Big Changes to the PlayStation Trophy System
Out of the blue, Sony announced changes to the PlayStation trophy system. In addition to cosmetic changes, the creators have changed the way PSN profile levels are calculated and how experience is earned in games.
Trophies have been an integral part of the PlayStation ecosystem since 2008, when they were rather hastily introduced by Sony in response to the popularity of Xbox achievements. The system hasn't changed much since then and we continue to win bronze, silver and gold trophies to crown the collection with the most valuable platinum trophy in the big games. Sony announced today playstation blog posts, that the system will be rebuilt and players in Europe should notice the change tomorrow.
The main innovation is a new way of scoring points for each unlocked trophy. Much more will now be awarded for platinum. In this regard, the differences between bronze, silver and gold trophies will also be more noticeable. Of course, points are converted into experience allowing players to level up their PSN account. This aspect is also changing. Sony has introduced a new extended level scale with a maximum value of 999.
However, scoring on subsequent levels will now be much faster, which should make the system more attractive to players. The person who is currently at level 12 will wake up tomorrow, for example at level 234. Every hundred levels, the icon next to our profile will also change, indicating a place in the hierarchy of virtual prize collectors.
Note that all the trophies we win will remain in our profile. We will continue to unlock new trophies in PlayStation 3, PlayStation 4 and PS Vita games without any issues. Only the scoring system will change.
Of course, many players who don't care about the system at all will simply shrug their shoulders and ask why they care. However, for many, trophies are an integral part of console games, sometimes even influencing which game to buy next. Trophies and Achievements fans most often note that earning trophies is an additional and rewarding task, prolonging the fun and often encouraging the use of less popular game modes. Of course, a lot depends on the developers of prizes.