Tower of Fantasy is an open-world multiplayer Action RPG with an anime theme. According to the plot, due to a lack of resources and energy, humanity left the Earth and moved to the planet Hades, where the action takes place. The game offers a fast-paced combat system with weapon swapping, a variety of characters and a wide variety of activities for both PvE and PvP.
Guide to Tian Lan in Tower of Fantasy [build]
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Best Tian Lang build guides for Tower of Fantasy 2023. I'm working hard to update my Tower of Fantasy builds and guides and help you create the best Tian Lang build for the meta. Learn more about Tien Lang's weapons, awakening traits, advancement, matrices, combos, and gameplay.
Content
Weapon
Weapon effects
Volt | Volt reaction |
---|---|
When the weapon is fully charged, the next attack paralyzes targets for 1 second and electrifies them for 6 seconds, negating all buffs and dealing damage equal to 144,00% ATK. Targets cannot receive buffs for the next 6 seconds. | Increase ATK volt by 20% and volt resistance by 40%. Activate by equipping 2 or more volt weapons. This set effect also works with weapons in the off-hand slot. The effect does not stack with volt resonance. |
Construction of matrices
Set | Tian Lang's best assembly matrices |
---|---|
Samir (x2) | Most damage is set by a buff that can be maintained with multiple Powerbreak hits and quick attacks. |
Crow (x2) | The high damage matrix is set when you have high criticality. |
Tien Lan (x4) | Not ideal as Tien Lang's matrices work in the background and should be used on less used weapons though still viable. In addition, the Tien Lang 2 piece set is also viable on its own. |
Sobek (x3) | Good replacement for SSR damage chips if you don't have them. Very useful against groups of mobs, i.e. in Bygone Phantasm. |
Awakening Traits
Points | Effect |
---|---|
1200 | Using Volt Weapon Skill or Discharge Skill grants 1 Free Dodge, stacking up to 2 times, and increases Volt Damage by 12% for 8 seconds, does not stack. |
4000 | Using Volt Weapon Skill or Discharge Skill grants 1 Free Dodge, stacking up to 3 times, and increases Volt Damage by 18% for 8 seconds, does not stack. |
promotion
Star | Achievements |
---|---|
1 | The Charge Battery provides 1 stack of overload, increasing maximum HP by 20% but increasing damage taken by 12% (except when your HP is below 50 × ATK Volts). Stacks up to 8 times and if not refreshed, one stack is lost every 6 seconds. |
2 | Increase the growth of the current ATK weapon base by 16%. |
3 | Unleash any Volt Weapon Skill or Discharge Skill to gain 2 Overload stacks. At 8 stacks gain immunity to effect control. |
4 | Increase the growth of your current HP weapon base by 32%. |
5 | Each overload stack gives 1,5% final damage. |
6 | Greedy Wolf's Lightning Rod effect increased to 25% increased Lightning Damage for each Conduit for 25 seconds. |
Attacks and skills
Normal
Name Skill | A type | Ability |
---|---|---|
Stubbistabs | Attack x6 | While on the ground, use Powerbreak to perform 6 attacks. Basic passive attack: Basic attack with Powerbreak 4 times to gain a battery charge, stacking up to 5 times. When the battery is charged, using any volt weapon's dodge attack adds a thunderclap, dealing damage equal to 5% of missing HP (from 100% to 1000% Volt ATK), and activates inductors, dealing AoE damage equal to 2% of missing HP (from 40% up to 400% volt ATK). 1. Deal damage equal to 90,5% of ATK + 5 and knock the target back. 2. Deal damage equal to 67,9% of ATK + 4 and knock the target back. 3. Deal damage equal to 123% of ATK + 6 and knock the target back. 4. Deal damage equal to 217,9% of ATK + 11 and knock the target back. 5. Deal damage equal to 222% of ATK + 12 and knock the target back. 6. Deal damage equal to 291,8% of ATK + 15 and freeze the target. |
Wenqu | Bounce, Attack x5 | While in the air or after using a jump, press basic attack to perform 5 consecutive mid-air attacks. 1. Deal 87,4% ATK + 5 damage. 2. Deal damage equal to 83% of ATK + 4. 3. Deal 126,7% ATK + 7 damage. 4. Deal 229,4% ATK + 12 damage. 5. Deal 256,5% ATK + 14 damage. |
Lu Cun | Hold: Attack | While on the ground, perform a basic attack to trigger. Deals up to 342% ATK + 18 to the target and attracts monsters to you. |
giant gate | Bounce, Hold: Attack | Launched by holding a basic attack, climbing, reverse jumping attack, or using a jetpack to attack in the air. While falling, each time you hit a target, deal damage equal to 38% atk + 2 to the target. While landing, deal damage equal to 285% ATK + 15 surrounding targets. |
Trick
Name Skill | A type | Ability |
---|---|---|
Trick | Dodge right before hitting to summon Fantasia, reducing the speed of enemies within the area. Become immune to hitstun for 0,5 seconds while dodging. | |
Lian Zhen | In a short window after dodging, press basic attack. Rush to attack the target, dealing a total of 172,6% DAMAGE + 9. |
Mastery
Name Skill | A type | Ability |
---|---|---|
greedy wolf | Launch multiple attacks dealing up to 936,9% ATK + 49 damage to enemies within range and turn enemies within range into inductors (up to 3 at a time), 30 second cooldown. After casting Greedy Wolf, get lightning induction: for each volt weapon equipped, take 15% volt damage over 25 seconds. Inductor: When using the Volt Weapon Discharge skill, Inductors deal AoE damage equal to 5% of missing HP (from 100% to 1000% of Volt ATK). When one of your weapons is a Powerbreak, using any Volt weapon skill or Discharge skill consumes 30% of current HP to deal additional Volt damage equal to 50% of HP consumed (480% to 3000% Volt ATK) and gain a short period of invincibility. After 8 seconds, or when HP is below 10%, recover 5% of the missing HP over 8 seconds (unaffected by healing effects; this recovery effect does not stack). |
Discharge
Name Skill | A type | Ability |
---|---|---|
Army Annihilator | When a weapon is fully charged or triggers Phantasia, switching to that weapon from another weapon removes all debuffs from the wearer and uses Powerbreak to create large scale volt damage dealing a total of 844,6% ATK + 44 and electrify nearby enemies. Enemies within range become inductors (up to 3). |
Combo
Video combo guide for Tien Lan is here:
Combat Tips:
Number | Tips |
---|---|
1 | Use weapons that hold back your opponent's attributes. If not, then use the highest level weapons! |
2 | There are no long-range attacks from the enemy to the body, but the blood is slowly falling, so in battle it is a priority to clear the archers on a high platform. |
3 | Although the original weapon is good, but the CD is too long, not recommended as the main output. |
4 | If you don't have SSR or SR firearms, then take a compound bow. |
5 | SSR is not the goal, there is a high SR star to use much better. |
6 | Don't mess with monsters whose levels are much higher than yours. |
7 | Regardless of the time to hold the fire weapon, not only can you fight monsters, many intelligence points launch it. |
8 | Many turns need to consume stamina, be sure to save stamina, dodge the phantom time trigger. |
9 | Run phantom time, this time management needs to be practiced well, if you can run phantom time every time, then the fight will be much easier. |
Gameplay
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