the floor
there is a figure of Charlie in front of the drawers !


We return to synthesize the vaccine. Puzzle: 3 columns with water level will appear, you need to fill them so that in all the level is in the center in green
sector. Correct solution: Mid, High, Low.


Objective: Escape the complex
We take the received Vaccine. A tentacle will attack us, we break out. In the corridor on the left we climb into the ventilation hatch. Nemesis will grab us again, we blow up a tank near him. We crawl by quickly pressing the button. We can escape in the elevator. In the save room there are cartridges, 2 types of shells, green grass in the box, on the boxes on the side of the height. gunpowder, medical spray. On the wall is the inscription Liquidation Center (54).
Let's enter a large round hall. Nemesis will try to throw us down, we will hang on the ledge. Nikolai will come, take the vaccine, and throw us off so that we can continue.
fight the monster.

Boss fight. Nemesis 3st form

Nemesis is already more dangerous this time than the last one, but the battle is not so difficult if you have a lot of ammo for the grenade launcher. Please note that supplies can be collected along the edges of the arena. The boss attacks quite aggressively and quickly overtakes Jill, so it will be easiest to shoot him with their grenade launcher, not letting him come to his senses. After a while, Carlos will appear and begin to prompt about the danger.

guide

At this time, Nemesis will start running in circles again, at a certain point hiding behind one of the generators. Carlos will tell you exactly where he hid. However, you can not listen to his comments, but simply follow the enemy. When it stops, shoot the red panels. If you have time, the monster will be shocked and it will fall down. A couple of such attacks and the fight is over.

We go to the save room, take powder, medical spray, Weapon characteristics.
Behind the next door we will meet Nikolai, but the conversation will be interrupted by the destruction of the wall. Nemesis did not die, but turned into a huge piece of biomass. We send Carlos to pursue Nikolai, and we ourselves remain one on one with the monster.

Boss fight. Nemesis 4st form

guide

We take a large weapon from the wall Railgun FINGER, shoot the boss. For the next shot, you need to recharge the energy cells in the wall.
We shoot two red growths on the boss's body so that he temporarily falls. At this time, we push 3 red cylinders on the left and right walls. We can't make it in one go
stun the boss again. After reloading, we make another shot from the railgun, aiming directly at the heart. Then without reloading a control shot to the head.

guide

Final and endings

Goal: Bring back the vaccine
We climb the stairs in the far right corner. On the site in a dead end lies Strange contract note. We go to the elevator. Let's go to the helipad, we'll see
lying Carlos, Nikolai will attack us. He will break the vaccine. After that, Carlos will grab Nikolai, shoot him. We can leave the city by helicopter, and the wounded
We will leave Nikolai on the site. In a minute, the city will be destroyed by a nuclear missile.
After the credits we will see the rating of the game. Difficulty, passage time, number of saves and deaths are taken into account.

PS If you delay with a shot at Nikolai, then the outcome will be sad. 

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