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Ghostrunner - All Bosses in the Game

guide

This guide contains tips for passing bosses, and they are not weak in Ghostrunner, so the guide can really help someone. 

guide

Of course, you should understand that we will not pass the boss for you and the guide can only help with advice on killing the enemy that you cannot defeat.

Tom: first phase

Tom is a huge tower, which you need to climb and cut off 2 cables, of course it will not be easy, because the tower exudes lasers from itself. Your task is to use the hook to climb to the top of the tower. It should be said right away, do not try to jump the boss without touching the platforms, when you use the hook, you cannot dodge, so before jumping on the hook, make sure that there are no lasers in your path. To dodge the lasers themselves while on the platform, jump and crouch, it's simple. Also try to memorize one “route”, for example, on the first platform we dodged the lasers, jumped on the hook, jumped again, and then we’ll dojim 2 rows of lasers (I hope I explained it clearly)
There is another trick here, as soon as you enter the “arena” do not run to the right, but raise your head up, you can use the hook to shorten your route, this will make the boss so much easier.
On the screen, a point with a hook at the beginning of the boss fight that will reduce the boss

Having climbed to the top, when the lasers run out, do not stop using the hook until you jump to the cable, we chop it off and the second phase begins

 
 

Tom: second phase

You fall to the very bottom of the tower and now you need to climb to the very top a second time. Here, in general, everything is the same, but easier, at first you just need to run along the walls and use the hook to jump between the walls. But you will be hindered by waves that will climb the walls from the bottom up and prevent you from running along the walls, if this wave is close, we bounce off the wall and then with the help of a dash we cling to the wall again. At some point, you will reach a checkpoint and from there you will also have to run along the walls in parallel dodging lasers (in fact, they are purely for appearance and frighten more than harm).
having reached the top of the tower a second time, we cut off the cable again and fall down along with the remnants of TOM

Tom: third phase

The third phase is the simplest, Tom (a metal box with lasers) lies in the center of the room, a pair of lasers spins around it and it also launches waves from itself, we go through the tactics: jump + dash while a wave or laser is approaching you. thus we break two “reactors”



After that, everything becomes even easier, you need to break the third reactor, for this we just use the hook and that's it, victory)


 
 

hel

The boss has 4 phases, but they are very short, so all the tips for it are collected in one section.


I must say right away that for me she is the most difficult of the bosses, on the first playthrough I was notably burnt with her and initially I thought to make a guide only for her, But when I heard that many people die 50-150 times die on TOM, I decided to write a guide for everyone, not essence.
The boss is the same samurai cyborg as our main character and in fact the battle is divided into 4 mini-phases, in each of them you will have to parry Hel's attacks, but after you have parried her blows and delivered your blow, you need to run to one of platforms on which Hel will jump, performing the wonders of acrobatics. It doesn’t sound difficult, BUT, if you miss one hit, you will die and start the boss fight from the very beginning, there are no checkpoints on the boss, unlike other bosses. And the boss of the curve and often the blows and hitbox of this blow are different, well, like the blow has already flown on you, but you didn’t die and were able to repel the blow and it works in both directions so that you can be killed by a blow that obviously should not have killed you. Under the HP bar of the boss there is a concentration of Sekiro, and from it you can see how many times you need to hit Hel hits to strike, with each phase the number of hits that need to be hit increases and the main problem is that if you hit at least once in timing (and they are wild here) everything, all concentration will be filled back and parry again. At the same time, the pressing timings are different, for example, in the first phase there are 3 hits with the same timing, and before the last hit, Hel swings holding the sword for about a second, and if you press earlier than necessary, we start parrying again


Now the main advice, whenever Hel attacks, her katana lights up in yellow, not bright, but it is noticeable, such a sharp flash, at this moment we press the attack button and parry the blow. Also advice, memorize her attacks in each phase in order to simply repel blows on the machine, keep in mind that now she will do two quick hits, then one slow, then three fast ones, you understand. And the last tip, when after hitting Hel falls off you, you need to get to her. Firstly, she throws waves at you while you run towards her, they (the waves) are just for show, she hits them very rarely, and her cross wave seems to specially go around the model of the main character. But after you deal 3 hits with her, she will stand in the center of the arena and start spamming you in waves, just run to the center of the arena and she stops spamming by jumping to another platform. And on two platforms there are two super jump boosters with which you can easily jump to the platform with Hel.
After four strikes, we deprive Hel of the head

After that, I advise you to beat her corpse with a katana, she will suddenly get up and continue to twist her cunning combos.

Mara

Mara, for me, is the easiest boss, but you never know someone will have problems with her.
Mara essentially has three attacks. Attack with a tentacle vertically, dodge with a jerk to the side. Attack with a tentacle horizontally, dodge with a jump. And a blow (do not believe it) with a tentacle from under the ground to dodge, we look at the floor, we see a shadow approaching you, when it is nearby, we dash to the side. After dodging several attacks, Mara will start poking you with a tentacle, I personally could not figure out what to do at this moment, but in reality everything is simple. There are “shields” on the arena, you need to make Mara hit the shield with a tentacle, then chop off the tentacle
After chopping off the tentacle, there will be a checkpoint, this makes the boss just elementary. After applying the first blow, Mara will make part of the floor electric, it is obvious that electricity instantly kills our samurai, so we run away from the sparkling part of the floor and dodge elemental blows
 
After landing the second hit, Mara will turn on the electric floor on both sides of herself and start spinning in parallel while attacking (the only more or less difficult attack), but here we dodge like normal attacks and just spin along with Mara so as not to hit the electric floor.
 

Well, there will also be sections with jumping on walls and using a hook, but there is nothing complicated there.

 
 

Сonclusion

The bosses in Ghostrunner aren't really that hard (although I wrote about the opposite in the beginning), but due to the one-hit death system, they can seem difficult and impassable. I hope this guide helped you if one of the bosses gave you trouble. 

Well, in short, here are my best results for passing bosses)))


Author: sontonov

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