About Yu-Gi-Oh! Cross Duel
Yu Gi Oh! Cross Duel is a card battle for 4 players Yu-Gi-Oh! video game for iOS and Android.
The closed beta test ran from October 4, 2021 to October 14, 2021 with 5000 participants, and the game was first released in Canada, Hong Kong and the Netherlands on July 6, 2022.
Game modes
- Ranked Matches: A 4-player match mode where players can gain or lose ranks based on their performance in ranked matches.
- Raid Duel: A 4 player co-op mode where 4 players team up to defeat a raid boss.
- Tag Duel: A single player mode in which the player teams up with a tag partner to take on another team of two duelists from Yu-Gi-Oh! series.
- Room Matches: A room where players can chat or duel with custom duel settings.
Getting cards
The player starts the game with an initial deck of 20 cards and can get new cards from the Gacha card. Duplicate cards are sent to the Vault and can be used to exchange cards in the Store or converted into Medals.
Gacha Map
Gacha Map is a place where players can get new cards by spending crystals, gems, or tickets. The following Gahas Cards are available:
- Gacha for beginners
- Liberation in memory of Gacha
- Gacha memory release with bonuses
- Special Gacha I
- Special Gacha II
Shop
The store consists of 3 sections:
- Crystal Shop: Players can use real money to buy crystals.
- Trading Cards: Players can obtain any card from the card catalog by exchanging 4 cards of the same rarity from the Vault.
- Medal Shop: Players can use medals to purchase materials or accessories.
Rules
- Cross Duels are specially designed for 4 players to fight with unique rules.
- Each player has three monster zones and three trap zones. Their Monster Zones are connected to each other by lanes that their monsters will cross. Each player's left and right monster zones have a stripe that connects to one of their opponents' monster zones, while all players' central monster zone stripes converge at the center of the field.
- Each player must have exactly 20 cards in their main deck, and they can only have one copy of each card in that deck.
- There is no additional deck. Fusion, Synchro, Xyz, and Link monsters are placed in the main deck, and they (as well as ritual monsters) can be summoned from hand by sending their listed summon materials from the player's board to the graveyard.
- Xyz monsters do not have Xyz materials attached to them; their Summoning Materials will be sent from the field to the Graveyard, like other monsters.
- Link Monsters have DEF and can be placed defensively like other monsters. When a Link Monster is summoned by Link, its Summon Materials are placed in its Link Arrows, and the Summoned Monster gains a DEF equal to the ATK of any Link Monsters in its materials that are linked to it.
- Each player starts with 4000 LP instead of 8000. The maximum limit in which LP can be increased to 8000.
- Each player starts the duel with five cards in his hand, including the card that is labeled as the Ace Card.
- Spell cards cannot be installed and can only be activated during the battle phase. Trap Cards can be placed during the Main Phase and are activated automatically when their activation conditions are met (even during the same turn they were placed). Some trap cards can be placed halfway along the lane.
- The rotation structure of Cross Duels functions differently than in other formats. There is a set limit of eight moves and all players must complete them at the same time.
- At the start of each turn (including the first turn), players draw a card. At the beginning of the 7th and 8th turns, the players draw 2 cards.
- During the main phase, players can place trap cards from their hand, change monster defense position to attack position, or summon monsters from their hand to their monster zones in either face-up attack position or face-up defense position. When all players have completed their main phase, they move on to the combat phase.
- Card effects that are activated when a monster is summoned are activated at the end of the Main Phase, after all players have completed their Main Phase. Monsters that are specially summoned cannot activate their effects, which are activated when they are summoned.
- From the start of the combat phase until the monsters start moving, players can activate spell cards. After that, the monsters in the attacking position cross the designated lanes for one space (half of the lane).
- When two or more monsters meet in the same space, a battle occurs. When two monsters fight, their ATK if they are in attack position or their DEF if they are in defense position are reduced by the value of their opponent's fighting monster. Then, if the value reaches zero, that monster is destroyed. If more than two monsters in different lanes meet in the same space, the monsters facing each other fight first, and then the rest of the monsters fight each other.
- Players do not take combat damage when their monster is fighting another monster. The only way to deal combat damage to a player is to attack directly with a monster that has completely crossed the lane into an empty enemy monster zone. When a player deals combat damage with a direct attack, they gain LP equal to the damage they dealt, up to the amount of LP lost by their opponent.
- After an Attack Position monster destroys another Attack Position monster with a battle, it can continue to move in its lane and fight other monsters or attack directly if it reaches the end of the lane. If a defensive position monster is destroyed in combat, the attacking monster cannot attack directly in the same turn.
- If the player has 0 LP, they cannot gain LP, but they can still activate cards and their monsters will keep moving until the end of that turn.
- At the end of the turn, if a player has 7 or more cards in his hand, he must discard until he has a hand size of 6.
- At the end of the eighth turn, or if the player has no LP at the end of the turn, Cross Duel ends with the player having the highest LP as the winner.
- All monsters in the game, including monsters that start a duel in an extra deck in TCG/OCG, are first acquired as normal monsters and can be acquired skills through the skill tree system.
- Monsters become Effect Monsters when equipped with any Skill. Pendulum Monsters will only become Pendulum Monsters if they are equipped with the Pendulum Skill. Ritual, Fusion, Synchronization, Xyz and Link monsters will only become the corresponding card types if they are equipped with a Special Skill or Master that can change their Summon Materials.
- 4 player match
- At the beginning of the duel, a bonus card appears in the middle of the field, where the center stripes intersect. The first player whose monster reaches the bonus card gets it to use.
- If multiple monsters reach the bonus card at the same time, they fight first. If exactly one monster survives, its controller receives a bonus card; otherwise, no player receives it and it remains on the field.
- Tagging Duel
- The player and their chosen partner start next to each other and are allies. The two opponents are also connected to each other. Teams share a pool of 4000 LP.
- When a monster reaches the end of an ally's lane, instead of attacking, the monster will help heal the team for 500 LP and then go to the graveyard.
Skills
Skills are effects that can be assigned to monsters. Each monster has its own skill tree where they can unlock skills. Monsters can be assigned up to 5 skills, but the number of skills a monster can use during a duel is determined by the format.
- Standard Format: Ace Monsters can use up to 3 skills and other monsters can use 1 skill. The standard format is used in ranked matches.
- Unlimited Format: All monsters can use up to 5 skills. The unlimited format is used in raid duels and sword duels.
During a duel, when multiple effects are activated at the same time, they are activated in the following order.
- Skill denial
- Change Status
- Skill attribution
- Change of fighting position
- Change ATK/DEF
- Increase/Decrease LP
- Monster Movement / Special Summons
- Destruction of cards / Return to hand
Special Skills
These skills are exclusive to SR and UR rare monsters. Each SR and UR RARITY MONSTER has 1 exclusive special skill.
Skill Master
These skills are exclusive to UR rarity monsters. They are stronger versions of the monster's special skill and can only be used by aces of monsters. Each UR rarity monster has 1 exclusive master skill.
General Skills
These skills are general skills that are not exclusive to any monster.
Buff Skills
Debuff Skills
Unique Skills
Immunity Skills
Negative Skills
These skills have effects that negatively affect the monster. They cannot be unlocked by any monster, and can only be assigned to a monster by other Skills.
Raid Skills
These skills can only be used during a raid duel.