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Diablo 2: Resurrected Sorceress (Frost Orb) Guide - Best Builds (Build)

Want to learn about the best Sorceress build in Diablo 2 Resurrected? She is one of the few magic-based classes in Diablo 2: Resurrected, capable of using fire, lightning, and ice magic to destroy the demonic forces of hell.

The Sorceress has low health and is terrible in hand-to-hand combat, but she more than makes up for it with her massive mana pool. However, if you ask us about her best build, then this is a build on Frost Orbas she turns him into an irresistible freezing machine.

To help you build the Sorceress, we will break down all the key points. From the amount of skill points or attributes you use to the equipment needed by both the Sorceress and her mercenary. We'll also explain the idea behind this build, why it's so good for a Sorceress, and even look at more advanced details like Ethereal gear and rune gear to craft. runic words.

Diablo 2: Sorceress

This image has an empty alt attribute; its filename is sorceress.gif

A very long time ago, fourteen witch communities united among themselves and hid from prying eyes somewhere in the eastern jungle. Thus was born the Zanna Yezu, one of the most ancient and powerful magical orders of Sanctuary.

Until today, the sorceresses Zanna Yezu only appeared among the commoners once every seven years, searching for seven-year-old girls suitable for learning the secrets of magic.

The sorceresses of Zanna Yezu strive for pure and perfect magic. That is why their spells are based on natural elements: fire, cold and lightning. Having studied all the subtleties of controlling the elements for centuries, modern sorceresses who have reached the appropriate experience can perfectly master all three elements - directing and giving them any form. All other magical directions, and ordinary types of weapons, they consider primitive and vile.

When Diablo came to the world of people, the order considered the war against the original evil the main test of its power.

Starting characteristics:Boost:
Strength 10
Agility 25
Vitality 10+2 life +1 stamina
Energy: 35+2 mana
Life: 40+1 per level
Mana: 35+2 per level
Stamina: 74+1 per level

Play style

Three elements are available to the sorceress: fire, cold and electricity. Each of which has a separate tab in skills. You can focus on learning one of them - and have spells with maximum damage. But in case of meeting with monsters with immunity to your element, great difficulties will arise (recall that on Hell difficulty all monsters are immune to any element). Sorceresses who have studied two or three schools will be inferior in spell power, but have a wider arsenal of spells for each situation and for each opponent.

Note: In single player, we recommend leveling at least two elements. When playing on Battle.net, you can stop at one - in case of encountering monsters with immunity to your element, party members will help you.

Skills

  • Fire Spells
  • Electricity Spells (Lightning Spells)
  • Cold Spells

fire spells

Fire Bolt
Required level: 1 Requirements: None

Fire Arrow is the first spell that becomes available to sorceresses who have begun to study the fire element. Collecting fiery energy around herself, the sorceress concentrates it into a fiery arrow and directs it in the indicated direction.

Warmth
Required level: 1

Passive skill.

At the beginning of the path of studying the fire element, sorceresses learn to collect energy from the surrounding air, converting it into their mana. The skill increases mana regeneration rate.

Inferno
Required level: 6

The first powerful spell unlocked in fire spells is Inferno. The sorceress draws strength from hell itself, and directs a sizzling stream of fire in the indicated direction. As the skill level increases, the range increases.

Flame
Required level: 12; Requirements: Inferno [6]

Having cast this spell, the sorceress is so overwhelmed with fiery power that the very ground under her feet begins to burn. When moving, the sorceress will leave a trail of fire that will deal damage to all monsters that step on it. Great retreat spell.

Fireball
Required level: 12; Requirements: Firebolt [1]

Enchantresses who did not stop at the initial fire spells, but continued their training, learn to collect even more fiery energy around themselves, concentrate it into a fireball and direct it at enemies. Upon encountering a monster or obstacle, the fireball explodes, dealing fire damage in a small area.

Fire Wall
Required lvl: 18; Requirements: Inferno [6], Flame [12]

Enchantresses who continue to study the fire element learn to use and control the fire force not only near themselves, but also at a distance. With the help of the spell Wall of Fire, the sorceress causes the earth in the specified place to burn, inflicting huge damage to everyone who is in this place. As the skill level increases, the damage and the length of the fire wall increase. The spell is very effective against monsters standing in one place.

Skill cooldown for reuse: 1.4 seconds.

Enchant
Required level: 18; Requirements: Firebolt [1], Heat [1], Fireball [12]

This spell imparts the destructive power of fire to the weapon. Molten weapons deal additional fire damage.

Meteor
Required lvl: 24; Requirements: Firebolt [1], Inferno [6], Flame [12], Firewall [18], Fireball [12]

Summons a huge meteor at the target location. After a short period of time, the meteor hits the ground and inflicts not only explosion damage, but also sets fire to the ground in a small radius, which will also deal damage to monsters that were "lucky enough" to survive after the meteor.

Skill cooldown for reuse: 1.4 seconds.

Fire Master
Required level: 30; Requirements: No

Fire is a very dangerous element, therefore, for the safety of young sorceresses, they are not given full power over fire. With this skill, the sorceress removes this restriction and subjugates the full force and destructive power of fire. The skill increases the damage of all fire spells.

Hydra
Required level: 30; Requirements: Firebolt [1], Heat [1], Fireball [12], Enchantment [18]

Experienced sorceresses are able to summon the Hydra, an ancient fiery monster that lives in the heart of the world. Three hydra heads spawn at the target location and fire arrows at all nearby enemies. Hydra does not move. You can call several hydras at the same time.


Cold Spells

Ice Bolt
Required level: 1; Requirements: No

The concentration of the smallest particles of water, and their transformation into ice crystals, is the first thing sorceresses learn when comprehending the element of cold. The created ice crystal, the sorceress, like an arrow, directs in the indicated direction. Upon hitting a monster, the ice arrow deals damage to it and freezes it for a while, slowing its movement.

Frozen Armor
Required level: 1; Requirements: No

The sorceress places an ice crust on her armor and clothing, which increases the armor value and freezes opponents who attack the sorceress in melee.

Frost Star (Frost Nova)
Required level: 6; Requirements: No

The sorceress creates a ring of cold that spreads out in all directions. The damage is less than the equivalent spell in the electricity school (see Nova spell), but all enemies damaged by the cold wave will be frozen for a while and their movements will be slowed.

Ice Blast
Required level: 6; Requirements: Frostbolt [1]

Sorceresses who continue to comprehend the element of cold are able to create an enhanced version of the ice arrow - Ice Blast. The concentrated ice block is so strong that upon impact with an enemy, it completely freezes it, making it impossible to perform any actions for a while. If you kill a completely frozen monster, it will crumble into pieces of ice, which after a while will melt without a trace. The body, after the monster killed in this way, does not remain.

Shiver Armor
Required level: 12; Requirements: Frost Armor [1], Frostbolt [1], Frost Shot [6]

This spell is an enhanced version of Frost Armor - it not only increases the sorceress's armor, but also completely freezes attacking enemies and inflicts cold damage on them in return.

Ice Spear (Glacial Spike)
Required level: 18; Prerequisites: Frostbolt [1], Frost Shot [6]

Sorceresses who continue to train in the use of the element of cold are able to create even more deadly ice shards. Ice Lance is a stronger version of Frost Shot: it travels faster, and when it hits a target, it completely freezes all enemies in a small radius.

Blizzard (Blizzard)
Required level: 24; Prerequisites: Frostbolt [1], Frostshot [6], Froststar [6], Ice Lance [18]

Manipulating the weather is the most impressive art of sorceresses. The Enchantress summons a snow storm, which brings down a hail of ice fragments on the specified place. The spell is good to use against large clusters of monsters. The larger the monster, the more ice fragments will fall on it, and the more damage it will receive (in Act 4, all monsters are large).

Skill cooldown before reuse: 1.8 seconds.

Chilling Armor
Required level: 24; Requirements: Frost Armor [1], Frostbolt [1], Frost Shot [6], Shiver Armor [12]

The element of cold can reliably protect its adept. And this spell is a direct proof of that. Frost Armor not only increases armor, freezes and deals cold damage to melee attackers, but also fires frost arrows in response to projectiles that hit the sorceress.

Frozen Orb
Required level: 30; Prerequisites: Frostbolt [1], Frost Shot [6], Froststar [6], Ice Lance [18], Blizzard [24]

The final version of the Frostbolt is the Frozen Orb. A spell of incredible power, power and spectacle. The Enchantress concentrates and releases a cold sphere of monstrous power in the indicated direction, which in flight throws dozens of ice arrows in all directions, and after a while explodes. Note: To achieve the maximum effect from the ice ball, you must time the ball's flight so that the explosion occurs exactly on the desired monster.

Skill cooldown before reuse: 1 second.

Cold Mastery
Required level: 30; Requirements: No

The final skill of the elements of cold. Decreases monsters' resistance to cold, making all your cold spells more damaging.


Lightning spells

Electric Shot (Charged Bolt)
Required level: 1; Requirements: No

The first spell that opens up to sorceresses beginning to study the electric element. Using it, the sorceress collects charged particles around her, and directs them at her enemies. The small lightning bolts created by the spell will randomly move in the specified direction, hitting enemies they meet on the way. As the skill level increases, the number of bolts produced increases.

Static Field
Required level: 6; Requirements: No

By studying the electric element, sorceresses learn to control a static field that can instantly weaken surrounding opponents. A unique spell that removes a fixed 25% amount of health from any monster. But with each subsequent use, its effectiveness rapidly decreases. The skill is very useful against bosses, using it several times, you can instantly take away 40-50% of the boss's health.

Telekinesis
Required level: 6; Requirements: No

Telekinesis is one of the initial abilities available to sorceresses who comprehend the electric element. With it, you can control objects from a distance - attack enemies, open doors or chests, use mechanisms, etc.

Supernova (Nova)
Required level: 12; Requirements: Static Field [6]

The sorceress creates a ring electric field that radiates in all directions and causes damage to all monsters around. A very effective skill when you are surrounded by crowds of monsters.

Lightning
Required level: 12; Requirements: Electric Shot [1]

Creates a powerful lightning bolt that travels in the specified direction and deals damage to all monsters in its path. Lightning passes through enemies.

Chain Lightning
Required level: 18; Requirements: Electric Shot [1], Lightning Bolt [12]

An improved version of regular lightning that, on the first hit, searches for the nearest target on its own and heads towards it. As the level increases, the number of targets hit increases. A very effective spell against large clusters of monsters.

Teleport
Required level: 18; Requirements: Telekinesis [6]

Enchantresses who continue to learn the electrical element gain the ability to move their physical body over a distance. Action: teleports you to the specified location. As the skill increases, the amount of mana spent on the spell decreases.

Thunderstorm
Required level: 24; Requirements: Electric Shot [1], Static Field [6], Lightning Bolt [12], Supernova [12], Chain Lightning [18]

Weather control is perhaps the most impressive art of sorceresses. The thunder spell summons gloomy clouds that accompany the sorceress and strike one of the enemies with lightning. At early levels, the breaks between lightning strikes are significant, with increasing skill they hit more often, but still not enough to make the spell very useful.

Energy Shield
Required level: 24; Requirements: Electric Shot [1], Telekinesis [6], Lightning Bolt [12], Teleport [18], Chain Lightning [18]

The sorceress imposes a special barrier on herself, which protects the caster, transferring part of the damage from health to mana. Enchantresses with a huge amount of mana will benefit the most from the skill.

Lightning Mastery
Required level: 30; Requirements: No

Completing their training in the element of electricity, sorceresses learn the power over electricity, with the help of which the damage of all spells of this school increases.

Sorceress Build Frost Orb

The Frost Orb build mainly uses only one skill - itself Frost Orb. The idea here is to hurl frozen orbs to the ground, pulverizing the area around them with ice arrows. Frost Orb interacts with ice arrow, which can add 2% cold damage field for each skill level. Of course, since enemies can have cold immunity, the build also includes a fail-safe so your merc can take out enemies for you. In addition to this skill Energy Shield gives you more damage absorption, and Heat increases mana regeneration.

In PvP, the Frost Orb build causes carnage due to its Frost Orb spell area of ​​effect and its slow effect. However, it is also effective for Magic Find runs as you can use the orb to smash large groups of enemies. This build has a lot of features you can use with it, so feel free to experiment and see what works for you. In the meantime, here's where to place your skill points:

Most of the stats in this build should be spent on vitality and energy. You only need enough strength to wield the equipment and enough agility to block enemy attacks. Put most of your remaining points into Vitality, but since Energy Shield is your main line of defense, it might be worth spending a comparable number of points into Energy.

What are we downloading?

Here are all the skills you need to level up the Frost Orb build in Diablo 2 Resurrected:

  • Frost Orb - 20.
  • ice shot - 20.
  • Cold Mastery - 20.
  • Frost Armor - 1.
  • Armor shiver - 1.
  • Dread Armor - 1.
  • Teleport - 1.
  • Static field - 1.
  • Energy Shield - 20.
  • Heat – 10 (or as many as you can)

Build Equipment Frost Orb

Before we dive into gear placement, there are a few things we need to explain ahead of time. First, many items have sockets. Imbuing gear with items such as gems or runes gives that item a boon that can make your build incredibly powerful. Adding an item to a socket is very simple: click on the gem or rune you want to move, then place it on top of the item you want to insert it into. You can also remove gems and runes from weapons using Horadric Cube recipes , though it destroys anything attached to that item.

This build also has rune words. To make them, you need to insert the runes into the item sockets in the order listed. For example, to give an item the runic word "Call to Arms", you need to insert the runes Amn, Ral, Mal, and East in order into the sockets of this item. This gives the character using this item a boost related to Call to Arms: the ability to speak combat orders, even if they are not a barbarian.

You may have noticed that some mercenary equipment has an icon Essential. If the item is ethereal, it grants a bonus to damage or defense, depending on whether it is on a weapon or on armor. It also reduces any Strength or Agility requirements by ten points, and they regenerate themselves. However, there are downsides: if an Ethereal Item breaks, it will remain broken. They also have half the durability of the regular version of the item and about 75% of the selling price.

Here are all the weapons and armor you can use to complete the Frost Orb build:

  • Weapon - Oculus with runic word "Call to Arms" (Amn, Ral, Mal and East)
  • Shield - lifeless wall (Dark Shield) with the runic word Splendor (Et and Lum)
  • Helmet - coat of arms of Harlequin (Shaco) with the edge of the rainbow. Rainbow Facet imposes snow storm when you die.
  • Armor — armor Archon, Dusk Shroud or armor mage. Whichever you choose, fill the sockets with the Runeword Chains of Honor (Dol, Um, Ber and East).
  • Belt - Spider Mesh
  • Rings - Raven frost and Jordan stone.
  • Amulet - Mara's kaleidoscope or any amulet with higher casting speed or +3 cold skills.
  • Gloves - Magic fist, or if you want to increase your spell casting speed by 125%, try Trang-Oul's Claws.
  • Boots —War Traveler (combat boots) with reinforced protection
  • Amulets - Life Small and Cold Grand mascots

Mercenary

Your mercenary is the key to surviving when facing large groups of enemies, especially those who are immune to cold spells. The best choice for a mercenary is a mercenary that you can hire in Act XNUMX on Nightmare difficulty. You must equip this mercenary with the following items:

  • Weapon —Ethereal Colossus Voluge (elite polearm) or with the runic word Insight (Ral, Tir, Tal and Sol), or with the runic word Infinity (Ber, Mal, Ber and Ist)
  • Armor - Ethereal armor with the runic word Fortitude (El, Sol, Dol and Lo)
  • Helmet — Face of ethereal Andarell ( demon head ) with rune ral

Colossus Voluge is primarily intended for four Insight runeword slots. Insight gives your mercenary the Meditation perk, which grants additional mana regeneration to all party members. On the other side, Infinity rune word gives your mercenary a 50% chance to use Chain lightning whenever they kill an enemy. Both options are good, but given your Sorceress's weakness to cold immune enemies, we prefer the Runic Word of Infinity.

Face Andarella - The best helmet for a mercenary in the game. This gives them additional strength, skills, life drain per hit, and attack speed. By placing the Ral rune in this headgear, you will also increase the fire damage and fire resistance of your mercenary.

This is all the equipment, characteristics and skills needed to create Frost Orb - the best sorceress build in Diablo 2: Resurrected. There are many other popular builds including best Paladin build in Diablo 2: Resurrected. Look for more guides in our dedicated section on Diablo 2: Resurrected .

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