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Destiny 2 King's Doom challenge guide: Building Works

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After a recent weekly reset in Destiny 2 players will be at the center of a new challenge in the King's End raid. The final task requires players to achieve a hidden objective in destroying the daughters of Oryx inside the Standard and Master versions of the Raid.

Completing the quest gives each Guardian two chests at the end, each of which drops Raid and Pinnacle equipment. However, players also have the option to skip this and complete the encounter entirely by normal means.

This article will guide you through the entire Construction Works task to meet your daughters.

Disclaimer: This guide only includes summoning and assumes that you already have basic knowledge of the normal meeting of the Daughters in King's Fall.


Destiny 2 Building Works Challenge Guide and How to Complete The King's End Raid (2022)

1) Task Overview

To successfully complete this Destiny 2 challenge, those standing on the platform must remain in place until the runner grabs stigma. However, if you die or jump out of position, you will fail the objective, as this will destroy the platforms. If you are familiar with the meeting, this should be a very standard procedure.

In Master difficulty you will face Barrier Champions, which replace Knights on pedestals from the regular version. You can assign one player to all platforms until the player who initially steps on it gets off.

So, there are two daughters of Oryx - Deathsinger Ir-Anouk and Deathsinger Ir-Halak - and they can only be defeated if the group correctly switches from one opponent to another. In addition, each sister can be weakened - you can either weaken Ir Anûk, weaken and kill Ir Hanak, and then finish off the first one, or weaken Ir Anûk, weaken Ir Hanak, kill Ir Anûk, kill Ir Hanak. Keep in mind that when one of the sisters dies, a powerful explosion sweeps through the hall, which can only be survived under the protection of Brand Claimer.

One of the players becomes a Brand Claimer, and the ownership of this “title” changes at the beginning of the round - watch for the moment when a spark appears over one of the four platforms. At this moment, the whole team must cover the clayer so that he gets to the spark as quickly as possible, which destroys the protection of one of the sisters. Claymer will see the world a little differently than other players, so he will be able to follow a special route to the spark.

To help the Claymer, place one player on each platform in advance - they will need to activate the footprints on the floor in a certain sequence. Another player is downstairs and is responsible for destroying small opponents that appear in the room. Finally, one more player remains in the reserve - as soon as someone from the team becomes a claimer, he must replace him in position, taking a position on the desired platform or below (by the way, a reserve player can easily become a claimer). After the round is reset, all players return to their original positions.

As soon as a spark appears, the platforms must be activated one by one in a counterclockwise direction; the platform with the spark is activated first. At the same time, players should in no case move or even jump - the clayer at this moment begins to move towards the spark.

After the first platform lights up, one of the sisters will start her song, and the clayer has exactly a minute to reach the spark, following a route that only he sees. The rest of the team at this time should focus on the enemies that will appear in huge numbers in the hall.

At about 45 seconds, a sniper will appear behind each of the platforms - they must be destroyed as quickly as possible. By 35 seconds, the Claimer should take the spark and head towards the right sister.

As soon as the Claymer gets the spark, the group takes position to fire on the sister by approaching the nearest platform and hiding behind the pillar that the platform rests on. Then we focus fire on the sister - at this time the group will be under the protection of the clay, which will make it immune to the explosion. After the round is over, all players disperse in positions.

Usually the fight goes on for three or four rounds, depending on the luck of the group.


2) Enemies

Changes to the Master version of this raid include Barrier Champions on plates as well as Arc Elemental Shields. Thanks to modifiers and increased power requirements, the two Daughters will also have improved health.

Your main priority will be the Taken Phalanx with Arc shields along with the Barrier Hive Knights on the platforms.

Shredded allies will be shot by one of the Daughters, so have them take cover away from the player standing on the plate, as this could result in their death.


3) Weapons and builds

The best weapons against bosses are sniper rifles and machine guns. Supers should be saved for the gaps between rounds in order to use them to destroy as many small enemies as possible.

In general, the combat is quite easy if the players focus on their tasks. It is important to quickly kill a trifle, not to get confused between the bosses, do not forget to replace the clayer, and between rounds - immediately take a position (and preferably your own). Having defeated the sisters, we take the loot and prepare for the fight with the last boss.

Star Solar Warlocks with Well of Radiance are a must for fire brigades to wreak havoc on Champions and Daughters. Nonetheless, Trinity Ghoul is the main choice for clearing mobs (additional enemies) and Shields.

This season, Tarnished Broom with an explosive payload can be a great choice for both Barrier Champions and Arc Elemental Shields. In order to damage both Daughters, the Divine can also work with linear thermonuclear rifles or rocket launchers.

During the damage phase, you'll want to keep both Daughters' health to a minimum. This way you can stock up on enough ammo to defeat them at the same time. Titans can go with Thundercrash paired with Cuirass, along with Hunters with Star Eater Scales и Precision Golden Gun.

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