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All Information About Fortnite v8.40 Update

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Epic Games has announced the release date and time for the v8.40 update to Fortnite Battle Royale, and we're here to stay up to date with all the news.

We're halfway through the launch of Fortnite Season XNUMX, and Epic is rolling out the fourth major game update of the season, which is expected to be filled with numerous changes and new content.

Below you can find everything we know about the v8.40 update, including release date and time, downtime details, any confirmed information, and more.

When will v8.40 be released?

The v8.40 update in Fortnite will go live on Wednesday, April 17 at 2:00 AM PT / 5 AM ET / 10 AM GMT. Since this is an actual patch and not just a content update, there will be downtime for it, which means the servers should be offline 20-25 minutes beforehand.

FULL DESCRIPTION OF THE FORTNITE UPDATE V8.40

BATTLE ROYAL

WHAT'S NEW?

LTM "Air Combat" In this mode, you have to sit at the helm of the X-4 Burevestnik biplane and destroy all enemy planes! Complete free challenges to become a real ace and unlock new skins.
RU_08BR_AirRoyale_Announce_Keyart_Social.jpg
Self-loading rifle New versions of this ultra-precise semi-automatic weapon have appeared in the game! Find epic and legendary variants of the rifle and open fire on enemies.
08BR_LegendaryInfantryRifle_Social.jpg

AIR BATTLE TIME MODE

Review Get behind the wheel and soar into the sky! In this dynamic mode, the crew of the last surviving aircraft wins. Features
  • The Air Combat mode is designed only for paired battles.
  • Each plane respawns twice, players can respawn an unlimited number of times until their plane is completely destroyed.
  • Upon contact with the ground, players are immediately killed.
  • If the plane stays on the ground for a long time, it will explode. Remember, the ground is dangerous in this mode.
  • By hijacking the other team's aircraft, you will get an additional chance to restore your aircraft, and the number of chances for the opposing team will decrease.
  • During the match, the Storm gradually descends from above. The closer the end of the match, the lower you will have to fly!
  • Chests drop from the sky with loot at five levels of rarity. They contain upgrades for players' weapons and temporary boosters for aircraft turrets.
    • To get the contents of the chest, just fly through it.
  • Players now receive additional ammo when they find loot with a weapon of the same or lower rarity they already possess in a chest.
    • If the chest contains a weapon of a higher rarity class, it will automatically replace the weapon with a lower class in the player's arsenal.
  • Floating health and armor kits allow you to repair aircraft and replenish players' health and shield charge.

COOKING MASSAGE: FULL FRY TIME TIME

Review
  • The two teams are on opposite sides of the island, a huge barrier has been erected in the center. Lava gradually floods the island. Protect your restaurant's mascot by building a fort. Once the barrier is gone, destroy the enemy talisman and kill the opponents to win!
Features
  • For the first few minutes, there will be an impenetrable barrier in the center of the island. After a few minutes, lava will begin to flow from under the ground and gradually fill the island.
  • Each team has an unfinished restaurant near the center. Inside is a huge talisman of this team.
  • If the talisman is destroyed, the members of the corresponding team will lose the ability to revive after death.
  • While the barrier is in place, players must build a secure fortress around their restaurant.
  • As soon as the barrier disappears, go into battle to destroy the opponents' talisman before they finish yours!
  • At the beginning of the match, special red supply drops appear on the island. Inside are several weapons, ammo, consumables, traps, and several hundred pieces of metal to build.
  • Destroyed players are respawned. They keep all inventory items but lose a few ammo and resources.
  • The amount of resources obtained by players has been increased by 100%.
  • Players pick up not 30, but 50 units of building materials at a time.
  • There are no rocket launchers, grenade launchers and explosives in this mode.
  • Every second, players receive a small amount of building materials.
  • Restaurants are much taller, making it harder for players to get to the top of the building.
  • May the best diner win!

WEAPONS AND ITEMS

  • egg launcher
    • Everyone's favorite Easter grenade launcher is back in the game!
    • Only the appearance of the grenade launcher has changed.
  • Self-loading rifle
    • Added Epic and Legendary Self-Loading Rifle variants.
    • Deals 42/44 damage. damage.
    • Found in buildings, chests, supply drops, and vending machines.
    • Uses medium caliber ammo.

GAME PROCESS

  • Now you can pet your dog... and other pets!
  • Improved experience booster for Battle Pass friends!
    • By teaming up with one or more friends, you will not get a small experience booster for each of your friends, but a larger one.
    • The overall experience bonus remains the same (120%), but is now easier to maintain.
    • In a nutshell, you can now play with as many friends as you want and you'll get the same amount of XP for doing so as if you were playing in a team made up entirely of friends who own the Battle Pass.
Corrected mistakes
  • Fixed an issue where the Season XNUMX trailer would sometimes not play.
  • Fixed a bug due to which the campfire lights in the game world did not disappear after the player destroyed the floor under the fire.
  • Fixed a bug due to which the label was not put on coconuts.
  • Fixed an issue that caused turbo building to stop if the player ran out of materials they were currently using.
  • Fixed an issue that caused traps to be embedded in walls and difficult to spot.
  • Fixed a bug due to which traps were placed randomly when automatically placed.
  • Fixed a bug due to which the Emote command did not work if it was bound to certain keys.
  • Resolved an issue with using the "Repeat Last Emote" feature before any emote was used and will now play the emote from the default slot.

COMPETITION

  • New Tournament: April 20th & 21th - Week 2 of the Fortnite World Cup Online Tournament (Prize Pool: $1!)
    • The best players on each regional server will take part in the Fortnite World Cup final battles, which will be held in New York. More information about the Fortnite World Cup and the official tournament rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
    • Pair battles
    • Both players are allowed to participate in the tournament if they got into the Champions League in the arena.
    • Regional restrictions apply: each week, participants in the online tournament can only compete in a qualifying match on one regional server. Players participating in the first match of this weekend's tournament will not be able to change their selected region server until after the weekend.
    • Format:
      • April 21 - Round XNUMX: All eligible players.
      • April 22 - Second round: Top 1500 teams from the first round.
  • Added Fortnite World Cup Qualifier Boxes to the Online Tournament Prize Distribution Table.
  • Improved lobby display in online tournaments.
  • The incognito mode in tournaments has been changed: it has become more convenient for viewers to watch the broadcast, and streamers are still protected.
    • The name of the killed player will be displayed in the kill messages.
    • The name of the killed enemy will be visible only to him.
  • The maximum screen aspect ratio no longer exceeds 16:9.
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PERFORMANCE

  • Resolves a performance lag issue that occurs on PCs with less than quad-core processors.
    • If you're still experiencing this issue on PC, try adding "-norhithread" to your Fortnite settings in the Epic Games Launcher.

GRAPHICS AND ANIMATION

  • Increased the size and brightness of the explosion from Thunderbolt shots. Now it will be easier for players to determine the radius of destruction.

SOUND

  • Fixed the fading volume of the signal warning that the respawn van is unavailable. The volume of the respawn card repeating sound effect has also been reduced.
Corrected mistakes
  • Fixed a bug due to which the sound was intermittently not played when the player was armed with a shotgun.

INTERFACE

  • Move together! When a player in front of you uses an emote you have, you can now quickly select that emote from the radial menu.
  • When you hide UI elements in the options menu, some of them disappear to free up space, such as the minimap.
  • An option has been added to the interface that allows you to hide transport management tips.
Corrected mistakes
  • The LTM victory screen no longer moves out of place on mobile devices and Switch.

REPEAT SYSTEM

Corrected mistakes
  • Fixed a bug due to which the speed of the drone was not saved when rewinding.
  • Fixed a bug due to which the camera of the drone would freeze when rewinding the replay.

MOBILE VERSION

  • Changed the control of the baller by default and in the user interface settings.
    • In the user interface settings, you can now customize the control of the baller.
  • Visual indicators of gunshot sounds will no longer be visible to players in the same vehicle.
Corrected mistakes
  • Fixed an issue with incorrect display of the app icon on Android.
  • Fixed an issue with voice chat that occurred while in spectator mode.
    • The button that activates the Push-To-Talk function (walkie-talkie mode) also no longer disappears in spectator mode.
  • Fixed an issue that prevented players from auto-running while in a vehicle.
  • Fixed an issue with the spawn map description disappearing.
  • Fixed a bug due to which the arena information panel was not displayed.
  • Fixed an issue where the frame counter was displayed twice.
  • Fixed an issue with the weapon icon disappearing from the Inventory Quick Bar.
  • Fixed an issue with stretched textures on Creative Island.
  • Fixed a bug due to which a check mark appeared on some transport control commands.
  • Fixed an issue that caused a second Storm wall to appear on first zoom in a desert area.
  • Fixed a bug that prevented some chests from being opened.
  • Fixed bugs due to which, due to a weak Wi-Fi signal, the connection was interrupted and the game process was paused.

CREATIVE MODE

WHAT'S NEW?

explosive device In creative mode, an explosive device for rapid demolition and destruction has appeared.
08CM_ExplosiveBarrel_Social.png
User settings of the table with the score Customize your scoreboard in a whole new way! Open the My Island menu to see the options.
2.png

WEAPONS AND ITEMS

  • Self-loading rifle
    • Epic and legendary self-loading rifle variants.
      • Deals 42, 44 damage. damage.

ISLANDS

  • Portals leading to featured islands are now represented as doors in the Creative Hub.
  • Now only the name of the creator and the title are displayed above the portals.
    • When approaching the portal, a description of the game will appear on the screen.

GAME PROCESS

Corrected mistakes
  • Fixed an issue that caused the player character to look the other way at the start of the game.
  • Fixed a bug due to which games launched by a player on one server were included on several islands at once.
  • Fixed a bug due to which players could deal damage to each other after the appearance of a table with a score.
  • Fixed a bug due to which the equipment of Banana did not change for players who joined the match after it had begun.
  • Fixed an issue that prevented some players from aiming during games.
  • Fixed a bug due to which players who joined the game after the start were considered seriously injured.
  • Resolved an issue with spawn cards not displaying correctly in Creative games.

CREATIVITY TOOLS AND PHONE

Corrected mistakes
  • Fixed an issue that caused a bright blue light to appear when copying and placing items using the phone.
  • Fixed an issue that prevented players using a gamepad from entering Build Mode while holding a phone.
  • Known issue: When an item is removed, the corresponding sound effect plays twice.

FINISHED ELEMENTS

  • Added Submarine, Arctic Submarine and Helicopter to Vehicle Set A.
  • Added 3 different sized Easter Island statues to the Jungle Temple Objects Set.
Corrected mistakes
  • Fixed a bug related to the war giant that sometimes caused the ventilation shafts of the outer walls to hang in the air.
  • Fixed an issue with the War Giant that caused players to accidentally fall off ladders.
  • Fixed a bug due to which several objects in the blue military set B were red.
  • Fixed a bug related to some objects from the set of rings: now the collision model is the same as the model of the object.

DEVICES

  • New explosive device
    • If the device is damaged during play, it will explode and damage all surrounding objects and players.
    • No more than 100 explosive devices can be installed on the island.
    • Below are the configurable options.
      • Player Damage - Damage dealt to nearby players (0, 2, 5, 10, 20, 25, 50, 75, 100, 150, 200 and destroyed).
      • Building Damage - Damage dealt to nearby buildings (0, 5, 25, 50, 100, 500, 1000)
      • Damage to indestructible buildings - if this option is enabled, buildings will take damage even if the "Damage to buildings in the game" option is turned off.
      • Durability - explosive device durability (1, 25, 50, 75, 100, 200, 300, 400, 500, 1000, 2000, 5000 units)
      • Explosion radius - the distance within which you can take damage from the explosion (0,25; 0,5; 1; 1,5; 2; 2,5; 3 cells)
      • Knockback Force - The power of the blast wave that pushes players back (off, low, medium, large, very large, huge).
      • Ignore team damage - allows you to choose a team that will not receive damage (none, from 1 to 16).
      • Impact Distance — when enabled, the device will explode if the player is at a certain distance from it (off; 0,5; 1; 2; 3; 4; 5; 6; 7; 8; 9; 10 cells)
      • Ignore dcommand impact distance - allows you to select a team whose members will not provoke a device explosion if they are at the impact distance (none, from 1 to 16).
      • Time to explosion (since game start) - allows you to set the time after which the device will explode (off, 5 sec., 10 sec., 15 sec., 30 sec., 1 min., 2 min., 5 min., 10 min, 30 min, 1 hour).
  • The spawn distance of creatures is now displayed around the creature spawner.
  • Added the Spawn Behind Walls option to Creature Spawner settings.
    • When disabled, creatures will not spawn on the other side of walls.
  • Creature spawner settings now have a "Best Spawn Location" option with additional "Max. distance" and "Random selection".
    • With the "Max. distance" creatures will appear at the maximum possible distance.
    • With "Random" enabled, creatures will spawn in random locations within the spawn radius.
  • With Visualization turned off, the following devices will disappear immediately after the game starts, not when the countdown to the game ends:
    • barrier;
    • affected area;
    • player checkpoint;
    • player spawn point;
    • item generator;
    • radio;
    • sequencer.
Corrected mistakes
  • Resolved an issue with the billboard collision zone that occurred when reloading the island or copying with the creative tool.
  • Fixed an issue where the Time to First Item option in the Item Spawner settings was not working correctly.
  • Fixed a bug due to which players could not always hit the center of the target in the range.
  • Fixed a bug due to which it was impossible to hit the center of the target in the shooting range before the start of the game.
  • Fixed a bug due to which hits to the center of the target from a sniper rifle were not counted in the shooting range.
  • The units of time (minutes and seconds) are set for the values ​​of the "Target path" parameter in the dash.
  • Fixed a bug due to which the "Trigger Distance" parameter in the target settings would only take effect at a distance that was half the intended distance.
  • In the mobile version, an issue with stretched textures that appeared on the island when there was a billboard was resolved.
  • Fixed a bug due to which the character's head hung in the air above the cannon when the player tried to shoot himself.
  • Fixed a bug with an incorrect collision model at the base of the capture area.
  • Fixed a bug with the Creature Spawner that caused the kill animation to play even with Visibility turned off.

INTERFACE, COMMUNICATION AND SOUND

  • The UI Options menu has been added to the My Island menu, with the help of which players can customize the interface in any way they like.
    • Time - allows you to start a forward or backward countdown of time.
    • Score display time - the time during which the score is displayed after the match (off, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30 seconds)
    • Winner display time - the time during which the name of the winner is displayed (off, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30 seconds)
    • Interface type - allows you to select the appropriate type of interface for the created game (standard, killing creatures, score).
    • Scoreboard stats (XNUMXst to XNUMXth) - Allows you to choose which stats to track and display in the five columns of the scoreboard at the end of a match (none, kills, kill assists, grievous wounds, items collected, health, creatures destroyed, score, goals, time).
      • Based on these statistics, in the event of a tie, the winner will be determined (in consecutive order).
  • Changed the appearance of the scoreboard displayed at the end of the game. The table now matches the new metrics for authors.
  • Winners now play a new animation similar to the Battle Royale victory screen.
Corrected mistakes
  • Team members should now have their names displayed above their heads according to the options in the My Island menu.
  • Fixed an issue that caused placed traps to overlap and play too loudly when spawned in game.
  • Fixed an issue that caused vehicle damage sound effects to play too loud when spawning in game.
  • Fixed an issue where it was not possible to remove favorite codes from the list of recommended island codes when using a gamepad.
  • Fixed an issue where the "No Binding" tooltip was displayed when using a gamepad for the "Up" action.
  • Fixed a bug due to which the ammo was not displayed as infinite when the "Infinite Ammo" option was enabled.

PERFORMANCE

Corrected mistakes
  • Fixed various bugs that worsened performance and stability.

BATTLE THE STORM

WHAT'S NEW?

Cool Bunny Luna Prepare an explosive surprise for your enemies in the form of a new soldier!
08BR_BunnyBrawler_Social.jpg
Ninja Bunny Ken Beat the Husks like Easter eggs as the new ninja!

MISSIONS AND MECHANICS

  • Mini Storm: Reach the Limit is back in the game!
    • The number of gates in races has been increased from 4 to 6.
    • There was a video that warns about the start of the race.
    • Beware of the brains! Don't let them destroy the gate or you won't be able to get the platinum badge for completing the race.
      • This happens after receiving the gold medal.
Corrected mistakes
  • Fixed a bug due to which pumps with CineGel were not displayed on the map in the missions "Refueling the main base".

INTERFACE

  • The Hero Pickup panel now has a symbol for the "Cancel" button.
  • The Reset All button on the Hero Pickup now only appears when a Gadget or Team Power is selected.
Corrected mistakes
  • Fixed a bug due to which the descriptions of survivors were displayed on the experience bar in the "Management" tab instead of received heroes.
  • Fixed a bug due to which the wrong flag and power level were displayed in the group management menu in the lobby.
  • Fixed a bug due to which incorrect information was displayed in the item information block when quickly switching inventory windows.
  • Fixed an issue where reward icons would not update if the player reset their animation.
  • Fixed a bug due to which the windows on the mission selection screen did not switch when a party member gained a new level or developed heroes or survivors.
  • Fixed an issue that caused hero names to flicker when using a gamepad in the Layout Selection menu.
  • Fixed a bug due to which the reset menu stopped working when the player opened it and switched to another hero.
  • Fixed a bug due to which the new power level notification did not appear when a new player joined the group.
  • Fixed an issue where the respawn button icon would not display if the player fell from a height.
  • Fixed a bug due to which long spaces appeared in the text of notifications for received items.

PERFORMANCE

Corrected mistakes
  • Fixed a stuttering issue when opening the booster menu while playing.
  • Fixed a stuttering issue when opening the Arsenal tab.

HEROES

  • Introducing the new Legendary Soldier, Luna the Cool Rabbit!
    • Standard skill: "Explosive Egg"
      • The shockwave generates 3 egg bombs, each of which deals 54 units base damagenearby opponents.
    • Commander Skill: "Explosive Egg+"
      • The shockwave generates 3 egg bombs, each of which deals 162 units base damagenearby opponents.
    • Available in the Event Store on April 18 at 03:00 AM ET.
  • Introducing the new Legendary Ninja, Ken the Bunny Ninja!
    • Standard skill: "Egg Storm"
      • Dagger Storm generates 3 Egg Bombs, each of which deals 37 units base damagenearby opponents.
    • Commander Skill: "Egg Storm+"
      • Dagger Storm generates 3 Egg Bombs, each of which deals 111 units base damagenearby opponents.
    • Available in the Event Store on April 18 at 03:00 AM ET.
  • The legendary soldier Dangerous Rabbit Jonesy is back!
    • Standard skill: "Right on Target"
      • Increases critical damage dealt by sniper rifles by 75%.
    • Commander Skill: "Right on Target +"
      • Increases critical damage dealt by sniper rifles by 225%.
    • Available in the Event Store on April 18 at 03:00 AM ET.
Corrected mistakes Fixed a bug due to which the ability "BEAR" did not recharge after being interrupted.

WEAPONS AND ITEMS

  • Easter Egg Launcher
    • Shoots eggs that explode on impact. No more than 6 eggs can be in the air at the same time.
    • The item is available in the weekly store from April 03 at 00:18 until April 03 at 00:25 Moscow time.
Corrected mistakes
  • Fixed a bug due to which the shield of the super guardian did not destroy the projectiles of the "Battery" trap.

GAME PROCESS

  • Use Better Items now relies on Power Level instead of DPS.
Corrected mistakes
  • The Cannonade Launcher is now treated as a cannon and is therefore affected by the damage bonus from the Boarding! skill.

GRAPHICS AND ANIMATION

  • The selection of the Storm Shield and mission loading screen is now based on the surrounding terrain, rather than the current mission.
Corrected mistakes
  • Removed huge chasms that were encountered in some autumn cities.

SOUND

  • Fixed sound effects when healing a badly wounded player with a medbot.
Corrected mistakes
  • Fixed an issue where music would continue to play after the player skipped win or lose cutscenes.
  • The volume of the Nailgun weapon has been reduced to match that of other weapons.

GENERAL CHANGES

INTERFACE

  • Updated the party panel in the main menu of Battle Royale and Creative Mode to only display the names of the players who are in the selected voice channel.
    • The player is not considered muted if interacting with the mouse or gamepad.
  • The icon for the selected skin or hero loadout is now displayed in the upper left corner of the social panel.
Corrected mistakes
  • Fixed an issue where the character would sometimes not spawn on the Lobby Plinth in Battle Royale and Creative Mode.

COMMUNICATION

  • Updated the lists in Save the World, Battle Royale, and the in-game chat panel to more correctly display the names of party members before the start of a match and team members in-game.
    • The names of party members who are not currently in the game are also displayed.

GAME PROCESS

Corrected mistakes
  • Hotkeys that have emotes assigned to them now play them correctly.
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