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Wicked London. Season 1 - 100% completion

romance club

Detailed text and video walkthrough of Season 1 Sinful London, an interactive game of the Romance Club - My Stories (Romance Club) by 100%. All answers are in dialogues. Guide to Favorites.  

Walkthroughs will most likely unlock important plot points! So read at your own risk!

Sins of London - the sixteenth story in the fantasy genre.

Features of the gameplay

The choice you make for your main character (MC) in this story affects the status Fame ?, Money ? and heroine abilities such as mystical afterlife whisper ☠️ or physical Scarlet shadow?.

This choice greatly affects the story, how you interact with other characters, the outfits you can use, and the scenes you can play. Premium options that require in-game currency to unlock are marked with a diamond ? icon, romantic intimate scenes are marked a symbol hearts ? .

Relationships with favorites

List of characters with whom the main character can create a relationship:

  • Gray
  • Sherlock Holmes
  • Leslie

Season navigation

  1. Everything is not what it seems.
  2. Friends involuntarily.
  3. The offer from which.
  4. What does the night hide?
  5. Signs of fate.
  6. Secrets of the Evans House.
  7. New opportunities.
  8. Night Mystery.
  9. Abigail reveals the cards.
  10. Old books don't lie.
  11. Secrets of the Soho quarter

Passage of the game "Sinful London". Season 1

Art-for-1-series

1.1 Nothing is what it seems
Romance Club

"A notorious London thief encounters the world of the supernatural, after which her life will never be the same."

The main character of the game is a London thief. We can choose a name for her, but we can call her Irene by default. At the beginning of the game, the girl is in a strange house, where she has already been able to open the safe of the owner of a successful brothel.

A wounded girl suddenly enters the room, followed by a man in black clothes. Here you have to make the first, but very important choice:

  • Save yourself;
  • Protect the girl. Hint: Your choice influenced the plot! Irene takes out a gun and goes out with the girl into another room.

When interacting with men, they can be polite or rude to Irene. In order for a man to be polite, Irene should not interfere with him, but in order to be rude, on the contrary.

The man downstairs asks Irene about the name of the friend she came to see. The correct answer could be seen on the badge on the dress.

  • Betty;
  • Mary -  correct option;
  • Elsa;
  • Rose flower.

We speak with a man, he offers to get to know each other better.

  • Drop his hand. +1 ? Fame;
  • Ask to be released. -one ? Fame.

On the street, Irene will overhear a conversation between two strangers. Choice for ? diamonds:

  • Listen further. ? 22 diamonds. You will learn the story that happened on Cleveland Street;
  • No, I don't want to know. Is free. You won't recognize the story that happened on Cleveland Street and the girl will move on.

A stranger is waiting for the heroine near the house. A crowded bar ahead and an empty building next to it. We'll have to decide where to go next:

  • I blend in with the crowd. Seems like a logical choice!
  • I'll hide in cover.

You can choose any option. The girl meets a monster in the dress of a wounded girl, who pounces on her. ⏰ Timed selection:

  • I grab her by the hair. +1 ?Fame. You didn't win, but beat the monster;
  • I hit between my legs. -1 ?Fame. Your actions only angered the monster.

The man in black defeats the monster. The girl wakes up in the forest and sees a flicker ahead.

  • Stop to rest;
  • Keep going no matter what. There are no bonuses or penalties.

Irene meets the Horsewoman. She reveals that the man in black is called Manannan. At home, Irene can choose different clothes:

  • After the latest fashion. ? 27 diamonds;
  • Free style. ? 22 diamonds;
  • Inconspicuous. Is free.

A man brings Irene breakfast.

If you decide to protect the girl, you will get a clue: the man is angry that you turned against him in the brothel.

If you decide not to defend the girl, you will get a clue: the man is grateful that you did not confront him in the brothel.

You ask a question (you can ask all questions). His name is Sherlock. He used to be a detective, but now he hunts demons. The monster killed his loved one, after which he changed his field of activity. Choice:

  • Who are you?
  • What happened to me?
  • What happened to the brothel girl?

The girl runs away from his house and goes to sell jewelry. Dickerz asks Irene about last night:

  • Tell. Dickerz will not believe it and will say that Irene has a rich imagination. The game will make a hint “Perhaps you blurted out too much!”;
  • Not worth it. Irene knows how to keep her mouth shut.

Irene touches the amulet and is transported to an unknown location. The amulet can be sold, the more money you get, the more you can then spend on various needs. ? Money:

  • Two guineas. +3 ? Money. For this amount, you can sell the pendant, but throughout the game, not all transactions have the opportunity to get the maximum amount. There is a chance that your product will not be bought at all if the price is too high;
  • One pound. +2 ? Money;
  • Ten shillings. +1 ? Money.

If you do not understand anything in the local currency, then here is a little explanation. Two guineas are 42 shillings, and one pound is 20 shillings.

On the street, a constable approaches the girl, who says that Irene is suspected of murder.

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