Apex Legends
Apex Legends is an award-winning free-to-play hero shooter game from Respawn Entertainment. Master the ins and outs of playing as legendary characters that continue to grow in number and use their powerful skills in your squad's strategy.
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Apex Legends and Final Fantasy 7 Rebirth: new mode, Buster Sword and exclusive skins

Final Fantasy 7 Rebirth crossover is almost here Apex Legends, and Respawn introduced players to a new capture mode, two types of Buster swords and many stylish skins.

In a surprise announcement on The Game Awards Apex and Final Fantasy fans were pleasantly surprised to see the crossover. And while Respawn initially kept the details under wraps, we now know what to expect.

Final Fantasy VII Capture

The new Final Fantasy VII Conquest mode will allow players to harness the power of the R2R5 Buster Sword in battle. This sword will be available on the map and in airdrops, featuring both light and heavy attacks, the ability to block damage, and dash. In addition, players will be able to use the "quintessential Limit Break" such as Omni-Slash.

In addition to the exclusive version of the Buster Sword for the mode, the Buster Sword R5 will also be available as a relic for all Legends. This version of the sword, although lacking playability, is a stylish replacement for your legend's or heirloom's fists.

The event will add 36 cosmetic items, including Legendary skins and weapon skins. These will only be available in Event Packs, but players can take advantage of a guaranteed selection of four packs to get a Legendary or Iconic item.

The new mode also offers a unique hop-up called "Matter", which will give your weapons additional effects and bonuses. The event will also introduce a new currency, Gil, which can be used to obtain limited items and badges.

The Final Fantasy VII Rebirth event in Apex Legends starts on January 9th and runs until January 30th. From January 12 to January 30, Twitch Drops will be available, allowing viewers to receive rewards for watching streams of select Twitch streamers.

UPDATE DESCRIPTION

BALANCE CHANGES

Craft rotation

  • R-301 and Volt leave the workshop and return to the floor
  • Hemlock and Alternator enter the workshop

WEAPONS

  • M
    • Tactical Cycle reload time reduced from 1,03 to 0,9 seconds.
    • Reload time for empty cartridges has been reduced from 1,7 to 1,6 s.
    • Draw time reduced from 0,8 to 0,45
  • R99
    • Damage dealt reduced from 12 to 11.
  • CAR submachine gun
    • Damage dealt reduced from 13 to 12.

LEGENDS

Catalyst

  • Piercing Thorns
    • Now requires line of sight to an enemy player to activate.
    • Spikes that have not been activated will still slow down players

Horizon

  • Improved Horizon audio to make drops less silent.
    • Hard landing sound adjusted to match other legends.
    • Soft landings now play sound in the game world (not only for Horizon). )
    • Gravity elevator exit sound range increased to make it easier to hear characters exiting

Newcastle

  • Castle Wall: Impact now destroys Conduit Energy Barricade mines
  • Mobile Shield: Can now be destroyed by enemy Crypto EMP
  • Delayed balance adjustments introduced in Season 19.0 are now fully integrated.

Rampart

  • Reinforced walls are no longer destroyed by friendly Crypto-EMP or Mad Maggie's Wrecking Ball.

CARDS

Storm Point

  • Added and adjusted cover at ZEUS Station and ECHO HQ.
  • Added a ring console to the coastal camp
  • Trident added to Barometer
  • The position of the ring console, geodetic beacon and craft station on the lightning rod has been adjusted.
  • Reduced ambient sound volume at ZEUS Station and ECHO HQ
  • Removed the ring console, survey beacon, and crafting station from Thunder Watch.
  • A number of additional bugs and rat spots have been fixed.
  • Restored the missing ring console in the command center.
  • ECHO HQ
    • Added four new staircases to ECHO HQ to improve vertical navigation around the perimeter.
    • The ECHO HQ roof is now inaccessible and the cable and roof hatch have been removed.
  • Wattson's pylon
    • Adjusted the position of the ziplines on the Wattson Pylon to improve the consistency of mantle jumps.
    • Reduced the number of ultra-rare trophies on Wattson's pylon.
  • ZEUS station
    • Added additional covers and ziplines to the ZEUS station for mixtape modes only.
    • The speed of the hot air balloon zipline at Zeus Station has been increased by 25%.

MIXTAPE

Map rotation

  • Control
    • Hammond Labs and Production Yard ceased to exist
    • Lava siphon and caustic treatment are in
  • Weapon race
    • The Core, Estates and Wattson's Pylon are out
    • Skulltown, Fragment East and ZEUS Station are located in
  • TDM
    • Zeus Station, City of Skulls and Phase Transition are now on sale
    • Wattson's Pylon, Party Cracker and Overflow

New Features

  • Added new Legend lines that sometimes play when respawning.
  • The reward for assisting in control has been reduced 5 times per assist (instead of 20, as previously).
    • This is due to a recent change where we started counting Control and TDM assists based on the entire team rather than just an individual squad

WORLD SYSTEMS

  • Expanded feed hoppers
    • Added a limit to the number of Heat Shields a team can obtain from a Secret Box.
    • Added a limit to the number of first aid kits a team can obtain from a secret drawer.

CORRECTED MISTAKES

  • Firing Range: Players dying with Nessie in their inventory will no longer see Nessie removed. Sorry, Nessie Hunters!
  • Players no longer get stuck due to holograph spam while skydiving.
  • Players no longer fall out of the Wraith Portal before reaching the other side.
  • Resolved an issue with the low chance of 5 items falling into the secret drawer of Advanced Supply Containers.
  • Fixed an issue that prevented the sound engine from properly using fast drives when reading compressed audio data.
  • Startup logo video and audio volume now matches the master volume slider
  • Storm Point: Players can now use the Evacuation Tower through the ceiling hatch in the Command Center.
  • Colliding with a trident will no longer occasionally break through walls and floors.

LEGENDS

  • Ash: Ultimate can no longer be used with tridents to get hit by a map.
  • Bloodhound: The raven from the Niflheim Hundra skin is now white (instead of black)
  • Catalyst
    • The description of the Piercing Thorns ability now displays the correct maximum number of traps.
    • Piercing Spikes can now be thrown again.
    • The Ultimate no longer appears in the inventory as ready without a full charge.
  • Conduit
    • The V-shaped energy barricade was activated when looking directly at the ground.
    • Tactics can no longer be used on a respawning crew that is still on the dropship.
  • Crypto: Fixed a bug due to which Crypto took ring damage while standing in a heat shield if he controlled his drone in the ring.
  • Loba: movement speed has been restored when holding a tactical skill if it was activated while standing still
  • Mad Maggie
    • Fixed an issue where damage stats were displayed incorrectly when hitting Revenant's Ultimate Shroud with the Wrecking Ball.
    • The passive skill no longer works through the walls of the Catalyst.
  • Revenant: He no longer becomes invulnerable during his ult if his shroud is torn while tagged by a Vantage Sniper.
  • Vantage: Fixed damage from sniper ultimate skill bullets to marked targets when penetrating Gibraltar's shield or Revenant's ultimate shroud.
  • Wattson: Ultimate now correctly recharges shields when placed after Bangalore's smoke.

MODES

  • Player-targeting abilities should no longer stop working after killing an enemy.
  • Silence abilities no longer cancel automatic healing.
  • Voice chat can no longer be heard outside of the squad in TDM and Control

Control

  • Caustic Treatment: Weapons cannot be used on a supply ship
  • No damage taken while inside the spawn ship
  • Players no longer appear in a parachute jump state when spawning in Kings Canyon.
  • Players no longer lose invulnerability while on a landing ship when spawning on the IRB.

CODE OPTIMIZATION

  • Fixed an issue where dynamic resolution was not responding quickly enough to high graphics load. Improved frame rate stability on consoles.
  • DX12 (PC) VRAM usage is now reduced by 1,5 – 2 GB
  • DX12 (PC) improves graphics performance by parallelizing rendering workloads
  • Updated Nvidia Reflex SDK to version 1.8 and added support for delay markers.

THE QUALITY OF LIFE

LEGENDS

Duct

  • Improved visibility for jammers
  • Absolute sound effects are no longer heard in other dungeons on the shooting range.

Mirage Lures

  • Fixed bugs with terrain that could lead to destruction/floating.
    • Everything that was destroyed by the landscape will now be returned.
  • Improved copying of player's aiming state more correctly
  • No longer simulates revive or run animations.

Newcastle

  • Added a voiceover when Newcastle removes one of his Castle Wall segments.
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