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Where to Find All Notes in Resident Evil Village

There are 47 notes in Resident Evil Village that are collectibles. Here's how to find all the notes in the game.

Prologue

 
A note . — In the prologue on the refrigerator.

 
A note . - We go up to the second floor, go to the left into a dusty room, read a note on the far table.
 
A note . — Ethan's Diary
Put the baby to bed upstairs, then examine the Notebook in the next room (also upstairs).
 
A note . – Medical examination report
To the right of the laptop is a cabinet, open it to find this file inside..

Village

 
Before visiting the castle of Alsina Demitrescu
A note . - When you wake up, read the documents near the corpse of a soldier.



£ 35000 - Kill Uryash at the first siege of the village.

Hidden 500 Lei - After talking with Karga, go into the house on the left. In the house in the kitchen under the table you will find a bag with Leah.

 
A note . - In the same house in the corner of the room.
 
A note . — Poster "Protection Goat"
Village 1F, Cemetery: There is an illuminated altar in the graveyard with a collectible goat charm on it, read the note under the goat..
 
A note . - Dangerous Creatures Village 1st Floor, Louise's House: In the first room of Louise's house, after you meet her, she will tell you to wait there. On a chair in the right corner.

Alsina Demitrescu Castle

A note . - We enter the castle and read a note to the left of the fresco.

A note . - Once in the hall, go through the door on the left, there will be a book on the table top.


A note . - In the Vinotheque we read a note on the central table.

A note . — Diary of a maid. After falling into the dungeon in the first room, we take a note.

A note . - In the dungeon we reach ... the "first dead end" and to the right of the torture machine we see a leaflet.

A note . — Observation report
Dimitrescu Castle, Hall of Consolation: From the previous note, go through the chamber on the left. When you exit this cell, go straight to the next cell to find another note (before meeting the enemies in the dungeon).

A note . — Diary of a cook
Dimitrescu Castle 1F, Kitchen: After killing the first of the Dimitrescu sisters, you will come to the kitchen. Find the file on the shelf on the left.

A note . — In Alsina Demitrescu's room. After the scene with Lady Dimitrescu talking on the phone, enter the room she was in and look on the sofa on the left to find her.

A note . - After running away from Alsina and going up into the courtyard, go to the Opera Hall, climb the stairs and read the note on the table opposite.

A note . — Further observations
Dimitrescu Castle 2nd Floor, Opera Hall: From the last location, enter the next room and take the book on the cabinet at the end of the corridor. Examine the book to get a text file.

A note . - To the right of the piano.

A note . - Attic: On the table at the end of the attic room.

The village after visiting Alsina Demitrescu's castle

 

Зapiska . - We leave the tower and go into the building on the right.

A note . - We leave the basement and enter the building itself, on the table we read the diary.

A note. - On the left we go up to the locked door and read the note.

A note. - We rise to the roof of the house with a red chimney, jump inside and read the postscript on the table next to the box.

A note . - We go into the church and read the message in the laptop.

House Beneviento

A note. - In the back room with a typewriter, we read a diary.

A note . - From the Altar we go to the eastern part of the village, the Volkolak will attack you and drive you into the building. In this building, there is a note behind you by the corpse.

Reservoir

 

A note . - Before getting into the boat, inspect the house at the pier.

A note . – on the way from the lock gate to the windmill by car.

A note . - Village 1st Floor, Sunken Houses: After turning on the sluice gate to drain the water, follow the mutated Moro and it will be in the next building in a crate (there is a weapon part in a silver briefcase in the same building).

A note . – Village 1st Floor, Moro Zone: In the Moro room where you go to pick up the key item to make the key with six wings. Front of the TV.

Village after the Reservoir

 

A note . — Diary of experiments
Moreau. Village 1st floor, Moro area: Exit the Moro mines using the elevator (the same way you entered). Go past the windmill typewriter save point and go outside, to the place where the pigs used to run. Here you can use the handle on the door that leads to the secret area. Locate the golden treasure icon "Moro's Hidden Weapon" on the map. On this icon, you will find a note, as well as a Magnum.

A note . — Analysis results
Village 1F, Lonely Road: After Moreau, with Krunk in your inventory, return to Lonely Road and use the crank to lower the bridge there. Enter the boat, turn around and follow the river. At the end, you will find a cave with a laptop containing this file. :NOTE: This is a strange place, the roots go crazy in this cave, not sure if you should do something there?

A note . — Ernest's diary
Village 1F, Otto's Mill: Go to Otto's Mill and defeat the mini-boss. Then go through the red door (destroy 3 locks on it) that leads to the meat room. There is a note on the table.

Fortress

A note . — Diary of an Officer
Fortress B1: Next to the goat ward you have to push through the crack in the wall. In the next room, you will find this file on the floor, next to the save point.

A note . — Experiment Notes
Fortress B1: After the fortress boss, you will control the boat. After that, instead of going up the stairs, head left down the stairs to the dungeon to find it on a table.

Heisenberg Factory

A note . - Developer Note 1
To the left of the case in which you take gear pattern..

A note . - After getting out of the crushing shaft, you will find yourself in a room with a ladder, inspect the table, there are pieces of paper on it.

A note . - Heisenberg Factory B1: Take the trade elevator back to B1 and use the Heisenberg Key on the door with the golden horse icon. After opening the door in the room, there will be a file in front of you..

A note . - Diary
Heisenberg Heisenberg Factory B1: After defeating Sturm, in the control room area in front of the cargo hold on a table.

A note (41 / 47) - After talking with Chris, before getting into the tank, read the messages in his laptop.

A note (42 / 47) - Medical
Moreau's conclusion. Playing as Chris, after defeating the hammer-wielding boss and discovering the Megamycete in the underground ruins (a giant fruit hanging from the ceiling). You will get a cut-scene in which you place a bomb on the fetus. Then the next room you will enter is Miranda's Lab. When you enter, Chris will say "This must be Miranda's lab" so just listen when he says it. This room contains all 6 remaining collectible notes. There are 4 books on the left table in the room, right in front of where you enter. This is the first book, study it for a text file..

A note (43 / 47) - Medical
Dimitrescu's conclusion See above, this is the second book on the same table.

A note (44 / 47) - Heisenberg's medical report
See above, this is the third book on the same table.

A note (45 / 47) - Medical
Donna's conclusion See above, this is the 4th book on the same table.

A note (46 / 47) - Letter from Spencer B
same room as above, check the paper on the white table under the microscope (right in front of where you entered the room).

A note (47 / 47) - Miranda B's Diary
in the same room as above, go around the large table in the center of the room to find the final text file that can be assembled between the 3 photos.

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