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Full Description of Update 8.20 Fortnite

8.20 Fortnite
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BATTLE ROYAL

WHAT'S NEW?

LTM "The floor is lava"
The volcano has awakened... Land on the island, grab everything you can carry, and RUN! Climb as high as you can and outlast all rivals in this crazy timed mode.

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Trap with poison darts
It's a poison trap! With its help, you can arrange an unpleasant surprise for your enemies. Just don't forget to look at your feet...

08BR_Social_BlowDartTrap.jpg

New collectibles
Vegetables and fruits have arrived! Eat pepper to speed up and gradually restore health, eat a fragrant banana to restore health instantly, or enjoy coconuts that give health / shields.

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FLOOR IS LAVA TIME MODE

Review
Molten lava gradually fills the low-lying areas! Drop in, quickly collect loot and materials, and then climb as high as possible!

Features

  • Lava starts spawning a few minutes after the start of the match.
  • Lava comes at a constant speed until it covers the entire map.
  • Touching lava deals direct damage to you, reducing your health, and knocks you into the air.
  • You can build on lava.
  • Players receive a certain amount of materials every second - this is useful in situations where the entire map is engulfed in flames.

WEAPONS AND ITEMS

  • The Baller no longer deals damage to players on impact.
    • The knockback effect will not change.
  • Future changes for the baller
    • We have noticed a lot of discussions about the baller, so we have news!
    • We don't really like the way the Baller is being used right now, especially at the end of matches. Update 8.30 will contain a change that will allow you to shoot through its glass.
      • The non-glass parts of the baller will retain the collision with the bullets and will serve as protection against them.
  • Absorption parameter changes
    • In Update 7.40, we have included some settings for Express Tournaments in key modes. We have observed the gameplay, data and your feedback and summed up the results of this testing. We believe that it has led to an excessive tightening of the game and a decrease in the popularity of other acceptable gaming strategies. The following changes have been reverted in all core modes:
      • 50 units health (or shield) based on your health per kill;
      • 50/50/50 units materials for murder;
      • 500/500/500 - restrictions for materials;
      • the amount of extracted resources is increased by 40%.
      • However, these changes have had a positive effect on our Tournament Modes and will therefore remain in the new Arena Mode.
  • Self-loading rifle
    • It no longer fires projectiles like sniper rifles, but now, like other assault rifles, it works on the principle of hitscan, instantly hitting the target.
    • Base damage reduced from 45/42 to up to 42/40 units
    • The distance at which the damage is reduced is the same as with other automata.
  • Trap with poison darts
    • It comes in an unusual form.
    • Can be placed on floors, walls and ceilings.
    • Can be found in buildings.
    • Works at a distance of up to three cells.
    • Shoots poison darts three spaces horizontally (four spaces vertically).
    • Shields do not stop darts, and they deal damage over time to the target, which immediately reduces health.
      • Reduces health by 10. per unit of time.
      • Reduces health 8 times over 7 seconds and deals a total of 80 damage. damage.
      • Repeated hits extend this effect, but the damage dealt per unit of time remains the same.
  • New collectibles
    • bananas
      • Eating a banana instantly restores 5 health. health.
      • Bananas are found in tropical areas.
    • Coconut
      • Damage palm trees to get coconuts.
      • Eaten coconut restores 5 health. health within a short period of time. If the player is already at maximum health, the coconut restores shields.
      • Coconuts are found in tropical and desert areas.
    • Pepper
      • Eaten pepper instantly gives 5 units. health and increases movement speed by 20% for 10 seconds.
      • Pepper is found in desert areas.
  • The direction indicator for buried treasure is now tied to the player and comes from the treasure map to make it easier to see, especially on the move.
    • The indicator pulses every 3 seconds while you hold the item in your hands.
  • Cannon Changes
    • Changed the model for calculating collisions so that the player can always sit behind the cannon without moving it.
    • Changed the location of tooltips for using the cannon so that the player can sit on it faster.
    • Explosion radius from cannonballs and landing players increased from 200 to 250 up to XNUMX units
    • Reduced the momentum and recoil of the cannon when launching the core during controlled driving and when launching the player. For inertial motion, these values ​​remain the same.
  • Changed the delay time when changing the epic/legendary pump-action shotgun. It now matches the delay time of the Uncommon and Rare versions.
 

Corrected mistakes

  • Fixed an issue that caused Stickies to damage players through walls when attached to another player.
  • Fixed a bug due to which the number of items in a group was not displayed for picked up hang gliders.
  • Fixed animation of grenade flight that used to be lagging by 1 unit of time.
  • Hot air balloon fixes
    • The sound of balloons being released no longer plays when entering a vehicle when you have no balloons.
    • The balloon rope no longer appears on your back when you run out of balloons.
  • Cannon related fixes
    • Fixed a bug due to which a player launched from a cannon flew in the wrong direction.
    • Fixed a bug that prevented you from sitting behind a cannon when it was next to other objects.
    • Fixed a bug that prevented players from more accurately turning the cannon while aiming.
  • Fixed a bug due to which loot from buried treasure chests appeared on the starting island.

GAME PROCESS

  • Badly injured players can now use marks.
  • Added a special message that appears when a player dies from contact with lava.
  • Increased the actual distance at which players can see explosions.
  • But that's not all! The duration of the Infinite Deb in the lobby has been increased from 13 hours to 14 hours.

Corrected mistakes

  • Fixed an issue where the sliding effect would always occur when using emotes.
  • Traps now deal damage directly to the Baller instead of the driver.
  • Fixed a bug due to which some traps were inside buildings with thick walls, which made them difficult to see.
  • Fixed a rare bug that allowed a badly wounded player to become invulnerable.
  • Fixed a bug due to which the camera moved too far when switching to another player.

EVENTS

  • New: Arena Mode (Single and Duos)
    • Fight in the arena at any time and earn ranking points to advance to the next league and gain access to exclusive tournaments, including the Fortnite World Cup online tournaments.
    • Each league is divided into several divisions. Players move from the open league to the contenders league, and from there to the champions league.
    • Each division has its own scoring rules. The higher the division, the higher the fee for participation in the match.
    • Note: the system tries to select players with approximately the same rating. Because of this, players in higher divisions may have to wait longer than usual for a match to start.
  • New Tournament: Brilliant Victory Cup (March 30 and 31) with $100 prize pool
    • Pair battles
    • Players who managed to get into the challengers league in the arena before the start of this competition are allowed to participate in the tournament.
    • The prize fund will be distributed among the servers of all regions. Official rules and details will be posted this week.
    • Format:
      • March 30 - Round XNUMX: All eligible players.
      • March 31 - Round 3000: Top XNUMX players from Round XNUMX.

PERFORMANCE

  • Fixed an issue where poor server performance was causing unwanted client-side effects, such as overadjusting movement.
  • Fixed a rare bug that caused a server crash.
  • Slightly improved server performance when using the Baller.
  • Updated the animation processing method to improve performance at higher settings.
  • Improved performance when writing/reading files on PS4, this will reduce delays that occur when streaming.
  • Improved performance when writing/reading files on all platforms during free fall by changing the load priorities.

GRAPHICS AND ANIMATION

  • Changed the lighting in the "Royal battle".
    • Increased the contrast of dark areas.
    • Increased color saturation.

Corrected mistakes

  • Fixed a bug due to which the destruction effects were not displayed when the Baller was destroyed.

SOUND

  • We've retuned the volume settings to get rid of audio distortion.
    • The former value of 0,5 now corresponds to a value of 1 (maximum volume).
    • If you have a volume level that is higher than 0,5, then you will need to increase the volume of your TV or other device that plays sound to maintain the usual volume level.
  • Allies of the spectated player now move less loudly.

Corrected mistakes

  • Fixed a bug due to which some items did not make the appropriate sounds when they were thrown out of the inventory.

INTERFACE

  • Changes have been made to the signal delay graph for network debugging.
    • Red vertical lines indicate packets lost in this frame.
  • An option has been added to allow you to choose whether a marker placed in aiming mode will indicate a hazard.
  • On the Battle Pass page, scrolling the mouse wheel down moves the content to the right; scrolling up shifts images to the left.

Corrected mistakes

  • Fixed a bug due to which the icons in the main menu were not centered.
  • Fixed a bug due to which the "Squad Fill" parameter was reset to "Fill".
  • Fixed a bug due to which the reticle filaments disappeared from optical sights at low graphics quality.

SPECTATOR MODE

Corrected mistakes

  • Fixed awkward camera movements that occurred when a player in spectator mode switched between different targets.

MOBILE VERSION

  • Usage buttons now support the "hold to change" function.
  • In the iOS version, voice chat is again available.
  • Now when you hold down the emote button, the last emote is played.
  • Updated icons for the Baller button.
  • The battery icon has been updated to indicate that the device is charging. The icon is updated every 2 seconds.
  • The interface layout has a button to switch to the left.
  • Added an interface for displaying messages when picking up loot.
    • It displays the amount of resources and ammo you are picking up.
  • UI layout can now move stats for network debugging.
  • Badly injured players can now communicate with the squad and use the emote buttons.

Corrected mistakes

  • Fixed viewing angle on devices with 21:9 aspect ratio.
  • Fixed a bug related to the hotbar and additional buttons, sometimes causing an endless firing state.
  • Fixed a bug that caused the camera to bounce when the screen was touched for the first time.
    • This will also resolve an issue that caused control buttons to disappear at the start of a match on some Android devices.
  • Fixed a bug due to which the game highlighted the wrong building elements during editing.
  • The fighters of the squad again display silhouettes.
  • The mini-map no longer stays on screen during a Victory Royale celebration.
  • Fixed a bug that prevented the player from choosing a building material when sitting in the passenger seat of a vehicle.

CREATIVE MODE

WHAT'S NEW?

Creature generator
Are you ready to come up with mind-blowing PvE challenges? Use the creature generator to make life difficult for yourself and your friends.

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Shooting range
Line up your targets and practice shooting with the new Creative Mode Pack!

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ISLANDS

  • Portals have appeared in the creative center leading to the island of the Royal Battle.
  • The edges of the Sandbox lobby are now decorated with a waterfall.

Corrected mistakes

  • Fixed an issue where spectators were treated as visitors to the island even after they left the island.
  • Fixed an issue that caused Creative Mode replays to use the wrong time of day.
  • Fixed a bug due to which the trees and stones of the volcanic island hung in the air.
  • Fixed a bug due to which the waterfalls of the volcanic island did not make sounds.
  • Fixed a bug due to which the stones lost their material and became the standard dark blue stones on the volcanic island.
  • Known Issues
    • If you can't build anything on a volcanic island, go to the island settings and turn on the Infinite Materials option.

GAME PROCESS

  • Absorption options have been added to Creative game settings.
    • Health per Kill: 0 to 1000
    • Wood/Stone/Metal per kill: 0 to 999
  • A new counter has been added to keep track of the number of creatures you have killed.
  • A new victory condition has been added - the number of creatures killed: from 1 to 1000.
  • Moved the Challenge Pack and Chest and Ammo Pack from the Set tab to the Gadgets tab in the Creative Inventory.
    • This is done so that all objects that can be interacted with are on the "Devices" tab.
  • Items on the Devices tab are sorted in the following order: sets, traps, vehicle generators, other generators.
  • The items in the Consumables tab are sorted in the following order: Resources, Ammo, Health, Shields, Grenades, Throwing Forts, and everything else.

Corrected mistakes

  • Islands now respawn faster at the end of the game.
  • Before the game starts, it is now checked that all participants have loaded the main game data. This will fix problems that players with a slow network connection experience.
  • Restored all missing building textures. Sandpaper Obstacle Course now looks the way it should!
  • Fixed a bug due to which the player lost control if he was killed at the moment when he got into a vehicle.
  • Fixed an issue where game settings would reset if the player opened the My Island menu before the island was ready to start the game.
  • Fixed a bug due to which the camera could move strangely at the beginning and end of the game.
  • Fixed a bug due to which the camera could move strangely after the player spawns.
  • Fixed an issue where the spectator camera would sometimes get stuck in the sky when a spectated player spawned.
  • Fixed an issue where the camera would sometimes flip upside down briefly after respawning in the sky.
  • Fixed an issue where players could get stuck in a strange state after respawning at the end of a game.
  • Fixed a bug due to which players started the game in build mode, and not with a pick in their hands.
  • Fixed an issue that could cause a Treasure Map to appear in a chest in Creative Mode.

WEAPONS AND ITEMS

  • Sword of infinity
    • This mythical melee weapon can be found under the Weapons tab in the creative inventory.
    • Main Attack: Powerful cleave. Deals heavy damage to enemies and destroys buildings with one hit.
    • An additional attack allows you to jump a huge distance, crushing objects in its path. Upon landing, nearby players take damage and are knocked into the air.
    • The wielder of the sword also gains additional abilities:
      • Increased maximum health and shield strength (200 health/200 shield).
      • Gradually restores to maximum health and shield strength (1 per second).
      • Instant health boost for killing an enemy (50 HP).
      • Increased movement speed (130%).
    • Picking up the sword of infinity, the player drops all other items from the inventory, except for building materials.
    • Picking up any item (except building materials), the owner of the sword of infinity immediately drops the sword.
    • The player also drops the infinity sword when knocked out or destroyed.
    • In the next big update, we will add a sword in the stone.

CREATIVITY TOOLS AND PHONE

  • Stay tuned for one of the future updates...multiple choice. With the touch of a button, you can select multiple items using your phone to copy and paste them. This feature had a number of issues that needed to be fixed, so it was submitted for revision.

Corrected mistakes

  • Fixed an issue that prevented the backlight from being visible when the player aimed the phone at very bright objects.
  • Fixed an issue where Music Blocks prevented the player from selecting objects behind them even if the player was pointing at them while above the blocks.

FINISHED ITEMS AND SETS

  • Added new sets of dirt, grass and paved floors.
    • The grass is now a flat grass texture.
      • In the next big update, we will be adding a XNUMXD grass floor!
  • Added a set of stones from the tropics.
  • Several new stones have been added to the Volcanic Stone Pack.
  • A few more illuminated beams and one illuminated grating have been added to the set of rings.
  • Core Object Set A and Basic Object Set B have been added to the game.

Known Issues

  • The large stone in the Tropical Stones set uses a volcanic stone texture. This bug will be fixed in one of the next updates.
  • Objects from the Ice Cliffs set, when selected with the phone, are high in the air, making them difficult to place. We will fix this issue in one of the next updates.
  • Objects in the Ice Cliffs set have collision issues when jumping.

Corrected mistakes

  • Particles now disappear when the island is restored.
  • Objects from the Ice Cliffs set are no longer destroyed when buildings intersect with them.
  • Fixed an issue that caused some particles to flicker when placing too many particles. These visual effects persisted even after removing particles or restarting the island.
  • Removed the invisible collision model on the lava set.
  • Fixed an issue that caused the visual effects of sparks to flicker when the player walked through them.
  • Fixed a bug due to which the collision models of objects from the renderer set were significantly larger than the objects themselves.
  • Edible apples have been removed from the Cozy House prefab. Apples did not work correctly in creative mode. We will return them to the game when we fix the bugs.
  • Fixed an issue where the Jungle Temple Set did not have green interior corners.
  • Fixed an issue that caused grass to clip through objects in Minecart Set, Industrial Area Set A, Hostel Set, and Basic Object Set A.
  • Fixed an issue with the Hostel Kit that caused an invisible collision model to appear when placing an object above the ground.

DEVICES

  • Creature generator
    • Up to 20 creatures can be on your island at the same time.
    • At your disposal are 6 types of creatures, from ordinary nightmares to mega-horrors.
    • Specify the number of creatures that should appear at the same time (from 1 to 20).
    • Specify the total number of spawning creatures (from 1 to infinity).
    • Set how often creatures spawn (from 1 second to 5 minutes).
    • Specify how far the player must be from the generator for it to work (from 1 to 15 cells).
    • Specify at what distance from the player the creatures will disappear (from 1 to 15 cells).
    • Set various generator properties: visibility, invulnerability, destruction of objects on spawn, and spawn effects.
    • Specify at what distance from the generator creatures should appear (from 2 to 6 cells). Now the creatures appear strictly at the specified distance from the generator. In a future update, we will make it possible for creatures to spawn in more cramped spaces.
    • No more than 32 generators can be placed on the island.
  • Known Issues
    • Creatures sometimes get stuck on indestructible objects.
    • It takes a lot of time to create a route map for AI. Because of this, complex islands will take much longer to load than usual.
    • The sequencer doesn't always destroy creatures.
  • Shooting range set
    • There are 14 different types of targets and 12 options for changing the rules at your disposal.
    • Targets can stand still or move along rails. You can place a maximum of 200 moving targets (this is a performance limitation).
    • Use the "Total score" counter when creating a shooting range.
    • Specify the number of points awarded for hitting a target (from -20 to 20).
    • Set the score multiplier for hitting the center of the target.
    • Specify which team should receive points for the downed target.
    • Specify the strength of the target (from 1 to 5000 units).
    • Specify the recovery period for a downed target: "No reset" or from 2 to 600 seconds.
    • Specify how many times the target can rise: "Infinitely" or from 1 to 10.
    • Set the delay before the target disappears: "Off" or from 1 to 20 minutes.
    • Specify the initial position of the target: vertical or horizontal.
    • Choose how far away from the player the target should rise. A triggered target will remain standing unless it is specified after what time it should come down.
    • Choose a target mounting location: at the base or in the center.
    • Select whether the target should immediately fall when it hits the center.
    • The Rise Time setting allows you to have your targets rise and fall at intervals of 0,5 to 20 seconds.
    • Known Issues
      • Targets that were created when the set was placed and were not modified or copied using the phone, become stationary by default when the player leaves their island and then returns.
      • Hitting the center of a standing or round target no longer triggers the critical damage multiplier.
      • If the number of moving targets reaches the maximum after throwing a device placement grenade, new targets will replace the old ones.
  • Added new values ​​for team and inventory options.
    • Spawn Location: Sky, spawn points.
    • Lives: 1 to 10 or infinite.
    • When the lives are over, go to the team: from 1 to 16 or to the audience.
    • Item drop on death: On, Off
    • Health per Kill: 0 to 1000
    • Wood/Stone/Metal per kill: 0 to 999
    • Number of creatures killed to win: from 1 to 1000 or "Off"
    • Instant Reload: When a weapon runs out of ammo, it will reload without animation.
  • Trap with poison darts
    • It comes in an unusual form.
    • Can be placed on floors, walls and ceilings.
    • Works at a distance of up to three cells.
    • Shoots poison darts three spaces horizontally (four spaces vertically).
    • Shields do not stop darts, and they deal damage over time to the target, which immediately reduces health.
      • Reduces health by 10. per unit of time.
      • Reduces health 8 times over 7 seconds and deals a total of 80 damage. damage.
      • Repeated hits extend this effect, but the damage dealt per unit of time remains the same.
  • Added new types of barrier display: absolute black, shiny black, sky blue, red field and blue field.
  • The Challenge Pack and Treasure Pack have been moved to the Devices tab.

Corrected mistakes

  • Fixed an issue that caused damaging traps (such as stakes) to be triggered by players or vehicles outside of the mini-game.
  • Fixed an issue that caused a kill sound effect to play if a vehicle with no players was in the area of ​​effect or the sequencer.
  • Fixed an issue that caused the kill sound effect to play even if the player was not in the area of ​​effect.
  • Fixed an issue where sequencer damage settings were causing loud sound effects.
  • Fixed an issue that caused the sequencer damage sound effect to play when the player stood next to it.
  • Fixed a bug due to which the shooter caused the sequencer to emit hit sound effects when dealing damage.
  • Fixed a bug that allowed teams to destroy targets with a quadcrush dash.
  • Fixed an issue where the player-created wooden floor was visible through the spawn point and player checkpoint.
  • Fixed a bug due to which the parameter "Max. Initial Team Size" of the "Team Options and Inventory" device did not work properly when set to "Unlimited".

INTERFACE AND COMMUNICATION

  • Improved loading when joining and leaving games.
    • Now you can start the game only after the island is fully loaded.
    • The dimming and appearance of loading screens has become smoother.
  • The "Leave Match" button is now called "Leave the Sandbox" in Sandbox mode.
  • Indicators marking devices and traps placed on the island are now hidden.
  • UI elements now disappear at the start and end of games.
  • Improved transition to spectator mode when not allowed to join during a game.

Corrected mistakes

  • The triangular icon that marks the area of ​​effect now displays an exclamation point instead of a lightning bolt.
  • Fixed a bug due to which the mobile version interface remained on the screen during transitions during the game.
  • The creative mode modifier now uses the line "Return to Lobby" instead of "Return to Creative Center" as this menu item has been renamed.
  • Fixed a bug due to which some elements of the game interface were sometimes displayed incorrectly.
  • Fixed an issue that resulted in players not receiving a notification when joining a game in spectator mode.
  • Fixed an issue that caused device tooltips to appear in Sandbox games.
  • Fixed an issue where the Rich Presence feature would not indicate whether the player was in Sandbox or Creative Mode when selecting a server.
  • Fixed a bug due to which the lobby was still called the creative center.
  • Fixed a typo in the My Island menu in the English version of the game.
  • Fixed a bug due to which the location of the "sky" spawn was called "air" in the English version of the game.
  • Fixed an issue that sometimes caused players to be stuck in the "Island Restoration in Progress" screen after completing a game.
  • Fixed an issue that returned default game options when the player opened and closed the My Island menu after spawning on their island.

PERFORMANCE AND STABILITY

Corrected mistakes

  • Fixed various bugs that worsened stability.

BATTLE THE STORM

WHAT'S NEW?

Quest line "Raise the sails!"
Pirates have invaded the base! Put a faithful parrot on your shoulder, grab a saber and get ready to board.

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Mini Storm Resupply
Time is short! Collect the items from the list and fill your backpack before the Storm hits you!

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MISSIONS AND MECHANICS

  • Event Quests Raise the Sails!
    • Hey on deck! Join our heroes and complete the tasks of the Raise the Sails! and earn special rewards.
    • Rewards: see the Weapons and Items section for details
      • Storm of the seas Black Corsair
      • Sword "Corsair"
      • Pistol "Resentful Jack"
  • Treasures await!
    • Once in each zone, the player can find a map with the coordinates of the treasure in the chest or safe.
  • A pirate llama has appeared in the game.
    • It can contain pirate heroes, steam weapon blueprints, and Battery traps.
    • Price: 500 spring tickets.
  • Mini Storm Resupply
    • Time is short! Run around the map and destroy objects by getting items from the list.
    • The storm is near! The safe zone moves frequently.

Corrected mistakes

  • Fixed a bug with bomb desync in "Bomb Delivery" missions.

INTERFACE

  • The UI Scale setting now also affects the size of ads.
  • The Hero Loadout menu now displays a warning when a skill is not active in-game (using the same indicators as in the frontend menu).

Corrected mistakes

  • Fixed an issue that caused the front end to become unresponsive to the Xbox controller after interacting with the event banner.
  • Fixed a bug related to choosing a defender located at a different guard post.
  • Menu navigation is no longer disabled after returning to the Quest tab from the Quest Log.
  • Consumable items hovered over in the resource menu are no longer consumed when the player selects an item from the Extras pop-up menu.
  • Fixed an issue where the Transform item menu would not display properly when viewing a Transformed item.
  • Fixed an issue that caused items and characters to move away from the camera when leveling up or evolving.
  • Ability description text in the details panel no longer breaks when viewing a hero.
  • In the English version of the game, the text about accumulated research points now uses a single number when the player has only 1 point accumulated.
  • Fixed an issue where the Voting indicator was not displayed when the Picked Item Details option was disabled.
  • Changes have been made to the interface for the correct saving / loading of the attached drawing.
  • The banner in the profile management menu is now displayed correctly for players with very long account names.
  • Fixed an issue that resulted in players being unable to exit the Modify Properties menu.
  • Fixed a bug due to which messages about picked up items were not grouped together.
  • Updated the recycling confirmation menu to show the number of items being salvaged instead of the inventory count.
  • Fixed an issue that caused items in the Collection Book to display an error message: "Remove an item from its slot to reset it."
  • Fixed a bug due to which zones did not update properly after changing access settings on the map.
  • The list of expeditions now updates properly when you first enter the expeditions screen.
  • Changed the indentation of the zone name so that the title in the task list during the game is displayed in its entirety in the Korean version.
  • Placeholder text no longer appears when examining X-Ray Lamas.
  • Fixed an issue that caused hero ability icons to become gray in the hotbar when using an ability right after another was on cooldown.
  • Hero Loadout access is now displayed on the Ability Access screen instead of the Quest Rewards screen.

PERFORMANCE

  • Improved UI responsiveness when dragging items into hotbar slots.

Corrected mistakes

  • The game now pre-generates a fullscreen minimap to eliminate stuttering when the map is first displayed.
  • Fixed a hang when a new player joins an already started game.
  • Fixed stuttering when displaying the Shadow Stances effect.
  • Improved performance when hovering over buttons in the Expeditions screen

HEROES

  • A new Hero has arrived in the Event Store!
    • Hybrid, new legendary ninja!
      • Standard skill: "Dragon Flame"
        • Increases the duration of injury by 34%.
      • Commander Skill: "Dragon Flame+"
        • Increases the duration of injury by 67%. Dragon Claw injures and inflicts 15 unitsbase fire damage every second for 3 sec.
      • Available in the Event Store on March 28 at 03:00 AM ET.
  • Meet the new hero from the Set Sail! quest line.
    • Storm of the seas Black Corsair, a new mythical pirate constructor
      • Standard skill: "Aboard!"
        • Increases cannonball damage by 20%.
      • Commander Skill: "Aboard! +»
        • Increases cannonball damage by 40%. ROSIE shoots 25 cores.
      • Mythic rarity.
      • Available as a reward for the Raise Sails! quest line.
  • We've added 4 new Pirate Heroes that can be found in the Pirate Llama.
    • Bandit Barrett, the new pirate traveler!
      • Standard skill: "Fruit Craze"
        • You are likely 20% you can find coconuts in containers. Coconuts instantly restore health and continue to replenish it for some time. Damage is increased by 16%, while the character is affected by the bonus gained from eating the coconut.
      • Commander Skill: "Fruit Craze +"
        • You are likely 30% you can find coconuts in containers. Coconuts instantly restore health and continue to replenish it for some time. Damage is increased by 36%, while the character is affected by the bonus gained from eating the coconut.
      • Can be found in the pirate llama.
    • filibuster jonesy, the new pirate soldier!
      • Standard skill: "Knot"
        • When dealing damage with swords 6 sec. increased pistol damage by 22%.
      • Commander Skill: "Knot +"
        • When dealing damage with swords 6 sec. increased pistol damage by 65%.
      • Can be found in the pirate llama.
    • Rogue Polundra, the new ninja pirate!
      • Standard skill: "Surf"
        • If the pistol shots dealt damage, 6 sec. increased sword damage by 22%.
      • Commander Skill: "Surf +"
        • If the pistol shots dealt damage, 6 sec. increased sword damage by 65%.
      • Can be found in the pirate llama.
    • Privateer Hype, a new pirate constructor!
      • Standard skill: "Scrub the deck!"
        • Increases damage dealt by clubs by 17%.
      • Commander Skill: "Scrub the deck! +»
        • Increases damage dealt by clubs by 50%.
      • Can be found in the pirate llama.
  • Once you receive the Black Corsair, you will unlock a quest that will reward you with a new team skill!
    • pirate flair
      • By destroying enemies, you can 5% find one of the Black Corsair's caches containing these items:
        • Wooden leg.
          • A club that deals massive damage but breaks quickly.
        • Coconut
          • Instantly restore health and continue to replenish it for some time.
        • Cannonballs.
          • They can be thrown like grenades that, on contact, shatter into pieces that explode multiple times.
        • Requirements
          • You should have 3 Pirate Heroes in your Hero Loadout.
  • Constructor can now place ROSIES automatically like traps.
  • Since we changed the head of Hiro the Agile Warrior in version 8.11, the "Reset Item Data" feature is now available for this hero.

Corrected mistakes

  • Free items removed from the collection book can no longer be reset if the player has not upgraded the item.
  • Fixed an issue where Impossibility Matrix was not properly reducing the cooldown of the Electric Tower.
  • Fixed an issue that caused the Paratrooper skill to not trigger when the player used Emergency Switch and the Commander skill.
  • Fixed an issue where Powerful Solo increased the duration of Battle Cry by 1-2 seconds. for each destroyed enemy instead of 0,4-0,9 seconds.
  • The "Reset Item Data" feature has been made available to Steelwool's Carlos.
  • Fixed an issue where Assassin's Mastery + was using the wrong melee damage modifier.
  • Damage increased by 13,5% instead of 18%.

WEAPONS AND ITEMS

  • Steam Weapon Pack (found in Pirate Llama)
    • Baron
      • A heavy hammer with a slow, wide swing and a deadly powerful attack.
    • steam cutter
      • A medium-sized scythe with a wide swing and a powerful new spin attack.
    • Steam carbine
      • A versatile semi-automatic assault rifle that deals sustained damage.
    • Flywheel
      • A highly recoiling revolver that fires musket rounds that knock back enemies.
    • Tailwind
      • Fast powerful semi-automatic sniper rifle.
  • New flintlock weapons - available in the "Raise Sails!"
    • Corsair
      • A deadly sword with a good damage to push ratio and a high critical rating. Ideal in combination with pistols.
      • Meat Grinder: A series of powerful attacks with increased damage and knockback power.
    • Resentful Jack
      • Single-shot pistol with strong recoil. Shots from it pierce enemies, deal high damage on headshots and knock back the target.
      • Especially effective in combination with a sword at short and medium distances.
  • Increased the speed of the powerful attack "Meat Grinder" by 35%. Damage increased by 4,6% per second. Push increased by 7% per second.
  • Bombard and Jabberwock are now considered cannons and benefit from skills that affect cannonball damage, such as Boarding!
  • Increased the hit area of ​​Water Slam to better match the visual effect.
  • When you purchase a random blueprint from the event store, that blueprint immediately appears in your inventory. You no longer have to open the llama for this.

Corrected mistakes

  • Fixed a bug due to which the teleporter remained suspended in the air after the destruction of the floor below it.
  • Fixed an issue that caused the teleporter to appear on the victory screen when the player was holding it.
  • Added a description for the powerful attack on the Warm Lamp Lance.
  • Fixed a bug due to which extra particles appeared when hitting a target with a Yeoman sniper rifle.
  • Changed Mythic Survivors Joel and Karolina so that you can't have more than one of each in your inventory.

GAME PROCESS

  • Removed the skate park that sometimes spawned in autumn towns, causing building issues.
  • Changed requirements for some quests in Plankerton and Canny Valley.
    • Reduced numerical values ​​in the requirements of some Plankerton missions.
    • Increased the chance to find some quest items in Canny Valley.
  • Updated improved destruction system.
    • An improved destruction system is back in the game!
    • Resources spent on creating a trap are returned to its owner if he is present at the time of destruction at the player's base.
    • Increased the amount of resources received for the destruction of building elements of levels 2 and 3.
    • Players now receive 100% resources. (This value is proportional to the strength of the building element.)
  • Messages now appear on the screen when raw materials are returned to the player when deconstructing a trap in the Storm Shield Defense mission.

Corrected mistakes

  • Fixed a bug due to which players appeared in the game in the form of one hero and with the abilities of another.
  • Fixed a bug due to which players appeared in the game without their hero. They had to wait until the countdown was over to be reborn.
  • Fixed a bug due to which the defenders had previously used weapons when they spawned on the second platform.
  • Fixed the "Deliver the Bomb" mission on Thunder Route 99 where the armory and launcher were swapped.
  • Badly injured characters can no longer be healed at a cozy campfire.
  • Fixed an issue preventing players from placing traps on a floor that is built on top of another floor, such as a sidewalk.
  • Fixed an issue that caused players to enter the game with a level 1 pickaxe.
  • Fixed a bug due to which weapons, gadgets and abilities were not displayed on the hotbar.
  • Survivors no longer gain buffs from SG Pylons.

ENEMIES

Corrected mistakes

  • Fixed a bug that allowed Husks frozen in a Slow Field to move forward.

SOUND

  • Added sound effects for new skills, background effects and items.

Corrected mistakes

  • Fixed a bug due to which music did not play in some areas.
  • Fixed an issue where audio was not playing in the tutorial video.
  • Fixed a bug due to which no sound was played when setting the flag.
  • Fixed an issue that caused Seismic Strike's ground wave to not play sound
  • The high-threat music theme now only plays when particularly dangerous enemies appear during combat.
  • Fixed an issue that prevented the correct sound effects from playing when picking up multiple items.
  • Fixed an issue where the Grievous Wound theme song would continue to play after the player was resurrected.
  • Fixed a bug due to which players who joined the mission "Reach the Limit" did not hear the music.

GENERAL CHANGES

INTERFACE

  • The sliders for selecting the number and values ​​of parameters now accelerate when moving when the player uses the gamepad.

Corrected mistakes

  • Fixed a number of bugs that made it possible to click on the answers in the survey not only with the main (left) mouse button.
  • Fixed an issue that caused the bottom bar to disappear or overlap on the submit a complaint screen.
  • Updated the controller settings screen so that the "Controller configurations" heading can now grow vertically and no longer grows in width. Thanks to this, the text no longer falls behind the next column.

COMMUNICATION

  • A list of squads available for joining has appeared in the social panel. It lists squads with at least two players that your friends are in.
    • The list of invitations to the group is now merged with this list. If you receive an invitation, the sender's name will be highlighted, and the background color of the cell with the group name will change.
  • Added a voice channel "Game", in which you can talk and hear the voices of only those who are in:
    • your Battle Royale squad;
    • your Save the World team;
    • voice chat of your island in creative mode.
  • The social panel has new settings available when the player clicks on themselves. In addition to choosing the status "Online" and "Away", you can:
    • change group access settings;
    • change the voice channel that will be used during the game.
      • Select "Group" to communicate with all members of the group, or "Game" to communicate with channel members of a specific game.

GAME PROCESS

Corrected mistakes

  • Fixed a bug that allowed traps to be hidden under terrain.
  • Fixed an issue where a player joining a friend's squad in Battle Royale would be placed in Save the World.
  • Fixed the launcher transition animation not firing correctly if the player immediately attached to the zipline.
  • Fixed a bug due to which traps did not work in the activation zone, but worked behind the destroyed building element.

PERFORMANCE

  • We have increased the maximum network bandwidth for all game modes.
    • This will improve network performance on all platforms.
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