Diablo IV Sorceress Guide: Best Builds
One of the most popular roles in games in the Diablo universe is the caster class, which specializes in the use of fire, lightning, and cold. In Diablo III and Immortal, this class was renamed "Wizard", but in previous games it is known as Wizard. Sorceress is perfect for fans of spectacular magical special effects. Her attacks engulf enemies in flames, lightning, and cold, turning them to embers, shattering them, or freezing them immobile. Below, we present a detailed overview of the sorceress' skills, her unique class mechanics, as well as the features of the legendary items.
Sorceress in Diablo 4
Wizards have power over the trinity of the elements: cold, fire, and lightning. They are capable of inflicting powerful blows to opponents using these elements.
Frost - The sorceress can use cold-related skills to slow enemies down and reduce their movement speed. This chill effect can also cause the opponent to freeze, limiting their ability to act.
Pyromancy – Pyromancy skills allow the sorceress to deal fire damage. These spells deal significant damage the moment they are cast and set enemies on fire, dealing damage over time.
Shock – The sorceress can use shock skills to strike opponents with lightning energy. These spells have the ability to slow down an opponent's recovery rate and are especially effective on critical hits.
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To use her skills, the sorceress uses manu, a resource that automatically refills over time. Thanks to this feature, the sorceress can continue to deal magical damage throughout the battle without fear of exhausting her powers.
Class Mechanic: Enchantment
The sorceress has a unique class mechanic known as Enchantment. Enchantments allow her to enchant her abilities and receive special passive bonuses related to the chosen enchanted skill. The ability to use Enchantment opens at character level 15 after completing the special quest "Wizard: Legacy of Mages". The first slot for Enchantment becomes available after completing this quest, and the second slot is unlocked only at level 30.
It is important to note that Enchantment does not completely replace the selected skill and does not deprive the player of the ability to use it. If a skill is placed in an Enchant slot, it simply grants the passive effect associated with the enchanted skill. Skills in Enchant slots can be freely changed at any time without restrictions or penalties. To place a skill in an Enchant slot, you must have at least 1 talent point in that skill, or be equipped with equipment that grants at least +1 to the desired skill. Below you will find a complete list of available Enchantments, from which the sorceress can choose one or two as her personal power-up.
skill tree
The sorceress has 7 categories of the talent tree, each of which, in order to open it, requires investing a certain number of skill points in any of the already opened categories:
- Basic skills: 0 points
- Basic Skills: 2 points
- Defense category skills: 6 points
- Skills in the Witchcraft category: 11 points
- Mastery category skills: 16 points
- Powerful Skills: 23 points
- Primary Passive Skills: 33 points
Before proceeding with the description of each skill, it is worth mentioning the following: each active skill can be invested with up to 5 skill points, making it stronger. In addition, each active skill can be invested 1 more point in an additional modifier modifier, and 1 more point in one of the two optional modifiers.
For example, in the skill “Incinerate”, even if it is level 1 (only points invested by the player in the talent tree are taken into account), you can take an additional modifier “Enhanced Incinerate” (by spending 1 point), and only one of two talents to choose from: Greater Incinerate or Destructive Incinerate (by spending 1 point); it is not possible to take both optional modifiers.
Legendary aspects of the sorceress
Special stats, known as legendary aspects, have the ability to either greatly enhance a character's abilities or radically change how a particular skill works. Legendary aspects are the only difference between rare and legendary items, as the two types are otherwise identical. From a legendary item, you can extract its aspect (in this case, the item will be destroyed) with the help of an occultist, in order to then transfer the aspect to another item (in this case, the aspect will be used only once).
The first time you complete a unique dungeon, you are guaranteed to get a significant portion of the legendary aspects associated with this dungeon. The acquired aspects will be recorded in the Code of Power, and they are reusable, that is, they can be used many times. However, such aspects are usually inferior in power to the legendary aspects obtained by killing monsters or opening loot chests. Legendary items crafted through the Codex have the worst legendary aspect stat, and the only way to get unique legendary items with aspects not found in the Codex is by actively participating in the game and fighting monsters or opening chests.
In addition, all aspects belong to certain categories: Defense, Attack, Resources, Support and Mobility. The category not only determines the nature of the aspect, but also indicates which item slot it can be applied to. In some cases, the slot can also passively enhance the legendary aspect (for example, applying the Attack aspect to a two-handed weapon will increase its effectiveness by 100%). Below are all the legendary aspects that can only be used by a sorceress.
Aspects of Attack
Aspects of Attack can be applied to the following equipment:
- Gloves
- One-handed weapon
- Two-Handed Weapon (Strength increased by 100%)
- Ring
- Amulet (Strength increased by 50%)
Aspect | Aspect effect | Source |
Meteorite deals (35 – 50)% more Critical Damage to high Health targets. | Code of Power Havezar's campaign | |
Aspect of static attraction | Electrical Bolts have a (15 – 25)% chance to be attracted to enemies and last 300% longer. | Code of Power gloomy hollow, Skosglen |
Aspect of arson | While channeling Incinerate, your Burning Damage is increased by (20 – 30)%. | Code of Power Watch of the Light, Shattered Peaks |
Aspect of Piercing Cold | Frost Shards pierce targets 3 times, dealing (20 – 25)% less damage with each additional enemy hit. | Code of Power Dead man's ditch, Shattered Peaks |
Aspect of Burning Cold | Frozen enemies have a (25 – 35)% chance to become vulnerable for 3 seconds. | Code of Power Dry Steppes Campaign |
Growing Storm Aspect | While Barriered, you deal (11 – 20)% more Damage to Vulnerable Enemies. | Code of Power onyx fortress, Dry steppes |
Aspect of splintering energy | Lightning Lance has a (11 - 20)% chance to spawn another Lightning Lance. | Code of Power Decayed Hekma, Kejistan |
Elemental Aspect | When you use a Primary or Mastery skill at 100 or more Mana, you gain (20 – 40)% Critical Strike Chance. | Code of Power lifeless hole, Dry steppes |
Aspect of control | You deal (30 – 40)% more Damage to Enemies that are Rooted, Stunned, or Frozen. | Code of Power sunken library, Kejistan |
seething aspect | While Storming Tide is not active, your Shock Skills have a (5 - 10)% chance to cast at no resource cost. | Random |
Aspect of Unbreakable Bonds | Chain Lightning has a (25 – 35)% chance to jump 2 more times. | Random |
Aspect of gravity | Ball Lightning spins around you, but deals (10 – 20)% less damage. | Random |
Aspect of the irresistible current | Stormy Stream has a (10 - 20)% chance to trigger another Shock skill. | Random |
Frozen tundra aspect | While Deep Freeze is active, icy spikes appear around the area, exploding and dealing X damage. ice damage. The explosion radius of your ice spikes is increased by 50%. | Random |
Frost Wave Aspect | While Frost Armor is active, a trail of ice spikes trails behind you, causing them to explode and deal X damage. damage. Enemies are Chilled by your Ice Spikes and their movement speed is reduced by 10%. | Random |
Glacial aspect | Blizzard periodically creates spikes of ice that explode and deal X damage. damage. Your Ice Spikes deal (20 – 30)% more Damage to Frozen Enemies. | Random |
Aspect of Shattered Stars | Comets fall around the Meteor, dealing X damage. fire damage on hit. Comets also set enemies on fire and deal X*3 damage. damage over 6 sec. | Random |
Aspect of the Greedy Flame | If your enemies take damage over time that exceeds their maximum health, you deal (30 – 40)% more Burning Damage to them. | Random |
Aspect of the Ancient Flame | While Esu's Rage is fully active, your Attack Speed is increased by (40 - 50)%. | Random |
Aspect of the end of the world | While Inferno is active, meteorites rain down on enemies, dealing X damage. fire damage on hit. Your meteors immobilize enemies for 3 seconds. | Random |
Aspect Zigzag | You can summon 1 more Hydra at a time, but the duration of each Hydra is reduced by (20 - 30)%. | Random |
Abundant Energy Aspect | Sparkling Power Charges have a (20 – 30)% chance to jump to another enemy. | Random |
Ice Path Aspect | Upon reaching its target, Frost Orb stops, explodes 2 more times, and deals (20 – 30)% normal damage with each explosion. | Random |
Aspect of Frozen Memories | Cleave now applies to 1 additional cast. | Random |
broken aspect | Cleave explosions deal (30 – 40)% more Damage if you Kill Frozen Enemies. | Random |
Aspects of Protection
Aspects of Protection can be applied to the following equipment:
- Helmet
- Chest Armor
- leg armor
- Amulet (Strength increased by 50%)
Aspect | Aspect effect | Source |
Noticeable aspect | Ice Armor grants you Unstoppable for (2 - 3) seconds. | Code of Power Lair Sarat, Skosglen |
Snow protective aspect | You take (10 – 15)% less damage while in your Blizzard. | Code of Power Havezar's campaign |
Aspect of steadfastness | When you take direct damage, you have a (2 – 6)% chance to instantly restore one of your defense skills. | Code of Power toxic groundwater, Kejistan |
Ever-Living Aspect | You take (20 – 25)% less Damage if Enemies are Vulnerable or Crowd Controlled. | Random |
Prisoner Aspect | While Deep Freeze is active, you regenerate (10 – 20)% of your maximum Mana and Life per second. | Random |
Chill Aspect | Increases the number of Ice Nova's charges by 1, but recharges each charge 30 – 40% longer. | Random |
Resource Aspects
Resource Aspects can be applied to the following equipment:
- Ring
Aspect | Aspect effect | Source |
Efficiency aspect | When you use a basic skill, the mana cost of your next main skill is reduced by (10 – 20)%. | Code of Power Domhain Tunnels, Skosglen |
genius aspect | Whenever you use a skill with a cooldown, you gain (15 – 25) damage. mana. | Code of Power magical waters, Havezar |
Rechargeable Aspect | Each time Chain Lightning bounces off you, you gain (4 – 6) damage. mana. | Code of Power Zenith, Shattered Peaks |
Incendiary Aspect | Lucky Strike: Whenever you deal Fire damage, you have a (5 – 10)% chance to heal for 10. mana. | Code of Power Tomb of the Saints Kejistan |
Aspect of Concentration | Mana regeneration is increased by (10 – 20)% if you haven't taken damage in the previous 3 seconds. | Random |
Aspects of Support
Aspects of Support can be applied to the following equipment:
- Helmet
- Chest Armor
- Boots
- Gloves
- Amulet (Strength increased by 50%)
Aspect | Aspect effect | Source |
Aspect of the Burnt Legs | When Root expires, Enemies are Slowed by (25 – 35)% for 4 seconds. | Code of Power earth wound, Havezar |
Aspect of Fortune | Increases your chance to hit by (10 – 20)% while you are affected by the Barrier. | Random |
Aspect of binder coals | Flame Shield allows you to pass through enemies unhindered. Doing so immobilizes them for (2 – 3) seconds. | Random |
Aspects of Mobility
Aspects of Mobility can be applied to the following equipment:
- Boots
- Amulet (Strength increased by 50%)
Aspect | Aspect effect | Source |
Charged Aspect | Sparkling Power Charges increase your Movement Speed by (10 – 15)% for 4 sec. | Code of Power madduk watch, Skosglen |
The flame-walking aspect | Contacting your Wall of Fire increases your Movement Speed by (15 – 25)% for 4 sec. | Code of Power The cult's hideout Shattered Peaks |
Reflective conductor aspect | After Teleporting, your Movement Speed is increased by (20 – 25)% for 3 seconds. | Code of Power Temple Komdor, Dry steppes |
Advantages and disadvantages
Advantages | Disadvantages |
---|---|
Class builds offer variety and flexibility. Class skills cover three different elements, allowing you to create builds with a focus on melee or attacks from afar. | Sorceresses are fragile and have low health. As they level up, depending on their chosen development path, they can gain access to shields and other defense mechanisms to help make up for their lack of defense. However, in general, the sorceress class remains one of the most vulnerable and has a low health pool. |
Wizards have the ability to control the battlefield. Their skills allow you to impose various types of control on enemies, such as slow and freeze. | Positioning and mana control are important aspects of the wizard's game. Unlike other classes, the wizard requires a more careful use of his resources. His base mana regen is low, which makes him very careful when casting spells. The wizard may find himself in a situation where he has to wait for the restoration of mana, both during battles and between them. This highlights the need for a tactical approach to spell use and effective resource management. |
Even without the use of aspects, the magician's skills remain strong. This class has a unique mechanic called Enchantment that allows you to upgrade your spells. Thanks to this mechanic, the mage can gain additional benefits and increase the effectiveness of his spells. | |
The class has a huge damage potential, which makes it quite attractive. What's more, it's relatively easy to learn, making it ideal for beginners. |
Basic skills
You launch a frost projectile that damages targets [35/38/41/44/47]% damage and causes her to stiffen, reducing her mobility by [13]%.
Passive Skill Upgrades
Frostbolt with probability 30% explodes on impact with Chilled targets, damaging surrounding enemies. This probability increases by 100%if the target is frozen.
Frostbolt leaves frozen enemies vulnerable to 3 sec. Disables the opening of Radiant Frostbolt.
Frostbolt restores 4 units. mana when hitting Chilled or Frozen enemies.
Disables the opening of Shimmering Frostbolt.
You launch a fire projectile that deals [10/11/12/13/14]% damage immediately and more [23/26/29/32/35]% burning damage over 8 sec.
Passive Skill Upgrades
Arrow of Fire pierces ignited enemies.
Arrow of Fire pierces ignited enemies.
Disables the opening of Radiant Arrow of Fire.
Critical strikes from Firebolt increase the target's Burning Damage taken by 20% for 4 sec.
Unable to open Glimmering Arrow of Fire
Probability of a successful hit: 30%. You strike enemies in front of you with an arc of lightning, dealing 42% units damage. Every 10th swing of Lightning Lash stuns hit enemies for 2 sec.
Passive Skill Upgrades
The duration of your Stormlash stun is increased by 1 sec.
Each enemy hit by Stormlash increases your movement speed by 6% on 5 sec. up to 18%.
When Stormlash hits a stunned enemy, the cooldown on your skills is reduced by 0.15 sec.
Probability of a successful hit: 9%. You release a bolt of lightning that strikes an enemy 4 times and causing 8% units damage for each hit.
Passive Skill Upgrades
When the Iskra hits its primary target, it has a chance 40% hits a maximum of 3 more enemies:enemies, inflicting 5% units damage. If there are no eligible enemies nearby, Spark deals damage to the primary target. 20% more damage.
Each time the Iskra hits an enemy, it has a chance 3% creates a sparkling charge of energy.
Spark increases your critical strike chance by 2% on 5 sec. Max bonus - 8%.
Basic skills
Mana cost: 25 units. in sec.
Probability of a successful hit: 16%.
You support a stream of flame that inflicts 49% units damage per second. Damage per second increases for 4 seconds, reaching 66% units
Passive Skill Upgrades
While channeling Incinerate, you also Scorch enemies around you, dealing 15% damage per second.
Enemies Ignited by Incinerate deal 20% less damage.
Enemies hit that continuously take damage from Incinerate are Rooted for 1 sec. once a 4 sec.
Mana cost: 40 units.
Probability of a successful hit: 33%.
You throw an exploding fireball that deals 60% units damage to surrounding enemies.
Passive Skill Upgrades
The radius of the "Fireball" increases with distance up to 50%.
Critical damage from the explosion of Fireball is increased by 10%. For each enemy hit by the explosion, this bonus is increased by 5% up to 25%.
Fireball deals additional direct damage equal to 10% Burn damage you applied to enemies.
Mana cost: 40 units
Probability of a successful hit: 4%.
You create an orb of frost that freezes targets, slowing them down by 34%, and fires piercing shards that deal a total of 31% units damage. Upon completion, Frost Orb explodes, dealing 29% units damage, and causing opponents to freeze, slowing them down by 8.69%.
Passive Skill Upgrades
If you have more than 50 units mana, explosion damage is increased by 30%.
Exploding Frost Orb replenishes 5 units. mana when hit frozen the adversary.
Frost Orb explosion with a probability 25% makes afflicted opponents vulnerable on 2 sec. Frost Orb always makes vulnerable frozen opponents.
Mana cost: 30 units
Probability of a successful hit: 16%.
you release 5 shards: shards, each of which inflicts 25% units damage. "Shards of ice" are applied to 25% more damage frozen opponents.
Passive Skill Upgrades
"Shards of ice" with a probability 40% ricochet to another enemy. Ice Shards always ricochet off frozen opponents.
When Ice Shards hit an enemy 5 times: once in one application, it becomes vulnerable on 2 sec.
While valid barrier, Ice Shards affects enemies as if they were frozen
Mana cost: 35 units
Probability of a successful hit: 25%.
You unleash a stream of lightning that inflicts 36% units damage and bouncing between you and nearby enemies up to 5 times, choosing opponents first.
Passive Skill Upgrades
Each time you move to a new target, Chain Lightning's critical strike chance increases by 3%.
When Chain Lightning deals a critical strike, it has a chance 25% creates sparkling energy.
When Chain Lightning travels to a target away from you, its next bolt inflicts 10% more damage.
Mana cost: 30 units
Probability of a successful hit: 20%.
you release 5 lightning bolts: lightning bolts that randomly move along the ground, inflicting 28% units damage.
Passive Skill Upgrades
When Shock Bolts hits one enemy 3 times: once per cast, fires a burst of lightning, dealing damage to nearby enemies. 24% units damage.
When Electric Bolts hit an enemy, their damage is reduced by 20% on 3 sec.
"Electric discharges" are applied to 25% more damage to stunned enemies.
Defense Category Skills
Recovery time: 20 sec.
Probability of a successful hit: 35%.
You wrap yourself in flames 2 sec. and set fire to enemies around, inflicting 40% units fire damage per second.
While Flame Shield is active, you unresponsive.
Passive Skill Upgrades
Flame Shield increases your movement speed by 25%.
While Flame Shield is active, all mana costs are reduced by 25%.
Flame Shield replenishes you 50% missing health.
Recovery time: 20 sec.
you on 6 sec. surrounds icy barrier, absorbing damage in volume 30% base health (497). While Ice Armor is active, 5% of the damage you deal is strengthened barrier.
Passive Skill Upgrades
Frost Armor increases your mana regeneration by 25%.
The damage you deal vulnerable opponents, strengthens barrier "Ice Armor" with an increase in 50% efficiency.
Enemies that attack you while Frost Armor is active have a chance to 15% freeze on 3 sec.
Recovery time: 24 sec.
You release a stream of cold freezing enemies around 3 sec.
Passive Skill Upgrades
When you kill opponents, frozen Frost Nova, the cooldown is reduced by 1 sec. up to 4 sec. for application.
"Ring of Ice" makes opponents vulnerable on 4 sec. The effect lasts up to 6 seconds if the target is a boss.
"Ring of Ice" gives 4 units mana for each enemy hit.
Recovery time: 11 sec.
Probability of a successful hit: 65%.
Transform into a stream of electricity, gain Unstoppable, rush to the target area, and deal 25% units damage to targets around you.
Passive Skill Upgrades
Teleportation's cooldown is reduced by 0.5 sec. for each enemy hit, up to 3 sec.
During the 4 sec. after teleportation sparkling bursts of energy still amaze 2 opponents: opponents.
After teleporting you get to 30% less damage for 3 sec.
Skills of the Witchcraft category
Mana cost: 20 units
Probability of a successful hit: 53%.
You are 10.0 sec. summon the hydra 3 heads: heads. Each head spews flames at foes, inflicting 12% units damage.
You can call at the same time 1 hydra.
Passive Skill Upgrades
As long as you have tall health level, hydras are summoned from 1 head.
The Hydra also sets enemies on fire, dealing an additional 12% of base damage per 6 sec.
When you deal a critical strike, the Hydra's critical strike chance is increased by 30% on 3 sec.
Recovery time: 16 sec.
Probability of a successful hit: 70%.
Are you on 6.0 sec. create two ice blades that rapidly attack enemies, dealing 22% units damage and has a 30% chance of making them vulnerable on 2 sec.
Passive Skill Upgrades
When Blades of Ice Strike vulnerable enemy, their cooldown is reduced by 0.5 sec.
Empowered Frost Blades also effectively reduces the cooldowns of your other skills 20%.
Frost Blades' attack speed is increased by 10% for each active blade.
Recovery time: 20 sec.
Probability of a successful hit: 26%.
You create an electric spear that chases opponents for 6.0 sec. and inflicts 15% units damage on each hit.
Passive Skill Upgrades
When Arc Lance scores a critical strike, the chance to deal a critical strike with this skill is increased by 5% until the expiration time. The effect is cumulative.
When you pick sparkling energy, the damage of your next Lightning Lance is increased by 20% up to 100%.
When dealing a critical hit, Lightning Spear stuns the enemy for 2 sec.
Mastery Category Skills
Mana cost: 40 units
Probability of a successful hit: 40%.
You unleash a meteor at the target area, dealing 80% units damage. A meteorite burns the ground, dealing 35% units fire damage per 3 sec.
Passive Skill Upgrades
If the "Meteorite" strikes 3 or more enemies in one cast, on the same area with a probability 30% another meteor hits.
"Meteorite" falls on 30% faster.
Meteorite immobilizes hit enemies for 2 sec.
Mana cost: 30 units
Probability of a successful hit: 30%.
You create a wall of fire that inflicts 20% units fire damage per 8 sec.
Passive Skill Upgrades
Enemies within the area of effect of Wall of Fire take damage from you for 25% more burning damage.
Enemies that leave Wall of Fire's area of effect continue to burn for an additional 3 sec.
Mana regeneration is increased by 5% for each active Wall of Fire, up to 25%.
Mana cost: 40 units
Probability of a successful hit: 33%.
You summon an ice storm that inflicts 120% units damage and causes opponents to freeze, slowing them for 18% on 8 sec.
Passive Skill Upgrades
Blizzard inflicts 25% more damage frozen opponents.
If you have more than 50 units mana, the duration of the skill is extended by 4 sec.
While Blizzard is active, Primary Skills are spent on 10% less mana.
Mana cost: 50 units
Probability of a successful hit: 5%.
You fire a ball of lightning that slowly travels forward, occasionally dealing damage to enemies. 18% units damage.
Passive Skill Upgrades
Fireball's damage proc frequency is increased by 200% your attack speed bonus.
When you hit nearby enemies with Thunderball 50 times: times, your next fireball stuns the targets it hits for 1 sec.
If the same Fireball hits at least one enemy 4 times: times, she creates sparkling energy. Triggers once per cast.
Powerful Skills
Recovery time: 45 sec.
Probability of a successful hit: 10%
Summons a fiery wyrm that coils around the target area, burning and damaging enemies. 295% units damage per 8 sec.
Passive Skill Upgrades
Inferno occasionally pulls enemies into the center of the area.
While Inferno is active, Pyromancy skills cost no mana.
Recovery time: 60 sec.
Probability of a successful hit: 2%.
You encase yourself in a block of ice, receiving immunity on 4 sec., continuously inflicting 25% units damage and applying the effect rigor mortis, slowing by 14%. At the end of its duration, Deep Freeze deals an additional 100% units damage.
The effect can be completed ahead of time by applying the skill again.
Modifiers
When the Deep Freeze action ends, you are 6 sec. get barrier with strength equal to 10% base health (165) for each opponent, frozen you while the skill is active.
When Deep Freeze ends, the cooldown on your skills is reduced by 50%. Does not affect powerful skills.
Recovery time: 70 sec.
you for 10 sec. filled with the power of lightning. When you use a shock skill, another random shock skill from the Basic, Affliction, or Mastery category automatically triggers.
Modifiers
Stormy Stream increases your attack speed by 25%.
While the Stormy Stream is in effect, sparkling energy pulsates continuously and does not absorb charges.
Sorceress Unique Items
Unique wand
Item Power: 500
350 units damage per second
- Damage per hit: [234 - 350]
- Attacks per second: 1.20 (Very fast weapon)
- +6.0% chance to hit successfully
- +[3.2 - 6.0]% to Hit Chance on Damage (Fire)
- +[4.5 - 8.0]% Non-Physical Damage
- +[4.5 - 8.0]% Damage to Enemies affected by "Combustion«
- + to skill level "Incinerate«
- While channeling Incinerate, you periodically fire embers that are attracted to enemies and deal [84 - 168] units fire damage each.
The burns will heal, but the pain will never subside.
Unique chest armor
Item Power: 500
875 Armor
- + to Passive Skill Level "Fragile Destroyer«
- + [18 - 25] Intellect
- +[9.5 - 13.0]% Damage to nearby Enemies
- +[9.5 - 13.0]% Damage to Enemies with Stunned
- After Teleporting, you pull nearby enemies towards you and stun them for [2.0 - 3.0] seconds, but the cooldown of Teleportation is increased by 20%.
Knowing the power, you want more and more.
Unique Staff
Item Power: 500
702 units damage per second
- Damage per hit: [562 - 842]
- Attacks per second: 1.00 (Slow weapon)
- +9.0% damage to enemies under the influence of control effects
- lucky hit: Up to 5% chance to restore +[4.5 - 8.0]% of Primary Resource
- +[9.5 - 13.0]% Damage to nearby Enemies
- +[13.0 - 20.0]% Damage to Wounded Enemies
- +[4.5 - 8.0]% Damage (Lightning)
- Electric blasts pierce targets but deal x[30 - 40]% less damage.
“This staff is also called the Greatstaff of the Old Faith. It is one of the few skatsim artifacts that have survived to this day.. Vault of Barret's guns
Unique amulet
Item Power: 500
- Elemental Resistance - 12.0%
- +[4.5 - 8.0]% Non-Physical Damage
- +[9.0 - 16.0]% Damage (Sparkling burst of energy)
- + to Passive Skill Level "shock impulse«
- +[6.5 - 10.0]% Movement Speed
- Collecting sparkling bursts of energy, you have a 10% chance to fire a bolt of lightning that deals [260 - 336] units lightning damage.
Stronger than Esadora's magic was only her endless hatred of humanity. As life drained from her, the pale amulet around her neck absorbed both.
Unique boots
Item Power: 500
250 Armor
- Evasion increases your movement speed by 30% for 1 second.
- +[3.0 - 6.5]% Shrine Buff Duration
- Effect duration "Deceleration» reduced by [8.0 – 11.5]%
- +[6.5 - 10.0]% Movement Speed
- +[9.0 - 16.0]% Movement Speed for sec. after killing a special enemy
- Increases Critical Strike Chance by [15 - 25]% of movement speed bonus.
"While researchers have proven that Esu didn't make these boots herself, it's surprising how they've been passed down from generation to generation since the early magical clans.". Vault of Barret's guns
Unique Staff
Item Power: 500
702 units damage per second
- Damage per hit: [562 - 842]
- Attacks per second: 1.00 (Slow weapon)
- +9.0% damage to enemies under the influence of control effects
- + to Inner Flame Passive Skill Level
- +[7.5 - 11.0]% Basic Skill Damage
- +[9.5 - 13.0]% Damage to nearby Enemies
- Lucky Strike: Up to +[8.0 - 11.5]% chance to inflict Slow
- Every 3rd application "Fire ball" fires 2 more projectiles.
“Your children are not destined to even mourn charred bones. You don't even deserve that kind of mercy." Josiah
Unique gloves
Item Power: 500
- +[2.6 - 4.0]% Fireball Attack Speed
- + to skill level "Fireball"
- lucky hit: Up to +[4.5 - 8.0]% chance to inflict Stun
- +[3.0 - 6.0]% to Critical Strike Chance
- Fireball now moves, bouncing off the ground and exploding on each landing. The explosion of the "Fireball" inflicts [65 - 75]% less damage.
After Inarius returned to Sanctuary, he tried to find his way back to Heaven. And first of all, he revived a religion that he had abandoned many centuries ago: the Cathedral of Light.
Unique leg armor
Item Power: 500
- The potion also restores 10% of your maximum resource when you are at low health.
- +[3.0 - 6.5]% Freeze Effect Duration
- +[4.5 - 8.0]% Damage to Enemies affected by Freeze
- + [18 - 25] Intellect
- +[13.0 - 20.0]% Damage to Wounded Enemies
- When frozen opponents die, they are likely [11 - 20]% release "Ring of Ice".
The mad master sewed a robe and saw his fingers blacken from frostbite, but did not want to put down the needle and thread even for a second.