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Spellbreak Guide - Best Glove Combinations (Gauntlets) for Each Class

pyrchatki

All mage classes in Spellbreak are viable and in the right hands can be incredibly powerful. Choosing which class to play is only part of being the best. For undeniable dominance in battle, you need to know the best combinations of Gauntlets (Gauntlet) in order to select them as secondary ones for each class.

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Choosing the best runes and talents will also go a long way in helping you dominate the Hollowlands. 

Stoneshaper

Let's start with the powerful and handy Stoneshaper. Your Stone Gauntlets are great for close range ground combat. Boulderfall, your sorcery, will allow you to deal damage a little further. However, it will still be limited to opponents on the ground.

The additional Gauntlet Stoneshaper should make up for the lack of range and aerial abilities. This leaves you with two options. Frost Gauntlet is probably your best bet as it deals massive long range damage to you. In addition, her magic, Flash Freeze, will allow you to block projectiles and keep players on the ground for a short time.

Lightning Gauntlet is also a good choice. His main spell is great for medium range damage and can hit air targets. His Lightning Strike Sorcery is also very good at dealing with flying pests and preventing enemies from attacking you for a few seconds.

Lightning to the rescue

The enemy would probably have fled if I didn't have the Lightning Gauntlet.

Toxicologist

The toxicologist is next because he falls into the same category as Stoneshaper. His Toxic Gauntlet devastates up close. However, he is terrible in ranged combat. The Toxicologist isn't that bad in the air, you just need to land right next to your target.

The toxicologist has several options. You can choose Frost or Lightning Gauntlet for the same reasons as Stoneshaper. However, Lightning allows you to shock your Toxic Pools and Toxic Cloud Sorcery to briefly prevent enemies from attacking. Frost will cause your Toxic Cloud to freeze, which can be used as a protective barrier. Personally, I like the Lightning Gauntlet.

However, Toxicologist has another great combination of elements: Dragonfire. This is the green flame you see when fire and toxicity are combined. If you use the Fire Gauntlet as a secondary, you can ignite your Toxic Cloud for massive damage, or spray your Flamewall with a toxic substance to create Dragon Fire flames. If you are sure that you are not blow up yourself, this is one of the best combinations Spellbreak Gauntlet.

Explode a fire dragon

Boom goes Fire Dragon.

Pyromancer

Based on what you've just read, you already know that the best pair of gauntlets to pair with a Pyromancer's Fire Sleeves are the Toxic Gauntlets. If you like the fiery style of the Pyromancer, you'll love Dragon Fire even more.

You may also want to consider starting the Stone Gauntlet with Pyromancer. His Shockwave and Boulderfall can be lit on fire to deal extra damage and your ground prowess will be massive. However, I prefer to create my own Dragon Fire.

Shockwave through a fire wall

You can see the shockwaves pick up fire and deal extra damage.

With Pyromancer, you just have to learn how to hit flying targets with fireballs that move much slower than Ice Lance or Lightning Bolt. If you're really struggling with air players, consider the Lightning Gauntlet. Don't use the Frost Gauntlet, its abilities counter the Fire Gauntlet's.

frostborn

Frost Gauntlet is a good partner for almost all other Gauntlets. The two exceptions are Fire and Lightning. As I mentioned, Fire and Frost don't mix and your abilities cancel each other out. As for the Lightning Gauntlet, it's good at the same range as Frost, which will leave you vulnerable in melee. This is redundant when using Lightning with Frost.

My personal choice in combination with Frost is Toxic. Spraying the Toxic Gauntlet at close range allows you to finish off enemies you shoot with Ice Lance. It also pairs well with Frost's Flash Freeze. You can get close to an enemy, freeze them, and then hit them with a fully toxic shotgun. Also, if an enemy approaches you, which often happens in  Spellbreak , Toxic is one of the best Gauntlet combos to deal with him.

Quick freeze into a toxic explosion

Avoid it.

Storm

I play Tempest a lot and I think the class lacks burst damage the most. One big attack that can finish off the opponent. If you're good at shooting, Frost Gauntlet can be a great option with his Ice Lance. However, consistently achieving success is difficult, and if you are missing a lot, it is better to do something else.

I think the Toxic Gauntlet is the best pairing for the Wind Gauntlet. When Stoneshaper is constantly regenerating shields or a Toxicologist is trying to hit you point-blank, having your own Toxic Gauntlet as a counter is very important. His Magic, Poison Cloud, also gives you another source of damage, where Ice Gauntlet's Magic is more defensive. In addition, you can throw toxic substances into your Tornado for a little extra harassment. Fire Gauntlet is another good option if you are good at hitting targets with a fireball.

Toxic Shotgun

Toxic Gauntlet is great for finishing off enemies.

Pipeline

In the guide's hand, Gauntlet of Lightning is a monster of damage. It is great for medium range combat and can also be used to take out fleeing targets. Whichever secondary Gauntlet you choose to launch with Conduit won't be your primary source of damage. With that in mind, Conduit can benefit from a short burst attack.

Again, you are looking at Toxic or Stone. I prefer Toxic because you can shoot lightning at Toxic Cloud to shock opponents and prevent them from attacking. In addition, Toxic works better against opponents who can dodge Stone's main attack.

Spellbreak toxicologist and conductor

You may have noticed that the Toxic Gauntlet appears a lot in this guide. This is one of the most powerful Gauntlets in spellbreak, and you can never go wrong using it as one of the Gauntlet combinations. It's just a bad partner for Stone.

I prefer Toxic as an explosive close range option over Stone because it can hit enemies on the ground or in the air and the best players are always in the air. Its only weakness is its lack of range, but you can solve this problem with good movement and your class's main Gauntlet.

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