Hitman 2: Silent Assassin 100% Walkthrough
Hitman 2: Silent Assassin is a stealth action game developed by the Danish studio IO Interactive and published by Eidos Interactive. The game is the second installment in the Hitman game series about a bald killer clone.
Contents:
- Mission 1: Anathema
- Mission 2: Persecution in St. Petersburg
- Mission 3: Meeting in Kirov Park
- Mission 4: Underground torpedo
- Mission 5: Party Invitation
- Mission 6: Following Hayamoto
- Mission 7: Mysterious Valley
- Mission 8: At the Gate
- Mission 9: Duel with the Shogun
- Mission 10: Murder in the basement
- Mission 11: Night shift
- Mission 12: Hot tub job
- Mission 13: Murder in the Bazaar
- Mission 14: Intercepting a convoy
- Mission 15: Tunnel Rat
- Mission 16: Ambush in Temple City
- Mission 17: Death of Hannelore
- Mission 18: The Ultimate Hospitality
- Mission 19: Visiting St. Petersburg again
- Mission 20: Ransom in Gontranno
Hitman 2 Walkthrough Guide: Silent Assassin
Mission 1: Anathema
Purpose:
- Kill Giuseppe Giuliani, free Vittorio.
A uniform:
- Security: can walk everywhere.
- Postman: can walk around the outer territory, enter the hall of the mansion.
- The supplier: can walk around the outside, go into the kitchen.
Passage:
Pretty simple mission. The first task is to kill Don Giuliani and take the cell key from him. We go down to the wall, stand near the door in such a way that the outgoing guard will not notice us. We are waiting for him to begin to relieve himself, we sneak through the door and run to the basement, from there we go up to the kitchen, but so that the cook does not notice. As soon as she turns away, go through the double doors, then right all the way. Look into the well: Don's son and a security guard are standing near the pool. When they start to leave, sneak behind, turn behind the bushes and up the stairs to the roof. At the end there will be a bridge leading to the don's office, hide behind the far cabinet. Wait for Giuseppe, strangle, take the key. Then look out the window, there will again be two types near the pool, when they leave, drag the don to the roof, “throw it down” to the place where the guys were standing, but outside the door. Wait for the guard to leave the house and drag the body into the room. Now run through the kitchen to the basement and open the cell. Empty, Vittorio has already been taken away. Exit, carefully bypassing the guard, go through the entrance you came to. I run to the gate. That's all.
Another way: There is a rifle in the garage, and Don sometimes goes out on the balcony to play golf. This is where you can shoot him.
WHERE TO FIND: UNIFORM
- Protection
The ideal option is a guard pissing near the wall. - Postman
At the very beginning, it will stop near the trees. This is where we fall asleep. You can of course and on the way to the gate. - Provider
The guy hangs around the van near the northeast entrance.
WHERE TO FIND: WEAPON
- Beretta- security
- Desert Eagle - Don's son; Studio
- Revolver — Don Giuliani
- Shotgun - guard at the entrance; advocate
- R93 Sniper - Garage
- Knife - kitchen
- Stick - Don's bedroom
WHAT ELSE
If you want to leave beautifully by stealing a red Porsche from Don's garage, then you can take the car keys from your son or in a bush near the entrance to the house. To pick them up from there, "jump" from the balcony on the second floor with polka dots.
Video secret
Mission 2: Persecution in St. Petersburg
Purpose:
- Kill the general
A uniform:
- Security: can walk everywhere
- Walker: Can walk on outside area
- Soldier: Can walk outside.
PASSING
The mission is simple, but you need to act quickly. Take the Agency package, but be careful - two people in hats are walking nearby. Carefully climb the stairs, then the escalator. Behind the wall, wait for the soldier to pass, go down and carefully open the iron door. Run through the sewers to the northeast hatch, carefully climb up, change into uniform and, running around the soldiers, move to the firing position, there should not be any problems. Catch the desired general (with a mustachioed, in a cap, sitting), shoot. Immediately run back to the hatch, you can change clothes, back through the sewer. If you want to pick up a rifle, do this: drop it, go out, wait for the soldier to pass, catch the moment when the path is clear, pick up the rifle and run to the subway. Remember one thing - you will only be shot at if you have a weapon in your HANDS. If you feel that the soldier can turn around or something else - just throw the barrel, the enemy will look and go further, and when everything is calm, pick it up and run to the exit. Ready.
OTHER METHODS
You can try to kill the general. Extremely ♥♥♥♥♥♥♥♥♥♥ way, but on low difficulties it rolls on SA. Here it is important to carefully get into the house, abruptly run into the room, quickly cut down with a simple blow of the general and a bullet into the street.
WHERE TO FIND: UNIFORM
- Soldier
At the very beginning, in the room after the escalator.
Form near the truck near the northeast hatch.
Near the house with the firing position, near the truck.
WHERE TO FIND: WEAPON
- Beretta 92 - security, agency package
- 5.45mm - soldiers on the barricades
- AK47 -soldiers
- SVD - Agency package
WHAT ELSE
- In no case do not kill Zavorotko (brown jacket), this is a mission failure.
- The firing position can be reached by climbing into the truck to the south. A hatch opens to it, but there are two soldiers standing there.
Purpose:
- Kill the general
A uniform:
- Security: can walk everywhere
- Walker: Can walk on outside area
- Soldier: Can walk outside.
PASSING
The mission is simple, but you need to act quickly. Take the Agency package, but be careful - two people in hats are walking nearby. Carefully climb the stairs, then the escalator. Behind the wall, wait for the soldier to pass, go down and carefully open the iron door. Run through the sewers to the northeast hatch, carefully climb up, change into uniform and, running around the soldiers, move to the firing position, there should not be any problems. Catch the desired general (with a mustachioed, in a cap, sitting), shoot. Immediately run back to the hatch, you can change clothes, back through the sewer. If you want to pick up a rifle, do this: drop it, go out, wait for the soldier to pass, catch the moment when the path is clear, pick up the rifle and run to the subway. Remember one thing - you will only be shot at if you have a weapon in your HANDS. If you feel that the soldier can turn around or something else - just throw the barrel, the enemy will look and go further, and when everything is calm, pick it up and run to the exit. Ready.
OTHER METHODS
You can try to kill the general. Extremely ♥♥♥♥♥♥♥♥♥♥ way, but on low difficulties it rolls on SA. Here it is important to carefully get into the house, abruptly run into the room, quickly cut down with a simple blow of the general and a bullet into the street.
WHERE TO FIND: UNIFORM
- Soldier
At the very beginning, in the room after the escalator.
Form near the truck near the northeast hatch.
Near the house with the firing position, near the truck.
WHERE TO FIND: WEAPON
- Beretta 92 - security, agency package
- 5.45mm - soldiers on the barricades
- AK47 -soldiers
- SVD - Agency package
WHAT ELSE
- In no case do not kill Zavorotko (brown jacket), this is a mission failure.
- The firing position can be reached by climbing into the truck to the south. A hatch opens to it, but there are two soldiers standing there.
Mission 3: Meeting in Kirov Park
Purpose:
- Kill General Markov and Igor Kubasko
A uniform:
- Security: can walk everywhere
- Driver: can walk outside the park
- Soldier: Can walk everywhere
PASSING
Simple mission. Run to the trash bins and pick up the SVD with ammo. Wait for the soldier to leave, then into the hatch and run through the sewers to the tower. A soldier hangs around the gate, put him to sleep and drag him around the corner. Open the lock, climb up and wait. At some point, Makarov and Kubasco will be on the same line, in a breach in the wall, and then shoot. Go down the sewers back, but before you get out, look around so that there is no soldier nearby. Mission accomplished.
OTHER METHODS
General Makarov and Igor Kubasko
- Using a game bug. When the general arrives, you need to put the soldier to sleep near the boxes and go EXACTLY between the two guards at the southern entrance, they will not notice. And then - shoot at both targets. The glitch is that neither the soldiers nor the bandits see the bodies lying in the middle of the park.
- You can shoot from the church, although it is quite difficult to get there, and the position is unsuccessful, you will have to retreat over the corpses.
- You can shoot from behind the garbage can on the corner in the northeast, near the house. There, too, you can catch the moment when the targets are on the same line. But you will be immediately spotted and it will be problematic to escape.
- The agency will give two bombs. Makarov's limousine will stand exactly above the hatch, so that having made your way through the sewers, you can easily put a bomb on the bottom of it. Limousine Cubasco is easy to mine, disguised as a driver.
WHERE TO FIND: UNIFORM
- Driver
When Cubasco arrives, the limousine driver will go to relieve himself behind the house, where we put him to sleep. - Soldier
Soldier at the very beginning. The corpse can be hidden behind the trash, next to the Agency package.
WHERE TO FIND: WEAPON
- Beretta 92 - security
- Beretta 92 Silenced - Agency package
- AK47 - soldiers
- SVD - Agency package
WHAT ELSE
- On easy difficulty levels, a soldier at the tower can not be put to sleep, but simply carefully bypassed. The bottom line is that if he hears a shot, he will call his comrades and they will surround the tower, so it will be impossible to go down without shooting, and on low difficulties he may not hear and / or call for help.
Mission 4: Underground torpedo
Purpose:
- Kill General Bardachenko, release the prisoner
A uniform:
- Soldier: can walk everywhere except level 2 of the basement
PASSING
Difficult and long mission. First of all, you need to pick up the Agency package (phone, pager, NV device, Beretta Silenced with cartridges, mini-bomb, remote control device). Run to the stairs, get out. Now it will be a difficult moment, it is rather difficult to describe, it is better to watch the video, but the main thing is to move carefully and make sure that you are not noticed. Sneak after the soldier, and when he leaves, run to the steps and hide behind the boxes. Run to the end, wait for the passage of the soldier, immediately collect the parcel. Watch the soldier in the booth, when he leaves, run for the boxes to the center to the boxes near the truck and hide behind the soldier. When he leaves, get in the truck. You will be taken to the entrance to the complex. Wait for the soldiers to pass, get out and hide behind the boxes on the left, and when the path is clear, run to the doors. Wait for the soldier to come out and go inside. Run up the stairs to the room, there will be a soldier's uniform, change clothes. Now you can move more freely. Go down to the first level in the basement. Try not to run here, as the disguise will be revealed very quickly. Go to the server room and shoot the red buttons - the cameras will cut off. Run, change into an officer's uniform (in one of the rooms, see the map) and follow the bomb site, plant it, follow the elevator, blow it up, go down. Approach the door to the interrogation chamber, where Bardachenko is processing the prisoner. Put a pager near the door, hide on the side and make a phone call. The general will come out, take the pager and go back, here you sharply take out the string and strangle him. Free the agent, by the way, it's the good old rogue Smith again. He will put on his uniform and run to the elevator, you follow him. Calmly go to the place of the explosion, but stop before reaching and wait until all the soldiers come out (one can go straight for you, it's better to hide in the openings in the wall). When the path is already clear, run to the exit. Ready.
OTHER METHODS
General Bardachenko
- You can kill the general by shooting through the glass from the room next to the camera.
- After receiving the package, you need to wait until the soldier goes to the phone, and then crawl to the hatch near his first position. Further - down and run to the north, to the next exit. There, climb the stairs, through the wall and behind the boxes, and choosing moments - to the headquarters.
WHERE TO FIND: UNIFORM
- Soldier
At the very beginning, the soldier is near the crates.
The form lies on the second floor in the main building.
The form lies in the barracks in the basement on the first level. - Officer
The form lies in the barracks in the basement on the first level.
WHERE TO FIND: WEAPON
- Beretta 92 - some soldiers
- Beretta 92 Silenced - Agency package
- Desert Eagle - headquarters; second floor
- AK47 - soldiers; hangar (near the truck and near the headquarters); headquarters; basement level 1
- Combat knife - General Bardachenko
WHAT ELSE
- The soldier near the elevator will salute you if you are in an officer's uniform.
- If the general is spooked and immediately put on a garrote, the kill will not work, and he will draw Beretta, and the bullet always hits Smith, even through the wall.
Mission 5: Party Invitation
Purpose:
- Kill General Zubkov, get a case
A uniform:
- Security: can walk everywhere
- Waiter: can walk everywhere
- Cook: Can walk everywhere
- Guest: Can walk everywhere except the basement
PASSING
An interesting and fairly simple mission. Take the Agency package, run through any back door to the garage (eastern part of the building), look through the hole and, as soon as the guard starts to move away from the door, enter and sneak behind him. Hide in the closet and when he passes, run and dress up as a waiter. Now to the kitchen, take the champagne and go upstairs, fill the drink with poison along the way. Give it to the general, he will drink and run to the restroom, where he will die safely. Now look for the ambassador (blond with glasses) and follow him to the safe, when he opens it, put him to sleep and take the case. Go to the pier, but carefully - an agent roams nearby, ready to riddle you at any second. Referring to the map, run to the boat, it's not difficult. That's all.
OTHER METHODS
General Zubkov
- Sometimes Zubkov goes to the cleaning lady, you can strangle him and hide him along the way.
WHERE TO FIND: UNIFORM
- Protection
The ideal option is a guard walking along the wall. - Waiter
At the very beginning, he smokes on the pier. - a guest
At the beginning of the mission, go west, there is a guest. Sleep and hide. He will also have an invitation.
On the second floor in the wall there is a secret passage to the balcony (see the map), there is a guest costume.
WHERE TO FIND: WEAPON
- Beretta 92 - security; basement
- Beretta 92 Silenced - package of the Agency
- 5.45mm - commando
- MP5 - security; basement
- Walther 2000 - Balcony
WHAT ELSE
- The commando can take the ambassador hostage, so it's important not to hesitate.
- On the balcony (there is a secret passage on the second floor) there is a Walther 2000 sniper rifle, but you can’t carry it through the map, alas ... It’s impossible to throw it down, and it’s also impossible to carry it along with the suitcase. Except for the corpses.
- In addition to the case, there is a box of chocolate in the safe. It can even be taken away, but there is no use for it. By the way, there is a lot of such "garbage" in the game.
Mission 6: Following Hayamoto
Purpose:
- Kill Hayamoto Jr., place a bug on his body
A uniform:
- Security: can walk everywhere
- Cook: Can walk everywhere
PASSING
Easy mission. Hide behind a rock and wait for the guards to pass, then run to the garage. Press the horn and immediately hide behind the trash can near the door. When the guard comes in, do not hesitate and sneak inside, go into the next room and wait for the guard to pass behind the wall, open the door, run to the cook's suit (northern part of the building), from there carefully into the closet with fish. Cut off a piece and put it in a bowl on the table in the kitchen, there is also a bug. Get out and run to the exit, although you may need to wait for Hayamoto to taste the dish. Ready.
OTHER METHODS
Hayamoto Jr.
- You can try to finish him off when he is outside, but it is doubtful that anything will come of it.
Penetration Methods
- You can enter the building in a difficult way - through another entrance. In the courtyard of the building there is the same stone as at the beginning of the mission, it is behind it that you need to hide from the guard who goes outside. Then go around the house and wait for the cook, neutralize, change into his clothes. Then everything is as usual.
- And you can go without clothes at all. If you did everything quickly before entering the northern corridor, then be sure to look through the well - both guards just dispersed there. Wait until the "eastern" goes outside - the cook is there too. Immediately run to the fish, skip the cutscene, now eat the food - and to the guard who reacted to the horn. The thing is, if you don't do it fast enough, you'll run into a waitress on your way. Now your task is to distract the guard, make him turn to the wall with his own run, or just put him to sleep. Leaving the house should not be difficult - seeing Hayamoto's death does not affect SA.
WHERE TO FIND: UNIFORM
- The guard
The guard who came to the sound of the beep is the best option. - Cook
The suit lies in the northern part of the building.
WHERE TO FIND: WEAPON
- Beretta 92 - chef; Hayamoto; Hayamoto's guest
- MP5 - security; room (see map)
WHAT ELSE
- The walls in the building are very thin, you can shoot through them.
Mission 7: Mysterious Valley
Purpose:
- Find the secret passage
A uniform:
- Black Ninja: Can walk everywhere
- White ninja: can walk everywhere
PASSING
Difficult mission. If you want to take the crossbow with you, do this: run along the rocks to the parcel, carefully wait for the passage of the soldier, take everything and run to the tree near the entrance to the tunnel, hide behind it from the sniper. When the truck arrives, count down two seconds and jump in, just until it starts to move, it will be impossible to climb up and the sniper will finish you off. Get to the first turn and jump out. There are soldiers roaming around here. Calculate when they will go to the side of the column, go around them on the other side and run to the nearest closet. Run, hide behind the box and when the ninja passes, sneak behind him. Then when you reach the door, run in and immediately climb the stairs. Get out into the fresh air and run towards the next descent, but stop at the turn. There, between the trees, a ninja wanders in a circle, the task is to bypass him hiding behind the trees, it's not difficult, just watch him and constantly adjust your position. Run to the stairs, look down and when the ninja leaves, go down. Sneak after him and quickly run out into the tunnel. Wait for the truck and jump into it, it will take you to the exit. That's it, congratulations.
OTHER METHODS
- At the very beginning of the mission, you need to go around the "lone ninja" (hiding behind a truck, it's not difficult) and - run to the nearest southern hatch. There is also a guard walking downstairs, it will not be difficult to hide from him. Next are three patrolmen who need to be bypassed with a snake. Now the hardest part is getting past the first post with four ninjas checking trucks. There is one way out - to use transport as a cover from all four, you just need to catch the moment. It remains only to go through one more patrol - and to the last hatch, the easternmost one. Come to the surface, and to the exit.
WHERE TO FIND: UNIFORM
- Ninja
On a low difficulty level, there will be a shape in the tunnel.
At the very beginning, a lone ninja hangs around a crossbow.
WHERE TO FIND: WEAPON
- Crossbow - Agency Package
- MP5 Silenced - Ninja
- Walther 2000 Custom - Snipers
WEAPONS
- Glitch with trucks. In unpatched versions of the game, it works in at least 90% of playthroughs. In the tunnel, one of the four checking ninjas can get under the wheels, and then his death will be counted as death at the hands of Hitman. That's it, two alarms, loss of SA. There is, however, an option, only it is rare. When the remaining three run up to the body of the crushed, the truck will go and crush them! Thus, no alarms, plus free passage.
- To get the Walther 2000 Custom, you need to carefully nail the sniper with a crossbow. You need to stand in front of the shooter in a white jacket, then he will begin to aim. Thus, the rifle will “climb out” of the window. Well, then - in the head from a crossbow. Don't forget to transfer the new weapon to your left hand.
- If you are seen in a ninja costume, they will run up for identification. Well, then they shoot themselves.
- The difference between the Hitman jacket and the uniform of the enemies is that in the first case, everyone reacts to a bald man at least thirty meters away. In the second - for ten or fifteen, plus snipers do not shoot.
Mission 8: At the Gate
Purpose:
- Disable the security system and sneak into the castle
A uniform:
- Black Ninja: Can walk everywhere
- White ninja: can walk everywhere
PASSING
Continuation of the previous mission, now you have to get into the castle. Run right up the hill. Soon you will see the ninja, put to sleep and shave the uniform. Run along the path bypassing the guards and run to the far hillock, run to the generator. Hide behind the rocks, wait for the right moment and run behind the gate, turn off the protection. Also carefully run back and to the entrance. Climb up and turn right, when the guard turns away, run to the second generator and cut down. Run up the slope, go through the doors and, hiding behind the ninja, go into the last one. Cut down the generator and run to the exit. Everyone, you are in the castle.
OTHER METHODS
- The first generator can be destroyed. If you have a crossbow from the previous mission, you can shoot at the generator at the time when the patrol approached it. Take his MP5 and get praise from Diana.
- You can bypass the castle from the east - there is a back entrance blocked by a laser grid. After cutting down the first generator, enter it - and into the nearest right door. One way or another, you will come to the second grid ... or rather, already the third. But the second must also be turned off. So, in front of you is a staircase. There is a small gap on it - go to it and stand on the stone. Be careful - you are being watched by two "snipers" in the windows. Now you need to go to the left building and along the thin piece of wood, clinging to the wall, a little forward. After a couple of meters it is easy to see the second generator, go to it, then everything is as usual.
WHERE TO FIND: UNIFORM
- Ninja
At the very beginning of the ninja on the slope.
WHERE TO FIND: WEAPON
- Katana - ninja in the aisles
- MP5 Silenced - Ninja
- Walther 2000 Custom - Snipers
Mission 9: Duel with the Shogun
Purpose:
- Kill Hayamoto, steal the targeting system
A uniform:
- Black Ninja: Can walk everywhere
- White ninja: can walk everywhere
PASSING
Difficult mission. Run to the right, up the stairs, look through the peephole. When the ninja turn around, go out and run to the stairs, go down, carefully pick up the key card. Now you need to get to the form of a ninja (see map), just move carefully, bypass the guards, it's not very difficult. Come in from the side, open the door ajar and wait for the sitting ninjas to turn away, then do not hesitate and change clothes. Go to the armory, take the bomb, go out and attach it to the helicopter. Get down to the basement, take away the guidance system, you can grab the gun. Calmly go up to the third floor and go to the security console, it is marked on the map. Turn on the alarm and calmly return to the starting point, try not to flicker. When Hayamoto sits in the turntable, detonate the bomb. All is ready.
OTHER METHODS
- You can make your way to Hayamoto personally. Mei Ling has the key, she's on the 4th floor. On the fifth floor, a guard can become attached - paranoid, but it is easy to bypass him with short dashes. After slaughtering the target, run out the window - and up the stairs to the yard to the turntable.
WHERE TO FIND: UNIFORM
- Ninja
The form is on the first floor.
You can put the ninja to sleep in a room with creaky floorboards.
WHERE TO FIND: WEAPON
- Desert Eagle - on some guards
- .22 - museum
- MP5 Silenced - Ninja
- Katana - protection; On the second floor; Hayamoto
WHAT ELSE
- There is a window in Hayamoto's room, through which you can get out and run along the bridges to the starting position.
- At the level you can meet an old friend Mei Ling. It performs its standard function - helping the Hitman get closer to the target.
- The museum has a pistol ".22" - the only one in the entire game. It is not detected by metal detectors and is not found during a search.
Mission 10: Murder in the basement
Purpose:
- Kill Charlie, disable the elevator monitoring system
A uniform:
- Guard: Can walk everywhere
- Employee: Can walk everywhere
- Pizza delivery man: can go anywhere
- Fireman: Can walk everywhere
PASSING
Pretty interesting mission. After turning on the fire alarm, you will need to do everything very quickly, be prepared. The first step is to pick up the package, do it carefully, there is a guard in the next shower room. Now just as carefully sneak into the laundry room and throw a smoke bomb. Run to the fire department, and wait until the last one runs out, then go in. Take the uniform and the ax and run to the basement. Enter the room with the elevator, shoot through the surveillance computer and run downstairs. Carefully making your way between pizza boxes and other rubbish, sneak up on Charlie and pierce his skull with an ax, you will need two accurate hits. The goal is completed, but it turns out that the Agency made a mistake and confused the brothers, so now you have to look for the second one. Climb up (carefully, the guards should not notice you) and run to the elevator. All is ready.
WHERE TO FIND: UNIFORM
- Protection
A guard in a security zone will do just fine. - Employee
Just a guard in the toilet of a guy in a burgundy jacket. - Pizza boy
The guy passes near a small closet in the pizzeria department, then put him to sleep, and the body into the room. - Firefighter
The uniform is in the fire department.
WHERE TO FIND: WEAPON
- Beretta 92 - security; basement
- Beretta 92 Silenced - Agency package
- Desert Eagle - security room
- Ax - firefighters
WHAT ELSE
- In the laundry room, you can throw down any item, useful if you want to massacre.
Mission 11: Night shift
Purpose:
- Put a bug on the server, leave the building.
A uniform:
- Guard: Can walk everywhere
- Employee: Can walk everywhere
- Sysadmin: can go everywhere
PASSING
Difficult mission. Immediately run to the right, look into the well, when the guard passes running to the left, around the corner, there we break open the door and take a key card from the table. We leave, back around the corner and wait near the door, a guard will come out of there, when we pass we go back, and straight ahead. We leave, look around and run to the room next to the server. Here we shoot through the cooler (highlighted in green) and wait. When the system administrator comes, we carefully but quickly sneak into the server room, hide behind the partition and, after waiting for him to leave, put the chip. We leave and carefully go towards the working area, if there is a guard, just sneak behind him and turn off at the aisle. Then stealthily make your way through the working area, if you feel danger, it’s better to wait in one of the booths (workplaces). With such dashes, get to the glass wall - the exit to the roof. Shoot and run to hide behind something. Wait until everything calms down and sneak around the guards while hiding. They cut big circles there, there are many places to hide, the main thing is patience. The goal is to cross the bridge and get to the other side. All.
WHERE TO FIND: UNIFORM
- Protection
There are many of them, almost all alone. - Employee
And there are a lot of them, and again they all go alone. - Sysadmin
And here he is one. Sits in his office. If you shoot the camera in the kitchen (the room near the elevator), he will come there, and then we put him to sleep.
WHERE TO FIND: WEAPON
- Beretta 92 - security; locker
- Beretta 92 Silenced - locker
WHAT ELSE
- In the western security room, there is a secret door in the wall. Why is it needed, I personally do not understand.
- Buildings - the twins of Petronas Towers - a real legend of all skyscrapers. The bridge between them in the game was redesigned so that the Hitman could easily pass by the two patrolmen stationed there.
Mission 12: Hot tub job
Purpose:
- Kill Charlie Sigiani, steal the money and the figurine
A uniform:
- Guard: Can walk everywhere
PASSING
Jump over the balcony and run to the penthouse, to the doors in the center, hide near the plant. As soon as the guard enters, crawl through the door and run to the shield, knock out the plugs. Go into the next room, move the picture on the wall, take the money. Now run to the hall, take the figurine and run to Charlie's room. Sneak up and strangle, then to the elevator and wait for the electrician to arrive, go into the cabin. Ready.
OTHER METHODS
- Money
Money can be stolen by putting the secretary who opened the safe to sleep. She admires the pack for five seconds.
WHERE TO FIND: UNIFORM
- Protection
One of the guards near the elevators staggers alone.
WHERE TO FIND: WEAPON
- Beretta 92 - security
- Revolver - ladies; in the shield room.
WHAT ELSE
- Li Hong figurine, by the way. We had to get it in the first part.
Mission 13: Murder in the Bazaar
Purpose:
- Kill Ahmed Zakir and Muhammad Amin, take the key and map
A uniform:
- Security: can walk everywhere
PASSING
We look at the Hitman costume, look at the face and wonder how they let him in at all. Run to Zakir's house, go through the back door. Sneak up to the second floor and quietly strangle Ahmed, take the card. Run to the bazaar and hide behind the boxes in one of the "shops", there is no merchant there (marked on the map). Soon Amin will come there, turn away, then we go out and strangle him, the body by the drawers, the key in his pocket. Everyone, run to the exit.
OTHER METHODS
- In the north of the map in the closet lies the SVD, you can climb up and shoot.
- Take a knife with you. At the very beginning, run to meet Zakira and quickly kill while he is out of sight of the soldiers. Drag the corpse to a corner behind the house.
WHERE TO FIND: UNIFORM
- Protection
There are a lot of lonely soldiers at the location.
WHERE TO FIND: WEAPON
- Beretta 92 - Ahmed Zakir
- Revolver — Mohammed Amin
- AK47 - security
- SVD - gate closet in the north
Mission 14: Intercepting a convoy
Purpose:
- Kill Abdul Malik
A uniform:
- Security: can walk everywhere
- UN Soldiers: Can Walk Anywhere
PASSING
Difficult sniper mission. Run to the messenger, pick up the weapon, now it will be the most difficult: you need to very carefully carry the barrel to the firing position. Remember, if you feel the approach of the enemy - throw the barrel, they will not shoot at you, but if they see him, there will be a commotion. All this is quite difficult, but there is usually only one way - from the agent to the right, to the right through the arch, straight up the stairs. When it comes, climb to the top and go down (the trigger fires - Malik rides). If you are a master shooter - try to hit Abdul in a moving limousine, otherwise, shoot at the engine of the UN jeep in front, the motorcade will stop, now calmly kill Malik. Jump down and run through the hole in the wall.
OTHER METHODS
- You can wait for the motorcade near the road and kill Abdul through the archway. It's hard as hell, but it's real.
- The second position is the roof of the temple. Attached near the dome, you can kill Malik when the cortege passes the turn. And there's a hole in the wall right next to it.
- At the very beginning of the mission, run headlong to the first patrol near the messenger (check the map), two Taliban are following each other. You need to attach yourself to the back of the latter and, pulling out the chloroform, put him to sleep. After dragging the body to the messenger behind the boxes and changing clothes, go with a rifle in your left hand to any position (better to the second one). Get away from the paranoid in the usual way - in short dashes.
WHERE TO FIND: UNIFORM
- Protection
A lone soldier in the north is fine. - UN soldiers
It is unlikely that you will be able to get the uniform of a peacekeeper without noise. You can’t kill them, so only if they shoot each other, which by the way happens quite often, the main thing is to give a reason.
WHERE TO FIND: WEAPON
- AK47 - security
- M4 - UN soldiers
- MI95 - liaison
WEAPONS
- A strange bug - sometimes when you kill Malik in the city center, bullet holes begin to appear in cars and UN soldiers, quite realistic by the way.
Mission 15: Tunnel Rat
Purpose:
- Kill Jozef Hussein and ship the cargo up
A uniform:
- Security: can walk everywhere
PASSING
Run forward, near the wall, wait for the passage of the soldier, then right all the way and bypass the wall. Get sleeping pills and put the guard at the entrance to sleep, drag him down the stairs, change clothes. Now calmly go to Jozef (he is in the closet), creep in, strangle, carefully, bypassing the soldiers, go to the load and go upstairs. Put the remaining soldier to sleep. Ready.
WHERE TO FIND: UNIFORM
- Protection
The soldier's clothes lie on the bed in the barracks. Four Taliban with machine guns sleep there. In my opinion, you can somehow get there in the clothes of a civilian ... For example, by turning off the generator, after taking HB points in the tunnels near the first entrance.
WHERE TO FIND: WEAPON
- Desert Eagle - security; Hussein
- AK47 - security; security room
- M60 - security
- Chloroform - Jozef's room
WHAT ELSE
- You can turn off the light - just turn off the generator.
- If you wish, free the prisoner. When the guard leaves him, just approach. He will tell you the location of Jozef.
- If you move through the channels, then crouching will begin to lose health, and then choke, but at such moments you are absolutely invisible.
- In Jozef's closet there are boxes with the game "Codename 47", moreover, from our pirates.
Mission 16: Ambush in Temple City
Purpose:
- Meet Smith and help him evade persecution
A uniform:
- Cultist: Can walk everywhere
- Walker: can walk everywhere
PASSING
Pretty boring mission. First you need to find Smith, see the map, he appears in a new place every time. Talk to him, he will tell you about the pursuers, they must be found, killed and photographed. There are two targets, a sniper and a killer, plus a pursuer who, when he sees you, will wander behind and suddenly attack in an alley, all these guys are located randomly. The targets are somewhere in the market. Carefully walk along the wall and look out the windows, when you spot a sniper, run to the shop on the ground floor, quietly climb up, strangle and photograph the body. Now look for the killer, lead him into the alleys and suddenly run away. He will lose sight of you and turn around, then we quickly strangle the body, put the body in some closet, take pictures. Now it would be nice to kill / put the pursuer to sleep, act as with the killer. Go to Smith, he will agree to go. Here, two more killers appear in the west, although they can be left untouched. Just don't wait for Smith and immediately runs to the exit (see map). All is ready.
OTHER METHODS
- The second target can be taken down with his brother's sniper rifle. However, if any civilian sees Hitman with a rifle in the window, he will immediately run to knock on the guards.
- You can get rid of the third killer in another way. Before visiting Smith, go to any house. Throw away the chloroform and remember this place. When the pursuer follows you, go there - he will come running after you and turn his back. Take chloroform from the floor (this way, Hitman does without "opening the lid") and neutralize the impudent one. All.
WHERE TO FIND: UNIFORM
- cultist
There are a lot of them at the location, it will not be difficult to find one alone.
WHERE TO FIND: WEAPON
- Desert Eagle - On Smith's desk
- Revolver - cultists
- SPAS 12 - liaison
- MP5 is one of the last two killers
- MP5 Silenced - one of the first two killers
- R93 Sniper - snipers
Mission 17: Death of Hannelore
Purpose:
Kill Dr. Von Kamprad and hide the body
A uniform:
- Cultist: Can walk everywhere
- Guard: Can walk everywhere
- Patient: Can walk everywhere
PASSING
Not difficult and quite interesting mission. Immediately run along the shore to the sewers, now to the south and exit through the secret passage (see map) at the end. Carefully get out and run into the room, now run to the northernmost room, there is the patient's clothes, change clothes. Now more freely go to the pantry, carefully go in and take the poison and the key on the wall. Run to the second floor, go into Kamprad's office, she will go to the balcony, then pour poison into the glass on the table. Soon she will drink poisoned water and suddenly die. Quickly drag the body into the pantry and wait for the patient to pass, now carefully drag the body into the closet marked by the Agency. Go back down, go down and back through the sewers. Here, the exit is already a stone's throw away, just be vigilant. Ready.
OTHER METHODS
- You can take a rifle with you and at the very beginning quickly aim and shoot Kamprad, she will leave the balcony.
WHERE TO FIND: UNIFORM
- cultist
The form can be found in the western part of the building, on the first floor in the chambers. - The guard
There are many lone guards walking around the outside area. - Patient
The form can be found in the eastern part of the building, on the first floor in the chambers.
WHERE TO FIND: WEAPON
- Beretta 92 - security
- Beretta 92 Silenced - warehouse
- AK47 - warehouse
WHAT ELSE
- The entrance to the sewer is in the pool on the ground floor. In addition, in the sewer itself in the south there is a secret passage between the "columns" (see map).
- Bypassing the guards near the pantry, do not be too callous on their eyes - they suspect everyone and everything. Entering from the western entrance, you have to wait until the Indian goes to the toilet, and this is a long time.
- In the clothes of a patient, Hitman is mistaken for some kind of Lord Sinclair. This is a very important bump, from a distance the guards salute him and all the nannies know him. Dr. Kamprad herself addresses him with respect.
Mission 18: The Ultimate Hospitality
Purpose:
- Kill Devana John
A uniform:
- Cultist: Can walk everywhere
- Guard: Can walk everywhere
- Doctor: can walk everywhere
PASSING
Pretty simple mission, difficult only at the beginning. I advise you to use the "glide", as it is faster to pass, but you can do without it. Run up the stairs, then into the yard and behind the rocks. Carefully peek over the cliff and when the cultist moves away, grab the uniform, now run down to the building and climb in the window. Go upstairs, take the parcel and the doctor's clothes. Go to the elevator, get down. Take the scalpel in one of the rooms. Find Dewana John, remember the operating room so you don't run around in the dark later. Now you need to turn off the light, and there is a generator nearby. The main thing is not to mess up when breaking the door, here the guard walks very inopportunely. Cut down the system and run to Dewan. Kill the poor fellow and run back to the beginning of the mission. Seventeen is standing near the stairs. Look out and immediately hide behind the wall - he will shoot and run away. Everyone, get on the boat and sail away.
OTHER METHODS
- You can use the ventilation and shoot Devana with a rifle through a small window.
WHERE TO FIND: UNIFORM
- cultist
The form can be found in the outer area to the south. - The guard
The guards hang around the building, it's hard to get them. - Doctor
The form can be found on the second floor, near the package.
WHERE TO FIND: WEAPON
- Desert Eagle - security; temple
- UZI-cultists
- MP5 - Security
- AK47 - cultists; temple
- R93 Sniper -Temple
- Scalpel - lower level
WHAT ELSE
- After killing Devana, two cultists with a Desert Eagle appear on the floor (by the way, for some reason, the cartridges for it are from Makarov). These two run all over the floor, at the sight of Hitman in any clothes, they shoot. Sometimes they go into the operating room of the great leader.
Mission 19: Visiting St. Petersburg again
Purpose:
- Kill Zavorotko
A uniform:
- Guard: Can walk everywhere
- Passer-by: can walk everywhere except the Pushkin building
PASSING
Here it is, it would seem, happiness. They came, took aim, killed and that's it, you can go on vacation, but it wasn't there. So, your task: take a rifle, come to the position and shoot Zavorotko, without noise and dust. So, this is all a global and extremely epic setup. The cartridges for the rifle are blanks, and instead of Zavorotko, there is an ordinary, albeit quite high-quality, dummy in the room. The bottom line is that they are already waiting for you, and none other than Seventeen, bald, in trendy glasses and an orange tie. As soon as you approach the building, he will shoot you, and for sure, as he is wielding a Walther. Your actions: run upstairs, go through the alleys and approach the building from the east entrance, hide behind the wall. As soon as the 17th appears in the window, rush to the north, go around the building and go into the front door. Climb up the stairs and to the right. Take out the string and "slide" to the 17th (sneaking up is almost impossible, you can try to sneak up and when you get close to go on a run), strangle and quickly change into a suit of the 17th. Run to the street and to the northeast manhole into the sewer. Get down. The guards are already standing there, waiting for the guy in the jacket. The first turn is to sneak to the left, then you can just run, the goal is to reach the door leading to the subway. Come out, carefully go to the escalators, a guard passes here, do not push yourself. Quickly get down and into the car. Ready.
OTHER METHODS
- There is an original way - on the 17th, put him to sleep, pull him out into the street and put him in the middle of the road, the bus will run over him there. ♥♥♥♥♥♥♥♥♥♥ism, but the results will not be a single kill.
WHERE TO FIND: UNIFORM
- The guard
It is unlikely that you will be able to quietly get a form of protection. You can try the guy in the right room, or in the corridor behind the back entrance. - Passer
They roam the streets in large numbers.
WHERE TO FIND: WEAPON
- Desert Eagle - Security
- SPAS 12 - security
- Walther 2000 - Seventeenth
WHAT ELSE
- In the second mission - Varosnia Square and the Pushkin building. In this one - the building of Varosnia and Pushkin Square. A little mixed up, it happens ...
Mission 20: Ransom in Gontranno
Purpose:
- Kill Sergei Zavorotko
PASSING
Here is the last task. The mission is "combat", difficult, you have to go over the corpses. Guards roam the yard, you need to kill the one at the gate, and quietly, and pick up his gun. Now run to the shed with weapons, grab everything you have time (preferably more powerful and without a silencer), sit in a corner and wait for the guards, they will trample towards you together, they will crowd in the aisle, it will not be difficult to kill them. Everyone who is nearby will run to the sounds of shots. Having dealt with them, grab some machine gun and run to the temple. There are snipers on the balconies, take them out first, then stand on the stairs and wait for the others. All this is difficult, but quite real. When you kill everyone, go to the confessional and shoot at Zavorotko, he will run out, don’t hesitate here, but be careful - he has SPAS 12. He will run upstairs, you can try to strangle him gently. One way or another, end it.
The world's villain is dead, the padre is freed. The Forty-Seventh decides to choose his true path, his only path - to return to the difficult, but such an exciting Work and continue to administer world justice for the evil of the infidels.
Amen.