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July 24, 2019 Dota Underlords Update #210

Dota Underlords
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We have patch notes for Underlords recent gameplay update #210! The changes include some various bug fixes and quality of life changes, but the more important ones include a nerf to the powerful Arc Warden.

Primals can no longer disarm units, and Lycan alliances have been changed from Human, Warrior, Savage to Human, Hunter, Savage, which should give hunters a buff! Check out the rest of the Patch Notes below.

GENERAL

  • We found more of the code that caused the crashes and told it to behave well
  • Updated description of Clark's ability to match gameplay - it's not intended to reduce enemy attack speed
  • Added enhanced presence information when searching for a matching game
  • Fixed missing glow in Roshan's "Vs."
  • Quality of life and appearance improvements have been made in the season information UI
  • Fixed win/lose streak particles sometimes not appearing
  • Many optimizations to particle effects have been made
  • Tricks to Get Foliage and Other Visual Elements in the Path of Sunbreeze Custom Boards
  • Fixed Thunder hides ability tooltip referring to Ogre Magi
  • Fixed an issue where a block that has two tiny blocks thrown against it in quick succession would only take damage once
  • Fix alliance warlock not choosing the right minimum health units follow the link
  • Fixed desperate measures not being applied to the agenda
  • Prevent the player from interacting while the map is loading
  • Units prefer to target heroes rather than summon them with their abilities, but if there are no heroes, they will still target the summon

HEROES 

  • Arc Warden:
  • Attack speed changed from [0.59, 0.67, 0.77] to [1.0, 1.0, 1.0]
  • Max Mana changed from 100 to 0
  • Max Health changed from [600, 1100, 2650] to [700, 1400, 2800]
  • Gold cost changed from 3 to 4
  • Level design changed from 3 to 4

Tempest Double:

  • Reload time changed from 60 to 0
  • Mana cost changed from 100 to 0
  • Now reads: Arc Warden creates a copy of himself with the same health he currently has. The clone can use all current Arc Warden items and will attempt to attack the same enemy as its summoner. Whenever this clone dies, Arc Warden will create a new one.
  • clockwork:
  • Armor changed from [5, 7, 10] to [10, 13, 15]
  • Max Health changed from [800, 1600, 3200] to [950, 1800, 3500]
  • Medusa:
  • Attack Damage Minimum changed from [50, 100, 200] to [75, 150, 300]
  • Max Attack Damage changed from [60, 120, 240] to [80, 160, 320]
  • tinker:
  • Attack speed changes from 0,67 to 0,77
  • Armor changed from 10 to 5
  • Attack Damage Minimum changed from [50, 100, 225] to [60, 120, 270]
  • Max Attack Damage changed from [60, 120, 275] to [72, 144, 330]
  • Treant Protector:

Leech Seed:

  • Projectile speed changed from 600 to 800
  • Leech damage and healing changed from [80, 110, 150] to [100, 150, 200]
  • Lycan:
  • The Alliance has gone from being a savage human warrior to a savage human hunter
  • Wolves of Lycan - savage hunters
  • Juggernaut:
  • Juggernaut attack speed changed from 0.91 to [0.91, 1.0, 1.25]
  • Juggernaut minimum damage changed from [65, 130, 260] to [65, 140, 280]
  • Juggernaut max damage changed from [70, 140, 280] to [70, 150, 300]

ITEM CHANGES

  • Creation Font
    :
  • Eidolon HP changed from [300, 400, 500] to 300
  • Eidolon max damage changed from [70, 80, 90] to [60, 70, 80]

ALLIANCE CHANGES 

  • Primordials:
  • Level 1: Enemies attacking primal units have a 25% chance to slow their attack speed by 50 each hit. This effect is applied at the start of the attack and lasts for the duration of the attack.
  • Level 2: Enemies attacking friendly units have a 25% chance to slow their attack speed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.
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