z-library zlibrary project

Description of the Fortnite Update 10.30 - Muddy Palms, Greasy Diner

Update_img

The latest major patch for Fortnite is now live and the v10. 30 officially released on PC, Xbox One, PS4, Nintendo Switch and mobile on Wednesday, September 11th.

Fans of the popular title have been forced to wait a little longer than usual for this update, with Epic Games delaying the release by 24 hours following the surprise release of patch v10.20.2 on September 4th.

The wait is finally over, v10. 30 is officially live on all platforms and brings with it a brand new item as well as some major map changes thanks to beacons that are spawning all over the island.

WHAT'S NEW?

marshy palms Crouch down and disguise yourself as an object in this new swampy rift area!
greasy diner The Rift Area has brought back the Greasy Diner, but now the locals prefer to order tacos. They serve tacos so delicious that people dance at the very aroma of them!

TIME MODES

LAST FLIGHT

Number of players in a team: Solo battles | Rebirth: On
Author: Alan Shinohara. The "Last Flight" mode was one of the final three in the competition of temporary modes.
Jump from place to place with the suction cup and dodge shots. The player who eliminates the most enemies by the end of the battle wins!

WEAPONS AND ITEMS

  • Removed from the game
    • Salvo PP
  • Returned to the game
    • Tactical submachine gun (now available in the Sandbox!)
Corrected mistakes
  • Players hit by an impact grenade can no longer destroy traps without also destroying the parts of the buildings they are attached to.
  • Electrotrap description card now shows 4 stars (epic rarity) instead of 2 (uncommon rarity).
  • Fixed an issue where the Electro Trap would not assemble properly when thrown onto a slope or uneven ground.
  • B.R.U.T.E. who touches the cube on the Floating Isle is now flying away.
  • B.R.U.T.E. Stomp now deals the same amount of damage to other vehicles.
    • Previously, BRUTs would sometimes deal double or triple damage to other vehicles.
  • The color of the B.R.U.T.E.'s reload bar now changes properly based on the amount of time remaining before reloading.

GAME PROCESS

  • marshy palms
    • The rift beacon in Lush Palms has created this new area! This fault area is not only famous for its swamps - it's a great place to lay low.
      • A player crouched in a rift zone turns into a random object. To remove the disguise, you must press the main attack button.
        • While turned into an object, players still take damage.
      • Use aiming mode to freeze in place and look around for unsuspecting prey.
  • greasy diner
    • The Rift Area has returned the Greasy Diner! But instead of burgers, they now serve tacos here!
    • From time to time, spicy tacos fall from the sky. Their appetizing aroma drives players in the zone crazy and they start dancing!
      • Dancers are immune to damage dealt by other players and regenerate health at a rate of 20. per second.
        • Dance does not protect against Storm damage and does not allow you to regenerate health while in the Storm.
    • Spicy tacos can be eaten for 10 food. health and briefly increase movement speed (by 40% for 20 seconds).
      • Spicy tacos don't last long - grab them before they go bad!
  • Community Choice
    • Players can now vote on which items are featured in the Item Shop!
    • The first community vote will take place this week. Read more about the Community Choice event in our блоге.
Corrected mistakes
  • Locations no longer load at different distances depending on the side from which the player approaches them.
  • Fixed a bug that enabled the edit mode of a building that was not aimed at by the player.
  • A player resurrecting a squad mate is no longer disconnected from the game due to this.

SANDBOX

Corrected mistakes
  • Fixed an issue that allowed players to damage each other in the Sandbox lobby.

PERFORMANCE

  • Improved performance when colliding with an armored sphere.

GRAPHICS AND ANIMATION

  • When near a wall, the player now lowers their weapon while idle.
    • Due to this, situations where players' hands pass through walls will occur less often.
Corrected mistakes
  • Jets lace color for 2019-2020 NFL season changed from white to green to match the real one.
  • Fixed an issue that caused the Floral Print wrap to appear on Assault Rifles and Sniper Rifles.
  • Dealing damage to a tree no longer causes the stone texture to appear on the leaves, and the wood texture no longer becomes transparent.

SOUND

  • The volume of hang glider opening and closing sounds by teammates has been reduced by 50%.
Corrected mistakes
  • Fixed a bug due to which the sounds of the battle bus disappeared for a short time.

INTERFACE

Corrected mistakes
  • Sending a message through the feedback system during a replay no longer causes the player to get stuck in the report reporting menu.
  • Killing a player with a Scrap Rift Triceratops now indicates that the player has been sent to the Cretaceous in their kill reports.
    • Previously, reports said that the player was sent to the Jurassic, but Triceratops only lived in the Cretaceous. We apologize for this megalosaurian error.

REPEAT SYSTEM

  • Fixed an issue where mouse controls weren't working properly in some replays.
  • When viewing a replay, the message "I have this in abundance" no longer appears on the screen when the player approaches ammo.

MOBILE VERSION

  • New Options
    • Construction and editing
      • Players can now adjust touchpad sensitivity for building and editing separately.
    • On off. aiming
      • Allows you to choose whether aiming will turn on and off by pressing or holding.
        • When this option is turned off, the aim button will need to be held down.
          • This option is enabled by default.
      • The option to toggle aiming now works on mobile with both touch and gamepad.
    • Changes are confirmed when the button is released.
      • When enabled, the player confirms changes as soon as they release the edit button.
    • Camera acceleration multiplier on touch
      • If this parameter is set to 1, the game applies full camera acceleration on touch. If it is 0, camera acceleration on touch is disabled.
      • Do not confuse this parameter with sensitivity. Decreasing its value does not necessarily slow down the view speed.
  • New button
    • Button to reset the editing of the selected
      • This button is in the interface layout.
      • It resets the edit status of elements when they are opened for editing.
  • Added support for 60 fps mode for iPhone X.
  • When auto-firing, the crosshair now becomes more visible when the player aims at more valuable surfaces.
  • Changes have been made to auto-firing with automatic and tactical shotguns.
    • The maximum auto-fire range has been reduced to equal the effective range of the selected weapon.
Corrected mistakes
  • Fixed an issue that caused weapons to automatically fire after placing a trap.
  • Vending machines will no longer dispense incorrect items when using touch screens.
    • Known Issue: Players who pick up items using a separate button may still receive the wrong item. We are working on a fix for this issue.
  • Team kills now display the correct number of kills.
  • Fixed an issue that prevented the chest from opening northeast of the frozen lake in the Greasy Diner.
  • Fixed incorrect labels for BRUT buttons in the interface.
  • Using emotes while controlling a B.R.U.T.E. no longer causes all sounds to disappear and the game to crash.
  • If the player closes the options menu while continuing to scroll through it, scrolling is no longer disabled until the menu is reopened.
  • Increased the maximum possible sound volume in the Android version.
  • Sound effects can now be heard when the player fires the Weatherman Sniper Rifle, Green Assault Rifle, Suppressed Pistol, and Heavy Pistol.
  • The Quick Heal button no longer stays on screen after the player has spent their last healing item while in the Tempest. It also does not disappear when the player enters the Tempest.
  • On low-powered devices, the inscriptions on World Cups can now be read.
  • In the Android version, pink cells no longer appear on the fire mode selection screen.
  • In Team Rumble, the Goal and Kill counters no longer cover the Quick Action slot.
  • We have improved the appearance and sound effects of the following objects:
    • combat bus
    • equipment of Synergy;
    • B.R.U.T.A. pilot equipment;
    • pick "Neonka";
    • pick "Valik";
    • pickaxe "Pizza cutter";
    • Outfit of the Sparkling Expert;
    • pick "Laser splitter";
    • pick "Lollipop";
    • Outfit of the Stars and Stripes Defender;
    • equipping Reverb (emote animation only);
    • Pick "Rising Sun";
    • Shifu equipment;
    • Equipment Rays.
    • The Tesla Legacy pickaxe now plays the correct sound effects in the locker.
    • The Detonator Back Bling now properly displays on characters.
    • Bestial Fury Pickaxe now leaves trails after swinging.

REVIEW

  • Small update from September 5th
    • Minor balance changes have been made to the game. Read more about them in our блоге.
  • Small update from September 6th
    • Teammate tags will no longer disappear in large team modes when those players are in view.
  • Small update from September 6th
    • We have temporarily disabled ziplines to fix a bug.
      • We plan to fix this bug in the next update.

CREATIVE MODE

WHAT'S NEW?

good and evil Prove your allegiance to the cause of good or evil with four new prefabricated elements. Create a heroic mansion or design a villainous base. 10CM_Theme_HeroLair_Social.jpg Vending machine You've been waiting for this for so long! You can now install and set up vending machines on your island. 10CM_VendingMachine_Social.jpg Devices for classes This set of devices with flexible settings will allow you to create your own classes and give them unique features. 10CM_ClassDevice_Social.jpg

ISLANDS

  • The appearance of the My Island settings screen has been updated. Now it is available as a tab in the main game menu, but you can also call it in the usual way.
Corrected mistakes
  • Fixed an issue that sometimes resulted in players being disconnected while saving an island.
  • Fixed a bug due to which the island sometimes became invisible, and players were left hanging in the air.

GAME PROCESS

  • New options have been added to the My Island settings.
    • Initial class ID: allows you to set the class that will be assigned to players at the beginning of each round.
      • None, 1-16 (default: none).
    • When to return the player's original class: Determines when the player's class should return to its original class.
      • At the end of the round, at the end of the game, when a player is eliminated (default: at the end of the game).
Corrected mistakes
  • Temporarily disabled hotkey blocking when the "Build" option in the game settings is inactive, as this prevented the placement of traps on some of the existing islands.
  • Fixed a bug that caused the game to immediately end when the Last Man Standing option in the game settings was enabled and one of the teams had an infinite number of lives.
  • Fixed an issue where attempting to drive a vehicle parked at a rift could render the player unable to move after teleporting.
  • Players will no longer respawn indefinitely when returning to the hub after spectating a game.
  • Fixed an issue that caused players to remain disguised as an item after attempting to remove their disguise while colliding with another object.

WEAPONS AND ITEMS

  • Added the Legendary Bolt-Action Sniper Rifle to the Creative Inventory.
  • A rare pistol has been added to the creative inventory.
  • An electric trap has been added to the creative inventory.
Corrected mistakes
  • Flags will now disappear from the player's inventory after being defeated.

KITS AND FINISHED ITEMS

  • Added 4 new prefabs.
    • villainous base;
    • destroyed villainous base;
    • hero mansion;
    • destroyed hero's mansion.
  • Added 6 new sets.
    • a set of villainous base;
    • a set of destroyed villainous base;
    • hero mansion set;
    • a set of destroyed heroic mansion;
    • a set of gray rocks (grass);
    • set of hero and villain building objects.
  • A dark purple car has been added to vehicle set B.
  • A flock of bats has been added to particle set B.
Corrected mistakes
  • Some containers in the "Container Complex" preset have been removed from search results.

DEVICES

  • The number of available channels for the transmitter has been increased from 32 to 50, and the number of available receivers has increased from 40 to 50.
  • Added "Create Class" device.
    • This device allows the player to create unique custom classes. Each device allows you to set parameters and initial inventory for one class.
      • Drop inventory items on this device to determine the starting inventory for the class.
      • Used in conjunction with the Class Select device to allow players to use unique classes in the game mode.
    • Class Name: Specifies the display name of the corresponding class to be used in the interface.
    • Class ID: Identifies the class to which this device's settings will be applied.
      • None, 1-16 (default: none).
    • Give on Respawn: Determines whether players will receive items from the generator upon respawn.
      • On, off (default: off).
    • Displayed in game: on, off. (default: off).
    • Additional ammo: on, off. (default: on).
    • Starting Health: 1% Health, 50% Health, 100% Health, Invincible, Don't Change (Default: Don't Change).
    • Max Health: 1 health, 25 pts. health, 75 pts. health, 100 pts. health, 200 pts. health, 500 pts. health, 1000 units. health, 2000 units. health, 10 units. health, do not change (default: do not change).
    • Starting Shields: No Shield, 50% Shield, 100% Shield, Don't Change (Default: Don't Change).
    • Max. Shield Durability: No Shields, 25 HP shield, 50 pcs. shield, 75 units. shield, 100 units. shield, 200 pcs. shield, 500 units. shield, 1000 units. shield, 2000 units. shield, 10000 units. shield, do not change (default: do not change).
    • Instant Recharge: On, Off, Do Not Override (Default: Do Not Override).
    • Infinite ammo: On, off, do not change (default: Do not change).
    • Infinite Resources: On, Off, Do Not Change (Default: Do Not Change).
    • Keep Items on Kill: Dropped, Saved, Deleted, Don't Change (Default: Don't Change).
    • Save resources on kill: Drop, save, delete, don't change (default: Don't change).
    • Fall Damage: On, Off, Do Not Override (Default: Do Not Override).
    • Gravity: Very Low, Low, Normal, High, Very High, Don't Change (Default: Don't Change).
    • Jump Fatigue: On, Off, Do Not Override (Default: Do Not Override).
    • Player flight: On, off, do not change (default: Do not change).
    • Player name and location: Always show, always hide, do not change (default: Do not change).
    • Drop Open: On, Off, Do Not Override (Default: Do Not Override).
    • Severe Injury: Default, On, Off, Don't Change (Default: Don't Change).
    • Building: On, off, do not change (default: Do not change).
    • Replace time: 1-30 sec, do not change (default: Do not change).
    • Lives: Infinite, 1-10, don't change (default: don't change).
    • Health per kill: 0, 10, 25, 50, 100, 250, 500, 1000, don't change (default: don't change).
    • Wood per kill: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, don't change (default: don't change).
    • Stone per kill: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, do not change (default: do not change).
    • Metal per kill: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, don't change (default: don't change).
    • Max. number of resources: 0, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000, do not change (default: Do not change).
    • Item Spawn: Yes, No, Don't Change (Default: Don't Change).
    • Pickups: Yes, No, Do Not Override (Default: Do Not Override).
    • Gathering Speed: 0x, 0,1x, 0,5x, 1x, 2x, 3x, 4x, 5x, 10x, don't change (default: don't change).
    • Respawn Invulnerability: 0 seconds, 1 second, 2 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 40 seconds, 50 seconds, 1 minute, 2 minutes, 5 minutes, 10 minutes change).
  • Added class selector device.
    • Forms an area in which the player's class changes according to the settings.
    • Class ID: Determines which class will be assigned to players upon entering the area. If "None" is selected in the settings, players entering the area will lose their current class.
      • None, 1-16 (default: none).
    • Command: Determines which commands can activate the device.
      • any, 1-16 (default: any).
    • Time to Class Change: Determines how long you need to be in range of the device before the player's class changes.
      • Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 15 seconds, 20 seconds (default: 3 seconds).
    • Respawn on Class Transfer: Determines whether a respawn will follow a successful class transfer.
      • On, off (default: off).
    • Impact radius: 0,5 meters, 1 meter, 2 meters, 3 meters, 4 meters, 5 meters, 10 meters, 15 meters, 20 meters, 30 meters, 40 meters, 50 meters (default: 1 meter).
    • Device Display in Game: Determines whether the scope of the device is displayed during the game.
      • On, off (default: on).
    • In-Game Display: Determines if the device is visible during gameplay.
      • On, off (default: on).
    • Accent Color: Team Color, White, Sky Blue, Red Orange, Gold, Green, Fuchsia, Orange, Aqua, Beige, Purple, Acid Green, Sky Blue, Silver, Aqua, Pink, Green (Default: Aqua ).
    • Enabled: Will be active during these game phases.
      • Disabled, Enabled, Prep Only, Gameplay Only (Default: Gameplay Only).
    • Transmitter support:
      • Transmit signal on class change: When a player uses a device to change class, a signal is sent on the selected channel.
        • No Channel, 1-50 (Default: No Channel).
    • Receiver support:
      • Enable When Signal Receiving: No Channel, 1-50 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Change player class when receiving a signal: changes the class of the activated player to the one specified by the device after receiving a signal on the selected channel.
        • No Channel, 1-50 (Default: No Channel).
  • Added custom vending machines.
    • Allows players to place vending machines and customize the content available for sale, as well as specify the cost in the materials.
    • Install the machine and throw items near it to place them in the device. Items will be available to players in the same order they were placed on the device.
    • When buying the first registered item, the indicated number of wood units will disappear from the player's inventory, the specified number of stone units will disappear from the second, and metal units will disappear from the third.
    • Cost of the first item in wood: Free, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200 , 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: Free. )
    • Second item stone cost: Free, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200 , 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: Free. )
    • Cost of the third item in metal units: free, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200 , 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: Free. )
    • Additional ammo: on, off. (default: on).
    • Enable at game start: on, off. (default: on).
    • Receiver support.
      • Enable When Signal Receiving: No Channel, 1-50 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Create Item on Signal Received: No Channel, 1-50 (Default: No Channel).
      • Switch to the next item when receiving a signal from: no channel, 1-50 (default: no channel).
    • Transmitter support.
      • Transmit Signal on Item Creation: No Channel, 1-50 (Default: No Channel).
  • The item generator for capture now supports the settings of transmitters and receivers.
    • Transmitter support:
      • Transmit signal when item is dropped: When a player throws an item to capture, a signal is sent on the selected channel.
        • No Channel, 1-50 (Default: No Channel).
      • Transmit Signal When Item Is Captured: When the player successfully delivers an item to the capture area, a signal is sent on the selected channel.
        • No Channel, 1-50 (Default: No Channel).
    • Receiver support:
      • Enable When Signal Receiving: No Channel, 1-50 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
  • The ball generator now allows you to add text and visible marks.
    • Allows players to indicate the current location of the ball using an icon or add visible text depending on the player's team affiliation
    • UI icon: none, icon style (default: none).
    • Allies: All Neutral, Any, 1-16, All Enemy (Default: All Neutral).
    • Team Mapping: Any, 1-16, All Enemy, All Neutral, All Friendly (Default: Any).
    • UI Icon ID: None, AD, WZ (Default: None).
    • Line of Sight: Yes, No (Default: Yes).
    • Hide UI icon at distance: 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m (default: 20m)
    • Enemy team icon text: The text that players on the enemy team will see.
    • Text above icon for allied teams: The text that allies will see.
    • Text above icon for neutral players: The text that neutral players will see.
    • Interface text size: 1x, 1,5x, 2x (default: 1x).
    • Receiver Support
      • Hide Interface When Receiving Signal: No Channel, 1-50 (Default: No Channel).
      • Display Interface When Receiving Signal: No Channel, 1-50 (Default: No Channel).
  • The item generator has a new parameter.
    • Nonstop Item Crafting: Allows you to craft additional items even if previously crafted items are still in play.
      • On, off (default: off).
  • A new option has been added to the Team Settings and Inventory device settings.
    • Initial class ID: allows you to set the class that will be assigned to the players of the selected team at the beginning of each round.
      • No, 1-16, do not change (default: do not change).
  • The standard and advanced Storm Controllers have a new setting.
    • Behavior after resizing: Determines what happens to the Storm when it reaches its final phase.
      • Remains, Instant Kill, Kill After 5 Seconds, Kill After 10 Seconds, Kill After 15 Seconds, Kill After 30 Seconds, Kill After 60 Seconds, Kill After 2 Minutes, Kill After 3 Minutes, Kill After 4 Minutes, Kill After 5 Minutes ( default: remains).
  • A new setting has been added to the Creature Control Panel device settings.
    • Movement Speed: Very Slow, Slow, High, Very High (Default: High).
  • Added new values ​​for the "Time since the start of the round" parameter in the device settings for displaying messages in the interface.
    • 6 minutes, 7 minutes, 8 minutes, 9 minutes, 10 minutes.
  • Added new options for the Capture Area device.
    • Active during phase: All, Preparation Only, Gameplay Only, None (Default: All).
    • Enable When Receiving From: No Channel, Channel 1-16 (Default: No Channel).
    • Disable When Receiving From: No Channel, Channel 1-16 (Default: No Channel).
    • Item Disappearance on Scoring: Yes, No (Default: Yes).
    • Dropped item credit: yes, no (default: yes).
Corrected mistakes
  • Fixed a bug due to which it was impossible to pick up consumable items from the generator with the "Autopick on the move" option active.
  • The "Allow damage to buildings in game" setting in the Team Options device now takes precedence over the settings in the "My Island" section.
  • Disabled aim assist for balls generated by the generator.
  • Players will no longer see a red box in game after placing a random number generator.
  • The Storm Circle created by the Advanced Storm Control Device will no longer be displayed after it is completely closed in-game.
  • Fixed an issue that allowed Gunners to fire at players even inside a weapon-free zone.
  • Fixed an issue that caused the "Prepare Only" option in the Barrier device settings to not function before the game started.
  • Fixed an issue where the "Send Signal When Picking Up" option in the Capture Item Spawner settings would not work if the item used was a flag.
  • In preview mode, the item spawner settings now take into account the "Item scale" parameter.
  • Fixed an issue where the Explosive Device's "Distance" setting would trigger it at the start of the game.
  • Fixed a bug due to which items after activating the capture zone did not disappear.
  • Fixed a bug due to which the capture animation was displayed, but points were not awarded.
  • Fixed a bug due to which particles inside large capture zones could become invisible after moving away from the center.
  • Fixed a bug that caused incorrect operation of the "Display to teams" parameter in the settings of explosive barrels.
  • Fixed a bug due to which explosive barrels could be destroyed during the pre-match stage.
  • Fixed a bug due to which damage particles were visible when hitting an invisible device "Target".

INTERFACE AND COMMUNICATION

  • Added another way to access the My Island menu from the creative inventory. Now opening the menu and starting the game is as easy as choosing a device and setting it up on the island.
  • Added a "Remove Items" button to the settings of the following devices, which allows you to remove all items previously dropped near it: Capture Zone, Capture Item Spawner, and Class Creation Device. With the release of future updates, this button will be added for other devices.
Corrected mistakes
  • The game now shows a warning when the player reaches the maximum possible number of devices on the island.
  • Players can now delete islands that have the same name as the currently loaded island.
  • The speed of inventory scrolling on different tabs has been brought to a single standard.

BATTLE THE STORM

WHAT'S NEW?

Penny is on her way! Part 2 This week you can help Penny get to the radio station in this exciting mission where strange things happen. Load up the van and assemble your squad, because a new weekly challenge awaits you. Time to go! 10BR_PennyMaydayBadge_Social-(1).jpg Return of Field Agent Rio Get ready to load your Phase Cannon and smash the Husks! Field Agent Rio has reappeared in the Event Store! 10StW_FieldAgentRio_Social-(1).jpg

MISSIONS AND MECHANICS

Corrected mistakes

INTERFACE

Corrected mistakes

HEROES

Corrected mistakes

WEAPONS AND ITEMS

Corrected mistakes

GAME PROCESS

Corrected mistakes

GRAPHICS AND ANIMATION

Corrected mistakes

SOUND

Corrected mistakes

GENERAL CHANGES

Corrected mistakes

PERFORMANCE

Was the article helpful?
Thank you very much!
[addtoany]
обновление Fortnite
0 Comments

Add a comment

Your email address will not be published. Required fields are marked *

Fortnite - leaks, news and guides
Fortnite chapter 4 season 4 teasers explained: Kado Thorne, heist theme, etc.
Fortnite - leaks, news and guides
Fortnite chapter 4 season 4 teasers explained: Kado Thorne, heist theme, etc.
Season 4 Chapter 4 of Fortnite is almost here and teasers about the storyline have already begun to appear online. Weird poster...
Season 4 Chapter 4 Fortnite - all about season 26
Fortnite - leaks, news and guides
Season 4 Chapter 4 Fortnite - all about season 26
Welcome to our Fortnite Chapter 4 Season 4 guide. In this article, we will detail the start date…
Description of Fortnite Update V25.30: Jujutsu Kaisen crossover, new additions, and more.
Fortnite - leaks, news and guides
Description of Fortnite Update V25.30: Jujutsu Kaisen crossover, new additions, and more.
The next Fortnite Season 4 Chapter 3 update is on the way, and it promises to bring interesting changes. After a successful crossover with Futurama,…
Is the Star Rod pickaxe back in Fortnite?
Fortnite - leaks, news and guides
Is the Star Rod pickaxe back in Fortnite?
The Star Rod Pickaxe has quickly become extremely popular with Fortnite players, which has long been known for its wide variety of popular cosmetics. However…
Fortnite Chapter 3 XP Exploits: Top 5 Best Creative XP Maps With Code
Fortnite - leaks, news and guides
Fortnite Chapter 3 XP Exploits: Top 5 Best Creative XP Maps With Code
Fortnite players can now rely on creative mode to gain massive amounts of experience. With the arrival of Accolade Devices in Game Mode, the community…
Fortnite Summer Break Challenges - Rewards and Walkthrough
Fortnite - leaks, news and guides
Fortnite Summer Break Challenges - Rewards and Walkthrough
Fortnite Summer Break is a long-awaited quest that allows you to earn a lot of free items. In total, you have to go through 24 tests, and although among ...