Diablo IV Druid Guide: Skills, Tactics, Best Builds
Overview of the Druid class Diablo IV will demonstrate character skills and talk about how to play a Druid in the popular RPG.
This guide covers everything you need to know about the Druid, including an in-depth look at class gameplay, unique class mechanics, primary stats, all available skills, upgrades, and passives.
Facts about the Druid class in Diablo IV
- class archetype: Melee, Werewolf (Werebear), Caster, Summoner
- class resource: Spirit
- Damage types: Physical, Lightning, poison
- Class Skill Groups: Basic, Spirit, Protection, Wrath, Companion, Ultimate
- Class Skill Examples: Tornado, Hurricane, Hammer, Cataclysm, Wolves, Trample
- Unique class mechanics: Spirit Animals: Receive benefits from four different Spirit Animals!
- Used weapons and armor: One-handed weapon, two-handed weapon, staff
Druid abilities in Diablo IV
Basic skills
EARTHSPIK | Physical | Spawns 12 Spirits Shatter the ground, landing the first enemy hit for 42-52. Each time you hit an Earthspike enemy, your chance to deal a crushing blow to that target is increased by 10%. |
SHRED | Physical | Spawns 8 Spirits Transform into a werewolf and shatter an enemy with 175-214 hits. Has a 30% chance to strike twice. |
STORM STRIKE | Lightning | Generates 12 Spirits Electricity gathers around your weapon, dealing 53-65% damage to your target and up to 3 nearby enemies. |
MAUL | Physical | Spawns 18 Spirits Transform into a werebear and maul an enemy, dealing 64-78 hits and fortifying* yourself by 15. Fortified: Fortified characters take 30% reduced damage until all of their fortified life is removed. |
Physical | Spawns 12 Spirits Call forth a piercing blade of wind that inflicts 42-52 damage and increasing your movement speed by 5% within 3 seconds to 30%. |
WINDSHEAR | Physical | Spawns 12 Spirits Call forth a piercing blade of wind that inflicts 42-52 damage and increasing your movement speed by 5% within 3 seconds to 30%. |
Spirit Skills
PULVERIZE | Physical | spiritual cost: 30 Transform into a werebear and slam the ground, dealing 350-428 hits to nearby enemies. |
LANDSlide | Physical | spiritual cost: 30 Crush enemies between 3 pillars of earth, dealing up to 96-117 damage. Has an additional 10% a chance to deal a devastating blow. |
TWISTER | Physical | spiritual cost: 20 Create a vortex that moves outward and curves in a random direction, dealing 55-68 hits per second. |
Defensive skills
CYCLONE ARMOR | Passive: Powerful winds protect you, reducing ranged damage by 15%. When a melee enemy hits you, there is up to 15%. This is only a passive effect. |
EARTHEN BULWARK | Physical state | recharge time: 15 seconds Stones surround you for 3 seconds, making you unstoppable* and absorbing up to 77. Upon expiration, the gems shatter, dealing 102% from the remaining amount of the shield to nearby enemies. unstoppable: When unstoppable, control-impairing effects are eliminated and prevented. |
TRAMPLE | Physical state | recharge time: 10 seconds Rush forward like a werebear, striking 150-183 damage and stunning enemies for 1,6 seconds |
DEBILITATING ROAR | Physical state | recharge time: 20 seconds Transform into a werebear and roar ferociously, reducing the attack speed of nearby enemies by 22% on 5 seconds. |
RAVENOUS BITE | Physical state | recharge time: 10 seconds Transform into a werewolf and tear through the flesh of the enemy, inflicting 21-26 strikes and healing you on 53-65. |
Wrath Skills
HURRICANES | Physical state | recharge time: 15 seconds Create a hurricane around you that inflicts 160-196 hitting nearby enemies in 8 seconds. |
BOULDER | Physical state | recharge time: 8 seconds Dig up a large rolling boulder that knocks back and crushes enemies, dealing 200-244 hit with every hit. Has an additional 15% a chance to deal a devastating blow. |
Companion skills
WOLVES | Physical state | recharge time: 8 seconds Passive: Summon 2 wolf companions that bite enemies for 60-73. Active: Direct the wolves to focus on the enemy. At the wolves 50% increased chance to deal a critical hit to the enemy. |
RAVENS | Physical state | recharge time: 30 seconds Passive: Ravens fly over you and periodically attack your enemies for 21-26. Active: The target area is infested with crows. Enemies receive 64-78 and suffer from vulnerability 107-131 * for 6 seconds. Vulnerable: Vulnerable enemies take damage increased by 30%, until all of their vulnerable life has been removed. |
VINE CREEPER | Poison | recharge time: 15 seconds Passive: Liana periodically emerges from the ground and poisons the nearest enemy for 34-41 for 8 seconds. Active: Grapevines choke enemies in the target area, poisoning them for 171-209 for 6 seconds and stunning them for 2 seconds |
Ultimates
CATACLYSM | Lightning | recharge time: 90 seconds A violent storm is chasing you through 10 seconds. Tornadoes knock enemies back as lightning strikes furiously for 400-489. |
GRIZZLY RAGE | Physical state | recharge time: 50 seconds Transform into a werebear 5 seconds. You are granted new Werebear skills and generate Spirit on 28% faster. You are unstoppable* while Grizzly's Rage is active. Unstoppable: Unstoppable removes and prevents control-impairing effects. |
PETRIFY | Physical state | recharge time: 50 seconds Petrify all nearby enemies, stunning them for 5 seconds. Damage breaks this effect and deals an additional 128-157. This skill grants additional 25% a chance to deal a devastating blow. |
Druid dismount ability in Diablo IV
Each class comes with a unique dismount ability that the player can activate. Players who are hit by an enemy will automatically dismount and will not be able to activate their dismount ability.
When druids activate their dismount ability, they leap into the air, assume the shape of a werebear, and fall to the ground.
Druid Class Unique Mechanics in Diablo IV
The unique class mechanics in Diablo IV are class-exclusive systems that offer additional ways to further customize your class. These systems are also tightly woven into the class fantasy and attempt to provide an immersive gaming experience.
The Druid's unique class mechanic is the Spirit Animal system. Spirit Animalslocated in Skosglene, will provide the player with a variety of boons to choose from depending on which spirit animal they are associated with. Druids will be able to choose one boon from each Spirit Animal they have unlocked. These benefits can be replaced at will. Once druids have unlocked all four Spirit Animals, they can choose a second boon from one of the Spirit Animals for a total of five buffs.
Druid build in Diablo IV
Druid item slots in Diablo IV
Druids in Diablo IV can equip a total of 10 items in the following item slots: Head, Torso, Arms, Legs, Feet, Neck, Ring 1, Ring 2, Main Arm, and Out of Arm.
The main characteristics of the druids in Diablo IV
The primary statistics system is another way to further customize your class. You can allocate points for Strength, Intelligence, Willpower, and/or Agility after each level up. The primary effects of each primary stat will differ depending on the class.
The main characteristics of the druid are currently unknown. We will add information as soon as it becomes available.
Each primary stat also comes with a secondary defensive effect that is the same for all classes:
- Force
- Increases armor by +X (1 Strength = 1 Armor)
- Intelligence
- Increases all resistances by +X.XX% (1 Intelligence = 0,05% of total resistance)
- Willpower
- Improves healing received by +X.XX% (1 Willpower = 0,1% Healing Received)
- Agility
- Increases the chance to dodge attacks by +X.XX% (1 Agility = 0,025% Dodge Chance)
The guide will be updated with useful information! The work is not finished, we are waiting for the release of the game!