High Surf Season 7 Episode 2 Walkthrough Romance Club
The High Surf walkthrough shows all the choices and their consequences, and will also help you save diamonds and tea for a better plot ending. Season 2, Episode 7 - Plant.
Game series "Romance Club - My Stories". Scene selection:
Our walkthrough is a walkthrough that will show the impact of each choice on your character and story. Please note that these pages are always under development as we learn more about each story.
Most of the choices you make for your protagonist in this book affect one of three variables: you can follow a path Courage ⚔️ or ways Caution ✋ , which in turn will increase the score reputation ?. These choices change the story, your interactions with other characters, the outfits you can use, and the scenes you can play.
Note: options that do not significantly affect the story were not included in the walkthrough. Premium options that require unlocking an in-game currency are marked with a ? diamond. Quick selection by time is marked with the timer symbol ⏰.
1 Season
2 Season
- No rest for the wicked.
- New evidence.
- Pineapples in champagne.
- Dead end.
- Escalation.
- blind cat.
- Factory.
- Epilogue.
Romance Club. high surf
Passage of the story "High Surf":
Season 2 Episode 7: Factory
Convinced that this was the right building, Kim called George. (The path of high reputation).
WAY of low reputation: she tried to call George, but he didn't pick up. Instead, she sent him a message.
WAY HIGH reputation: Phillips immediately picks up the phone and says that he will come to you as soon as possible.
The path to the building of an abandoned factory was blocked by a padlock on a chain. Choice: "I can open it... Or try to break the shackle?"
- Open. (? 11) (+ 1 reputation ?)
- Break.
Kim found a pair of invisibles in her pocket. (assistant cracker).
Going inside, Kim saw on the wall Evacuation plan. Choice: "Where can I find clues?"
- In toilets. (You spent 5 minutes inspecting the toilet.) ✅
- In the office. (You spent 3 minutes looking around the office.)
- In stock. (You spent 10 minutes looking around the warehouse)
Choice: "Maybe I can learn something..."
- In the assembly shop. (You spent 4 minutes walking around the assembly line.)
- In the dining room. (You spent 6 minutes looking around the canteen.)
- In showers. (You inspect the shower for 7-7 minutes).
- In the dressing rooms. (You spent a minute examining the locker room door.) ✅
A new lock was illogically embedded in the door of the abandoned locker room. Choice: “So what should I do?”
- Try to open the door. (?11) (+ 1 reputation ?) (You did.)
- Find another way. (You spent 4 minutes looking for the door.)
There was another door in the locker room, because of which Kim heard voices ... Through the narrow gap in the doorway, she could see the missing girls and Carl standing over them with a gun.
If you've spent too much time: (You didn't have time to save Olivia.)
If you managed to save Olivia in the first place. (You have a chance to save everyone.)
The path of courage. Choice of action:
- Chatter him. Shelly will die, the maniac will run away.
- Apply force. Let's save Shelley.
"Well, I can use it":
- Shoot through Shelly. (28 courage ⚔️) +1 reputation?.
- Throw a gun at Carl. Kim will be hurt.
The path of caution. "I can…"
- Chatter him. Let's save Shelley.
- Apply force. Shelly will die, the maniac will run away.
Choose the last action:
- Pounce. “Shelly is saved, the maniac is arrested.
- Defuse. (28 caution ✋) +1 reputation ?.
path of high reputation (over 30). If all the girls survived, and the maniac was arrested, then we will be congratulated on the completion
operation.
Path of Low Reputation. Let's ask for a couple of days off.
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