Pathfinder: Wrath of the Righteous Achievement Guide
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This is the achievement guide в Pathfinder: Wrath of the Righteous is a list of available trophies and achievements. Meet the requirements for each trophy to complete 100% of the achievements.
В Pathfinder: Wrath of the Righteous There are 65 unlockable achievements available, each with its own individual requirements to complete. These achievements allow players to fully explore the various paths and potentials the game has to offer. Even mortal or detrimental decisions can lead to arcane achievement.
This page provides a list of all trophies and achievements available in the game.
Captive in darkness You have experienced a journey through an amazing and dangerous dungeon. Received when you get out of the starting dungeon in the Protector's Heart, completing the prologue.
Radiance One of the greatest blades of the crusaders is now in your hands. Secret achievement. In the north of the Security Labyrinth, you will come across puzzle with colored icons. Use Yellow-Blue-Red-Yellow, and you can get this sword. It will improve as the story progresses, don't throw it away.
City on fire You rescued Kenabres and gained mysterious, captivating powers. You will get this achievement at the end of the first chapter.
Iskra It seems that one of your companions liked you. Will it bring to anything? Awarded for starting a romance with any companion - or non-companion. Just flirt with them.
Mythical Elections Use your mythical powers 5 times in dialogue to influence the world and the souls of its inhabitants. Choose the lines that are marked as "[Way of the Clawfoot]" in the dialogues. You need to select them five times, as stated in the achievement.
Protector's Heart Defend the tavern from attack without letting the arsonists destroy any of the buildings.
Banner over the citadel You have returned to the crusaders their greatest relic and have chosen your mythical path. Awarded for completing the second chapter.
Queen's Gratitude Reclaim Dresen in Chapter 2 quickly and efficiently, earning praise from Queen Golfrey. Given at the beginning of the third chapter, if Dresden was recaptured quickly enough and without much loss. In fact, you still need to try not to get this achievement by itself.
Death on a column Unleash the power and weight of a column in the Estrod Tower on your own squad. Secret achievement. In the Estrod tower you can interact with the column, passing the Athletics test. In theory, this can help in the fight against a crowd of enemies. there, if you stealthily reach and bring down a column on them, but you will receive an achievement only if someone from your party is in her way and rakes from her.
Fifth Crusade You have successfully led an offensive against the demonic hordes of the World Plague. You will get this achievement after you complete the third chapter.
Way of the Angel You have gained strength in heavenly light and righteousness. You will get the right to choose the mythical path towards the end of the second chapter. Choose the path of the Angel - and the achievement is yours. It doesn't take any effort to open it.
Embrace of the Abyss You survived an impossibly dangerous journey and returned to Golarion. This achievement is awarded for completing the fourth chapter.
Demonic and Divine Issued shortly after the start of the fifth chapter, when you return to yourself Dresden and decide to abandon the mythical powers (or not refuse).
Path of Azata You have chosen the path of adventure, friendship and freedom. But this path must first be unlocked in order to be able to choose it. To do this, you need to complete the quest "Looking to the Stars". To to get it, you do not need to touch Ramien in any way as part of the events the first chapter, in the market square. You will need to find Aranka (she is in mansion of Deiran. She will be there even if you have already visited this mansion), and after it - disguised as a crusader Tull on market square (you won't be able to find it first, you'll need help of Aranka). Then go to the temple of Desna on the same location and sing along desnites.
All paths are open Unlock all six mythic paths before choosing one of them at the end of the second chapter. All of the above paths must be unlocked before completion second chapter. I got this achievement when starting a conversation with Zacharius, even not accepting his offer.
Voice from dreams Witness two cryptic visions before meeting the person who sends them, during the assault on Drezen. In the first chapter, complete the quest "Looking to the Stars", which unlocks Azata's path. Near the church of Dezna you will see the first vision. Next in the Lost Sanctuary go down from the mountain to the south and find the altar of Dezna there. You need collect three things and put them on the altar. One is already there, the second is not far, on one of the corpses, the third at the end of the location, in the cave-"treasury" of gargoyles. Next, you need to play a melody by clicking on the altar. Center-right-left-center. Ready! You can now take Arushalai to the party during the assault on Dresden.
Transformation Your mythical transformation has come true! Achieve a mythic level during the fifth chapter, which will be reflected in your character's appearance. It's going to happen one way or another plot (if you are not a speedrunner).Optional bossesAbsolutely all bosses from this group of achievements require playing on the difficulty "Severe" ("Core" in English version) or higher.
Divide and Conquer Make one demon attack another demon in army battle mode. Mind control as an option. Or be a Demon to put them in army. For some events, you can get demon soldiers. Well a universal option for everyone: according to the quest Ember in the fifth chapter, a small detachment of demons joins. We take him into the army and set him on his relatives.
Play in the yard Find the Courtyard Theater in each chapter of the game and help the troupe finally put on a play. In the first chapter, they can be found hiding in the Market Square. In the second chapter they sit in the camp of the crusaders, and in the third and fifth - in Dresden. In the fourth chapter, they can be found in the upper city in front of the house Wellexia.
Heritage Restore Aril's magical cloak. It can be found in Ariloo's lab (called "Ancient Inscription Skin Scrap") and can be recovered from the Storyteller. It takes 5x to recover. magic essence, 2x cold iron ingots, 2x demon blood, 3x hides of a magical creature.
Heart of the lost earth You have reached the dead city of Isa and have established yourself as the greatest figure in history of the world plague. Issued not for visiting the city of Iz, as one might expect, but for completion of the fifth chapter, i.e. at the entrance to the Frontier.
Take a toad No time to explain. Just take the toad! In the fifth chapter, wait for a chance meeting with the character of the first games - Jubilost. Help him fix the cart, have a chat, reveal that he is from the future (Attention check during the conversation). He will say goodbye and before leaving he will give you a golden toad, also from the first game.
subtle hints You have conducted an investigation and uncovered a saboteur in the ranks of your army. Secret achievement. You must identify the enemy agent in your headquarters. After completing Smile of the Leper in Noora's tent, you can Perception check to detect strange perfumes that smell like bait for veskavores. Until she opens up. During the gargoyle attack, you can encounter Nura near your tent and on a successful check Care to notice the flask of alchemical fire in her hands. With these facts you can already bring it to clean water.
The final frontier Congratulations Commander! Your story is over! Just complete the game =) EndingsSpirit of Adventure Complete the game on Hard difficulty or higher. I guess no comments are needed. Severe complexity, moreover, not so and harsh too.
Path of the Lich You have chosen the forbidden power of unlife, wishing to become a true master the dead. At the end of Leper's Smile there will be a descent into the caves. In the northwest corner you can find the wand of Zacharius. Then come with this wand to Lost Sanctuary: There is a secret door in the room with the altar. We're going down there, we find Zacharius (he will enter into a dialogue only if there is that wand. We accept his offer. Congratulations, now at the end of the second chapter you can choose a lich.
Flame You found love in the midst of a war with the Abyss. And this achievement is issued for completing a romance with any of the party members. Do not score on their personal quests in any case!
midnight target You have chosen the right weapon to fight the demon lord. Equip the Midnight Bolt and fire it at any Demon Lord (Baphomet, Deskari, Arishkagal, Noctikula). Most likely it will be Baphomet at the end of the fourth chapter. You will definitely get this achievement if you will go to the secret ending.
Way of the Trickster You just want to have fun, don't you? In the first chapter, go to the Black Wing library and in the dialogue with the cultists first succumb to a strange intuition, and then select a cue with The way of the Trickster. Done, you are great.
Surrender is out of the question Defeat Zantir Wang. Then provoke him. Then - win again. This achievement can only be obtained if upon entering the Bone Lodge make a deal with Yerrybez. After defeating Zantir Wang, you need to tell him about the deal and what Yerrybez plans to add him to your collection. After that, he will need to be defeated again, so immediately prepare for two fights in a row.
Mythic reinforcements Attract powerful creatures from other planes to serve in your armies. In the fifth chapter, wait for the progression in your mythic when you it is allowed, with the help of special orders, to draft into the army really cool units (actually not, because by then your stacks snipers and boundary knights will tear everything to shreds, and one dragon won't help matters). It is necessary to wait for the strongest units, any a trifle, available in the third chapter, does not roll.
Great start Raise all Crusade stats (Leadership, Strategy, Diplomacy, Army) up to rank 5 in chapter 3.
Path of the Aeon You desired to become the embodiment of cosmic laws and balance. In the Market Square, you need to find a dagger and keep it in yourself part of an eon. After that, at the end of the first chapter, when deciding fate Stone Watcher needs to choose the Path of the Aeon option. Only then will you you can become an Aeon at the end of the second chapter.
Your first serious enemy. On Basic difficulty or higher, defeat the Water Elemental in Prologue. It can be found in the labyrinth, in the Prologue, closer to the southeast of the location. It may seem complicated, but believe me, after meeting Igriva Darkness you will cry and ask again in the manger to the simple water elemental.
Path of the Demon You have succumbed to primal fury and evil. Another mythical path that requires nothing to unlock. Choose it and get an achievement.
Center of mystery Learn the truth about the mysterious ancient shrines and the spirits that guard them. Here it is better to immediately give a full-fledged guide, because in a nutshell this is not tell:
Heroic Victory Defeat the Army of Corramzadeh in Army Battle Mode. The army of Korramzdeh, needed for this achievement, appears when the army is raised to level 8. It is relatively strong, but by the time it appears, I am sure you will already have a doomstack of snipers and boundary knights, as well as a supergeneral with two casts per turn. With this alignment, this army will be commonplace whipping boys.
The path of Dragon The kindness and wisdom of golden dragons have inspired you. You need to show the Narrator the Terendele scale (it is worth putting aside one from the prologue) and Terendelev's claw (Leper's smile, northeast cave branch). After that, visit Terendele's Refuge, and when you will be offered to spare the wounded cultist, do it. Then in the fifth chapter you can choose this path
Hey, I know you! Rescue or release a Cultist Scribe in the Tower of Estrod, an unfortunate traveler attacked by vescavors, and a vrock in the Smoking One scar. Then find out what happens to them after... In the tower of Estrod, do not let the cultist choke on paper in the future you will see him in the Bone Lodge. Traveler can be healed during visiting the location Smile of the Leper, then he meets in the tavern in chapter 4. Vroka is first encountered in the Smoking Scar, then in bone bed (when you go to Zantir in the intermediate location, turn to the south and check), then to the Prison of Inevitability in the north. The trickster will see her later during the attack on the Frontier.
A truly unholy gift Become a knight of the only true queen... a vile queen. Fulfilled in the mines, at the end of the fourth chapter. Must be found at the top level ♥♥♥♥♥♥♥♥♥♥♥♥demon Vile Queen and take the quest from her the murder of the daughter of Baphomet rampaging on the lower tier. She then you even tell you the secret way down, because if you, for example, killed the dragon, then a large detachment of guards will be waiting for you at the elevator. After of the final battle with Baphomet, do not immediately go to the portal, but say Nocticle that you want to complete some business. Travel to the Vile Tell the queen about the death of her enemy and be sure to select a cue, where you get down on one knee in front of her, otherwise she will betray you and attack.
Really important milestone Rescue a booze cart during an attack on the Protector's Heart, and all courtesans and escorts The description may be unintentionally misleading. Courtesans and the escort must be rescued at Deiran's mansion when you first arrive there. This can be quite difficult, since they are strictly between you and the demons. The booze cart must be saved during the attack on The Heart of the Protector, she stands on the side of the bursting minotaur.
End of the Eternal Guard On Basic difficulty or higher, find and defeat the last Eternal Guardian in the Bone Lodge. In the southern branch of the Bone Lodge, activate three altars and win ghostly minotaurs. At the end of the branch, enter the code "Circle-Pentagon-Hexagon-Triangle", while holding two pressure plates activated (just place characters on them). We meet the guard (appears when trying to pick up things in the next room) and kill him. He's probably the easiest boss on this list, in my opinion.
Conspiracies in the Abyss Investigate and stop the demodand conspiracy in Midnight City. In the middle city, in the brothel area, knock out a small rune from the enemies. Insert it into a special hole in the lower city near the place where Ember helps a wounded demon (requires a Religion check. The check is complex and you can only go through it once, mind you). Kill enemies, get improved rune, go to the middle city, there is a similar hole (religion check) west of the aasimar's house. Insert a rune there, kill the enemies, get rune. Go to the upper city, to the northernmost island, there also for the Religion check, find a slot for the rune. Insert it, kill the enemies, take out the rune and go to the middle city, behind the Flame Dream Harem (do not confuse this place with the one next to the aasimar's house, they close by). This time, when you insert the rune, a passage will open in new location. Go there and kill everyone who is not you. Be careful, the fights will be quite difficult.
Path of the Legend You abandoned the mythical powers for the cherished goal of dominating over your own destiny. This path can be chosen without additional conditions at the beginning of the fifth act as one of the options for "advanced" mythical paths. This option always available, the rest need to be unlocked separately.
Rot in the walls of Dresden Playing on Basic difficulty or higher, have Corussin summon powerful demon in Drezen and defeat him. During the assault on Dresden inside the fortifications, find a room in the north, where cultists stand around a huge circle. Don't kill them and they sacrifice themselves to summon a huge demon, which is necessary will win. Ironically, if you first complete the ritual by killing the part cultists, then this Corussin will receive a buff for each survivor - and with a high number of survivors, it can be even stronger summoned demon.
Playful mood On Basic difficulty or higher, kill Playful Darkness in Midnight temple. In the Midnight Temple we go north from the room with the high priestess Deskari. Go through the portal and head north again. And there you will meet this honey. Perhaps it would be wiser to return here during the fourth chapter or even at the beginning of the fifth - this boss is really strong.
Memories frozen in time Find all of the Ariloo Crystals and view their records. In the third chapter in the laboratory, poke into all the projectors, and also collect the three crystals of memories scattered around the location - they can be loaded into one of the projectors. You will find the fourth crystal in Iza during the fifth chapter, but you need to hurry to the library right away before it is burned. The achievement is easily taken in the process of fulfilling the requirements for the secret ending.
terrible dragon On Basic difficulty or above, kill Melasmera, the shadow dragon Kolifira. Take the quest to kill the dragon from the Vile Queen (mines at the end of the fourth chapter, upper tier, south). Go north and touch the treasures of the dragon - he will fly. The main thing is to touch the real treasures, not the illusion - the Vile Queen will help you share them.
Strategic victory Towards the end of the game, max out all Crusade stats. The maximum rank is 8. All this will have to be done in the fifth chapter, and when else. Some people had a problem with the Endgame quest, which is directly related to this achievement - when entering the Frontier, it automatically failed for no reason.
So much from me You were able to generate a spark of doubt in the dark heart of Arilu and became dear to her. It also happens when you reach the secret ending. You need to convince Arila that you can be trusted by giving at least 5 arguments (there are 7 in total, but 1 is not available at the moment). You can check them out in the secret ending guide already linked. Important: in order for Arilu to start listening to your arguments, it is necessary to mention that she values \u4b\uXNUMXbher Dretch Seam. In order to say this, you need to pass the attention test when talking with her in chapter XNUMX in Nocticle's palace.
Nemesis Prelate On Basic difficulty or higher, locate the Nabasu in the streets of Kenabres and kill him. Before assaulting the Protector's Heart, find and kill the Necromancer in the Market Square (east, closer to the center). After the assault, this nabasu will appear at this very place. Now you can kill him.
Ascension Against all odds, you have ascended and become a true demigod. Secret achievement for the secret ending. For its implementation, a series of actions is required, the description of which is that even a sheet. I will leave a link to the English-language guide for this achievement (I will replace it with Russian, if one appears, or I myself will be able to write it). By the way, by doing it, you can get three more achievements in the process.
Millennium history You helped the Storyteller regain his lost memories and reunite with someone he loved. Secret achievement. Awarded at the end of the game, if 1) The final riddle in the Heart of the Riddle was solved, you told the Storyteller about the result; 2) All pages in Elvish were given to the Storyteller for all his stories. 3) The narrator accepted Pharasma's offer.
Dust and ashes On Basic difficulty or higher, find and defeat the Ash Lady in the Bone Labyrinth. She can be pulled out of the prison in the northeast corner of the Prison of Inevitability after passing a couple of checks. In gratitude, she will begin to attack all over the area of the Prison. I had the final attack during the battle with the Hand of the Heiress, I read on reddit that someone had it during the battle with the superworm. In a word, she tends to attack during boss fights. I have no idea what will happen if you release it with the Prison already cleared. One day I'll try it - or wait for someone else to try it. CrusadeGreat start Raise all Crusade stats (Leadership, Strategy, Diplomacy, Army) to Rank 5 in Chapter 3.
Grain of sand You have convinced the mighty Faceless Sphinx that she is nothing, a grain of sand in the winds of time. During the passage of Nenio's personal quest in the fifth chapter, always answer incorrectly or do not answer at all, do not take an oath, do not let the false Arishkagal hit you. If you did everything (wrong) correctly, then you will have four Enigma Denial debuffs. Then, in a conversation with Arishkagal, you can say that she herself is nothing more than sand. This will provoke her to attack immediately.
What a pity On Basic difficulty or higher, find and defeat the Pitiful Quasist in Alushinirra. The quasit sits on the rooftops behind the aasimar's house in the middle city. After several attempts to dialogue with him, he attacks. In fact, this guy is not much inferior to the Playful Darkness, despite his name. The fight will go in several phases.
Spirit of Adventure Complete the game on Hard difficulty or higher.
secret of secrets You have found a hidden sanctuary in Midnight Shrine Well, this is really a secret. There is an altar of Desna (a secret passage behind the place where the priestess Deskari was), but they don’t give achievements for it - perhaps a bug. I came across information that everything is working correctly, and I need to look for something else. But here's what is still unclear.
Roy's path You are hunger. This path can only be obtained if you not invited the queen to join your campaign. Then in Leper's Smile, order to save the pheromones and use them when storming Dresden. Then spare the vescavor queen in the third chapter, in the quest "Demonic Parasites". When you meet Zantir in the Bone Lodge, ask him about how he became like that, loot his documents after the battle and study them with the help of a special project. At the start of Chapter XNUMX, consume the Vescavor Queen you spared earlier. You are great ... Well, not for everyone, but it will do.
Onslaught Deal 300 damage to an enemy with a running attack while mounted, and kill the enemy in the process. Pretty comprehensive description, right?
Way of the Devil You have chosen Hell. This path can only be unlocked by Azata or Eon, and is unlocked later than advanced mythics in Chapter XNUMX, so you'll have to save your path there. In the third chapter, an advisor will come to you. Just agree with him, help him and do as he says (even if for Azat it seems to you ... Wrong).
Masterful dispersion Dispel every single defensive spell of a runelord you encounter. You can find the Rune Lord at the end of the southern corridor of the Prison of Inevitability. Break his phylactery (where the liquid metal is) and he will attack you himself. Then dispel all buffs on it. It may not work right away, but the mythical power of reboots should help you.
Mastery Create a level 9 scroll and a level 6 potion with the same character. Pretty simple trick. To create scrolls and potions up to level 3, you need a trait, and for potions 6 you need a mythical trait. You will also need high-level scroll writing and alchemy kits. Note that high-level potions and scrolls are not made in one normal rest, a level 6 potion can be made in one “triple” rest, a 9th circle scroll requires five single ones (or any combination for at least five rests in duration).
Test of the Starstone Complete the game on Unfair difficulty. It will hurt. Don't try this unless you're a master builder, or take the advice of one - there's too much risk of the chair catching fire.
sadistic game design Complete the game with the following settings by doing the following: 1) Difficulty - Harsh or higher; 2) The speed of the detachment depends on the weight carried; 3) Do not use automatic development for the player character or companions; 4) Do not use retraining; 5) No more than 75 rests for the entire passage; 6) Find and kill all optional bosses in the earliest chapter possible; 7) Defeat the army of Corramzadeh in the battle of armies mode; 8) Raise all four Crusade stats to the maximum; 9) Complete the Mythic Transformation. It's all there in the description of the achievement. The hardest part is 75 rests, of course. I also note that there may be problems with point 8: the Endgame quest, which is associated with it, sometimes for some reason fails for no reason, which can interfere. Will update this place when this bug is fixed. However, if you manage to complete the Endgame and get the related achievement, then you can get this achievement as well - I did, anyway. Checking the number of perfect rests: 1. Unzip the save. 2. Find the history file and open it in a text editor. 3. Go to the end of the file and look for the phrase "SadisticGameDesign_restTrigger" (without quotes) in the direction of "Back" (this way you will immediately find the last counter increase) It will look something like this: Specifically, this entry means that the rest counter has increased to 15 =)
Equal to Aroden Complete the game in Last Azlant on Hard difficulty or above. Same as the previous achievement, but in single save mode. WARNING: the game has a habit of crashing, and if it crashes during the save process, it will be hopelessly ruined. Make backups.
This guide to achievements in Pathfinder: Wrath of the Righteous is a list of available trophies and achievements. Meet the requirements for each trophy to complete…