Diablo 2: Resurrected Paladin (Hammerdin) Guide - Best Builds (Build)
Want to know the best Paladin build in Diablo 2 Resurrected? Paladin is one of the seven resurrected classes in Diablo 2, a defensive class that can empower itself with auras. These auras can give resistance to enemy hits, improve their attacks, and even heal or buff allies or mercenaries in the group.
By the time you think about creating the best Paladin build, you will have some ideas about how the equipment works. The Paladin has the highest health and strength stats of any class, but you can upgrade him further by setting his attributes and skill points in a way that matches the gear you can put on him.
We'll break down everything you need to create the best Paladin build, from your skill points and stats to all the items you need. We'll also explain everything you need to know about why this rig is so great for the Paladin class, and explore more advanced details like ether gear and rune gear to create runic words.
About Paladins
Paladins are the embodiment of faith, holiness and battle hardening in one warrior. Specially trained in the Zakarum Church, these warriors were called upon to protect the monks on their wanderings to distant lands. However, it so happened that their valor and exploits inspired people more than the words of preachers. Despite the main goal - to bring the Word to the common people, Paladins have a large arsenal of combat skills, with which, if necessary, they can bring virtue not with a word, but with a sword and shield. Long prayers allowed the Paladins to use auras - skills that, when turned on, enhance certain parameters of the paladin and his companions. Thanks to them, the Paladin will be welcome in any group.
Starting characteristics: | Boost: |
Strength 25 | |
Agility 20 | |
Vitality 25 | +3 life +1 stamina |
Energy: 15 | +1,5 mana |
Life: 50 | +2 per level |
Mana: 25 | +1 per level |
Stamina: 95 | +1,5 per level |
Play style
There are many options for leveling and playing styles for a paladin, but three main areas can be distinguished:
The first, simplest, undemanding to equipment and effective option is pumping on Blessed Hammer + Skills Blessed Aim and Vigor are pumped, which increase the damage of the Hammer. The Hammer Paladin starts stacking monsters as early as level 40, and the further you go, and the better equipment you collect, the faster.
The next leveling method is the so-called “combat solo paladin”. From the main attacking skills, Zeal or Vengeance is used, plus auras to increase damage: Fanaticism / Holy Freeze / Holy Shock. In this case, the power and strength of your paladin will largely depend on good equipment.
And the third common option is an exclusively party paladin, who pumps 2-3 auras for the group and nothing more is required of him. Such a paladin is especially appreciated at the start of the ladder, when Meditation greatly facilitates the leveling of the magic group, Fanaticism significantly strengthens the group of warriors, and Salvation helps not to die from magic, on hardcore, on Hell difficulty, when the equipment of the group leaves much to be desired.
Of course, in addition to this, there are rare ways to level a paladin, such as Smite or Fist of the Heavens, and other skills.
Skills
Combat skills
(Combat Skills)
Sacrifice Required level: 1 Requirements: no |
The paladin sacrifices his own blood in order to receive divine aid in battle. Sacrifice greatly increases the power of blows, but some of the damage is dealt by itself.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack +% | 20 | 27 | 34 | 41 | 48 | 55 | 62 | 69 | 76 | 83 | 90 | 97 | 104 | 111 | 118 | 125 | 132 | 139 | 146 | 153 |
Damage % | 180 | 195 | 210 | 225 | 240 | 255 | 270 | 285 | 300 | 315 | 330 | 345 | 360 | 375 | 390 | 405 | 420 | 435 | 450 | 465 |
Sacrifice receives bonuses from:
Redemption: +15% damage per level
fanaticism: +5% damage per level
Shield Bash (Smite)Required level: 1 Requirements: no |
In the Zakarum combat schools, paladins are trained to use not only weapons, but also shields. With this skill, you can deal devastating blows with your shield, which will also stun enemies.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage +% | 15 | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 150 | 165 | 180 | 195 | 210 | 225 | 240 | 255 | 270 | 285 | 300 |
Stun (seconds) | 0.6 | 0.8 | 1.0 | 1.2 | 1.4 | 1.6 | 1.8 | 2.0 | 2.2 | 2.4 | 2.6 | 2.8 | 3.0 | 3.2 | 3.4 | 3.6 | 3.8 | 4.0 | 4.2 | 4.4 |
Holy Bolt Required Level: 6 Requirements: no |
The Zakarum faith brings death to evil and protects the righteous. The paladin fires a holy lightning in the specified direction, which, if it hits a dead person, will damage him, and if it hits an ally, he will heal him.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana cost | 2 | 2 | 2.1 | 2.1 | 2.2 | 2.3 | 2.3 | 2.4 | 2.5 | 2.5 | 2.6 | 2.6 | 2.7 | 2.8 | 2.8 | 2.9 | 3 | 3 | 3.1 | 3.1 |
Magic Damage | 8 - 16 | 16 - 24 | 24 - 32 | 32 - 40 | 40 - 48 | 48 - 56 | 56 - 64 | 64 - 72 | 74 - 83 | 84 - 94 | 94 - 105 | 104 - 116 | 114 - 127 | 124 - 138 | 134 - 149 | 144 - 160 | 157 - 175 | 170 - 190 | 183 - 205 | 196 - 220 |
Treatment | 1 - 6 | 3 - 10 | 5 - 14 | 7 - 18 | 9 - 22 | 11 - 26 | 13 - 30 | 15 - 34 | 17 - 38 | 19 - 42 | 21 - 46 | 23 - 50 | 25 - 54 | 27 - 58 | 29 - 62 | 31 - 66 | 33 - 70 | 35 - 74 | 37 - 78 | 39 - 82 |
Holy Bolt receives bonuses from:
Blessed Hammer: +50% damage per level
Fist of the Heavens: +50% damage per level
Prayer: +15% healing per level
Devotion (Zeal) Required level: 12 Requirements: Sacrifice |
Training in devotion of faith allows paladins to do things that are impossible for a human - with this skill, the paladin makes several incredibly fast attacks on nearby opponents.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack +% | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 |
Number of beats | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Damage +% | 0 | 0 | 0 | 0 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 |
Devotion (Zeal) receives bonuses from:
Sacrifice: +12% damage per level
Resolve (Charge) Required level: 12 Requirements: Smith |
Paladins know no fear and do not hesitate to enter battle. Using Resolve, the paladin makes a quick charge to the target enemy and immediately deals a crushing blow to him.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana cost: 9 | ||||||||||||||||||||
Damage +% | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 275 | 300 | 325 | 350 | 375 | 400 | 425 | 450 | 475 | 500 | 525 | 550 | 575 |
Attack +% | 50 | 65 | 80 | 95 | 110 | 125 | 140 | 155 | 170 | 185 | 200 | 215 | 230 | 245 | 260 | 275 | 290 | 305 | 320 | 335 |
Resolve receives bonuses from:
Vigor: +20% damage per level
Might: +20% damage per level
Vengeance Required level: 18 Requirements: Sacrifice, Zeal |
In the battle with the most dangerous creatures of Hell, paladins call on elemental spirits to help, which add fire, cold and lightning damage to the usual physical damage of the weapon.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana cost | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 |
Freeze duration | 1.2 | 1.8 | 2.4 | 3.0 | 3.6 | 4.2 | 4.8 | 5.4 | 6.0 | 6.6 | 7.2 | 7.8 | 8.4 | 9.0 | 9.6 | 10.2 | 10.8 | 11.4 | 12.0 | 12.6 |
Elemental Damage +% | 70 | 76 | 82 | 88 | 94 | 100 | 106 | 112 | 118 | 124 | 130 | 136 | 142 | 148 | 154 | 160 | 166 | 172 | 178 | 184 |
Attack +% | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 |
Revenge receives bonuses from:
Resist Fire: +10% fire damage per level
Resist cold: +10% cold damage per level
Resist Lightning: +10% lightning damage per level
Salvation: +2% elemental damage per level
Blessed Hammer Level Requirement: 18 Requirements: Holy Bolt |
Once upon a time, the Akarat monastery found itself in an unequal battle. Legions of the undead surrounded the building where the sacred hammer of Graba Tara was kept, suspended over a fiery abyss. The sisters knew the powerful power of the hammer and swore to protect it forever. With no weapons, and no one to protect them, the nuns, instead of letting the undead rob the monastery and grab the relic, took the hammer and threw themselves into the fiery abyss with it. At the same moment, a wave of light swept over the undead legions, destroying them. Since then, experienced paladins have been able to call on the remnants of this released energy, which, in the form of a hammer, radiates from the paladin in a circular spiral and damages all enemies. In particular, the blessed hammer is effective against the dead.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana cost | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 |
Damage | 12 - 16 | 20 - 24 | 28 - 32 | 36 - 40 | 44 - 48 | 52 - 56 | 60 - 64 | 68 - 72 | 78 - 82 | 88 - 92 | 98 - 102 | 108 - 112 | 118 - 122 | 128 - 132 | 138 - 142 | 148 - 152 | 160 - 164 | 172 - 176 | 184 - 188 | 196 - 200 |
150% Damage against the dead |
Blessed Hammer receives bonuses from:
Blessed Aim: +14% damage per level
Vigor: +14% damage per level
Conversion Required level: 24 Requirements: Sacrifice, Zeal, Vengeance |
For paladins, the death of enemies is not so important as instructing them on the path of Light. Although the creatures of hell cannot be completely reformed, with the help of the appeal, the paladin makes them fight for his side for a while.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana cost: 4 | ||||||||||||||||||||
Conversion Chance % | 7 | 13 | 18 | 22 | 25 | 27 | 29 | 31 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 40 | 41 | 41 | 42 |
Duration 16 seconds |
Holy Shield Level Required: 24 Requirements: Smite, Holy Bolt, Charge, Blessed hammer |
In the hands of an experienced paladin, any, even the simplest iron shield, fortified by unbreakable faith, turns into a Holy Shield of unimaginable beauty, protecting its owner with faith and truth. The defense value of the shield is greatly increased.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana cost: 35 | ||||||||||||||||||||
Duration (seconds) | 30 | 55 | 80 | 105 | 130 | 155 | 180 | 205 | 230 | 255 | 280 | 305 | 330 | 355 | 380 | 405 | 430 | 455 | 480 | 505 |
Protection +% | 25 | 40 | 55 | 70 | 85 | 100 | 115 | 130 | 145 | 160 | 175 | 190 | 205 | 220 | 235 | 250 | 265 | 280 | 295 | 310 |
Block Chance +% | 14 | 18 | 20 | 23 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 31 | 32 | 33 | 33 | 34 | 34 | 34 | 34 | 35 |
Damage with Smite + | 3 - 6 | 5 - 8 | 7 - 10 | 9 - 12 | 11 - 14 | 13 - 16 | 15 - 18 | 17 - 20 | 20 - 23 | 23 - 26 | 26 - 29 | 29 - 32 | 32 - 35 | 35 - 38 | 38 - 41 | 41 - 44 | 45 - 48 | 49 - 52 | 53 - 56 | 57 - 60 |
Holy Shield receives bonuses from:
Defiance: +15% defense per level
Fist of the Heavens Required level: 30 Requirements: Sacrifice, Holy Bolt, Zeal, Vengeance, Blessed Hammer, Conversion |
Type: spell
Creation time: 1 second
The most experienced paladins are able to call on the power of heaven to help - a lightning bolt hits the specified target, which diverges to the sides and causes holy damage to the surrounding dead.
Note: This spell is only effective against large swarms of undead, it is almost useless against normal monsters and demons.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana cost: 25 | ||||||||||||||||||||
Lightning Damage | 150 - 200 | 165 - 215 | 180 - 230 | 195 - 245 | 210 - 260 | 225 - 275 | 240 - 290 | 255 - 305 | 285 - 335 | 315 - 365 | 345 - 395 | 375 - 425 | 405 - 455 | 435 - 485 | 465 - 515 | 495 - 545 | 540 - 590 | 585 - 635 | 630 - 680 | 675 - 725 |
Holy Bolt Damage | 40 - 50 | 46 - 56 | 52 - 62 | 58 - 68 | 64 - 74 | 70 - 80 | 76 - 86 | 82 - 92 | 92 - 102 | 102 - 112 | 112 - 122 | 122 - 132 | 132 - 142 | 142 - 152 | 152 - 162 | 162 - 172 | 178 - 188 | 194 - 204 | 210 - 220 | 226 - 236 |
Fist of the Heavens receives bonuses from:
Holy Bolt: +15% damage per level of holy bolts
Holy Shock: +7% lightning damage per level
Paladin - Combat Auras
(offensive auras)
One paladin can only use one aura at a time.
Might Required level: 1 Requirements: no |
The paladin and his companions are surrounded by an aura of power that increases physical damage.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
Damage +% | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 |
Holy Fire Required Level: 6 Requirements: Light |
The paladin surrounds himself with a fiery aura that will deal fire damage to all nearby enemies. As the skill level increases, the range of the aura increases.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 |
Fire damage | 1 - 3 | 1.5 - 3.5 | 2.5 - 4.5 | 3 - 5 | 4 - 6 | 4.5 - 6.5 | 5.5 - 7.5 | 6 - 8 | 7 - 9 | 8.5 - 10.5 | 9 - 11 | 10 - 12 | 11 - 13 | 12 - 14 | 13 - 15 | 14 - 16 | 15 - 17 | 16 - 18 | 17 - 20 | 18 - 21 |
Added Fire Damage to Your Hits | 6 - 18 | 10 - 22 | 15 - 27 | 19 - 31 | 24 - 36 | 28 - 40 | 33 - 45 | 37 - 49 | 43 - 55 | 49 - 61 | 55 - 67 | 61 - 73 | 67 - 79 | 73 - 85 | 79 - 91 | 85 - 97 | 91 - 105 | 97 - 112 | 103 - 120 | 109 - 127 |
Holy Fire receives bonuses from:
Resist Fire: +18% damage per level
Salvation: +6% damage per level
Thorns Level Required: 6 Requirements: no |
The paladin and his companions are surrounded by an aura that returns the damage they deal to attackers.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
Damage returned +% | 250 | 290 | 330 | 370 | 410 | 450 | 490 | 530 | 570 | 610 | 650 | 690 | 730 | 770 | 810 | 850 | 890 | 930 | 970 | 1010 |
Blessed Aim Required level: 12 Requirements: Light |
The paladin and his companions are surrounded by an aura of power that increases the accuracy of blows.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
Attack +% | 75 | 90 | 105 | 120 | 135 | 150 | 165 | 180 | 195 | 210 | 225 | 240 | 255 | 270 | 285 | 300 | 315 | 330 | 345 | 360 |
Concentration Required level: 18 Requirements: Might, Blessed Aim |
The paladin and his companions are surrounded by an aura of concentration that increases physical damage and reduces the chance that your attacks will be interrupted.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Uninterruptible Chance: 20% | ||||||||||||||||||||
Radius (meters) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
Damage +% | 60 | 75 | 90 | 105 | 120 | 135 | 150 | 165 | 180 | 195 | 210 | 225 | 240 | 255 | 270 | 285 | 300 | 315 | 330 | 345 |
Holy Freeze Level Requirement: 18 Requirements: Might, Holy Fire |
The paladin surrounds himself with an aura of frost that will deal cold damage to all nearby enemies and slow them down. As the skill level increases, the range of the aura increases.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 |
Deceleration % | 30 | 34 | 37 | 40 | 42 | 44 | 45 | 46 | 48 | 48 | 49 | 50 | 51 | 51 | 52 | 53 | 53 | 53 | 54 | 54 |
Cold Damage | 2 - 3 | 3 - 4 | 4 - 5 | 5 - 6 | 6 - 7 | 7 - 8 | 8 - 9 | 9 - 10 | 11 - 12 | 13 - 14 | 15 - 16 | 17 - 18 | 19 - 20 | 21 - 22 | 23 - 24 | 25 - 26 | 28 - 29 | 31 - 32 | 34 - 35 | 37 - 38 |
Extra cold damage to your hits | 10 - 15 | 15 - 20 | 20 - 25 | 25 - 30 | 30 - 35 | 35 - 40 | 40 - 45 | 45 - 50 | 55 - 60 | 65 - 70 | 75 - 80 | 85 - 90 | 95 - 100 | 105 - 110 | 115 - 120 | 125 - 130 | 140 - 145 | 155 - 160 | 170 - 175 | 185 - 190 |
Holy Freeze receives bonuses from:
Resist Cold: +15% damage per level
Salvation: +7% damage per level
Holy Shock Level Required: 24 Requirements: Might, Holy Fire, Holy Freeze |
The paladin surrounds himself with an aura of lightning that will deal lightning damage to all nearby enemies. As the skill level increases, the range of the aura increases.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 |
Added lightning damage to your hits | 1 - 60 | 1 - 96 | 1 - 132 | 1 - 168 | 1 - 204 | 1 - 240 | 1 - 276 | 1 - 312 | 1 - 360 | 1 - 408 | 1 - 456 | 1 - 504 | 1 - 552 | 1 - 600 | 1 - 648 | 1 - 696 | 1 - 756 | 1 - 816 | 1 - 876 | 1 - 936 |
Lightning Damage | 1 - 10 | 1 - 16 | 1 - 22 | 1 - 28 | 1 - 34 | 1 - 40 | 1 - 46 | 1 - 52 | 1 - 60 | 1 - 68 | 1 - 76 | 1 - 84 | 1 - 92 | 1 - 100 | 1 - 108 | 1 - 116 | 1 - 126 | 1 - 136 | 1 - 146 | 1 - 156 |
Holy Shock receives bonuses from:
Resist Lightning: +12% damage per level
Salvation: +4% damage per level
Sanctuary Required Level: 24 Requirements: Might, Thorns, Holy Fire, Holy Freeze |
The paladin surrounds himself with an aura of holiness that will deal damage to all the living dead around. In addition, the aura increases the damage inflicted by weapons on the dead. As the skill level increases, the range of the aura increases.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 3.3 | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 |
Magic Damage | 8 - 16 | 12 - 20 | 16 - 24 | 20 - 28 | 24 - 32 | 28 - 36 | 32 - 40 | 36 - 44 | 40 - 49 | 44 - 54 | 48 - 59 | 52 - 64 | 56 - 69 | 60 - 74 | 64 - 79 | 68 - 84 | 73 - 90 | 78 - 96 | 83 - 102 | 88 - 108 |
Melee damage against undead +% | 150 | 180 | 210 | 240 | 270 | 300 | 330 | 360 | 390 | 420 | 450 | 480 | 510 | 540 | 570 | 600 | 630 | 660 | 690 | 720 |
Sanctuary receives bonuses from:
Cleansing: +7% damage per level
Fanaticism Required level: 30 Prerequisites: Might, Blessed Aim, Concentration |
The paladin and his companions are surrounded by an aura of Zealotry that increases physical damage, attack speed, and accuracy.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 7.3 | 8 | 8.6 | 9.3 | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 | 17.3 | 18 | 18.6 | 19.3 | 20 |
Party Damage +% | 25 | 33 | 42 | 50 | 59 | 67 | 76 | 84 | 93 | 101 | 110 | 118 | 127 | 135 | 144 | 152 | 161 | 169 | 178 | 186 |
Your Damage +% | 50 | 67 | 84 | 101 | 118 | 135 | 152 | 169 | 186 | 203 | 220 | 237 | 254 | 271 | 288 | 305 | 322 | 339 | 356 | 373 |
Attack Speed +% | 14 | 18 | 20 | 23 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 31 | 32 | 33 | 33 | 34 | 34 | 34 | 34 | 35 |
Attack +% | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 |
Conviction Required Level: 30 Requirements: Might, Thorns, Holy Fire, Holy Freeze, Sanctuary |
The paladin and his companions are surrounded by an aura of suppression that reduces the defense and resistances of all nearby enemies.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius 13.3 meters | ||||||||||||||||||||
Armor -% | 49 | 56 | 61 | 66 | 70 | 73 | 75 | 77 | 79 | 80 | 82 | 83 | 85 | 86 | 86 | 88 | 88 | 89 | 89 | 90 |
Max resistance -% | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 |
Paladin - Defensive Auras
(Defensive Auras)
Grace (Prayer) Required level: 1 Requirements: no |
The paladin and his companions are surrounded by a healing aura that will cost a small amount of mana to heal.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
Treatment | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 19 | 21 | 23 | 25 |
Mana cost | 1 | 1.1 | 1.3 | 1.5 | 1.7 | 1.9 | 2.1 | 2.3 | 2.5 | 2.6 | 2.8 | 3 | 3.2 | 3.4 | 3.6 | 3.8 | 4 | 4.1 | 4.3 | 4.5 |
Resist Fire Required Level: 1 Requirements: no |
The paladin and his companions are surrounded by an aura that increases resistance to fire.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
Resistance to fire +% | 52 | 66 | 76 | 85 | 92 | 98 | 102 | 106 | 110 | 113 | 116 | 118 | 121 | 123 | 124 | 127 | 128 | 129 | 130 | 131 |
+X% Max resistance to the fire | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Resist Cold Required level: 6 Requirements: no |
The paladin and his companions are surrounded by an aura that increases resistance to cold.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 7.3 | 8.6 | 10 | 11.3 | 12.6 | 14 | 15.3 | 16.6 | 18 | 19.3 | 20.6 | 22 | 23.3 | 24.6 | 26 | 27.3 | 28.3 | 30 | 31.3 | 32.6 |
Resistance to cold +% | 52 | 66 | 76 | 85 | 92 | 98 | 102 | 106 | 110 | 113 | 116 | 118 | 121 | 123 | 124 | 127 | 128 | 129 | 130 | 131 |
+X% Max resistance to the cold | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Resist Lightning Required Level: 12 Requirements: no |
The paladin and his companions are surrounded by an aura that increases resistance to lightning.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
Resistance to lightning +% | 52 | 66 | 76 | 85 | 92 | 98 | 102 | 106 | 110 | 113 | 116 | 118 | 121 | 123 | 124 | 127 | 128 | 129 | 130 | 131 |
+X% Max resistance to lightning | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Defiance Required level: 6 Requirements: no |
The paladin and his companions are surrounded by an aura that increases protection.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
Protection +% | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 |
Cleansing Required Level: 12 Requirements: Prayer |
The paladin and his companions are surrounded by an aura that reduces the duration of poison and curses.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
Reduction duration | 39 | 46 | 51 | 56 | 60 | 63 | 65 | 67 | 69 | 70 | 72 | 73 | 75 | 76 | 76 | 78 | 78 | 79 | 79 | 80 |
Cleansing receives bonuses from:
When learning Prayer's aura, Cleansing does not consume mana during use (but because without it you will not learn Cleansing - this subtlety of the mechanics goes unnoticed)
When studying Prayer's aura, Cleansing also has a healing effect. The strength of the healing effect depends on the level of Prayer's aura.
Willpower (Vigor) Required level: 18 Requirements: Prayer, Cleansing, Defiance |
The paladin and his companions are surrounded by an aura that increases their running speed and stamina.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 |
Run Speed +% | 13 | 18 | 22 | 25 | 28 | 30 | 32 | 33 | 35 | 36 | 37 | 38 | 39 | 40 | 40 | 41 | 41 | 42 | 42 | 43 |
Stock stamina +% | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 275 | 300 | 325 | 350 | 375 | 400 | 425 | 450 | 475 | 500 | 525 |
Speed recovery stamina +% | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 275 | 300 | 325 | 350 | 375 | 400 | 425 | 450 | 475 | 500 | 525 |
Meditation Required level: 24 Requirements: Prayer, Cleansing |
The paladin and his companions are surrounded by an aura that greatly increases the rate of mana regeneration.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 7.3 | 8.6 | 10 | 11.3 | 12.6 | 14 | 15.3 | 16.6 | 18 | 19.3 | 20.6 | 22 | 23.3 | 24.6 | 26 | 27.3 | 28.3 | 30 | 31.3 | 32.6 |
Regeneration mana +% | 300 | 325 | 350 | 375 | 400 | 425 | 450 | 475 | 500 | 525 | 550 | 575 | 600 | 625 | 650 | 675 | 700 | 725 | 750 | 775 |
Meditation receives bonuses from:
When learning Prayer's aura, Meditation does not cost mana during use.
When studying Prayer's aura, Meditation also has a healing effect. The strength of the healing effect depends on the level of Prayer's aura.
Forgiveness (Redemption) Required level: 30 Requirements: Prayer, Cleansing, Defiance, Vigor |
Paladin is the embodiment of faith and justice. And even to the servants of Hell, he can be merciful. Atonement ritual is applied to all monsters affected by the aura, and the soul of the monsters will find peace after death. In return, the killed monster will restore some of the health and mana to the paladin and his companions.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10.6 | |||||||||||||||||||
Redemption Chance +% | 23 | 34 | 42 | 49 | 55 | 59 | 63 | 65 | 69 | 71 | 73 | 75 | 77 | 79 | 80 | 82 | 82 | 83 | 84 | 85 |
Recovery health/mana | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 |
Salvation Required Level: 30 Requirements: no |
The paladin and his companions are surrounded by an aura that increases resistance to all elements: fire, cold and lightning.
Level of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (meters) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
Resistance fire/lightning/cold % | 60 | 68 | 75 | 80 | 85 | 88 | 91 | 93 | 96 | 97 | 99 | 101 | 102 | 103 | 104 | 106 | 106 | 107 | 108 | 108 |
Assembly of Hammerdin
The main idea of this build is to hit enemies with the Blessed Hammer. He is heavily buffed by Vigor, Blessed Aim and Concentration so that he can deal 15000 damage to enemies for each use of Blessed Hammer. That kind of damage makes him one of the most popular builds in Diablo 2 Resurrected. Unfortunately, this is also one of the most expensive and difficult builds due to the unique gear and the many runewords needed. However, it's all worth it. For example, the runic word Enigma allows a paladin to teleport into a large crowd of enemies before hitting them with multiple Blessed Hammers.
The Hammerdin build is handy for finding friends in all difficulty modes due to its high damage output. However, this build is also useful for any Magic Find runs that can help farm the right equipment for other Diablo 2 Resurrected builds.
In Magic Find runs, you'll equip items with the "% Better Chance Of Getting Magic Items" perk to increase your chances of getting new gear. If you want to design your build this way, you can equip the Gheed's Fortune Amulet, War Traveler's Boots, and any other items that increase your chances of getting magic items. You can also insert an Ist rune into Wizardspike and a perfect topaz into Shako for a weapon. Transferring gear between characters is much easier in Diablo 2 Resurrected, so you no longer need a second person for Magic Find runs.
For this build, we spend enough Strength points to use the gear and enough Dexterity points to reach a 75% chance to block. The rest of your stats should go into vitality, and none of them should ever go into energy.
Skills needed for leveling
Here are all the skills you need to level up Hammerdin's build in Diablo 2 Resurrected:
- Blessed Hammer - 20.
- Willpower - 20.
- Blessed Purpose - 20.
- Concentration - 20.
- holy shield - 20.
You have several options for customizing equipment. However, there are a couple of things to note before we get to the hardware itself. First, you may have noticed that many of these items have sockets. Filling equipment with items inserted into it, such as gems or runes, is as simple as taking a gem or rune to move it to your inventory. After picking it up, place it on top of the item you want to paste into. You can remove gems and runes from weapons, but using Cube Horadric recipe in Diablo 2 Resurrected will destroy all inserted items at once.
Every time the build asks you to create a runic word, it means that you need to put the runes into the item sockets in order. So, for example, to assign the runic word "Enigma" to an item, you need to insert the Jan, Ith, and Ber runes into the item slots in order. In this case, the character gains the teleportation skill.
Finally, many things here have the Ethereal flag. Ethereal grants a bonus to damage or defense, depending on the weapon or armor, as well as a ten point reduction in any strength or dexterity requirements. However, an important detail is that these items are self-healing. If it breaks, the item will remain broken and its durability will remain at zero. Unfortunately, ethereal items also have half their original durability, and their market value is reduced by at least 75%.
Adjusting Hammerdin's Max Damage
- Weapon - worthy flail with the runic word Heart of Oak (Co, Vex, Pool, Tool)
- Shield - Improved Zakarum Herald (Gilded shield) . In the basic version, you can insert the runes Um or Ber. Ethereal versions must have a Zod rune inserted, and if you don't invest points in Holy Shield, you can insert a Shael rune.
Hammerdin's fast casting speed setting
- Weapon - Wizardspike or Oak Heart Runic word on Faster Cast Rate ring.
- Shield - an elite paladin shield with the attribute All resistance, equipped with a runic word of Spirit (Tal, Thul, Orth and Amn)
Here are all the armor pieces you can equip to complete the Hammerdin build:
- Helmet - coat of arms of Harlequin (Shaco) with Um rune, Ber rune or Perfect Topaz
- Armor — armor Archon, Dusk Shroud or armor mage. Whatever you choose, fill the sockets with the Enigma runic word (Jan, Ith, Ber).
- Belt - cobweb mesh or cobweb sash
- Rings - two stones of the Jordan or two wedding rings of Bul-Kathos or a combination of both.
- Amulet - Mara's kaleidoscope or any amulet with higher cast speed, + paladin skills and + all resistance perks
- Gloves - Magefist or Chance Guard. If you want to increase your casting speed by 125%, try Claws of Trang-Oul.
- Boots —Ethereal Sandstorm Trek (scarab shell boots) War Traveler (combat boots) or Waterwalk (sharkskin boots)
- Charms - Hellfire Torch and Annihilus
Mercenary for Hammerdin
The best choice for a mercenary is a mercenary that you can hire in Act XNUMX on Nightmare difficulty. Try to get the Holy Freeze aura as it periodically slows nearby enemies and deals cold damage. You must equip this mercenary with the following items:
- Weapon —Ethereal Colossus Voluge (elite polearm) with the runic word Insight (Ral, Tir, Tal and Sol)
- Armor - Ethereal armor with the runic word Fortitude (El, Sol, Dol and Lo)
- Helmet — Face of ethereal Andarell ( demon head ) with rune ral
Colossus Voluge is primarily intended for four Insight runeword slots. Insight gives your mercenary the Meditation perk, which grants additional mana regeneration to all party members. On the other hand, the Face of Andarella is the best mercenary steering wheel in the game. This gives them additional strength, skills, life drain per hit, and attack speed. By placing the Ral rune in this weapon, you will also give your mercenary more fire damage and fire resistance.
That's all the equipment, stats, and skills you need to create Hammerdin, the ultimate Paladin build in Diablo 2 Resurrected. Of course, there are many others, not only for the best Diablo 2 Resurrected Sorceress build, but also for the other five classes.