Liberated is a Cyberpunk Noir that Unfolds on the Pages of Digital Comics.
Atomic Wolf's dystopian adventure Liberated leaves neon shades of grey, and leaves no one indifferent.
"Liberated" is an action-adventure world set in a world where the government has begun global surveillance. The plot is inspired by the video surveillance technologies currently used in the world, and the game combines the action of scrolling with the structure of a digital comic to tell its story.
Of course, not everyone is particularly happy with life in a state of surveillance, and a group of rebels calling themselves the Unshackled have risen to protest the use of population control technology. This group of freedom fighters may sound like the protagonists, but this group has become radicalized and will go to any lengths to get what they want.
Unchained explores both sides of the conflict through four characters, each with their own sense of justice. The story has a Watchmen feel to it in that it has no heroes, only flawed people who will fight hard for what they believe in. The art style is gritty, edgy, and moves seamlessly between 2D story comic panels and 3D action sequences. By playing the demo, you can simply feel the love for the comic genre on every panel of the game.
“To be bold, we hope to achieve a 2.0 comic with Liberated,” says Atomic Wolf Communications Manager Konrad Valkuski. “I would even go so far as to say that Liberated is sort of a proof of concept, or what we want to call a playable graphic novel. Our goal is to make up for this loss of physicality with interactivity, animation, and sound to create an immersive experience that you can only have digitally, yet retaining the charm and coolness of traditional paper comics, as art in its own right.”
Having played the free demo of Liberated, I can certainly vouch for its awesomeness. Each chapter starts by opening a comic book, you click on animated panels and then enter a side-scrolling scene. Atomic Wolf says these sequences will be a mixture of stealth, platforming and puzzles.
In particular, gunfights leave a lasting impression. As you fire off a stream of shots, the bullets pierce through the panel and land with the typical comic-book "AAAA!" when you hit the enemy. Everything is painted in deep shades of black and gray with flashes of white, and when you hit an opponent, the edges of the comic slowly cover with crimson blood.
“We wanted to create a digital comic book reading simulation,” Valkuski says. “And from that perspective, a lot of details come into play. First, how will your eyes normally move through the pages of the comics, like how you see it as a whole at the beginning, and then use the magnification on each." There's no loading screen, there's nothing to keep you moving forward, the reader sets the pace and we wanted to recreate that."
To emulate this, Liberated lets you hit the bars at your own pace. During action sequences, you can stand still to regenerate health, which gives you time to stop and assess the environment you are in. Valkuski says it's important that this sense of stimulation is right to make the comic fair.
“Whether the scene plays out quickly or it plays out in slow motion, the passage of time is entirely up to you,” he says. “It depends on how fast you read and how long you linger on each individual panel. So the importance of you doing this was a major part of the development of the comic part of the game itself. "
It's nice to see Atomic Wolf being inspired not only by the art style of the comics, but by the medium as a whole. The team thought about the intricacies of the reader's interaction with the pages of the comics and skillfully brought them into the game.
If you missed the demo Liberated comes out later this year, so you won't have to wait long to play it.