Romance Club
The Romance Club is a collection of interactive romance novels in which the player controls the fate of a character by making multiple decisions during each story. The game offers dozens of stories to choose from, divided into seasons and series. The novels unfold in popular and romantic settings: an aspiring actress in Hollywood, a confrontation between vampires and werewolves, pirates in the seas, the curse of the Aztecs, a medieval fairy tale, and so on.
About the game Release date Requirements News Official site Song of the Crimson Nile Elite Tag Heaven's Secret 2 The Desert Rose Vying for Versailles Psi The One Hell and High Water
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Romance Club. Sails in the Fog walkthrough (Season 4)

Walking through Season 4 of Sails in the Mist will show the impact of each choice on your character and story. A guide to the popular history of the Romance Club.

PLEASE PAY ATTENTION:  options that do not have a significant impact on the story (e.g. do not affect game points and statistics) or that do not provide interesting information about the characters or backstory were NOT included in the walkthroughs.

Features of the gameplay in the story "

Most of the decisions you make in the Sails in the Fog story affect one of four stats: you can follow a path Diplomacy ⚖️ or Energy 💪, explore Light 🔮 or Dark 🔥 magic.

Your choice may also affect your pirate reputation 🏴‍☠️ and The state of your ship ⚓. These options greatly change the story, how you interact with other characters, the outfits you can use, and the scenes you can play.

Your romantic choice also has a significant impact on the story. If you choose to have a relationship with a certain character, romantic scenes with other characters may be cut off or not available at all. Some characters can become love interests at the same time, but others are only available if you've made certain choices in the story.

Contents:


Sails in the Fog Season 4 Walkthrough The Romance Club (episode 1-11)

Episode 1 - Beginning of the Odyssey

The battle for Tortuga was left behind, and ahead of Adelaide was the beginning of a long journey, to the ends of the world ...

Diamond cost: 0/9/22 - jewelry from the skin of a snake, 27 - ship improvements, 27 - accompaniment of Christina, 27 - Accompanying Lorenza.

Adelaide woke up in her cabin, surrounded by her worried crew.

  1. Normally. +1 Light Magic.
  2. Disgusting. +1 Dark Magic.

The main character will turn to the Spirits so that they show the way to one of the pieces of the map. They are ready to help Adelaide, but the spirits cannot deal with the human map.

  1. Okay... We'll deal with this... +1 Light Magic.
  2. Crap! You are setting me up! +1 Dark Magic.

A huge snake appeared from the sea waters. Panic broke out on the deck of the galleon. The monster went on the attack.

Serpent's first attack:

Attention, timing!

  1. Freeze in horror. is the wrong choice.
  2. Dodge left. is the wrong choice.
  3. Turn right. is the right choice.

Serpent's second attack:

Attention, timing!

  1. Freeze in horror. is the wrong choice.
  2. Jump to the side. is the wrong choice.
  3. Jump over it. is the wrong choice.
  4. Roll back. is the right choice.

Third snake attack:

Attention, timing!

  1. Freeze in horror. is the wrong choice.
  2. Dodge left. is the wrong choice.
  3. Turn right. is the right choice.

If all three choices are answered correctly, then we get +1 reputation.

The battle with the Serpent continues. Assistants Jacques-Lumière, Kai, Guda, Jorge, Evie or Clive will hit the Serpent on impact, thereby reducing the monster's health bar. You can defeat the enemy without assistants, but it will take more time than with them.

Next, we carefully look and read from which side the Serpent will appear ...

... and then we give the order to Sebastian.

Attention, timing!

  1. Get confused. is the wrong choice.
  2. To port side! - the correct option if the Serpent is on the LEFT on board.
  3. Right on board! - the correct option if the Serpent is RIGHT on board.

Adelaide gives the order to shoot the Serpent.

Attention, timing!

  1. Get confused. - nothing.
  2. Fire cannonballs! -2 Snake health.
  3. Fire with knipples! -3 Snake health.
  4. Buckshot fire. -1 Snake health.

The two previous choices will be repeated until the Serpent is defeated.

Adelaide will keep a trophy from the skin of a sea monster. Choose an accessory:

  • Scaled Gloves (9 diamonds). - nothing.
  • Scale necklace (9 diamonds). - nothing.
  • Scaled Mask (9 diamonds). - nothing.
  • Scaled Gloves and Necklace (22 diamonds). +1 Light Magic. +1 Dark Magic.
  • It's nothing. - nothing.

The spirits will share information with Adelaide, it turns out that the Serpent was not supposed to appear in this world. It all happened because of the hole between the worlds. The sea monster is not the last surprise that travelers will have to face. There will be others. How to present this news to the team?

  1. Uplifting and soft. +1 Diplomacy.
  2. Seriously with a warning. +1 Strength.

The main character was offered to strengthen the galleon if the team again had a similar meeting.

  1. Support the team. +1 Diplomacy.
  2. Pull up the team. +1 Strength.

A couple of days later, the galleon ended up in an English colony. Choosing improvements:

  • Vitality (27 diamonds). +2 galleon integrity. The maximum integrity will increase to 12.
  • Firepower (27 diamonds). +1 Strength.
  • Maneuverability (27 diamonds). +1 Diplomacy.
  • An ominous look. (27 diamonds). +1 Dark Magic.
  • Good signs. (27 diamonds). +1 Light Magic.
  • Stealth (27 diamonds). +1 reputation.
  • No improvements.

By purchasing improvements, we get +6 ship integrity.

Christina and Lorenza will go for a walk around the colony. Let's make a pair for girls.

Couple for Christina (if she is dressed as a girl): "I will go..."

  1. Together with…(27 diamonds).we can choose William/Sebastian/Clive (the choice is available if the character is not in a relationship).
  2. One. Christina will be left alone.

Couple for Lorenza (if she is dressed as a girl): "I will go..."

  1. Together with…(27 diamonds).we can choose William/Sebastian/Clive/Chris (the choice is available if the character is not in a relationship, and Chris is dressed in men's clothing).
  2. One. Lorenza will be left alone.

Adelaide could smell the familiar smell of rum and cigars in the air.


Episode 2 - Unexpected guests

The presence of Baron Saturday frightens and beckons... What does it portend and what will it all lead to?

Diamond cost: 0/14/34/95 - outfit, 12 - hat, 0/17/34/95 - spirit scene 12 - linen, 17 - save everyone.

Adelaide was seized by a conflicting foreboding. A chill runs through the skin, as if during a fog, and the familiar aroma of the Baron Saturday soars in the air.

  1. Rejoice. +1 Dark magic.
  2. Worry. +1 Light magic.

Adelaide will meet the porter who needs to ask three questions about the ship.

  • If answer the truth then we get +1 Diplomacy. You are quite open and not afraid of the truth.
  • If answer untrue, then we get +1 Strength. You are quite closed and do not like to reveal the truth.

Walking along unfamiliar streets, Adelaide will meet a townswoman who asks the main character how she likes this town?

  1. Peacefully and calmly. +1 Diplomacy.
  2. Boring and quiet. +1 Strength.

Before meeting with the Baron, the girl is going to dress up properly. The choice of outfit or headgear does not affect anything.

  • Silk dress (17 diamonds).
  • Graceful silk dress (34 diamonds).
  • Luxurious silk dress (95 diamonds).

Choose a hat:

  • Kapor (12 diamonds).
  • head (12 diamonds).
  • simple hat (is free).

Adelaide went to the cemetery, where the girl drew the sign of Loa, but nothing happened.

  1. Calm down. +1 Light magic.
  2. Get angry. +1 Dark magic.

The main heroin took a shovel in her hands.

Attention, timing! Time is shorter than usual, you need to respond quickly.

  1. Don't dig. is the wrong choice.
  2. Dig. +1 Light magic, +1 Dark magic.

Once on the other side, the girl faced the aggressive dead.

Path of Power:

Attention, timing!

If a dead man crept up from behind, then ...

  1. Sharp reversal. — correct option.
  2. Break into the front. is the wrong choice.
  3. Jump behind a tree. is the wrong choice.

Attention, timing!

If the blade gets stuck in the bodies, then ...

  1. Sharp reversal. is the wrong choice.
  2. Break into the front. is the wrong choice.
  3. Jump behind a tree. — correct option.

Attention, timing!

The dead surround...

  1. Sharp reversal. is the wrong choice.
  2. Break into the front. — correct option.
  3. Jump behind a tree. is the wrong choice.

If you completed the correct combination of 3 choices, then we get +2 Strength.

Path of Diplomacy:

Attention, timing!

If the dead man was behind him, then ...

  1. Rush forward. — correct option.
  2. Change direction abruptly. is the wrong choice.
  3. Climb a tree. is the wrong choice.

If the enemy suddenly blocks the way, then ...

Attention, timing!

  1. Rush forward. is the wrong choice.
  2. Change direction abruptly. — correct option.
  3. Climb a tree. is the wrong choice.

If the dead are everywhere, there is not a single loophole, then ...

Attention, timing!

  1. Rush forward. is the wrong choice.
  2. Change direction abruptly. is the wrong choice.
  3. Climb a tree. — correct option.

If you completed the correct combination of 3 choices, then we get +2 Diplomacy.

The spirit of Mezo will appear, he will tell the main character that there was a riot in the dead man's locker. All the rotten souls from the inside got out. "Necessary…"

  1. Save them and grant them freedom. +1 Diplomacy.
  2. Destroy their leader. +1 Strength.

Adelaide will meet Baron Saturday and Bridget's mother. The girl will share with Loa her experiences and fears about the dead from the locker. Bridget also sympathizes with the lost, while the Baron, on the contrary, is not going to pity the unfortunate sinners.

  1. Right Baron Saturday. +1 Dark magic.
  2. Bridget's mom is right. +1 Light magic.

The Baron is sure that Adelaide has no idea how to live properly.

  1. Tell me how to live. +1 Diplomacy.
  2. Will you still teach me? +1 Strength.

Saturday will try to seduce the main character.

  1. Surrender to him forgetting everything (17 diamonds). - exit to an additional choice.
  2. To spite Samedi seduce Bridget (34 diamonds). +1 reputation. Extra choice exit.
  3. Invite Bridget to join. (95 diamonds). +1 reputation. Extra choice exit.
  4. Refuse. - Nothing.

If you chose the option "Surrender to him forgetting everything", then a choice will appear:

  1. Finally left. +1 Dark magic.
  2. Are you sure you don't mind? +1 Light magic.

If you chose the option «To spite Samedi seduce Bridget «, then a choice will appear:

  1. And there's nothing for you to look at +1 Dark magic.
  2. Another time somewhere in the future somehow another time sometime later +1 Light magic.

If you chose the option «Invite Bridget to join.«, then a choice will appear:

  1. Start with the Baron. +1 Dark magic.
  2. Start with Bridget. +1 Light magic.

Next choice:

  1. Give Bridget to Baron. +1 Light magic.
  2. Take on the Samedi yourself. +1 Dark magic.

Adelaide learns from the Baron that the natives are going to attack the English colony, wiping it off the face of the earth.

Path of Light Magic:

  1. save everyone (17 diamonds). +1 Light magic. The townswoman will live. +2 stats of confidence of the leader and governor in the negotiations.
  2. Save yourself. — nothing.

Path of Dark Magic:

  1. save everyone (17 diamonds). +1 Dark magic. The townswoman will live. +2 chieftain trust stats and +2 governors in negotiations we get 4 episodes in season 4.
  2. Save yourself. — nothing.

Episode 3 - Between Two Fires

The presence of Baron Saturday frightens and beckons... What does it portend and what will it all lead to?

Diamond cost: 20 - silk, 0/20/30 - outfit, 0/10/20 - headdress, 0/10/20 - a necklace.

The leader of the Redskins sent his detachment to burn down the English colony. The city was on fire and panic.

If in season 4, episode 2, the option was chosen "Save Everyone", then we will see the scene of how Adelaide, together with the townswoman, hid in the weaver's workshop. The main character tried to ask the girl about what had happened, but all in vain. The townswoman is in a panic from what is happening.

  1. Shake her. +1 Strength.
  2. Calm her down. +1 Diplomacy.

Before leaving his hideout and going to help the team.

  1. Nothing good to waste (19 diamonds).Adelaide will take a piece of silk with her. In season 5, we use fabric to create a sail or to sew a militia uniform in Santa Domingo.
  2. I will not take sin upon my soul. - Nothing.

The girl looked out the window.

Attention, timing!

  1. Wait. - choose if the Indian is STANDING.
  2. Run. - choose if the Indian TURNED AWAY.

If all choices are correct, that you are quite clever and careful (+1 reputation).

If an enemy sees you, then the following selection will appear:

  1. Freeze. “Let’s start stealthily making our way to the shelter of the townspeople again.
  2. Ask for help from the spirits (11 diamonds). let's get away from the Indian.

Adelaide will reach the city shelter. The Governor argues with Sebastian. The mayor is counting on the help of the galleon in the fight against the redskins, and the pirate refuses to interfere in someone else's war. "Stand on the side..."

  1. Sebastian. - nothing.
  2. The Governor. - nothing.

The governor is going to open fire on the indigenous population.

  1. Convince to stop. +1 Diplomacy.
  2. Pull him away sharply. +1 Strength.

The main character intends to end this war once and for all. The girl will come out of hiding and offer the leader negotiations. "Leader…"

  1. Listen to me. +1 Diplomacy.
  2. Bite your tongue. +1 Strength.

The leader is ready for negotiations, and Adelaide will be appointed parliamentarian. Choose an outfit:

  • Indian outfit (20 diamonds). - nothing.
  • Indian dress (30 diamonds). +1 Strength, +1 Diplomacy.
  • Indian cape (is free). - nothing.

Choose a hat:

  • Warrior headdress (10 diamonds). - nothing.
  • Chieftain's headdress (20 diamonds). +1 reputation.
  • Indian bandage (is free). - nothing.

Choose an amulet:

  • Leader's beads (10 diamonds). - nothing.
  • Lovec snovi (20 diamonds). +1 Light magic, +1 Dark magic.
  • simple beads (is free). - nothing.

Let the negotiations begin.


Episode 4 - Stab in the back

Adelaide will have to prevent an impending tragedy and bring peace to these lands.

Diamond cost: 0/19/31 - outfit, 0/11/19 - headdress, 31 - scene with Sebastian / William, 0/11 - underwear.

Adelaide separates the governor from the chief. Standing between two fires, the girl must resolve the conflict and avoid an armed clash.

To successfully complete the negotiations, you must increase the trust of the leader and the governor in equal shares.

If in season 4 2 episodes they chose the option "Save Everyone", then we get +2 leader's trust, +2 governor's trust.

An argument will begin between the leader and the governor. Who should live on these lands. Each defended his side. "Stand on the side..."

  1. Leader. +3 trust to the chosen side.
  2. The Governor. +3 trust to the chosen side.

There will be a dispute about who exactly built the city. After all, the Indians were used as labor in the construction of the colony. "Right"

  1. Leader. +2 trust to the chosen side.
  2. Governor. +2 trust to the chosen side.

Discussion began on the abolition of slavery. It was canceled only after 100 years. The Indians are not going to thank the governor for this. "True for..."

  1. Leader. +2 trust to the chosen side.
  2. Governor. +2 trust to the chosen side.

The English language has become closer to the Indian than the native dialect. But the continental authorities do not accept this. "I'm on the side..."

  1. Leader. +1 trust to the chosen party.
  2. The Governor. +1 trust to the chosen party.

Adelaide will invite the men to shake hands. But the leader and the governor are not ready for such a step. "The war was..."

  1. Need not. +3 governor's trust.
  2. Inevitable. +3 leader's trust.

"They.."

  1. They are able to come to an agreement. +1 Light magic.
  2. Stubborn sheep. +1 Dark magic.

If, as a result of negotiations, the governor and the leader got 5 points or more, then you did an excellent and deft negotiation. +2 reputation.

If, as a result of negotiations, the governor and the leader did not come to an equilibrium of trust, then the negotiations passed unsuccessfully. An additional choice will appear:

  1. Let it be. - A bloodbath will begin. Let's go back to the beginning of the negotiations and again try to come to a balance.
  2. stop carnage (11 diamonds). the war will be stopped by Adelaide.

As a token of his appreciation, the Governor will present gifts to Adelaide from the city. Choose an outfit:

  • Honorary Outfit (19 diamonds).
  • Combined outfit (31 diamonds). +1 Strength, +1 Diplomacy.
  • puritan dress (is free).

Choose a hat:

  • tribal headdress (11 diamonds).
  • Combined headdress (19 diamonds).
  • Puritan hat. (is free).

The favorite will enter the cabin of the main character if it is Sebastian or William.

Relationship with William: The man will tumble into Adelaide's cabin with a bottle of wine. He came to celebrate the victory of his beloved. After drinking a glass and relaxing, William began to cover the body of the main character with kisses, and then stepped back to look at her reaction.

  1. Why did you stop? (31 Diamond).love scene of Adelaide and William.
  2. Sorry, I'm tired. - nothing.

Relationship with Sebastian. Adelaide will inform her lover that he was cruel today, since he refused to help the governor, but the man does not agree with the girl's statement. Wishing good night, Sebastian hurries to leave.

  1. Do not go. (31 diamonds). Love scene between Adelaide and Sebastian.
  2. Good night. - nothing.

The next morning, the governor will appear at the galleon of Adelaide, accompanied by armed men. He learned about the fate of the girl and that Diego was looking for her with his fleet. The man will give the order to take the team under arrest, and the galleon to fly to Santa Domingo. "You…"

  1. They beat me... +1 Diplomacy.
  2. Pay for it. +1 Strength.

The conversation between Adelaide and the Governor was interrupted by the appearance of fog. The dead hurried to fill their ranks with new soldiers. There was a panic on the pier. This is a chance to escape from the clutches of the authorities.

  1. Submit to the governor. +1 Strength. -1 reputation.
  2. Rush to help the team. +1 reputation.
  3. Make fun of the governor. +1 Diplomacy. -1 reputation.

Episode 5 - On two fronts

Barely in the colony peace came, as a new battle fell upon the head of Adelaide.

Diamond cost: 8/22 - help, 0/22 - headdress, 28 - uniform, 8/22 - a souvenir 0/5/11/18 — the integrity of the ship.

Fog enveloped the English colony. The dead entered the battle with the locals. Adelaide, along with William, on the departing ship, discuss the sad fate of the townspeople.

  1. They will get hard... +1 Dark Magic
  2. Don't gloat +1 Holy Magic

We make repairs to the ship:

  1. Superficial. +1 ship integrity.
  2. advanced (4 diamonds)+2 ship integrity.
  3. reinforced (11 diamonds). +3 ship integrity.
  4. Maximum (19 diamonds)+4 ship integrity.

If your ship's integrity is 9, then repair will occur automatically (+1 ship integrity).

Flint sends all forces to capture Adelaide.

Mama Bregit and Boron Saturday discuss the massacre that has begun. The woman will offer to intervene. We answer on behalf of the Baron:

  1. I will help them (8 diamonds). +1 Holy Magic (along the path of Light magic) or +1 Dark Magic (along the path of Dark magic). Baron Saturday will help against the Flying Dutchman.
  2. you help them (8 diamonds)+1 Holy Magic (along the path of Light magic) or +1 Dark Magic (along the path of Dark magic). Bridget's mom will help against Flint.
  3. Let's help them together (22 diamonds). +2 Light magic, +2 Dark magic. Mama Bregit and Baron Saturday will help Adelaide in her battle against Flint and the Flying Dutchman.
  4. Not worth… nothing.

The Adelaide ship is surrounded by the dead. We need to fight back. What ship to start with?

  1. Flying Dutchman. - does not affect.
  2. Flint's ship. - does not affect.

Battle with Flying Dutchman: in the battle with the dead can help Baron Saturday, Kai whaler (starts combing the fog and driving the enemy), Jacques Lumiere (his ship will be blocked by the Dutchman and the ship will not be able to move), a figure from the prow of a galleon (avoids shelling and preserves the integrity of the ship)if they are in combat with you.

Adelaide must give the command where exactly the Flying Dutchman is located in order to shoot the enemy with cannons. Remember the location of the enemy (randomly)! If you choose the wrong option, then -1 ship integrity.

Attention, timing!

  1. Empty!
  2. Left!
  3. On right!

We take the flying Dutchman for boarding. The main character finds herself on an enemy ship in search of the ship's captain.

  1. Invite him to a duel. +1 Diplomacy.
  2. Challenge him to fight. +1 Strength.

The captain of the Flying Dutchman will refuse to duel. "But…"

  1. Why? +1 Diplomacy.
  2. But I wish! +1 Strength.

The captain will tell his story, how once his ship was ruined, the crew was killed, and he was tied to the mast to die of thirst and the stench of decomposition of bodies. Davy Jones showed up and offered a deal that couldn't be refused. Now the captain plows the seas after the fog and kills people, but having met Adelaide, he hopes that the girl, thanks to her strength, will free him from his promises to Jones.

Path of Dark Magic: Adelaide will inform the captain that she is now his mistress and takes his shackles for herself. The captain will regain his human form, the heart will beat again in the man's chest. +1 ship integrity.

Path of Light Magic: Adelaide will forgive all the sins of the captain and free him from the power of Davy Jones. The captain will regain his human form, the heart will beat again in the man's chest.

  • Flying Dutchman Captain's Tunic (31 diamonds). - nothing.
  • Flying Dutchman captain's uniform (is free). - nothing.

Battle with Flint's ship: in the battle with the dead can help Mom Bridget, Jorge, Evie and Panzoif they are in combat with you.

Flint gave the order to take on RAM Adelaide galleon. "Fire…"

  1. Buckshot! is the wrong choice.
  2. Booklets! — right choice.
  3. Cores! is the wrong choice.

Flint gave the order FIRE FROM ALL GUNS by the Adelaide galleon. "Fire…"

  1. Buckshot! is the wrong choice.
  2. Booklets! is the wrong choice.
  3. Cores! — right choice.

flint cooking BOARDING. "Fire…"

  1. Buckshot! — right choice.
  2. Booklets! is the wrong choice.
  3. Cores! is the wrong choice.

A battle will begin with the dead on enemy territory. Adelaide will face Flint in a duel. "Be…"

  1. Graceful. +1 Diplomacy.
  2. furious. +1 Strength.

If flint ATTACKS, Then:

Attention, elections are on time!

  1. We defend ourselves. is the right choice.
  2. Attack. is the wrong choice.

If flint NOT attacks, Then:

Attention, elections are on time!

  1. We defend ourselves. is the wrong choice.
  2. To attack. is the right choice.

If you have Panzo's saber, then when fighting with Flints, you remove -2 health per hit. We continue until Flint's life bar reaches zero.

If Adelaide failed Flint, then "The rescue.."

  1. Will not come. Adelaide will die.
  2. Arrive in time (11 diamonds). “Adelaide will be saved.

After the victory, as a souvenir, we can choose a headdress.

  • Queen Anne's Revenge Bandana (is free). - nothing.
  • Tricorne "Queen Anne's Revenge" (22 diamonds). - nothing.

The governor of the English colony is not going to retreat. The man gave the order to shoot at the ships.

fire with regard ACCELERATION:

  1. To brake! is the right choice.
  2. Keep the course! is the right choice.
  3. Let's speed up! is the wrong choice.

fire with regard BRAKING:

  1. To brake! is the wrong choice.
  2. Keep the course! is the right choice.
  3. Let's speed up! is the right choice.

fire with DIRECT HANDLING:

  1. To brake! is the right choice.
  2. Keep the course! is the wrong choice.
  3. Let's speed up! is the right choice.

If the galleon sank after shelling the governor, then the following choice will appear:

  1. Humble yourself. - the ship will go to the bottom.
  2. Correct mistake. +1 integrity.

Adelaide landed on the beach.

  1. I want to ask the shooters a question ... +1 Diplomacy.
  2. And who opened fire here? +1 Strength.

path of strength. The governor will be killed because of the violation of the peace treaty. For the position of the new governor, Adelaide will propose a local tailor.

Path of Diplomacy. The governor goes into exile. For the position of the new governor, Adelaide will propose a local tailor.

Upon returning to the galleon, we can repair the ship, if necessary:

  1. Superficial. +1 ship integrity.
  2. advanced (4 diamonds)+2 ship integrity.
  3. reinforced (11 diamonds). +3 ship integrity.
  4. Maximum (19 diamonds)+4 ship integrity.

In her cabin, Adelaide will find a gift from the locals, for the fact that peace and tranquility have finally reigned in the city.

  • Souvenir (is free). - nothing.
  • Lovec snovi (8 diamonds). - nothing.
  • Flowers (8 diamonds). - nothing.
  • All gifts (22 diamonds). - nothing.

Episode 6 - Weekdays and holidays

The spirit world asks Adelaide for help...

Diamond cost: 17 - leave Clive 33 - makeup, 33 - accept Kai/Jorge's offer, 0/17/33 - outfit, 0/10 / 17- accessory.

Adelaide has a long journey ahead, the girl stands on the deck of the galleon and reflects on the monotony of the landscape overboard. There are only waves around and it seems that you are not swimming, but standing still. "From this…"

  1. Sad… +1 Dark magic.
  2. Calmly… +1 Light magic.

The officers of the ship will gather at the dinner table. Sebastian will report that today is a special meal. "I AM…"

  1. I don't like surprises. +1 Dark Magic.
  2. I love surprises. +1 Holy Magic.

Bobby will announce that the meat of the sea serpent is served at the table. Choosing a dish (choice of food is not affected):

  • Steak.
  • Roast
  • Soup.

Sebastian will remind those present that an unusual dinner does not apply to a lunchtime surprise. Turns out it's Christmas. The man saved gifts for beautiful ladies - cosmetics. Choosing makeup:

  • Professional makeup (33 diamonds). +1 reputation.
  • simple makeup (is free). - nothing.

The team celebrated and raised their glasses. Now the turn to voice their wish came to Adelaide. "I wish…"

  1. Victory over enemies. +1 Strength.
  2. Fulfillment of dreams. +1 Diplomacy.

Relationship with Lorenza: The choice will appear if you are in a relationship with Lorenza.

  1. Take it easy. +1 Diplomacy.
  2. And I don't care. +1 Strength.

The party was in full swing when Kai Whaler (if the man has joined Adelaide on her journey) decides to go on deck to air out. "Walk..."

  1. With Kai. - going on stage with Kai on the deck of the ship.
  2. Jorge. - going on stage with Jorge on the deck of the ship.
  3. One. - exit to an additional choice.

If you decide to take a walk Kaem, then the man will express his admiration for Adelaide, and then notice that he is worthy of the main character. The girl will immediately understand that the captain offers her a relationship. "What decision to make?"

  1. Accept offers (33 diamonds). +1 Strength. +1 Diplomacy. You started a relationship with Kai Whaler. Your previous favorite will make no claims.
  2. Refuse. +1 Diplomacy.
  3. Sew off. +1 Strength.

If you decide to take a walk Jorge, then the man will express his admiration for Adelaide, tell that his life is a struggle and he has many similarities with Adelaide in this. "What decision to make?"

  1. Accept offers (33 diamonds). +1 Strength. +1 Diplomacy. You started a relationship with Jorge Fantasma. Your previous favorite will make no claims.
  2. Refuse. +1 Diplomacy.
  3. Sew off. +1 Strength.

If you decide to take a walk one, then Adelaide will think of her fate.

  1. Settle in Santa Domingo. +1 Diplomacy.
  2. Stay at sea. +1 Strength.

The workdays of the wandering began. For convenience, Adelaide donned appropriate clothing.

  • Official uniform. (33 diamonds). +1 reputation.
  • Dress work uniform (17 diamonds). - nothing.
  • everyday form (is free). - nothing.

Choosing a job on the ship:

  • Gear and deck (work with gear). +1 Strength.
  • Routes and maps (work as a navigator). +1 Diplomacy.
  • Discipline and supplies (cargo work). +1 reputation.

Attention, the choice of work on the ship will affect the timers when meeting with certain creatures from the depths of the sea! It is worth noting that this addition or subtraction of time is negligible and will not significantly affect your gameplay!

If you choose to work with routes and mapsthen a choice will appear: "How to get directions?"

  1. Along the shore. — this choice slows down the timer when encountering a toothy whirlpool, and in a battle with sirens, it will speed up the timer.
  2. Away from the coast. — this choice slows down the timer when encountering sirens, and will speed up the timer in a battle with a toothy whirlpool.

If you choose to work with tackle and deckthen a choice will appear: "What to focus on?"

  1. Sails and yards. — this choice slows down the timer when bypassing the scylla, and in the battle with crab riders will speed up the timer.
  2. Deck rigging. — this choice slows down the timer when fighting crab riders, and when encountering a scylla, it will speed up the timer.

If you choose to work with routes and mapsthen a choice will appear: "How to get directions?"

  1. Along the shore. — this choice slows down the timer when encountering a toothy whirlpool, and in a battle with sirens, it will speed up the timer.
  2. Away from the coast. — this choice slows down the timer when encountering sirens, and will speed up the timer in a battle with a toothy whirlpool.

If you choose to work with tackle and deckthen a choice will appear:

  1. Save to the maximum. — this choice slows down the timer in the battle with crabs, and when encountering sirens will speed up the timer.
  2. Let the team relax. — this choice slows down the timer when fighting sirens, and when encountering crabs, it will speed up the timer.

Waking up in the morning and meeting another dawn on the ship, Adelaide will say: "Well…"

  1. Hello new day. +1 Light magic.
  2. Work again... +1 Dark magic.

A gentle woman's singing was heard. Which had a strange effect on the male part of the team, and then the culprit of what was happening herself appeared - the Mermaid was sitting on the railing of the galleon.


Episode 7 - Gods and Monsters

Life on the galleon is returning to its previous course and it's time to return to their previous duties, while everything is calm ...

Diamond cost: 9 — help to William/Sebastian, 9 - decoration, 26 - captivate the Siren, 0/5/9/20 - the integrity of the ship, 0/20 - outfit.

The entire male part of the team fell under the spell of the mermaid. The men were fascinated by the creature from the depths of the sea, and went straight to the culprit of the wonderful singing. "What to do?"

  1. Talk to the team. +1 Diplomacy.
  2. Shake the team. +1 Strength.

Any attempts by Adelaide to get the team's attention and shake the men from being found were unsuccessful. "Contact the mermaid."

  1. Threaten. +1 Strength.
  2. Reach an agreement. +1 Diplomacy.

It turns out that the main character is not a mermaid, but a siren. Adelaide intends to deal with the impudent enchantress and save the team from her spell.

Path of Light Magic:

  1. I drive you out! +1 Strength.
  2. Show me you face! +1 Diplomacy.

Path of Dark Magic:

  1. I'll tear you apart! +1 Strength.
  2. I'll take your vote! +1 Diplomacy.

Adelaide manages to remove the siren's spell and reveal her true face to the team. Sailors and officers will come to their senses, and the culprit of what is happening will disappear into the sea. The main character will turn to the team.

  1. Harshly. +1 Strength.
  2. Soft. +1 Diplomacy.

The galleon is going too close to the reefs, the team should be ready, and as luck would have it, the sirens again started their enchanting song.

All the girls on the ship will help in the battle with the Sirens: Evie, Lorenza, Christina (if she is in women's clothes). Jacques-Lumière will also assist.

Adelaide took the helm, she needed to go around the reefs without losing the integrity of the ship.

GRINDING RIGHT:

Attention, elections are on time!

  1. Left. is the right choice.
  2. Right. is the wrong choice. -1 integrity.

GRINDING LEFT:

Attention, elections are on time!

  1. Left. is the wrong choice. -1 integrity.
  2. Right. is the right choice.

Sirens went on the attack. Read carefully where exactly the sirens are going to attack and choose the appropriate choices!

If PRIKOSBUTVENIE CO BACK, that "Attack"

Attention, elections are on time!

  1. Forward. is the wrong choice.
  2. Left. is the wrong choice.
  3. Right. is the wrong choice.
  4. Behind the back. is the right choice.

If LEFT MOVEMENT, that "Attack"

Attention, elections are on time!

  1. Forward. is the wrong choice.
  2. Left. is the right choice.
  3. Right. is the wrong choice.
  4. Behind the back. is the wrong choice.

If MOVEMENT RIGHT, that "Attack"

Attention, elections are on time!

  1. Forward. is the wrong choice.
  2. Left. is the wrong choice.
  3. Right. is the right choice.
  4. Behind the back. is the wrong choice.

If JUMPS IN FRONT OF HER, that "Attack"

Attention, elections are on time!

  1. Forward. is the right choice.
  2. Left. is the wrong choice.
  3. Right. is the wrong choice.
  4. Behind the back - the wrong choice.

If you succeeded correctly reflect all the attacks of the sirens, then we get +1 reputation.

If you failed to repel the attacks of the sirens, then Adelaide fought badly. The following selection will appear:

  1. Say goodbye to life. — Adelaide dies, we return to the beginning of the fight against the sirens.
  2. Fight to the end (11 diamonds). - Adelaide is savedlet's keep going through the story.

The Sirens attacked the enchanted William and Sebastian at the same time. "To whom to rush on help?"

  1. To William. Let's save the man.
  2. To Sebastian. Let's save the man.

"William/Sebastian!"

  1. Still get through to him. (9 diamonds). - help the man.
  2. He can no longer be helped. — William/Sebastian will not die, but will be left without an eye and will remember that Adelaide did not help him.

It's time to free the deck from the corpses of the sirens. Some of the sea creatures wore jewelry. We can choose:

  • antique necklace (9 diamonds). - nothing.
  • Antique bracelets (9 diamonds). - nothing.
  • Shell beads (is free). - nothing.

After dealing with the bodies of the monsters, Adelaide concluded that: “Life with these fabulous creatures has become…”

  1. unbearable +1 Dark magic.
  2. More interesting. +1 Light magic.

One of the sirens managed to survive the carnage.

  1. Capture (26 diamonds). +1 Strength. +1 Diplomacy. +1 Dark magic. +1 Light magic. +1 reputation. The captive siren will be useful in the future.
  2. Finish off. +1 Strength.
  3. Let go. +1 Diplomacy.

If you decide finish off siren, the following selection will appear:

  1. For everything you've done to us. +1 Dark magic.
  2. Nothing personal, but you're dangerous. +1 Light magic.

If you decide release siren, the following selection will appear:

  1. If I see you again, I'll kill you. +1 Dark magic.
  2. And remember my kindness. +1 Light magic.

If your ship integrity is 9 or higher, then we will automatically receive +1 integrity, and if not, then we will be offered to repair the galleon:

  1. Superficial. +1 ship integrity.
  2. advanced (5 diamonds)+2 ship integrity.
  3. reinforced (9 diamonds). +3 ship integrity.
  4. Maximum (20 diamonds)+4 ship integrity.

Adelaide was standing on deck when it began to rain.

  1. Annoying. - nothing.
  2. Soothing. - nothing.

Sebastian will explain that this is the weather of the Roaring Forties, it is always like this here. During the conversation, Bobby will come up and say that something strange is happening on the lower deck - someone is knocking in the hold.

  1. I believe you… +1 Diplomacy.
  2. You need to drink less. +1 Strength.

Entering the cabin, the girl decides to dress appropriately for the rainy weather.

  1. Closed officer's attire. (20 diamonds). +1 reputation.
  2. Closed sea outfit (is free). - nothing.

Now Adelaide also heard a strange knock, and then a huge crab broke into her cabin.


Episode 8 - Roaring Crucis

The Odyssey is in full swing, and Adelaide and her team will have to go through all the dangers that the sea is preparing.

Diamond cost: 0/12 - katana, 19 - teach crab magic, 0/12 - tiara, 0/19 - dress.

A huge cab broke into Adelaide's cabin, ready to attack at any moment. The girl is going to hit on...

  1. muzzle. - does not affect.
  2. Claws. - does not affect.
  3. Lapam. - does not affect.
  4. belly. - does not affect.

The crab attacks the main character. Read carefully which side the crab is going to grab Adelaide from and follow the directions below. After each dodge from the attack of the crab, a blow to the monster follows. Face / Claws / Paws / Belly - does not affect.

If the crab GRABS LEFT, Then:

Attention, youbur on time!

  1. Get confused.
  2. Jump left.
  3. Jump right. is the right choice.
  4. Jump back.

If the crab GRABS RIGHT, Then:

Attention, youbur on time!

  1. Get confused.
  2. Jump left. is the right choice.
  3. Jump right.
  4. Jump back.

If the crab PUSH IN THE BODY, Then:

Attention, youbur on time!

  1. Get confused.
  2. Jump left.
  3. Jump right.
  4. Jump back. is the right choice.

If you succeeded correctly repel crab attacks, then we get +1 reputation.

If you failed to repel the attacks of the crab, then Adelaide fought badly. The following selection will appear:

  1. Freeze. — Adelaide dies, we return to the beginning of the fight against the crab.
  2. turn out (11 diamonds). - Adelaide is savedlet's keep going through the story.

There were already crabs on the gun deck. We'll have to use the cannon and hit the enemy. The main character is instructed to load the weapon before the attack, while the team will cover the girl.

Attention, youbur on time!

  1. Fuse. — 3st choice.
  2. Powder. — 1st choice.
  3. Buckshot. — 2st choice.

Having dispersed the crabs from the lower deck, Adelaide and the team climbed to the upper one. Black riders on huge crabs attacked the galleon. Sebastian offers to spin the ship to throw off the uninvited guests. This requires complex work, including with sails and gear.

Listen to Sebastian's command!

If Sebastian is in command "LOWER the course sails!", Then:

Attention, youbur on time!

  1. Get confused. is the wrong choice. -1 Integrity.
  2. To Bushtreet. is the right choice.
  3. To the left side. is the wrong choice. -1 Integrity.
  4. To starboard. is the wrong choice. -1 Integrity.

If Sebastian is in command "RAISE course sails!", Then:

Attention, youbur on time!

  1. Get confused. is the wrong choice. -1 Integrity.
  2. To Bushtreet. is the right choice.
  3. To the left side. is the wrong choice. -1 Integrity.
  4. To starboard. is the wrong choice. -1 Integrity.

If Sebastian is in command "Lower sails to starboard!", Then:

Attention, youbur on time!

  1. Get confused. is the wrong choice. -1 Integrity.
  2. To Bushtreet. wrong choice. -1 Integrity.
  3. To the left side. is the wrong choice. -1 Integrity.
  4. To starboard. is the right choice.

If Adelaide failed to follow Sebastian's correct commands and there were too many crab riders on the galleon, then:

  1. Get confused. — the crab riders will massacre, back to the beginning of the fight against the crab.
  2. Drop them all (11 diamonds). - we will throw off the opponents from the galleon, we will continue the game.

One of the riders still remained on the galleon and immediately went on the attack. Read carefully what the rider is doing and follow the instructions below.

If the rider "Chop with a spear", Then:

Attention, youbur on time!

  1. Get confused.
  2. Jump left.
  3. Jump right.
  4. Jump back. is the right choice.

If the crab "Heads up the body", then:

Attention, youbur on time!

  1. Get confused.
  2. Jump left.
  3. Jump right.
  4. Jump back. is the right choice.

Еsli crab "grabs right", then:

Attention, youbur on time!

  1. Get confused.
  2. Jump left. is the right choice.
  3. Jump right.
  4. Jump back.

Еsli crab "grabs left", then:

Attention, youbur on time!

  1. Get confused.
  2. Jump left.
  3. Jump right. is the right choice.
  4. Jump back.

If Adelaide failed to follow Sebastian's correct commands and there were too many crab riders on the galleon, then:

  1. Close your eyes. — Adelaide will die, back to the beginning of the fight with the rider.
  2. To push back (12 diamonds).Adelaide will survive let's continue the game.

Path of Light Magic: the weapon does not take the rider. The girl will turn to magic. "I'll try..."

  1. Shine. +1 Strength
  2. Water. +1 Diplomacy.

Path of Dark Magic: the weapon does not take the rider. The girl will turn to magic. "I'll try..."

  1. Fire. +1 Strength.
  2. Chains. +1 Diplomacy.

Adelaide defeated the crab rider, but the team noticed that the main character was glowing strangely.

  1. Things are good. +1 Dark magic.
  2. Not everything is fine. +1 Light magic.

Adelaide will come face to face with the enemy leader - the huge crab Tamatoa. The monster deliberately ambushed the main character.

  1. Show your anger! +1 Dark magic.
  2. Try to calm down. +1 Light magic.

Tamatoa has long traded at sea in this way - lures travelers and appropriates their treasures or artifacts. The crab is about to swallow Adelaide and take over her magic. The girl is not going to give up. Jumping on top of the monster, the main character found on his shell:

  • Katana Kusanagi (12 diamonds). +1 reputation.
  • simple katana (is free). - nothing.

The crab attacks Adelaide.

Еsli crab "Grab a claw", then:

Attention, youbur on time!

  1. Get confused.
  2. To attack.
  3. Rebound from the blow. is the right choice.
  4. Hide under water.

Еsli crab "Goes in defense, then:

Attention, youbur on time!

  1. Get confused.
  2. To attack. is the right choice.
  3. Rebound from the blow.
  4. Hide under water.

Еsli crab "Covered by a shell", then:

Attention, youbur on time!

  1. Get confused.
  2. To attack.
  3. Rebound from the blow.
  4. Hide under water. is the right choice.

If Adelaide failed to overcome the crab, then:

  1. Accept your fate. — Adelaide will die, back to the beginning of the fight against the crab.
  2. Hope for salvation (12 diamonds).Adelaide will survive let's continue the game.

The crab will understand that he will not be able to overcome the main character. The monster wants to make a deal: Adelaide will share a piece of magic with the crab, and he will give the girl some of his treasures, in the future he will help in any way he can. "I want…"

  1. Teach Tamatoa Magic (19 diamonds). — Crab King will help you in the future.
  2. Hand over some of Tamatoa's forces. - the crab will help in the future. -3 Magic.
  3. Refuse the request. +1 reputation. The Crab King will hold a grudge against you.

The crab will bestow its treasures on Adelaide:

  • royal tiara (12 diamonds). +1 Strength, +1 Diplomacy.
  • Marine diadem (is free). - nothing.
  • sea ​​queen dress (19 diamonds). +1 Dark magic, +1 Light magic.
  • Sea peoples dress (is free). - nothing.

Episode 9 - Furious Fifties

Trouble continues to follow on the heels. Will Adelaide and her team be able to overcome the Roaring Forties?

Diamond cost: 22 - love scene 0/8/10/22 - repair of the legion, 0/28 - fur outfit 22 - do not take anyone.

Adelaide surfaced after interacting with the Crab King. Faithful friends were already waiting for the girl in the boat. Warming up on board the galleon, the main character learns from experienced sailors that the frantic fifties await them - the most dangerous and evil latitudes. Sebastian is sure that the team will cope with all the troubles that await them in these parts, and the galleon will easily overcome Cape Horn. "Be…"

  1. inspiring. +1 Diplomacy.
  2. Daring. +1 Strength.

The feast continued, and Adelaide's soul was ...

  1. Serenity. +1 Light magic.
  2. Anxiety. +1 Dark magic.

Relationship with Sebastian:

  1. Of course I understand. +1 Diplomacy.
  2. Actually, I don't know. +1 Strength.

Relationship with Christina:

  1. Think of a home on earth... +1 Diplomacy.
  2. Just forever surf the seas ... +1 Strength.

With Jackie:

  1. It won't end. +1 Diplomacy.
  2. Don't you dare give in to difficulties. +1 Strength.

Relationship with William:

  1. Get a house on the coast. +1 Diplomacy.
  2. Continue sailing the seas. +1 Strength.

Relationship with Clive:

  1. I will fully accept it. +1 Diplomacy.
  2. I can't part with the sea. +1 Strength.

If you are not in a relationship with any of the above characters:

  1. We'll get through everything together. +1 Diplomacy.
  2. I will fight. +1 Strength.

This will be followed by a love scene with a favorite (if it is Sebastian, William, Christina). Adelaide hurried down from the upper deck to her cabin. The favorite will appear.

Relationship with Sebastian: The captain admits that someday he will definitely tell about his secret, but not now.

  1. Seduce Adelaide. (22 diamonds). - love scene with Sebastian and Adelaide.
  2. Reassure Adelaide. Let's skip the love scene.

Relationship with William: The man will come to the main character's cabin, the girl will complain about the difficult trials that they have had to endure lately, and then say that it is very cold in the cabin.

  1. Seduce Adelaide. (22 diamonds). Love scene between William and Adelaide.
  2. Warm up Adelaide. Let's skip the love scene.

Relationship with Chris:

  1. Seduce Adelaide. (22 diamonds). - Christina and Adelaide's love scene.
  2. Reassure Adelaide. Let's skip the love scene.

Several days have passed since the last events. The galleon is sailing in the fifties. If your ship integrity is 9 or higher, then we will automatically receive +1 integrity, and if not, then we will be offered to repair the galleon:

  1. Superficial. +1 ship integrity.
  2. advanced (5 diamonds)+2 ship integrity.
  3. reinforced (9 diamonds). +3 ship integrity.
  4. Maximum (20 diamonds)+4 ship integrity.

The weather has deteriorated significantly. The main character decides to dress warmer.

  • fur outfit (29 diamonds). +1 reputation.
  • Warmed form. (is free). - nothing.

Adelaide glanced at the horizon. You can't see anything because of the big waves and bad weather. The girl compared it to wandering in the dark.

  1. That's fine for me. - nothing.
  2. It doesn `t suit me. - nothing.

The walrus lost Bones, but because of the treasure map, the ship followed the trail of the galleon, catching up with Adelaide. Silver discusses his plan with the team.

  1. Let's take what we're supposed to. +1 Strength.
  2. Let's talk heart to heart. +1 Diplomacy.

The dark spirits Diego and Slippery Nick will come to Silver to lure him over to his side and use them against Adelaide. "I choose…"

  1. Anyone. (22 diamonds). This choice will affect the story in the future. In the next series, only the Walrus team will be our enemy.
  2. Spirits. This choice will affect the story in the future. In the next series, our enemies will be evil Spirits and the Walrus team.
  3. Nika. This choice will affect the story in the future. In the next series, our enemies will be Slippery Nick and the Walrus team.

Adelaide will notice something strange in the water. As the team prompts, a new danger has appeared in front of the galleon - Scylla. Her crests threaten the integrity of the ship.

If Panzo joined the sculpted journey earlier, then he will help Adelaide and the crew bypass the crests of Scylla and preserve the integrity of the ship.


Episode 10 - Cape Horn

Ahead is a severe test even for experienced sailors and a turning point for sailing in the West Indies - Cape Horn.

Diamond cost: 32 - scene with spirit 0/11/17 - earrings, 0/32 - dress, 0/4/11/17 — the integrity of the ship.

Scylla - the monster of the ancient era threatened the complete destruction of the galleon and the team.

  1. The thing is rubbish! +1 Dark magic.
  2. We will break through. +1 Light magic.

Tom Good will help you to pass the rocks of Scylla, if he went on a journey together with the swami.

Next, we carefully monitor on which side the crests of Scylla and give the command to Sebastian.

Attention, timing!

If SCAL NO from the right and left sides, then:

  1. Keep the course! is the right choice.
  2. Left hand drive! is the wrong choice. -1 ship integrity.
  3. Rudder right! is the wrong choice. -1 ship integrity.

Attention, timing!

If ROCK RIGHT, Then:

  1. Keep the course! is the wrong choice. -1 ship integrity.
  2. Left hand drive! is the right choice.
  3. Rudder right! is the wrong choice. -1 ship integrity.

Attention, timing!

If ROCK LEFT, Then:

  1. Keep the course! is the wrong choice. -1 ship integrity.
  2. Left hand drive! wrong choice. -1 ship integrity.
  3. Rudder right! is the right choice.

If Adelaide failed to give the correct information to Sebastian and the galleon lost all its integrity, then:

  1. Get confused. — the galleon will sink, back to the beginning of the fight with Scylla.
  2. To not give up (12 diamonds). - save the ship, continue the game.

After passing the rocks of Scylla, the team will be delighted, but it will turn out to be very hasty. Since after Scylla her sister should appear. In less than five minutes, the galleon began to be sucked into a toothy funnel.

Jorge will help in passing through the toothy whirlpool if he went on a journey with the swami.

Attention, timing!

  1. Tired. is the wrong choice. -1 ship integrity.
  2. Tired. is the wrong choice. -1 ship integrity.
  3. Hold. — right choice. Choosing a team HOLD until the test is passed.

Cape Horn was successfully passed, and according to the old tradition, each sailor is entitled to an earring for such an achievement. Choose decoration:

  1. kitsch earring (17 diamonds). +1 reputation.
  2. regular earring (is free). - nothing.

The Adelaide team is ready to properly celebrate their next victory. "Drag the song"

  1. What shall we do with the drunken sailor? +1 Diplomacy.
  2. Hanging Man's Song. +1 Strength.
  3. Fifteen men for a dead man's chest... +1 reputation.
  4. Calm! +1 Light magic, +1 Dark magic.

The main character decided to rest a bit in her cabin.

Path of Light Magic: Adelaide will face the Mermaid.

  1. I missed you. +1 Diplomacy.
  2. And where were you? +1 Strength.

The mermaid will tell you that a real war is going on in the world of spirits. The spirits are at war with the damned souls that escaped from the dead man's locker. The mission of Adelaide is important for all worlds, and the Mermaid did not want to distract the girl with these problems. And now she came to the main character to visit. The spirit will playfully snuggle up to Adelaide from behind.

  1. let it happen (32 diamonds). - Love scene with Mermaid.
  2. Refuse. - let's skip the love scene with the Mermaid.

The mermaid did not come empty-handed, she captured an outfit for Adelaide from the other world.

  • dress of light (32 diamonds). +1 Light magic.
  • Sea breeze dress (is free). - nothing.

Path of Dark Magic: Adelaide will face Manta.

  1. I missed you. +1 Diplomacy.
  2. And where were you? +1 Strength.

Manta will tell you that a real war is going on in the world of spirits. The spirits are at war with the damned souls that escaped from the dead man's locker. Adelaide is ready to help in this, but Manta will calm her down, saying that when the girl is needed, he will personally call her. The main character hopes that the spirit came not only because of this news, but Manta, in his usual manner, only taunted about this.

  1. Do not go away! (32 diamonds). - love scene with Manta.
  2. Well, get lost. - skip the love scene with Manta.

In parting, Manta wants to give Adelaide a gift - a piece of himself. Choose an outfit from the darkness of the spirit:

  • Darkness Living Dress (32 diamonds). +1 Dark magic.
  • Dress of darkness (is free). - nothing.

The end of the scene along the path of Light or Dark magic.

After the cold fifties, warm, sunny weather again awaited Adeloid.

  1. Enjoying life. +1 Light magic.
  2. Don't relax. +1 Dark magic.

William will report that fresh water supplies are running out. We need to look for an island, and just on the horizon a suitable one appeared. The galleon landed on the shore.

If your ship integrity is 9 or higher, then we will automatically receive +1 integrity, and if not, then we will be offered to repair the galleon:

  1. Superficial. +1 ship integrity.
  2. advanced (5 diamonds)+2 ship integrity.
  3. reinforced (9 diamonds). +3 ship integrity.
  4. Maximum (20 diamonds)+4 ship integrity.

Adelaide sensed the magic on the island and followed the trail. The main character will go to the ancient temple. Three unknown creatures were eating the walls of an abandoned building, and when they noticed the appearance of a girl, they immediately became alert.

  1. Calm them down. +1 Diplomacy.
  2. Scare them off. +1 Strength.

Agogs aimed their toothy mouths at Adelaide, and the girl, without thinking twice, began to accumulate her magic in order to repulse the creatures from the spirit world. "What magic to use?"

  1. Light magic. +1 Holy Magic.
  2. Dark magic. +1 Dark magic.

The Agogs swallowed the protagonist's spell, hence the creature is here to feed on magic. Adelaide decides to deal with the animals the old fashioned way - by exposing her sword.

We carefully observe the image, which animal will appear, such a choice and chooseaem. "Fight with..."

  1. Red. Before that, a red agog should have appeared.
  2. Blue. Before that, a blue agog should have appeared.
  3. Green. Before that, a green agog should have appeared.

If you successfully fought the agogs, you will get +1 reputation.

Path of Power: the girl will kill all the agogs. Adelaide will meet them no more on her way.

Path of Diplomacy: agogi rush off into the jungle with their tails between their legs, and Adelaide will shout her message for their master after them: “So that they don’t even think to mess with me ...” They will convey your message...

Adelaide will enter the temple, Xibalba will appear in pitch darkness. He is glad to welcome the girl to her last resting place.


Episode 11 - Last Resort

The storm and the dangers were left behind. And on the way comes across a wonderful island that gives hope for a well-deserved rest.

Diamond cost: 20 - meeting with ancestors 0/8/20 - wreath, 0/20/27 - outfit, 0/20 - tattoo.

Xibalba will greet Adelaide. If you are on the path of Dark Magic and have previously encountered a spirit, there will be an additional choice. "I AM…"

  1. Glad to meet you. +1 Diplomacy.
  2. Not thrilled. +1 Strength.

The spirit will tell you that this island is a reward to bring back the taste for life. A piece of paradise that travelers come across to reward for all the previous hardships at sea. But not everything is so simple, at the same time it is a test. Adelaide learns that this temple is a portal to the world of spirits, and now the girl is in the territory of Xibalba and is completely in his power. "I…"

  1. I'm not going to linger here. +1 Strength.
  2. I count on your hospitality. +1 Diplomacy.

Xibalba will not like how Adelaide addresses him, because he is a deity of a higher order, unlike all previous spirits that the girl has met. The man will change his appearance to a more representative one. He will allow the main character to ask three questions, but will only answer two.

  1. Why do you look like that? +1 Strength, +1 Diplomacy. Xibalba specially tries on the image of a henchman in order to descend into the mortal world and play with people: he offers them deals and drives them into traps.
  2. What kind of place is it? +1 Light magic, +1 Dark magic. Xibalba - emptiness, nothing or space. Everything has come here and everything will go here.
  3. What is your work? +1 reputation. Wait for the end of everything. And then he will clean up after people, spirits and gods. And he will wait again, but he does not know what exactly this time.

After questions to Xibalba, Adelaide concludes that: "Now I…"

  1. Disappointed in you. +1 Strength.
  2. I understand you. +1 Diplomacy.

Adelada will try to persuade Xibalba to oppose Davy Jones and save the world, but God assures the girl that he does not care about the world.

  1. Understand. — Xibalba will not join you in the final battle.
  2. You must change your rules. (74 Strength points).Xibalba will side with you in the final battle.

Adelaide and Xibalba will be joined by Katrina the Sugar Loaf.

If you follow the path of light magic and have previously met Katrina, then an additional choice will appear: "You…"

  1. Like never before. +1 Diplomacy.
  2. Obviously delayed. +1 Strength.

Katrina will take the main character to the land of the unforgotten. Paradise is for the righteous. Where, after death, a holiday reigns, a real carnival for mortals who have passed away. Adelaide will ask you to meet her ancestors: Garicia and Angelica. Katrina is not going to break the rules.

  1. Insist (20 diamonds).there is nothing. Just the scene where Adelaide is talking to Garcia and Angelica.
  2. Humble yourself. — there is nothing.

In parting, Katrina will present a gift for the main character:

  • lush wreath (8 diamonds). +1 Dark magic, +1 Light magic.
  • Wreath La Muerte (20 diamonds). +1 reputation. +1 Dark magic, +1 Light magic.
  • simple wreath (is free). - nothing.

Adelaide will offer Sugarloaf to join her fight against Davy Jones, but Katrina will again refer to the rules for spirits.

  1. Accept the rules. “Katrina will not join you in the final battle.
  2. Break the rules (70 Diplomacy points). Katrina will join you in the final battle.

If you didn't save Sheamus earlier, then Katrina will bring him back to life (-3 from basic magic).

After leaving the temple, Adelaide will find a dress left on a tree knot.

  • Dress for hot latitudes (20 diamonds). +1 Strength. +1 Diplomacy.
  • Outfit from paradise islands (27 diamonds). +1 reputation. +1 Strength. +1 Diplomacy.
  • Cape for a tropical island. (is free). - nothing.

Adelaide returned to the galleon. The hold of the ship is full of supplies and it's time to set sail with clean water. But the sailors are busy getting tattoos. The main character will also be offered to decorate her body with a pattern.

  1. I'll probably refuse. Let's get rid of the tattoo. -1 reputation.
  2. Next! Let's choose a tattoo.

Choosing a tattoo:

  • Maori pattern (20 diamonds). +1 Strength.
  • Oriental patterns (20 diamonds). +1 Diplomacy.
  • Voodoo symbols (20 diamonds). +1 Dark magic.
  • Aztec pattern (20 diamonds). +1 Light magic.
  • Signs of the Ancients (20 diamonds). - nothing.
  • Sea amulet (is free). - nothing.

As soon as the galleon sailed from the shore, the sailors noticed that the island had disappeared.

  1. Make fun of them. +1 Strength.
  2. Calm them down. +1 Diplomacy.

A few days later, the galleon sailed to the appointed place. Spirits feel that a piece of the map is right here. Sebastian will hold out a spyglass for Adelaide and the girl will notice how the shore of the island is lined with stakes with human skulls.


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