Description of League of Legends Update 10.15
League of Legends update 10.15 has affected the new 149 champion Lilia, and also made significant changes to the balance of champions so that players can figure it out before its start on July 22.
The focus for patch 10.15 is on Lilia. Dreamy Jungler will be the 149th character to join the League of Legends roster in this update.
In the meantime, characters like Swain and Skarner are getting a few upgrades to their ability sets, and it's definitely something to look out for when playing with or against them.
Full Description of Update 10.15
MORE FLEXIBILITY IN A RANKED FLEXIBLE QUEUE
After launching Clash, where there is no rank cap for teams of 5, we decided to take the same approach to the Ranked Flexible Queue so you can play with your Bronze buddies, Challenger rank mates, and everyone else!
As in Clash, we will calculate the average rating of all team members. In this case, the rating of players with a higher level of skill is taken into account first of all. So be careful, otherwise your bronze friends will stand against the Diamonds. Good luck!
CHAMPIONS
LILY
Timid flower
Lillia is coming to the Rift within two weeks of the release of Update 10.15!
- Biography of Lilly
- The history of the creation of Lillia
- Overview of Lillia's skills
- Beyond the Garden: Lillia Teaser
Full size images of Lillia are available in League of Legends Screensavers!
APHELION
Guardian [Q] activation radius reduced; Guardian activation time increased. The [Q] effect that allows Runaan's Hurricane projectiles to pass through units has been removed. the number of Infernum projectiles after splitting on a critical hit has been reduced; the number of Infernum projectiles from Runaan's Hurricane has been reduced after splitting; Reduced the number of Infernum projectiles from Runaan's Hurricane after splitting on a critical hit. Infernum projectile size from Runaan's Hurricane has been reduced after splitting.
Decreasing the attack range of Crescendum Turrets to weaken Aphelios' zoning, and increasing the activation duration to give enemies more time to react. The rest of the changes are aimed at reducing the synergy between Infernum and Hurricane Runaan.
GENERAL CHANGES
CRESTENDUM CHAKRAM [Q]
INFERNUM, FLAME THROWER [Q]
MOON WATCH [R]
CAITLEEN
Base attack power and movement speed increased.
Caitlyn has been out of the meta in pro games for a long time, and we think she will excel in and against certain meta compositions. These changes should restore her status as one of the strongest shooters in the early game.
BASIC INDICATORS
FIDDLSTICS
Bountiful Harvest [W] brings less health from enemy minions.
The Fiddle Tank intimidates top lane opponents, has higher efficiency than other builds (particularly the AP-focused Fiddle), and annoys everyone who encounters it. We don't want to give up on his tank build, but Forest Fiddle is pretty strong right now too, so the changes should encourage players to play Mage Fiddlesticks more often.
BIG HARVEST [W]
GRAGAS
Drunken Frenzy [W] damage ratio increased. Explosive Keg's damage ratio [R] has been increased.
We want the Liquor Connoisseur to play more of an ability power-focused Mage who can initiate fights and take down enemies quickly, so we're increasing his damage in the late game.
DRUNK FLUSH [W]
EXPLOSIVE KEG [R]
IRELIA
The additional attack speed from Ionian Fervor (passive skill) per stack is increased at higher levels of the skill.
Blade Dancer does not do well in long matches at all levels of the game, especially on normal MMR. Therefore, we are carefully increasing the scaling and dueling potential of Irelia so that it is easier for her to transition from the stage of the game in the lane to the middle stage of the match.
IONIAN WATER (PASSIVE)
LI XING
Defender's [W] reload time has been increased.
We can't close our eyes to Lee's popularity in the Elite and Pro levels of play, so we're increasing the cooldown of one of his most reliable skills to reduce the champion's mobility and survivability throughout the game.
DEFENDER [W]
RAIKAN
The cooldown of Wild Feathers (passive) has been reduced at high levels and is now reduced every level up to 18.
We make the growth of Rakan's strength more gradual throughout the game. This is not only a useful change, but also a tiny boost for our playful artist.
STRAWY FEATHERS (PASSIVE)
SHEN
Qi Barrier Shield (Passive) increased durability.
We are increasing Shen's shield strength so that he can fight on equal terms with meta champions and suffer less in the lane. Hopefully the introduction of a second tank into the meta will increase top lane diversity and overall viable compositions.
QI BARRIER (PASSIVE)
SCARNER
Crystal Strike [Q]'s damage and additional damage ratios now scale with the target's maximum health; the duration of the buff has been increased; Mana cost has been increased and is now independent of skill level.
We're increasing the damage of the scorpion to make it easier for him to cut his way through the front line enemies when he forms a warrior (and does not hesitate to sting everyone in the way). And the icing on the cake is the change in [E], which improves usability.
CRYSTAL IMPACT [Q]
BREAK [E]
SWAIN
Base movement speed reduced. Ravenous Flock (passive skill) cooldown reduced to scale with cooldown reduction no longer restores mana. Fixed a bug due to which Swain could pull enemies thrown by an explosive cone. Hand of Death [Q] cooldown reduced; projectile angle reduced; now passes through enemies. Eye of Empire [W] range increased; damage reduced; Mana cost reduced at high skill levels. Real Estate [E] cooldown time reduced; Mana cost has been reduced and is now independent of skill level.
The general and his demonic birds perform well on the normal level of the game, but then they start to have problems. We are changing a lot: we are doing something stronger, something vice versa - so we will tell you more about everything.
Let's start with amplifications. First of all, we significantly increase the range of [W] (more than doubled at the last level of the skill!). We believe that experienced players will benefit the most from this, who will be able to help other lanes from a distance throughout the game. In addition, we are reducing the cooldown of [Q] so that Swain matches his role as a battlemage and attacks enemies more often.
Now to the relaxations. To compensate for the buffs, we are reducing Swain's movement speed. In addition, we have removed mana regeneration from the passive skill. It was most commonly used in the lower game, when players were less likely to dodge targeted skills.
Overall, we hope these buffs will help seasoned mid and support players, with major changes across the board to make Swain a more capable mid laner.
BASIC INDICATORS
Ravenous Pack (PASSIVE)
HAND OF DEATH [Q]
EYE OF THE EMPIRE [W]
REAL ESTATE [E]
TWISTED FATE
The cooldown of Card Select [W] has been increased at low skill levels and now scales with the skill level.
Twisted Fate has begun to consistently reach an intimidating state where he can balance between split-pushing and global pressure at the pro and elite levels of the game. So we're reducing his lane pressure and easing the early minion wave control so he'll have to take more risks when choosing a map (and lane!).
MAP SELECT [W]
UMI
The fixed amount of mana restored by Defensive Bounce (passive skill) has been reduced; now scales based on max mana and champion level reload time reduced.
We nudged Yumi's tail a bit in 10.13 when we increased her mana cost, so we decided to make some extra changes (and scratch her ear at the same time). As stated in this article, we want to increase the importance of her passive skill so that she will take risks to restore resources more often.
PROTECTIVE PUSH (PASSIVE)
VISUAL UPDATE
We're continuing to update champion skill visuals, with Ziggs, Thresh, Lux, and others getting new effects in the past. Our goal is to modernize the visuals and make the gameplay clearer. In this update, we're reworking Ahri and Udyr's visuals!
As a reminder, VFX updates do not affect who receives the VIO, during which the model, gameplay, and theme may also change. These are personal projects of developers who do them for the love of art.
Ari
Udyr
ITEMS
Champions who value ability power (especially sorcerers) favor the Ancient Shield line over the Spellthief Blade line. The variety of options available is good, but not when defensive items crowd out everything else.
Blade of the Magic Thief
Frostfang
Shard of True Ice
RUNES
OPEN SPELLBOOK
Revealed Spellbook has become the predominant rune at the highest levels of play (Pro and Elite), and often encourages minimal interaction between champions in the early stages of a match. We're reducing its power slightly so it doesn't overshadow other options.
STORM OF THE NEXUS: THE TEMPLE OF THE LILY AND THE LOTUS
During the Festival of Blossom, Nexus Assault will once again become available, moving permanently to the Temple of the Lily and the Lotus, the long-forgotten shrine of the Kangapi Vastaya! Lots of events, old and new, await you, as well as rewards and changes that fix bugs and improve the quality of the game.
Details - in this article!
Update 10.15 Buffs
Patch 10.15 Debuffs
BALANCE CHANGES IN ARAM
Update 10.15 Buffs
Patch 10.15 Debuffs
BUG FIXES AND USEFUL CHANGES
- LEAGUE CLIENT: Fixed a bug due to which the social panel did not appear in the client.
- LEAGUE CLIENT: Fixed an issue where the contents of the home screen were not displayed after the game ended.
- Fixed an issue where visual effects Void Slime [E] The Kog'Maw arcane adepts did not match the actual area of effect.
- Jin now respawns with full ammo Whispers (passive skill).
- Annie no longer loses charges Pyromania (passive skill) after respawning if she died with the maximum number of charges.
- Elise's Spiderling auto attacks now correctly use the adaptive power that Elise gains from runes.
- Wall of Pain [W] now spawns correctly if Karthus spawns it close to him.
- Yorick's Misty Maiden, Ivern Daisy, Eliza's Spiderlings, Malzahar's Voidlings, and Evolving Turrets H-28G [Q] Heimerdingers now correctly trigger Mana Stream.
- ground indicator Parry [W] Fiora Pulsefire no longer disappears after blocking a hard crowd control effect.
- Fixed an issue where passive rage generation and the amount of rage gained on cast Tirana [R], did not increase when Renekton was below 50% health.
- Fixed an issue where the duration of charges Runeblade (Passive) did not refresh if Riven had three charges and used one of them.
- Dead Kindred and Syndra no longer give vision to their team.
- Item visual effects are no longer visible on the Disguised Niko Clone.
- World Destroyer [R] Aatrox now correctly scares and stops Zyra's Empowered Spike Spitters.
- Nunu and Willump are no longer accelerated beyond normal after eating a honey fruit right before cast Huge snowball [W].
- Sound effects Crouching Beast (Passive Skill) Nidalees have been restored in all looks, including the base one.
- Restored voice acting Cougar Shapes [R] Nidalee when transforming from a cougar to a human.
- Hit sound Javelin Throw [Q] No longer plays during Return of Dawnbringer Nidalee when she hits the ground. In addition, the soundtrack has been restored. Span [E] in the form of a puma.
- Ash Lord Aurelion Sol's dance sound effects no longer play after the animation is interrupted.
- Fixed an issue where sound effects Legendary Comet [E] Ash Lord Aurelion Sol would play indefinitely if the player disconnected and reconnected before that champion landed.
- Restored the sound of Ash Lord Aurelion Sol that plays when an enemy is stunned Rising star [Q].
- Restored the sound of Mechanical Aurelion Sol that plays when an enemy is slowed down after being defeated With the voice of light [R].
- Elise's spiders now correctly play death sounds.
- Super Galactic Elise's dance sound effects now correctly loop in both forms.
FUTURE LOOK AND COLOR SCHEMES
The following skins will be available within two weeks of the release of this update. Full size pictures are available in the app "League of Legends Screensavers".
The following chromas will be available within two weeks of the release of this update.