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God of War walkthrough for PC 100%. Secrets, Achievements, References

From the first minutes of the game God of War can overwhelm players with its scale and many additional secrets. Below you can find information on how to complete the game in 100%.

  1. Main storyline . The campaign is quite long and consists of 17 missions. It will take you over 20 hours.
  2. Souvenirs . You can perform 12 favors in Midgard. Usually you need to help Brok and Sindri find certain items. This way you can, for example, discover new locations.
  3. Collecting . Each area has several collectibles. You can find: mystic gates, shops, lore markers, Odin's raven, etc. You can check your progress by opening the map screen - this will make the search a bit easier.
  4. Proceedings . They serve as a challenge - the goal of most of them is to "defeat the enemy X times", but there are a few unique ones. To complete them, you need to find, for example, the Shrines of Jotnar or the Hidden Chambers.
  5. Valkyrie . The game features 8 hidden bosses - extremely difficult enemies called Valkyries. Defeat them all to challenge their Queen, who is even more powerful.
  6. Dragons You Can Free . There are 3 of them in total.
  7. treasure maps . They can be found while you are exploring the world - these cards point to places with treasures. There are about 11 of them in the game, and the treasures are scattered all over Midgard.
  8. Artifacts . Another type of collectibles that can be found in locations are 7 sets of them, and each set consists of at least 4 pieces.
  9. Muspelheim and Niflheim . You can visit optional worlds - they offer new challenges and difficult battles.

In addition, you can also find many codex entries that you can read whenever you want. The game is filled with content - all the above points are described in this manual, so don't hesitate and check them out if you need them!

Journey: Marked Trees

We watch the introductory cut-scene and follow Atreus. We approach the boat and tie the log. We get into the boat and go down the river. We go out on land and drag the log after the boy. We approach the house and watch the cut-scene.

We follow Atreus to hunt in the forest. After the boy finds the traces, we pass a little forward and select the chopped silver. We go to the right branch and find traces on the dirt. Under the large stone passage there will be a chest with silver. If we go forward, we will find another toy, which is part of the set, collecting which you can get experience points (1 out of 4).

We pass the bridge and jump over the cliff. We climb over the log and see a beautiful deer. Near the place where he came from, we select silver, and a little higher on the right we find a chest. Near the cliff, where you can see a hanging chain in front, we take more silver. To pass the bridge, we throw the ax forward and break the barrier.

We watch the cut-scene and follow the boy. On the left we jump over the log and take the silver. Ahead we deal with a group of draugrs. Under the dilapidated roof there will be a healing stone that glows green. We go straight and break the entrance to the tomb. First we break three seals - they look like small statues. The first is to the right of the large chest, the second is to the left in the chest, and the third is behind, on a dais. Now open the chest. There will be a legendary item - Idunn's apple. By collecting three, you can increase your maximum health.

Now we go to the right at the fork, where we went forward. There will be a chest. We climb onto the ledge and berm silver. We climb to the elevation and find the very chain that was seen from afar. We go down and take the item from the set (2 of 4) and the chest. There will be a couple of wolves. We rise back and make a detour - on the opposite side we take more silver.

We enter the big gate. We go down the stairs and deal with a group of opponents. While we do not go forward, we go into the doors at the back, there will be a chest, silver, an item from the set of lost toys (3 of 4) and a group of opponents. We go back and go into the right branch, there is a chest. To open the gate ahead you need to deal with the first puzzle. To do this, pull the chain, open the gate and throw the ax into the mechanism from above to freeze it.

We pick up the ax when we run into the gate - they will open. We pass a little to the left and find silver and a chest. We climb the chain to the ledge. To the right will be a puzzle with a chest. We throw an ax at the targets and go inside. At the top there will be a sanctuary (1 of 11) and treasures.

We continue hunting for a deer and give the boy a bow. We help to make a shot in the heart and watch the cut-scene. Here is the first boss - a huge troll Deidy Capemadr. He throws two punches in a row (from the side and from above), and then it's time to hit him in the legs. Don't forget to throw the ax when we are at a distance. We use the bow of Atreus. If necessary, there will be a healer near the cliff. In the second phase of the battle, periodically he will swing a log for a long time, keep at a distance. When he falls to his knees, we approach and finish him off.

We climb the ledge and head home. Learn to stun enemies. We examine the doors with a blue rhombus and climb onto the ledge on the side, there will be more enemies. The new enemy does not receive damage from the ax, we finish him off manually. Throw the ax into the circle and jump down. Here we are at home, watching the cut-scene. We are talking to our son.

Here is the next serious opponent. We beat him in close combat and dodge his attacks on the ground. We leave from his sharp blows from the side. We watch the cut-scene and beat the stranger with our hands. We restore health to the enemy, and Kratos activates Spartan fury. We finish off the stranger and drop a stone on him. We climb the rock and fight him a third time. We go towards the house.

Journey: Path to the Mountain

We go to the left branch and on the right side we take the last part of the artifact (4 of 4). Now let's go down the rift. You should have accumulated enough points by now, so you can learn the skills. We jump on the ledges and climb up. We go into the cave and climb to the ledge. Collect the silver and spin the big wheel to lower the bridge. We throw the ax into the mechanism.

We help Atreus climb up and climb the chain. We go to the left and jump along the ledges to the chest located on the canopy. We climb up and jump on the ledges. We rise above and go out to the edge of wild forest.

There will be many enemies in this location. When the archers appear, we start with them. We knock down buckets from trees and take silver. We read the inscription on the stone to gain experience. We rise to the ledge near the stone. We go forward, collect silver and open the chest on the right. We get a runic attack. We insert into the ax.

We raise the boulder and help Atreus, but we fall down from the bridge. Dealing with a large group of enemies. Let's not forget archers. On the mountain, you can find the eye of Odin and throw an ax at it. We read the inscription on the stone and deal with major opponents. We help our son if he is caught.

We climb onto the ledge and go in the opposite direction, jump over and find the chest. We go into the cave and find Velva, she is such a witch, quite nimble. We jump on sticks (similar to a ladder) on the opposite wall. We go down and pick up treasures. There will be a fat enemy, the easiest way to kill him is with ax throws.

We climb up and take the chest on the right. Jump to the other side and go left. There will be enemies, a scroll, various treasures and a sanctuary (2 of 11). On the ledge there is a chest and experience.

Now we go to the right to the big chest. To open it we find three blue seals. Behind the chest, on the mountain above the bridge and on the other side of the bridge (it can be seen from the ledge where you need to lower the bridge). We take the second apple of Idunn in the chest and go across the bridge, having previously lowered it with ax throws.

On the right there will be enemies, a witch and archers. Having dealt with everyone, we rotate the mechanism of the bridge so as to throw the ax into a circle and chop off the load.

On the right we take the chest. We go forward, raise the grate and on the other hand we come across a group of robbers who will come to life after death. We help Atreus climb onto the ledge and climb the chain. We crawl along the wall to the other side. We go down the chain and find an item from a new set of artifacts Faces of Magic (1 of 9).

We go through the big bridge and meet the merchant Brock. We throw the ax into the white trees behind the bridge. We improve Brock's ax and unlock new abilities in the skills tab. We create armor for Kratos and Atreus.

From Brock we go to the left and jump down, there will be a chest. We go down the chain and pick up more treasures. We go back and go down to the right, we take the artifact (2 of 9). We open the gate to the left of Brock, freezing the mechanism. We crawl along the tunnel and open the doors, throwing the ax into a shabby corner. To pick up the chest behind the wall, the second door must be hit again.

We throw the ax into the mechanism and raise the plate with spikes. As she slowly lowers, open the door. Enemies will appear, deal with them manually. There will be a chest to the left of the spiked slab.

We jump on the plate from above. The first seal is at the top, the second is in the branch on the left, and the third is right (above the mechanism), to get into it you need to raise the platform. In the chest we take the Blood Honey Horn, which is needed to increase maximum rage. We follow Atreus and raise the artifact (3 of 9).

We go outside and at the dead end on the left we take the artifact of the faces of magic (4 out of 9). We go to the big gate, there will be a puzzle. We pull the lever on the mountain and start the rotation mechanism. We need to throw the ax and freeze the mechanism so that the word matches. It's easiest to start from the center. We take out the ax at the moment when the two rings coincide. Then repeat with the other circle.

We go into the cave and go left, take the face of magic (5 out of 9). We go after Atreus and knock down a bucket from the ceiling. And in a large gap we knock down the Eye of Odin - a green raven. We leave the cave. Here we are waiting for another troll, only this time fiery. More regular opponents will appear later. From the troll we get a strong runic attack - the anvil of Ivaldi.

At the far end of the location there will be a chest with three bells. You need to have time to throw an ax at everything in turn, while they ring. Two bells are near the chest, and the third one is far from the other side. It is best to throw first into this one, and then into the others, near the chest. In the chest we take the Idunn apple (3 of 3). A green raven sits on a protruding rock resembling a bone near the distant bell.

A lift can be found next to the chest. We break the barrier with an ax and help Atreus to climb so that he drops the chain. There will be a legendary mark for which we will get experience.

We go back a little and to the left of the entrance to the location we climb onto the ledge, there will be a chest. To the side of the bell, where the waterfall is, there will be another ledge. We take silver at the top. We pass the cave and descend into the foggy gorge. We help the boy shoot and go down below. There will be a raven on the roof of the first house.

We examine dugouts and collect silver. Under the ledge from which we descended there will be a chest. Behind the penultimate house we take the face of magic (6 out of 9). On the left we climb onto the ledge and find the chest. An enemy will jump out of the last house on the right. We take silver in the house. We pass the fallen column and run after the wounded boar. We run in the fog and call Atreus. We run through the cave, go out into the light and make our way into the gorge. We find Atreus with the forest witch. We follow her instructions to save the boar. We drag the boar to her house. We go out into the garden and take a flower on the left, then we find Atreus on the right and return to the house.

We descend into the underground passage. We attack flying enemies. We begin our inspection of the site on the left. We take silver and go down. There will be a couple of enemies here. A chest is visible in the water, but to open it you need to drain the water. We push a hefty box into the water, and after it we take a chest.

We jump on the box in the water and take the face of magic (7 of 9). At the top, we jump along the platforms and find a chest with a talisman of the center of life.

We sit in the boat and swim out of the cave. There is nothing more to take here, you will have to return. We fall into the Lake of Nine area. This is a huge central location, where as you progress, new paths will open. Floating on a boat on the water, we ram various barrels and boxes to get resources. We swim to a lantern glowing in the distance and read the runes on the statue. We moor to a huge bridge, rise and find Brock. We get from him a stone that will help you quickly get to his store.

We leave the store and go down the stairs in the middle. We take the artifact all on board (1 of 9). We pass further along the bridge and deal with the enemies. These enemies can regenerate and explode upon death. We take two chests in front of the entrance and open the gate. There will be enemies inside. On the left we find the sanctuary (3 of 11).

Now we go to the right, throw the ax at the poison totem to disable the effect of the poison. We collect silver and throw an ax at the next totem. We bring down the bucket over the abyss.

We go down and deactivate the totem on the left. We take a fragment of cryptography from the chest: Muspelheim (1 of 4). We can’t read the obelisk yet, so we go upstairs. Follow the sign and enter the gate. We speak with Broca's brother. You can now buy resurrection stones to bring Kratos back to life after failing in combat.

We go into the forest and deal with the enemies. We go to the right and find a chest with locks and a bucket on a tree. One lock next to the chest, the second at the entrance, and the third in the branch to the right. To open the chest, put the same runes on the locks as on the chest. To do this, we throw an ax at them. In the chest we take the horn of blood honey (2 of 3).

Now we go to examine the other side, where there is a large mechanism with a wheel. We go further towards the pointer, there will be a chest with silver. We climb up the mountain. There will be a totem and a witch. First, we examine the left passage, turn off the totem and open the chest, take the silver. In the chest we take enchanting bracelets (green item).

We follow the witch to the right, at the end of the cave there will be a secret room (2 of 7). In another passage there will be an ascent to the top. There will be a large area with enemies. To approach the chest on the left, first we clear the passage by throwing an ax into explosive flasks. In addition, we break the left totem, there is also a flask behind it. In the chest we take a weak runic attack - a throw of a polar bear. Another chest will be right behind the previously exploded stones, there will be an enchantment cape (green item).

We remove the boulder, watch the cut-scene and fight with a group of enemies. We use exploding flasks in battle. It is better to deal with ordinary opponents first, and then with the ogre. Having won, we get the frozen flame, which is necessary to improve the Leviathan. We go through the gate and get into the location of the mountain camp. To the left of the mechanism at the top will be a green raven.

We go towards the mountain, on the right we take the silver and watch the cut-scene. We follow the witch and go down the mountain in the elevator. We go into the cave and pass along the elven bridge. We go down the stairs and go along the new bridge. Raise the axle and rotate the bridge. We go after the witch into the transition room. We move the bridge on the table towards Alfheim. We go along the Tyr bridge and throw the ax into the growth to open the passage.

We select silver and read the round inscription on the wall on the right. To the right of the inscription, we throw the ax into the growth to unlock the chest. Next, we fight with the dark elves. To open a passage in the middle of the bridge, you need to hit two growths with an ax at once. Take the chest on the right and go left. If necessary, use the services of a gnome. To get the boat out of the thickets, we stand behind so that the growths coincide and throw the ax.

We circle the tree on the left and take a luminous object - the restoring dew of Yggdrasil. We swim in the location of the lake of light. Immediately ahead we see a small island, but there is nothing to do here yet.

We examine the location and swim into the branch on the right. There will be access to the shore and the area of ​​​​the sanctuary of the light elves. We go to the right, pull the lever and jump through the gap behind the bars until it closes. We go to the left, there will be a chest. To open it, you need to find three correct bells. We throw the ax at the bell above the entrance, to the right of the chest and the second one to the left of the center. In the chest we take Idunn's Apple (1 of 3).

Now we go behind the closed bars. Open the grate and throw the ax into the near growth. Then we quickly break the distant growth. Dealing with enemies (quite strong) from the blue gap between the worlds (1 of 18). We take the lost sign of the threat and the dust of the worlds needed to improve the talismans.

We throw the ax into the growths and go through the roots. Now we need to throw the ax in such a way as to hit three growths at the same time. We select a battle trophy on the right - an elven artifact (1 of 6). We go into the open passage. We rotate the wheel and unscrew it to the end. We quickly retreat to the line of fire and throw the ax at the moment the growths are aligned in one line. You need to throw to the left of the central root. In the chest we take a talisman - Kvasir's Amulet.

Next, we swim to the left of the entrance, there will be an area of ​​\u2b\u6bthe coast of light elves. To the left in front of the beach there will be a green raven sitting on a stone block. We go to the right and take the elven artifact (3 of 7). We go into the cave. We throw the ax into the growth above the passage and jump to the other side. Now from there we get immediately on three growths. We take the released chest. We go further and find a golden chest in which we take a strong runic attack - the madness of the ice giant. We go down and go straight into the cave, there will be another secret room (XNUMX out of XNUMX). In the left passage, nothing can be done yet, only knock down silver from the ceiling.

Now we sail to the temple according to the index. We deal with enemies, turn two wheels and go to that small island at the entrance to the location. We descend into the moat of the sacred circle. We deal with enemies. In one side pocket, the cell opening mechanism is broken - we go to the other. In the left cell we take silver. In the right one, we throw the ax into a distant growth, and return it to the hand already in the central room (where the door opening mechanism is). In the chest we take a strong runic attack - Thiazzi's Claw. Above the entrance to the pocket we knock down silver.

Now we go to the chest on the left. We deal with the enemies and find the wheel on the right. Spin the wheel and throw the ax at the first seal.

We lower the mechanism to the end and at the back we find another seal. We break it and jump into the opening passage, freezing the mechanism.

We return the ax and go upstairs, there will be a chest with arm armor. The third seal is on the reverse side. In the chest we take Idunn's Apple (2 of 3).

We spin the wheel, freeze the mechanism and go into the tunnel. We pass into the next room and break two growths. We jump to the ledge and fight the dark elves. We break the wall and push part of the wall to the enemies. To open an overgrown chest, we throw an ax from the bottom platform. The chest will contain resources.

We go in the door in the center, from there into the door on the right. We go down and throw the ax over the growths. We pass the appeared bridge and climb onto the ledge. There will be dark elves and an ancient stone. We throw an ax at his chest when it opens to make a shot. It is convenient to hide behind a stone in the center and throw from there. Having won, we get the enchantment - Broken Heart of Alfheim and other resources. In the chest on the left we take a weak runic attack - Njord's Storm.

We cut a large growth and take away the elven artifact (3 of 6), passing along the left bridge. Now go back and take the elevator. We go to the big blue door. First we turn to the left branch. There will be a chest with locks. First, we throw the ax through the gap in the door to cut the growths. Now we stay at the entrance and throw the ax at the bells. The first will be above the chest, the second behind, and the third on the left if you are facing the chest. In the chest we take the horn of blood honey (3 of 3).

Now we go to the right branch. There will be a dwarf Sindri and a sanctuary (4 of 11). Now we go into a small tunnel. We go down and deal with the enemies. On the side of the entrance at the top, you can knock down a growth with silver. To unlock the chest, you need to cut three growths, throw the ax while standing facing the entrance.

We go further along the corridor, there will be flying enemies and a growth with silver at the top. We pass forward and jump through the faults. On this side, we throw the ax at two growths to unlock the chest. We rise above and jump along the ledges on the wall. We deal with a group of dark elves and a large growth.

We go along the appeared elven bridge. Next, we break another large growth. Cross the bridge and go up. There will be three groups of three growths, you need to find the right combinations to open the passage to the hive. The first three will be to the right of the entrance.

The second group of growths is the most distant.

Complete walkthrough of God of War

And the third group will open the entrance. We go up and deal with the dark elf in the wall on the left. We fall into the center of the hive (the Light of Alfheim area) and destroy the large growth on the left. We make our way through the horde of enemies to the next large growth. We watch the cut-scene and walk around the gloomy world until Atreus saves us.

We improve the bow and now we can use the arrows of light to activate the large blue crystals. We shoot at the crystal on the other side and go across the bridge. We go down, we drag the crystal into the nest in the center. We shoot, go upstairs and take the enchantment in the chest - Broken Heart of Alfheim.

Drag the crystal to the slot on the side and immediately shoot the crystal on the right. We pass the bridge and fight off nightmares. In the corner we find a chest with silver. We go to the opposite edge and make a bridge by shooting at the crystal. We go to the bridge under the growth and throw the ax to free the crystal.

We break the growth on the wall and rise to the very top. From there we pass along the new bridge to the exit.

We pick up a weak runic attack in the chest - Utgard strike. We shoot at the crystal above the passage and put it in the nest to study the legendary mark. Take the crystal and go up.

We put the crystal in the left nest and go upstairs. There will be a chest with three locks. We stand near the wall with a hole through which you can throw an ax into two distant bells. We quickly throw at them, and then at the one behind. In the chest we take the horn of blood honey (1 of 3).

We rearrange the crystal to the right nest, help Atreus climb up through a small hole and wait until he opens the gate. We go down the elevator. In one room we take an elven artifact (4 out of 6). In another room there will be a chest with silver. We go out into the large hall and deal with two witches.

Now we need to inspect the side rooms, which can be accessed using Atreus' bow. In the left room, we knock down a crystal from the ceiling, fight off enemies and take an elven artifact (5 out of 6). We drag the crystal to the right room.

We insert the crystal into the nest and solve the puzzle. Here you need to quickly set the letters from the door on the rotating reels. You need to do it very quickly, because if the time runs out, everything will be reset. In the chest we take the usual chest armor - Scaled rune barms.

We drag the crystal into the central hall, put it in the nest and move to the exit. We go into the room on the side, the cameras of which were previously closed. We take silver. When we want to get out, we will be attacked by the main dark elf - Svartallofurr. He will often hit from afar and darken the room. He also knows how to leave exploding clots on the ground. We attack him when he is on the ground and throw an ax when he is in the air. Don't forget the Spartan fury. Having won, we get the first rune call - Wrath of the Wolf. This is the rune for the bow of Atreus, which can be used for strong attacks against a group of enemies. We take the elevator up and swim to the pier on the side, where we did not have time to collect everything. Here you need to shoot at three crystals on the floor and fight off enemies from the gap (2 of 18). We get the Pure essence of the worlds, the Dust of the worlds and silver.

Swim to the exit and talk to Sindri. We return to the tree and go to Midgard. Brock can also get an additional task. Let's take care of them now. We go to the end of the bridge and go down the elevator on the right.

Climb up the chain and throw the ax into the exploding bottle. Immediately after it, we knock down a hanging bucket of silver. On the ground we select a treasure map - the Kingdom of the hunter. To open a chest with locks, you need to lower the spikes by throwing an ax into a spinning mechanism. Then quickly hit the three bells, they are all in sight. In the chest we take Idunn's Apple (3 of 3). Then we shoot down the green raven circling overhead (7 out of 51).

We sit in the boat and sail past the statue of Thor and the broken ship. Then we head to the pier near another broken ship. In the location of the iron bay, we read the inscriptions on the obelisk and get an additional task. We fight off enemies and speak with the spirit. He will ask you to set fire to other lamps. As a reward, we get a regular ax handle.

We swim further in a circle and rise to the pier near the large cranes. This is the Isle of Death area. In the flooded cave until we go down - we go up. We set fire to the lamp and fight off the enemies. As a reward from the spirit, we get the Defiled Trail, which is needed to improve the handle.

To climb the ship, we stand under it and throw the ax into the exploding bottle. Now you can climb the stairs. There is a chest with resources.

Then we swim to the head of the world serpent. Here we go to the beach - Forgotten Caves. There will be a green raven on the pillar (8 out of 51). Quickly throw the ax at the spinning bells and open the chest with Idunn's Apple (1 of 3).

We light the lamp on the right and fight the enemies. We speak with the spirit and get the Desecrated Trail. Climb up the chain and take the Muspelheim Codex in the chest (3 of 4). Next we take the figurehead (2 of 9).

Now we are sailing to Fafnir's Gully, the entrance will be under the head of the snake, to the left of the previous pier. We swim through the gorge and enter Fafnir's Vault. We knock down a bucket of silver from the crane. On the same tap there will be a green raven (9 out of 51).

We climb onto the ledge and break the wall on the left, there will be a chest. We pass the tunnel and shoot the crystal. At the top we knock down a bucket. We find Sindri and the portal. At the top there will be a raven (10 out of 51) and a bucket. There will be another bucket in front of the cave entrance. A little further on, there will be another raven on the branches of the tree (11 out of 51).

We jump onto the ledge and clear the area from enemies. There will be a green raven above the locked door (12 out of 51).

To the right is a chest with seals. Two seals are above it, and the third on the left is above the waterfall. In the chest we take the horn of blood honey (2 of 3). We rise to the ledge opposite the chest. Here we take resources.

We go into the cave under the waterfall, to the left of the closed entrance. There will be a bucket at the top. We go into the area with the pedestal, knock down the raven at the top (13 of 51) and put the entrance stone. Nearby we take a treasure map - Unblinking gaze.

We go along the appeared bridge and deal with opponents. We go back and fight again. We put a stone and go to the new hall. We throw an ax at the totem from above and deal with opponents manually. We take a stone and go to the hall with witches. Another stone and a hall with wolves. Now we go to the last hall and speak with the spirit of the robber. After that, you have to deal with a couple of ogres. Do not forget to pick up a weak runic attack from the chest on the side - Wrath of the Frost Ancients. At the entrance from the caves there will be an ancient Forest, we take away the spell from it - the Witch's Seal of Fortitude. At the exit, we speak with Sindri and get a talisman of betrayal.

We pass through the portal and go to Brock's shop. We swim on the boat to the beach to the left of the witch's cave. Here lies the corpse of a large creature, and the location is called Raven Rocks. We set fire to the last brazier and fight off enemies.

We go around the corpse of a giant and help Atreus to climb into the hole above, having previously broken the pieces of wood with an ax. We climb the chain. In the chest we take the last Fragment of cryptography: Mupselheim and now we can read the inscriptions in this language. We get access to the World of Fire. On the right, take the Nose Figurine (3 of 9). On the rock behind the chest we shoot down the green raven (14 out of 51).

Then we sail to another passage in the glaciers - the location of the Velunder Abyss. We swim through the gorge and disembark to the Velunder mines. A green raven is circling above (15 out of 51). We knock down the bucket from the crane from above. We jump onto the ledge and go through the narrow passage.

There will be a chest with resources and an obelisk with inscriptions. Then we pass another hole. We speak with Brock and open the doors. On the right we read the runes. We go into the cave and blow up the bottle. There will be a chest in the room. In a large room we meet Souleater, but we will fight with him later. On the right we break pieces of wood and take silver.

We go down, defeat the enemies and collect silver. Raise the grate and fight the witch. We go down, there will be a chest with resources and a treasure map. We go around the mound on the other side and throw the ax into the bottle. We go down and take the silver.

To open the gate with runes you need to find three seals. The first one is opposite the door.

Second to the right of the door.

And the third is behind bars with the Soul Eater. There will also be a chest with resources.

We go into the opened door and fight the Soul Eater. Throw the ax at his chest when he opens up to take a shot. You can throw stones at him, which he scatters. We take the ring of the alchemist, enchantment: Fiery seal of protection and resources. In the chest we take a weak runic attack - Fury of the Ice Troll.

We ask Atreus to drop the chain and study the inscription on the wall. We return to the exit on the rope. On the right, you can climb along the wall and collect treasures. Next will be a chest and a descent down the chain. We speak with Brock and get the handle for the ax - Velunder handle.

We return through the portal to the bridge and set off on the main task. In the hall, you can light three crystals at the top and fight opponents from the rift. These two witches are very strong.

We go further to the mountain. In the corner of the pit we take the crystal and put it in the nest. We read the inscription on the obelisk. We go outside and talk to Sindri. We fight off the wolves and take the elevator uphill. We pass the black breath and climb up the rock. We go into a large hall with a statue of a deer.

We go to the left and knock down the crystal, which is located immediately at the entrance. There will also be a couple of buckets on top. We install the crystal in the socket and push the lever in the center of the hall. We go into the dark corridor and shoot the crystal from the bow to turn on the light. We pass the corridor and go to the left, there will be a chest with blue armour. We pass under the stone and fight with the witch. Upstairs, you can knock down several buckets, they are located near the lantern crystal. In the gap on the bridge you can find the eye of Odin (16 out of 51).

We climb onto the ledge, there will be enemies. We break the boards on the rock with an ax and shoot at the crystal. We pass along the elven bridge and find the chest. If you stand on the bridge and look around, you can easily find all three seals. The difficulty is that the runes are painted on the wall above the chest, and in order to expose them, you will have to run. The correct rune on the seal glows brighter. In the chest we take the horn of blood honey (3 of 3).

In a small room behind the boards, we take an item from the set of artifacts "Upside down" (1 of 6). We go through the tunnel with bones. We read the inscription on the statue and open the chest in front of it. Behind the statue there will be a library, we take a scroll. We go in the door and fight off the enemies. We climb into the small tunnel and take the chest.

Climb up and read the inscription on the rock. We go to the branch and reset the chain. We go forward, there will be another chain. We get down and open the chest. We go to the location of the heart of the mountain.

We go straight and behind the pieces of wood we find a chest with silver. On the right there will be a secret room (4 of 7). On the back of the large trolley we read the inscription. On the right side you can find a narrow passage in which a chest with resources is hidden. We rotate the wheel at the entrance to the area. We go into the opened tunnel and deal with the enemies.

There will be one of the gnomes. Opposite him, a green raven flies over the cliff (17 out of 51). We climb onto the ledge nearby and break the wooden boxes. We go into the passage hidden behind them and take resources and silver in the chests.

Next we find a trap with spikes. The boy will crawl through from the side, and we rotate the mechanism and quickly run through. We open the door and get into a large hall with enemies. On the right you can find a small creature, defeating which we get resources.

We move the trolley almost to the end (so that it is possible to climb up on it), having previously cut the chain. In the opened passage (where the trolley stood) we take the bowl from the set upside down (2 of 6). We climb up the trolley and lower the bridge. We pass over the bridge and jump into the room with the light, there will be a chest with resources. We pass another bridge and fight with the draugs. On the other side there will be a green raven (18 out of 51). We drop the chain and lower another bridge. we climb the ledges and take the armor for the hips in the chest. We go into the tunnel on the left, raise the stone and open a fast passage to the previous room.

We pull the chain and open a huge gate. We go down the chain on the side and roll the trolley into this room. From the trolley we jump to the ledge on the side of these large gates. Open a chest with a rune call - Dive Falcons. We go further and drop the chain on the right. We continue the path and push the boulder to free the rope. We go down and deal with the troll. We select a frozen flame, a strong runic attack - the River of knives and other resources.

We push the trolley to the end and rotate the wheel. We freeze the mechanism and climb onto the trolley. We climb up on it. Exit the elevator and watch the cut-scene. There will be a lot of traps ahead.

We run through the first fire, and then a group of three. We pass a trap with a chest from above between the fires. We hide behind the columns and throw an ax at the enemy. In front of the second opponent there will be a wheel to disable the trap. The chest will contain blue chest armor.

We collide large boulders from the elevator and go upstairs. A couple of times you have to fight off enemies and push the elevator away from the wall. After that, a huge dragon will appear - Khreslir. We beat him on the paws and dodge headbutts.

We go through the cave and throw the red crystal into the resin of the World Tree to open the passage. We run out into the street and see Sindri, cornered. We run around the side and jump on the dragon. We beat him with an ax on the tongue. We find red crystals and throw it into the dragon's mouth when it is open. We dodge lightning. When the dragon's head falls, we hit the large wound on the nose. In the next step, we beat the dragon's paws to provoke lightning strikes. Again we throw red crystals in the face. We block the shock wave with a shield. We repeat these steps and at the right time we drop a crane on the dragon's head.

Talk to Sindri and get mistletoe arrows, as well as shock arrows that can explode red crystals. We open the passage and go to the cave. In the branch on the right, shoot the red crystal and open the chest. We take a weak runic attack - Tyr's Retribution. We climb up and fight the enemies. We shoot at the crystal, then raise the bucket with the wheel and shoot again. Below, under this bucket, we take the Bowl from the “Upside Down” set (3 of 6). We go upstairs, there are already waiting for the enemies.

We pass further and on the left we find a chest with seals, and on the right (behind the red passage) a sanctuary (5 of 11). To the right of the sanctuary will be the first seal from the chest. We lower the bridge by throwing the crystal and blowing it up. We repeat on the other side. We pass along the bridge, there will be an obelisk with inscriptions and a second seal.

We raise the bridge and freeze the mechanism. On the left is a chest with resources, and on the right is the third seal. In the chest we take Idunn's Apple (2 of 3). We go into the passage to the left of the obelisk with inscriptions and go upstairs. We go to the top of the mountain. We go around to the left and take the bowl "Upside down" (4 of 6). Now we rise to the very top and listen to the conversation. We look around and go down. There will be a chest with a symbol of insolence. We go down below, there will be another chest with silver. And on the right is the portal, through it we go to the shop to Brock.

After talking with him, we sail to the witch's cave by boat. We break the red passage and take the elevator up. To the right of the elevator there will be a red passage, behind which there will be enemies and a chest with a symbol of courage. Here in the well there will be the first seal from the chest, which is located below. Near the chest we make a couple of elven bridges. We throw a red crystal into the passage above and blow it up. We rise and find a secret room (5 of 7). To the left of it will be the second seal from the chest, and to the right is a treasure map.

We raise the gate on the side and seat Atreus upstairs to the bowl of sand. In order for him to get to her, we move the block with the boy at the top. We break the pieces of wood blocking his way. On the opposite side, we break the boards covering the runes.

We jump on the lowered platform and in the chest we take a rune call - a flock of crows. We return to the chest with seals. Opposite it will be a chest covered with red roots. And to the right of it is the third seal. In the chest we take the horn of blood honey (1 of 3).

We go to the well and go upstairs, after reading the inscription. We take a blue crystal behind the well and read the legend on the obelisk. On the descent down we take an artifact from the "Faces of Magic" (8 out of 9). We fight off enemies and under that obelisk we read the inscription on the wall. Almost under the muzzle of the turtle is its treasure.

Opposite there will be another inscription on the wall. We rise along the chain near it and find the answer to the riddle.

A green raven will sit on the descent (19 out of 51). There will also be a chest with seals, which will not open yet. We enter the answer in the sand and open the chest with a rune call - Deer Storm. We go to the witch and revive Mimir's head.

After the cut-scene, take the elevator down. From here you can teleport to Brock's shop. We go to the horn, which is located in the center of the bridge and talk to the snake. The water level dropped again. We go down and get into the boat. We swim at the index of Mimir for the chisel.

We need to swim between the statues, but first we go to the gate on the right. We go up the elevator and light the brazier on the tower. Then we close the gap (3 of 18) and get the Dust of the Worlds. Near the knight we take the figurehead (4 of 9).

We descend and swim past the luminous dew of Yggdrasil. We swim between the statues of rowers. We swim straight and go to the beach. We speak with the spirit and get the task Anatomy of Hope. Spin the wheel to open the gate. We sail there, do not forget to ram the barrels to get silver.

We deal with the werewolves and look around. There will be a secret room on the left (6 of 7). We shoot at the crystal, then turn it to the right, shoot again. We take resources in the chest. Now turn it to the left to open the passage.

We go down and go to the left, then we go up. In the right branch there will be a chest with blue chest armor. Climb up the chain to the giant's head. It's a big location with a lot of things hidden. But first you need to deal with the enemies. The armor chest in the center is hard to miss. To open a passage with seals, you need to unlock one of them. Throw a red crystal and shoot. Another seal appears when we rotate the mechanism by throwing an ax at it. This must be done quickly. One throw at the mechanism, one at the seal. The last seal is opened by a throw from the front and left. In the cave we take silver and charms.

We find red resin with a blue crystal and throw a red crystal there, next we read the inscription. We drag the blue crystal into the nest. In the gap (4 out of 18) we take resources, there will be no enemies.

In the center of the location, we attack the blue block - this is the Ice Ancient. We get a lot of resources. We go to the head of the giant Tamura. The cutter is below the ice. There will be a large group of enemies. Climb up the chain and talk to the gnome. You can get an additional task - a family business.

We shoot at the left red crystal on the decoration on the giant's beard. Rotate the middle crystal and shoot so that it explodes on the other side. We jump on ledges and we go in the big doors.

We put forward a large stone in the center of the room. We unfold the hanging sword and jump on it from the stone. From there, on the ledge and in the chest, we take a strong runic attack - Blessings of Winter. Now we move the stone to the very end and jump from it for a chest with silver. We jump onto the building with ledges and first we climb to the left, there will be a chest.

Now climb to the right and climb up. Push the crystal and shoot it to explode the ice behind it. We repeat. When the crystal hangs below, shoot it again to gain access to the chest behind the ice wall.

We jump on the belt and go upstairs. Where necessary, we climb into the holes and shoot at the red crystals on the hammer handle. We bend the mount and jump down. We go in the door and open the chest with blue armor on the left. On the right, we break the pieces of wood so that Atreus gets to the bowl of sand. We set the seasons as in the picture: autumn, summer, spring and winter.

We go up the elevator and fight off the enemies. At the very top, shoot at the two red crystals on the sides and jump onto the ledge. Push the hammer down. We jump to the ledge on the right and climb to the left. You won't be able to go down to the chest right away. We move to the left to the corner, then we go down to the chest. Then we pass further and move to the other side, we go in the doors. This is a large dining room, here you need to punch three holes in the ice on the opposite wall. When the red crystal falls from the candelabra, throw the crystals and explode. Then you have to deal with the enemies. Throw another crystal into the chest from above.

We rise to the ledge, there will be a gnome. We examine the chests, we pass along the bridge and jump on the ledges. We find a magic cutter and then a couple of serious opponents appear. We fight with Magni and Modi. We take down a third of their health and another phase of the battle begins. You need to look around and block blows. We are guided by the sign around Kratos. Then we continue the fight until the same blocking phase is repeated. This time, they will deliver deceptive blows. You need to react quickly to block the real attack, which will be immediately after the deception. We finish off one of the brothers, after which Atreus becomes ill. We collect resources and break off a piece of the chisel.

On the right, use the cutter to open the door. It is necessary to strike with a cutter at the moment when it begins to glow and sparkle. Ahead will be a door locked with three seals. The first is high above the entrance to the area. We rise along the ledges to the second floor, there will be a chain for descending to the gnome. We shoot at the red crystal. We go down and shoot him again to open the chest. We break the second seal from the balcony of the second floor, it is hidden in a large decoration. The third rune is to the left and above the second. At the top of the glacier. In the cave we take a glacial catalyst and silver.

We go down to the throne room, there is a door that opens with a chisel. We pass the corridor and almost at the end we find red crystals. We need to throw them into the chest and the blue crystal at the top to blow them up. We take resources in the chest and put the blue crystal in the nest. In the gap (5 out of 18) there will be resources, no enemies.

We go to the pier. On the right we seat Atreus upstairs. We go to the left and break the chain that holds the elevator. We spin the wheel and move the elevator with Atreus up. We freeze the wheel above the elevator. We rise along the chain to the top, go into the elevator and go down on it, returning the ax. On one side there will be a chest with silver, and on the other side there will be a chain to go back. We go out the door, opening the lock with a chisel. We pass the hall and climb the chain. We sail on a boat to the lake of nine.

On the left after the rowers we go out to the beach. We shoot at the red crystals and go upstairs. Here you can find Gudlveig bones (1 of 3) for an additional task, close the gap (6 of 18) and kill the green raven (20 of 51) on the rower statue. We rise a little higher and explode the crystals that close the passage down. There will be a chest with a Niflheim Mystery Fragment (1 of 4). Climb up and go through the door.

Here we are waiting for the dragon Fafnir, who needs to be released. To do this, you need to break three altars. We jump down and go to the left, there will be the first altar, enemies, a legend and a chest. Open the door and get to the beginning of the level. Now we go forward, a little to the left of the dragon, here we break the second sanctuary. Now we go to the left and climb onto the ledge. We break the third sanctuary and deal with the enemies. We open the door and exit to the entrance to the location. We go to the anchor and free the dragon (1 of 3), having previously dealt with the enemies from the rifts. As a reward we get charms.

We open the map and sail to complete the additional task with the bones of Gudlveig.

We sail to the area of ​​​​the ruins of the ancients and deal with the golem there. In the chest we take the Fragment of the Niflheim Cryptography (2 of 4). At the entrance we take a treasure map. We go around the pillar and on the shore we take the bones of Gudlveig (2 of 3). We swim to the third part. We swim into a large cave and land on the left, there is no need to swim into the right passage. We rise along the ledge and on the left we find a green raven (21 out of 51). At the top there will be a chest and a rift (7 of 18). Now we are sailing to another beach, rounding the gate on which we were. At the entrance we speak with the spirit and get the task - Dead Freight. We go into the cave, deal with the wolves and take a treasure map - a payment to the finder. We rise along the ledges and take the last bones of Gudlveig (3 of 3).

The next additional task is to find wandering sailors. We swim to the tower and climb up. We deal with opponents. We take the nasal figure (5 out of 9). Mercury immediately closes the gap between the worlds (8 out of 18). Throw the ax at the raven (22 out of 51) on the ship on the right.

We sail to the island with broken ships nearby. On the left we take silver and blow up the flask between the stones covering the chest (we throw the ax from the boat). Opposite him, between the rocks, we kill a green raven (23 out of 51). We pass forward and deal with a group of enemy pirates (2 of 3). Open the chest by throwing the ax into the flask above the totem. We climb higher, onto the ship, there is a scroll with a legend. We jump over the cliff on the side and blow up the bottle behind the chest. We take resources in the chest. We rise even higher and move down the cable to the golden chest. Take the blue ax handle. Again we climb up and go to the mechanisms.

To move between them, you need one (from which we descend) to be higher than the other (to which we descend). We lower the nearest one to the very bottom (we throw the ax 2 times) and move down there along the cable. From here we blow up the flask after the break. There we take the nasal figure (6 out of 9). To close the rift with resources (9 of 18) we move to the second elevator and set the first one in the middle. Now lower the third and raise the second. From the third elevator we go to the tower, there will be a knight - a traveler, most likely at this stage he will be stronger than you. We get resources from it and go down the elevator. We sail for the last group of pirates. We go out to the beach and immediately deal with them (3 out of 3). Near the immured chest there will be a golem. To the right of the chest we take a treasure map - the Island of Creation. To open the littered passage we go to the island with the ships and go down the cable. We blow up flasks, open chests and collect silver. At the very top there will be a door with seals.

One seal will be on the lower right when viewed from the right side of the ship. The second will be next to the left side of the ship. We throw an ax into the flasks to clean them. It has one blade left, so you need to rotate from the right side of the ship. Clear the area around the door. We go to the edge opposite the door. The seal will be below, under the ship. In the chest behind the door we take a strong runic attack - Mists of Helheim. Now we sail to the captain and turn in the Dead Freight quest. Now we swim and give the bones to Gyudlveig and fight the monster. We complete the task Anatomy of Hope.

We leave for the Northrie Gorge on the instructions of the dwarf. We insert a stone to open the gate. We land on the pier with Sindri. Directly in front of him will be a green raven (24 out of 51). We swim further to the right branch. We go out to the pier and deal with the enemies. We go around the wheel and freeze the totem. We take silver in the chest. We break the chain that holds the wheel. We go to the pier and climb the side to the top of the gate. There will be a treasure Payment to the finder.

We swim through the opened gates and go ashore. We climb the stairs on the side, at the top there will be an obelisk with a legend and a chest. On the ceiling, you can knock down several buckets. We bring down the suspended block down and climb onto it. We rise along the stairs and go to the right, shoot at the red crystal. We get down below and shoot at another one. There will be a chest. We return back and now we go to the left, we go down to the ship. We throw the ax into the mechanism to lower the bridge.

We take a grindstone and fight off enemies. Here you can find the epic talisman - Broken Glove of Ages, which will be very useful to Kratos.

To open the grate next to the ship, shoot the red crystal. Atreus will crawl through and open it from the inside. A green raven will sit on a large grate in front of the ship (25 out of 51). Go ahead. We get down and go inside the ship. Then into the hole on the right, from here we will get to the chest behind the bars from the first hall. We return to the bridge, there will be a couple of passages covered with red crystals. You can swim through one. We go to the second, here we open a couple of passages and take a scroll with a legend. We swim to the exit and moor to open the gate. We jump along the bridges to the chest, then we return to the boat. We sail to Sindri and hand over the task.

We teleport to Brock's shop and get to the spirit to tell about the murdered son. On the way, to the left of the entrance to the central hall, we take the Historian treasure. As a reward from the spirit, we get an epic enchantment: a fragment of Tyr, which increase all characteristics. We return to Brock's shop and take the task God from Malachite from him. We return to the main task.

We go down and open the locked door to the vault with the cutter. We watch the cut-scene and quickly carry Atreus to Freya. We swim into the cave and take the elevator. We go to the door. We sail on Freya's boat to our house. We deal with the enemies and go into the house. We take the blades of chaos and deal with the enemies near the house. We teleport to Brock's shop and go to Helheim.

We go along the bridge and deal with the enemies. In the chest on the left we take a weak runic attack for blades - Spartan onslaught. We cut the overgrown passage with blades. There will be a chest on the right in the thickets. In front of the large gate on the left, you can climb the ledge and take the silver from the chest.

To the left of the locked gate there will be an overgrown descent. We pass the gorge. There will be a chest on the right, and on the left there are pillars that we need to climb. We go down the back wall of the second column. Between the pillars (from all sides) and on the wall we burn outgrowths. Thus, we open the chest between the pillars.

After the floor goes down - fight off the enemies. We rise to the ledge and kill the green raven (26 out of 51). From the ledge we burn the bush on the side. Now we climb up the fallen stone. Under the bridge, you can shoot down the first artifact (1 of 5) from the Family Heirlooms set. We go up and get into the arena with the keeper.

The boss can teleport. After several forward strikes, one from above. After such a series, we attack him. Periodically will shoot at Kratos, but it is not difficult to dodge. We try to approach from behind to strike. We dodge the shock waves created by his weapons. After the first third of the fight, ordinary enemies will appear, it is better to deal with them first.

We get the flame of chaos, which is needed to improve the blades. Open the chest at the end of the arena. We approach the large stone and talk to Brock. We open the gate with the help of the winds of Hel. Now this light can be transferred to the next door. We reach a large gate with two winds. We take the second one from behind and open the gate. Now one of the winds can open a large cabinet on the left. Then drag it to the very beginning of the location. We jump over the stone. Here the light will be behind the statue on the right, then from the inside on a large round building. There will also be a green raven (27 out of 51). Then we drag around, to the left of the snowdrift and go down. There will be another closet. In the chest we take a weak runic attack - Whirlwind of Chaos. We return to Midgard. We teleport with the help of an improved stone in Freya. We watch the cut-scene.

We leave from Freya and drag Hel's winds from the room to the left of the elevator down under the bridge. from there to the other side, having previously destroyed the bushes on the rise. Move the box to the middle. Now we drag the winds to the closet, jumping on the box. In the chest we take a weak runic attack - Fury Rampage.

Immediately we go into the first secret room - the hidden chamber of Odin. We go down the elevator and inspect the hall from above and below. In the main hall there will be the first Valkyrie - Kara. Now we know what is hidden in the secret rooms. At the top under the archway there will be a green raven (28 out of 51).

We go down the elevator down to the boat. We sail to the treasury of Tyr. We read the inscription on the wall to enter a guess.

Going down the elevator we go into Tyr's vault. We grab the Hel wind and drag it to the side room. We spin the wheel and open two passages. We go to the back, here you need to set the wheels so that you can freely pass by them. There will be a chest.

We go to the second passage. We pass the first 2 saws. Then we skip the second pair when there is a passage in the middle. In the third pair, we freeze the mechanism so that there is a passage on the side.

From the hall with a trap, open the passage to the central hall. enemies will appear. We catch the winds on a rotating ring and drag it into the hall that has just been opened. Here we also open two rooms. We go to the back room. When the first mechanism is extended, stand on the left and freeze the second.

There will be a chest with seals. The first is on the first retractable mechanism when viewed from the chest. The second is on the mechanism rising up from another room.

The third seal will be in the hall with the wheel (between the other two seals), hidden behind all the rubbish. In the chest we take Apple Idunn (3 of 3).

To get through the traps from the front hall, you need to freeze the first block at the top, and when the second block rises, quickly run into the pocket on the right. The third block works in the same way. We open the passage to the central hall and read the inscription on the wall. To get to the upper stone of the winds, you need to climb to the second level. We transfer the winds from the central stone to the outer one. Drag the winds to the last room. here Kratos falls into a trap and you need to react quickly. You need to rearrange the symbols on the wall so that it turns out: Moon, Midgard, Sun. Drag right, left, middle, left, right, middle, right, middle, right.

We leave in the main hall. after the cut-scene with the rune, a pair of giants will come to life. Having dealt with them, as a reward we get a strong runic attack for blades - Rage of Tartarus. Another chest with a blue handle for blades will open. Exit storage.

We go to the gate. Along the way, we can set fire to the brazier (2 of 8). If it didn’t work out before, now is the time to deal with a couple of witches from the gap (10 out of 18). We pass the cave and go to Sindri. Here you have to deal with a group of enemies. We go to the leftmost branch and open the chests with the help of blades and a bow.

We rise to the ledge and in the center, near the closed chest we take the wind. We transfer them to the closet on the right. In the chest we take a weak runic attack - Explosion of Hephaestus. Without an elevator and teleports, we climb the mountain. Along the way, do not forget to open chests with the help of blades. We meet an old acquaintance near the statue of a deer, but we don’t have to fight him.

We go to the left and blow up the red crystal. Drag the blue crystal from one of the obelisks near the deer to the legend to read it. We go up to a large hall with an elevator. We deal with the enemies go to the far right corner. We clear the elevator and go upstairs. In the room to the left, there is a berm with a scroll with a treasure map - They will not look here. We go to the right and seat Atreus upstairs. There will be a group of opponents behind the big door. Now drag the wind ball from the room below to the chain. We transfer the winds to the closet in the room with the monsters. In the chest we take a strong runic attack for blades - Hyperion Strike. We go further, into the passage on the left.

We deal with the golem. We throw the red crystal into the resin and roll out the cart. On it we climb up and in the chest we take the legendary armor for the hips. Throw the red crystal into the chest on the right. We rise above and find a scroll with a legend. And next to it is a bowl from the Upside Down set (5 of 6). We pass along the rock and open the chest on the right. We take the legendary chest armor.

We go to the top of the mountain. Here you can close the gap (11 of 18) and open the chest. It will contain the Niflheim Cryptography (3 of 4). We go up to the left. Before climbing to the portal, open the chest on the left. Cut out the rune on the portal. Kratos jumps after Atreus onto the dragon's back. We run to the head of the dragon. Periodically attack Baldur and block his attacks.

After the cut-scene, we find ourselves in Helheim. We help Atreus get out from under the rubble. We climb up. Behind the growth on the right we take the chest and open the gate. We pass the bridge and go down. We clear the stone of winds and open half of the door. We freeze the mechanism with an ax and open the second half. We deal with the knight. After the gate, we go to the right and jump to the chest, moving a large stone block.

We go further and find Baldur. We climb around him on the rock. Going around the ledge we go down. On the left, you can clear the passage and open the chest. We go down below, there will be enemies. On the left we push down the stone to get to the chest. To the right of the chest, we burn the roots and roll out the stone to the rise next to the chest. At the top we take the chest. From here we throw the ax into the first seal on the right.

The second seal will be in the passage on the right.

The third seal is in the stone itself, to break it we move the stone to the passage. Let's climb over it and throw the axe. In the chest we take the horn of blood honey (2 of 3).

We climb aboard the ship and set fire to the thickets. We spin the wheel to raise the sails. We crash into the iceberg and cut the sail fasteners. Spin the wheel again. Now we go to the platform on the right. There will be a chest in the far left corner. We go to the elevator. We stand facing the mechanism and raise the platform. We go to the left and open the chest. We take a weak runic attack - Storm of Icarus. Spin the wheel to raise the bottom platform. Now we take the elevator up. We lower the elevator and open the chest with silver. We go to the ship and push off from the platform.

While the ship is flying we will have to fight off enemies. We protect the fires so that they do not extinguish them. We remove harpoons as they appear. We break off part of the ship and watch the cut-scene. We fall into the secret chamber of Odin. We examine the open door (there will be a scroll with a legend and a chest), then open the second one with a cutter. We find a fragment of the history of Tyr. On the elevator we go down and go to Midgard. We speak with Brock and get the key.

We go into Tyr's hiding place. We shoot at the crystal and go through the bridge. We go in a circle and look up. We go out into a small passage. We go down and get into Tyr's hall. We examine the large rune in the center. We go down the elevator. We study the sanctuary (6 of 11).

We go into the door on the left and freeze the first wheel, pull out the ax when it is equal to the second. Thus, we need to put all the wheels in one row. In the next room, drag the winds to the right wall. When the second wheel is on top, drag the wind to the right wheel. Quickly jump into the next room. Here we tear off the chains, open the chest (we take a fragment of the Niflheim cryptography (4 of 4)) and read the inscription on the wall. We deal with the enemies and return to the hall with the elevator. On the way, we open a cabinet with a chest (we take a strong runic attack - Hyperion's Capture), using two winds.

Now let's go to the other side. Here we are tedious to synchronize the blocks so that they simultaneously fall and rise. We quickly run through and open the chest with armor in the hall. We take a red crystal and throw it under the first block. We rise on it upward and at the right moment we quickly run forward. There will be a chest and an inscription on the wall. We tear off the chains and go back to the elevator. Fight off enemies along the way. We go up.

We turn over the hall and climb the wall to the left. We take a stone and return to the hall to the gnomes. We go into the teleport and select "World between worlds". We go to the right and jump down. We go to the tower of Jotunheim. Inside, we use a stone and fight off enemies. After the last battle, we get a weak runic attack - the wrath of Artemis. We go to the main gate. The tower is back. We set fire to the brazier (3 of 8) and go to the tree. But going to Jotunheim is not yet possible. We speak with the gnomes, and then with the snake. Let's go to his mouth.

We swim forward and go to the land area. There will be a chest with silver. We swim further to the hammer. We rotate the mechanism with the platform towards us and freeze it. We rise to the ledge, jump to the platform and defrost the mechanism. We go upstairs and take the Eye of Mimir in the chest. On the other side there will be another chest. We go down on the cable and swim to the exit. We watch the cut-scene.

We fight with Baldur and after the cut-scene we get to another location. We dodge the waves created by the blow of the fist and attack Baldur. We jump away from his blows on the ground and block regular attacks with a shield. Again we move to a new part of the location and fight off ordinary enemies. Now Baldur can make fire attacks. When he bounces, we leave the places of his landing. We go upstairs and press the necessary buttons in the cut-scene. We finish off Baldur to save his mother.

We go to the transition room and go to the world of giants. We rise to the top of the mountain and study the environment. This ends the main plot of the game, but you can continue to explore the world.

First, I recommend going home to rest and watch the additional ending.

Behind the house we rise to the ledge, destroying the growths. We deal with the enemies and go down, here earlier we found the first secret room. We go down the elevator and open the chest from above. At the bottom there will be a couple more chests. And in the main hall there will be a gap (12 out of 18) and a scroll with a legend.

Now we are going to do the additional task of the gnomes "God from Malachite". We swim into the cave according to the index. We jump on the ledges and in front of the portal we find the eye of Odin (29 out of 51). We speak with Brock. We open the gate and go for the hammer.

We deal with the enemies and lower the block by turning the lever. We shoot at the red crystal on the second block and knock it down. We go down into the hole and open the chest, moving sideways. We go down to the very bottom. After the descent, we break the growths and open the chest. We go further, there will be a chest to the right of the lift, and an elevator to the left. On the elevator we rise to the chest from the first hall. Near the chest we take a treasure map - Bow before Thor! We go down the elevator and go up to the ledge. We clear the passage from growths. There will be a knight and a golem - Souleater.

We pass the wreckage of the bridge and go down to the other side of the stream. Under the bridge we pass to the chest. We go to the other side and get into the third room. immediately at the entrance to the right at the top there will be a green raven (30 out of 51). Climb up the bridges and turn the lever. We go back and climb the wall up. After fighting with the elves, we get an epic talisman. We help Atreus climb up and open the gate. There will be a scroll with a legend and the hammer we need. We push the cart down the mountain to clear the passage. We speak with Brock and get a reward. We return to the shop and talk to the gnomes. We get the task - Glory to the king.

We leave according to the index and open the gate. We go down the chain and rise to the ledge. We read the legend on the obelisk. Go ahead and talk to Sindri. We go to the left, we pass the poisonous totem and find the chest. Right behind him will be a green raven (31 out of 51). Cross the bridge and go right. We find a teleport and go down below. We freeze the totem and go to the entrance to the castle.

Along the castle we go to the left, we pass the totem. We pass the caves and in the circle of stones we deal with the golem. We pass further to the very end and find a blue crystal hanging over the river. We shoot it down and raise it on the shore. We install in the nest and make a bridge. Now we transfer the winds to the passage along the bridge. We go along it and select the first stone for the gate.

Now from the castle we go to the right (if you stand facing him). We pass several enemies and climb onto the ledge. We jump on the pillars towards the dragon. Open the chest and drop the chain. But we don’t go down it, but go further to the dragon. We run along the dragon to a room closed with runes. On the way we break the dragon sanctuary (1 of 3). On the left, you can open the grate so that there is a short path. The second shrine will be opposite this door with runes (2 of 3). We return to the door with runes - bells. One of them is hidden behind bars. We throw a red crystal there and blow it up with the help of Atreus. The second and third bells will not cause problems.

We open the gate and lower the bridge with an ax throw. To the right of the bridge there will be a green raven (32 out of 51). We read the legend on the altar and jump over the cliff. Upstairs there will be enemies and the last key to the castle gate. Nearby will be the last dragon sanctuary (3 of 3). We release the dragon (2 of 3) and go to the castle. On the way, we break the wall of the "pool" to open the chest.

We insert stones into the altar and fight off enemies. Inside the castle, we go to the right and find the sanctuary (7 of 11). There will be a chest to the left of the shrine. Above it will be a green raven (34 out of 51). We return to the entrance and go left. We open the doors and fight with the knight. We push back the throne and find the resources we need. We go up the tunnel behind the throne. On the edge, open the chest and take a strong runic attack - Prometheus Fire. We go to the second floor of the castle. There will be a balcony with a chest.

Move the winds to the right bell to deploy it. Then to the left, so that it constantly rotates. Now we need to throw the ax at the right bell and twice at the left to hit both runes. In the chest we take the last Horn of blood honey (3 of 3). We go further and close the gap on the right (13 of 18). We go down the chain to the portal and go to the gnomes. We get a strong runic attack - the Fire of Ares and complete the last task of the gnomes.

Let's examine the location of the observation tower. Here we missed an item from the Nose Figurines artifact set (7 of 9). With the help of the mechanism that removes the spikes, we rise up. We go down the cable towards the tower. There will be a sanctuary with a legend (9 out of 11). Climb up to the red tower. There will be a chest and a knight. We set fire to the brazier (5 of 8).

We swim towards the fallen dragon Baldur. On the way, we light another brazier (6 of 8). Unlit braziers are clearly visible from the water. There are two more towers to the right of the dragon.

We go out to the beach in front of the dragon and go into the cave, go upstairs. We've already been here. But now you can take the treasure under the dragon's head.

We swim to the neighboring tower and swim around it from behind. We pass the cave and go up. We deal with the knight and light the brazier (7 of 8).

On the way to the last tower, we swim to the island between them. We land on the beach from the back side. This is the outpost of the light elves. Cutter open the door with a chest. We break the pieces of wood behind which the blue crystal is hidden and make a bridge. We find a chest with seals. We go further and drop the chain, we go down. Closing the gap (14 out of 18). Open the gate on the side. We reach the end, open the chest and activate the crystal hidden behind the pieces of wood. At the top there will be a passage to the chest. We drag the blue crystal from below along the created bridge. The nest will be in the right branch. We drop the chain behind the pieces of wood. The first seal is behind the chest on the right. Now we rise higher and find the rise up and the chain down next. The second seal will be on the post in front. We go down the chain and open the gate. We rise to the very top and open the gate. There will be a chest with a rune call - Harmful Squirrel. Next to the chest we take the crystal and put it in the nest. Closing the gap (15 out of 18). We return to the chest, the last seal is on one of the pillars on the side. In the chest we take the symbol of concentration.

We swim to the last tower. We land on the shore to the right of the tower. There will be a big enemy here. From it we get a weak runic attack - Nemean defeat. Opposite the portal we select a treasure map - the Island of Light. We go upstairs, there will be Sindri. Now even higher. There is a Council of Valkyries behind the big gate. Here you will need to bring all the helmets received after their victory. We go back and climb the last tower. We select the figurehead (8 out of 9). We light the brazier (8 out of 8) and get an enchantment that reduces damage from Valkyries attacks.

We examine the map and swim to the right. In front of the large gates there will be an island - Storm Vault. We go through the gate and find an overgrown chest with a weak runic attack - Rage of the Titans. Now we need to release the mechanism that controls the huge wheel. We rotate the wheel so that you can swim to the beach from behind. Now we close the gate and swim to the front beach. On the left, a green raven flies around the rock (35 out of 51). To open the rune door, throw an ax at the bells. In the chest we take a strong runic attack - Blade Storm.

Now we land on the beach to the left of the large gate. We start the wheels and open the chests by shooting at the red crystals. At the very top, we get a task from the spirit - Hammerfall. Nearby, near two chests, there will be the last item from the All Aboard artifact series. And opposite the portal is a treasure map - the Captain's Key. Here we go down and start the second wheel. Having collected all the chests, we open a large gate, the wheel is located near the spirit.

We sail to Veithurgard. We pass a piece of land and find Brock. Opposite him we read the legend. We go further and to the left of the gate we find a chest hidden behind the door. Nearby is another one behind the pieces of wood. We deal with the wolves and read the legend and the inscription on the wall. We go out to the water and shoot down the boat.

There will be a statue of Thor on the left, and a third dragon on the right. Until we go to the dragon. There will be a chest on the left, and an obelisk with a legend on the right. There will be an iron door next to the boat. And on the side is a mechanism for opening it. We pull the chain and freeze the mechanism. We rise upward and close the gap (16 of 18). We go forward and on the descent we take the horns (1 of 6) from the set "Horns of Veiturgard".

We rise along the stairs to the dragon, dodging his attacks. From the dragon we go to the left, there will be a chest. The first seal is behind the chest. If you go from the chest towards the coast, you can find the first dragon sanctuary. Right behind it is the second seal from the chest. We run to the dragon and in front of him we go to the right. This is the second shrine. Directly under the dragon there will be wooden windows. In one of them sits a green raven (36 out of 51). Now we go to the left of the dragon, behind the boxes there will be a corpse of a knight, near which we take a horn (2 of 6). Next we go to the side of the statues. On the broken bridge we take the horn (3 of 6). You can get across the bridge by going around on the left. We go to the big stone, where the enemies are praying. Here you can reset the chain to the exit. We go into the cave, there will be a chest behind the pieces of wood. Next, open the gate leading to the chest. To the right of this gate (inside) there will be a third seal from the chest. We get to the other side of the bridge and blow up the bottle. To the left of the gate will be a legend, a treasure (Hunter's Kingdom) and a green raven (37 out of 51). On the left on the mechanisms we put runes similar to those on the door. To the right, behind the boxes, there will be an inverted lower rune. The upper rune lies opposite the door, in front of the bridge.

There will be a sanctuary inside (10 out of 11). There will be a horn on the left (4 of 6). We go around and in the rubble we find a lever that gives access to a chest behind bars. We go to the next room. from it through the cave we go outside. There will be a third dragon shrine. We go to the previous room and pull the lever. We go down to the drained pool and take the horn (5 out of 6). We read the legend and deal with the enemies in front of the big door. In the next room, we pull the lever and fight with a large opponent. As a reward we get Heimdall's Horn - a rare talisman. Open the passage and go to the chest. We take a weak runic attack - Leviathan's Trail. We go down the chain and free the last dragon. We go to the pier and find the last horn (6 of 6) on the bridge, jumping over the fault.

We swim to the statue of Thor. Before the statue we take the handle - the reward. To break the statue, throw the ax at the part of the statue where there are chains. Above the statue we shoot down a green raven (38 out of 51). In the cave under the statue we take the chest. We swim to the spirit and hand over the task

Muspelheim

To get the achievement, you need to go through five locations, two tests on each. Then fight the Valkyrie. After that, pass any three of the five previous ones, only this time not two, but one test for the arena. Then go upstairs, where the Valkyrie was and fight the final monsters.

Niflheim

We leave the main building and run to Sindri. He will explain what to do here. First you need to collect some Echoes of the Mists to open the passage to the treasury. Then you need to collect a lot of Echoes of the Mists to open all the chests and close three gaps. Locations are always randomly generated, but they are always a circle with a branch to the Valkyrie. In order not to get lost, we run in a circle and return to the beginning. New armor will help in the passage, increasing the time spent in the poisonous fog. If you are not going to pump them to the end, then you can safely sell all the resources that drop out here. This will save a lot of time. By opening all the chests in the treasury and closing the gaps, we will receive a trophy.

Valkyrie

After beating the game, all Valkyries will be marked on the map. Two more are in Muspelheim and Niflheim. We expose all their helmets in a special location and fight with the last Valkyrie Sigrun - the strongest.

Platinum trophy

To get platinum, you will have to collect all the artifacts, the Sanctuaries of Jotnur, find all the treasures and destroy all the Eyes of Odin. This is the longest. You also need to craft the Traveler (from knights) and Ancients (from golems) armor sets. Upgrade all weapons. Fully explore the banks of the Nine and Veithurgard.

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