Skills in The Legend of Neverland. Guide to Classes and Abilities.
The Legend of Neverland is a new open world MMORPG available for Android and IOS platforms. Like other MMORPGs with many classes, The Legend of Neverland has some interesting classes, and here is a detailed guide on them.
At the moment, 4 classes are available for the game. These are the Gladiator, Ranger, Scientist and Craftsman and each class has its own unique weapons and skills. The interesting part of the classes in Legend of Neverland is that you can equip your character with 3 different weapons and you can switch your weapons when you are in the middle of a battle. Changing weapons will change both your class and skills, so you don't have to worry about choosing a class at the start of the game. However, the critical point here concerns the skills in each class. You must divide the skill points between your classes in order to level up the skills. That's why you have to carefully choose which skills are the best to improve. Since there are many skills available in each class, you may want to preview the skill description for each class. So, in this article, we provide you with a list of Legend of Neverland skill descriptions to help you choose your best skills.
Note: Skill descriptions are based on the closed beta version, there may be some changes in the official release.
Gladiator
Weapon type: Skills sword :
AIR RAID : attack target, dealing damage instantly, and when the character approaches the target, it deals damage 3 times. The skill has a finishing effect. Termination (When the target is below 35% health, damage dealt is increased by 15%)
COMBINED IMPACT : Deal damage to enemies in the front area 3 times. The skill has a finishing effect. Termination (When the target is below 35% health, damage dealt is increased by 15%)
DAMAGED GROUND : apply damage to enemies around him 4 times. The skill has a finishing effect. Termination (When the target is below 35% health, damage dealt is increased by 15%)
INSTABILITY : twice apply damage the target and stun them for 5 seconds. The skill has a finishing effect. Termination (When the target is below 35% health, damage dealt is increased by 15%)
PUNITIVE CHOP : release energy swords forward, knocking back the target and dealing damage. The skill has a finishing effect. Termination (When target is below 35% health, damage dealt is increased by 15%)
Ranger
Weapon type: Skills sword :
- VORTEX ARROW : deal damage to the target, and the skill will add the Hunter's Mark effect to the target. Hunter's Mark (deals 30% skill damage to target every 5 seconds, lasts 20 seconds)
- DISPLACING BOOM : apply
damage to enemies in the anterior region , and the skill will add the Hunter's Mark effect to the target. Hunter's Mark (deals 30% skill damage to target every 5 seconds, lasts 20 seconds)
- CIRCULAR KICK : apply
damage to enemies front area and throw them back , and this skill will add the Hunter's Mark effect to the target. Hunter's Mark (deals 30% skill damage to target every 5 seconds, lasts 20 seconds)
- VARIABLE BOLT : jump up
into the air, putting 3 damage enemies around and immobilizing them for 5 seconds. The skill will add the Hunter's Mark effect to the target. Hunter's Mark (deals 30% skill damage to target every 5 seconds, lasts 20 seconds)
- SOME ARROWS : damage the target 5 times, and the skill will add the Hunter's Mark effect to the target. Hunter's Mark (deals 30% skill damage to target every 5 seconds, lasts 20 seconds)
Scientist
Weapon type: book
skills:
fireball : shoot
big balls in specified area , dealing damage to enemies in the area.
FREEZING EXPERIENCE :
freezes surrounding area with ice, damage and cause temporary freezes within 1 second
THUNDER Sacrifice :
unleash lightning around you, dealing damage to targets in the area 6 times.
Pious LIGHT :
heal myself and surrounding allies equal attacks.
Master
Weapon type: Skills weapons :
EXPLOSIVE PARTICLES : Implements Blast Power to the front, damaging targets and let loose them for 5 seconds (blocking their healing effect), and inflict a vulnerability effect on the target. Vulnerability (per stack of the target's debuff increases Artisan's skill damage by 4%, up to 20%)
Flame CHARGE :
Charge target location, dealing damage to the target and closest opponents twice, and inflict a vulnerability effect on the target. Vulnerability (per stack of the target's debuff increases Artisan's skill damage by 4%, up to 20%)
A PAYING EXPLOSION :
inflicts damage on enemies anterior region and strikes the target with a vulnerability effect. Vulnerability (per stack of the target's debuff increases Artisan's skill damage by 4%, up to 20%)
FIRE FIRE :
causes hydra, causing damage per second targets around the Hydra (blocking their healing effects), and inflicts a Vulnerable effect on the target, lasting 5 seconds. Vulnerability (per stack of the target's debuff increases Artisan's skill damage by 4%, up to 20%)
BLOOD RESTRAINTS :
Deal damage per second on surrounding enemies for a long time and HP recovery will be 15% of the damage dealt, lasts 5 seconds. Inflict a vulnerability effect on the target. Vulnerability (per stack of the target's debuff increases Artisan's skill damage by 4%, up to 20%)
This is a list of Legend of Neverland skill descriptions based on the closed beta version.