PATCH 7.20 FULL DESCRIPTION

BATTLE ROYAL

All changes:

Revolver with a scope

Don't have a sniper rifle? No problem! Take a new revolver with a scope and accurately strike enemies.

new glider

Item for revealing a hang glider

Spread your wings! Drop reveal is back, but now triggered by a special item. Look for it among the prey.

SINGLE SHOT TIME MODE

Review
In this mode, gravity is lowered, and each player has 50 health points. From weapons, only sniper rifles are available, and from healing items, only bandages. Jump high and aim carefully!

Features of the mode

  • Gravity is below normal.
  • Storm waiting time has been significantly reduced in all phases of the match.
  • Only different types of hunting and sniper rifles appear.
  • Semi-automatic sniper rifles and knockback pads were brought back specifically for this mode.
  • Players spawn with 50 health points. They can only be healed with bandages.

WEAPONS AND ITEMS

  • Revolver with a scope
    • Available in epic and legendary variants.
    • Loaded with medium caliber cartridges.
    • Each shot deals 42-44 damage. damage.
    • Found in buildings, chests, supply drops, and vending machines.
  • Added items that allow you to re-open the hang glider.
    • Such a hang glider takes up space in the inventory and comes across as loot, like other items.
    • You do not need to select a hang glider to deploy. To activate an item, press the jump button while in the air.
      • Item Rarity: Rare.
      • The subject is designed for 10 disclosures.
      • When you reach the limit of disclosures, the item will disappear.
      • Reveal does not count when using the Launcher or Pocket Rift, or when resurrecting in Timed Mode.
      • Found in buildings, chests, vending machines, and supply llamas.
  • Minigun Changes
    • Added overheating system. The weapon overheats after about 6 seconds of continuous fire.
    • Spin up time reduced by 37%.
    • Improved minigun sound effects.
  • Fixed item rarity colors.
    • The rarity of balloons has been reduced from Epic to Rare.
    • Stink Bomb rarity reduced from Epic to Rare.
    • Reduced the rarity of the scoped assault rifle from rare/epic to uncommon/rare.
  • When fired from these types of weapons, the bullets fly along the same trajectory as the bullets fired from a heavy sniper rifle:
    • bolt-action sniper rifle;
    • silenced sniper rifle;
    • semi-automatic sniper rifle;
    • hunting rifle.
  • Accurate first shot is now taken into account if the player is under the effect of ice or hanging on a zipline.
  • Reduced the size of the dot in the center of the scope for rifles. This will avoid situations where players miss, although they were sure that they would hit the target.
  • Changed the chance of traps spawning
    • The overall chance of traps spawning in buildings has been increased from 3,98% to 4,73%.
    • Cozy campfire
      • Spawn chance in buildings increased from 0,26% to 0,73%.
      • Spawn chance in loot llamas increased from 6.63% to 15,47%.
    • Launcher
      • Spawn chance in buildings increased from 0,53% to 0,98%.
      • Spawn chance in loot llamas increased from 13.25% to 20,77%.
    • Turret
      • Decreased spawn chance in buildings from 0,8% to 0,73%.
      • Spawn chance in loot llamas reduced from 20.42% to 15,47%.
  • Reduced the maximum amount of Lesser Defense Potions from 10 to 6.


Corrected mistakes

  • Fixed a bug that sometimes prevented changing weapons if the player launched the suction cup during a vehicle collision or interaction with an object while moving.
  • Fixed an issue that resulted in players being briefly unable to shoot after ejecting a suction cup.
  • It is no longer possible to launch players with the suction cup or jump on it when shooting, as this causes players to move too fast and cause network connectivity issues.
  • Fixed a bug due to which balloons did not burst from explosions.
  • Fixed a bug due to which the size of the dynamite changed when the player picked it up and threw it again.
  • When a player bleeds to death while severely wounded, the distance from which they were killed is calculated from where the severe wound was received, not from where they died.
  • Fixed a bug due to which when firing rifles with a scope, full accuracy was achieved earlier than expected.
  • Fixed a bug due to which the dot in the center when looking through the scope did not match the position of the dot when shooting at random.
  • Players using emotes on the starting island no longer continue to display the emote after jumping from the battle bus.
  • Hang gliders and umbrellas no longer appear rotated or skewed after leaving the battle bus.
  • Fixed a bug that canceled the re-throw of dynamite when the player changed weapons or took the passenger seat in a vehicle.
  • Players no longer get "no scope" in kill reports if they use the scope on an enemy kill.

GAME PROCESS

  • Zipline Improvements
    • Added the ability to change the direction in which the player is moving by pressing the move button. Now you can go on a zipline wherever you want without jumping.
    • Players attached to a zipline no longer move at maximum speed all at once, but accelerate gradually.
    • Destruction effects have been re-enabled for zipline players.
      • When attaching to a zipline, the player will now destroy nearby player structures to clear a path.
  • Added a third decimal place for mouse/gamepad sensitivity to allow players to specify more precise values.
  • In situations where walls are built almost entirely underground, another free wall element will automatically spawn on top.
    • Only when no more than 30% of the wall remains above the ground.
  • Gamepad sensitivity
    • Changing sensitivity in build mode now also affects edit mode.
  • Editing no longer interrupts firing weapons and swinging pickaxes.
  • Corn stalks no longer block shooting.
  • No longer requires a response from the server before changing buildings. Now it will not seem that the player is shooting when entering edit mode, and the process as a whole should be more convenient.
    • In order for the changes to be saved, the data must be transferred to the server. Long response times or poor server performance can slow this process down.
  • When calculating the damage from a player collision with a vehicle, the strength of the shield is taken into account, and the health pool is not immediately reduced.
  • After a biplane explodes for any reason, the pilot and passengers now take damage. Shield durability is no longer ignored when calculating this damage.
  • The endless deb just got even more endless... Now you can dance in the lobby for 10 hours instead of 11.
  • Fixed map graphic elements to more accurately indicate where markers and the player are.
  • The textures of modifiable elements used in emotes are now pre-loaded so Grade and other emotes with emotes are less likely to render in low resolution.
  • Passengers of the biplane X-4 Burevestnik can now also press the button to exit, just like the pilot.


Corrected mistakes

  • Fixed situations where the hang glider did not re-deploy when exiting the Burevestnik.
  • Fixed an issue where the throw animation would not play to the end for those who watched other players throw grenades.
  • Adjusted the preview duration for many lobby emotes to allow players to hear the entire melody.
  • Completing the "Play a Match with a Friend" Daily Challenge now correctly counts towards missions that require Daily Challenges.
  • Fixed a bug that prevented players from destroying the boombox at a certain distance.
  • Zipline related bugs fixed.
    • Players no longer fly across the island and freeze in strange poses.
    • A short pause has been added so that players who frequently press the jump button can attach to the zipline even with minor network connection problems.
    • The zipline magnet no longer stays above players' heads.
    • Players no longer fall when colliding with enemy structures.
    • Players no longer get unhooked from the zipline at a high angle due to a poor network connection.
  • Fixed an issue where players would sometimes take double damage when colliding with the X-4 Stormwing Biplane.
  • Turret shelling damage numbers now correctly display as damage dealt to the vehicle and not to the player.

EVENTS

  • We have significantly improved the tournament system, taking into account the new features that will appear in the game. We will run a few limited test events to test these updates with a large number of players.
    • We will test new features in stages until we are sure that they work as expected. After that, we will start holding regular tournaments for all players.
  • Legacy tournaments will be temporarily removed from the Events tab on Switch and mobile devices.
    • Tournament data has been saved and will be returned to these platforms in a future release.
  • Eliminated players will be automatically removed from the match after 60 seconds as a spectator.

SOUND

  • Fixed the shield damage sound that played when the player was hit or hit by teammates.
  • Music from hang gliders with speakers can now be listened to in advance in the lobby.
  • The volume of the biplane X-4 Burevestnik has been lowered.
  • Reduced boombox volume.
  • Added a unique sound effect when dynamite rebounds.


Corrected mistakes

  • Resolved music interruption issue on mobile and Switch versions.
  • Fixed an issue that increased the volume of quad scraper looping sounds on mobile and Switch versions.
  • Restored the sound effects of shots from a machine gun with a scope that did not sound at a medium distance.
  • Fixed loud winter area background sounds on mobile and Switch.

INTERFACE

  • The ammo icons in the player's inventory now look more realistic.
  • Now displays the amount of resources the player you are spectating has.


Corrected mistakes

  • Pickup tooltips are no longer displayed when the player is using a vehicle, as items cannot be picked up during that time.
  • Fixed an error message that appeared when a friend request failed.
  • Special preview features (Play Again, Switch Model, Full Screen, etc. displayed when viewing a cosmetic item) no longer disappear when the player opens and closes the chat window.
  • Fixed an issue that caused the background to turn red when opening a chat window during a full-screen preview of the loading screen.
  • Fixed a bug due to which the full-screen preview of the loading screen showed other screens instead of the selected one.

COMMUNICATION

  • Players in Battle Royale can now accept party invites from those in Save the World and join their game.

GRAPHICS AND ANIMATION

  • Neon Lynx and Snow Sniper now have unique waiting poses in the lobby.


Corrected mistakes

  • The dimensions of the Red Knight Shield and Raven Back Bling from the Ice Legends Set are now the same as the original versions of these items.
  • Fixed a bug due to which the equipment of the Cursed Cowboy did not change appearance during the game.
  • Improved the quality of the Restrained Applause emote on mobile and Switch.

REPEAT SYSTEM

Corrected mistakes

  • Fixed a number of bugs when loading replays that caused the loading screen to appear at the wrong time.

MOBILE VERSION

Corrected mistakes

  • Fixed a bug due to which players who left the vehicle turned on the aiming mode.
  • Fixed problems with turbo building when holding additional building buttons.
  • Fixed a bug that prevented clicking the "Add Friend" button when adding other team members in the main menu of the mobile version of the game.
  • Added a button in the screen interface
    • This button appears when you enter the game options and allows you to show/hide individual interface elements.

CREATIVE MODE

All changes:

fortnite farm

Farm
Roll up your sleeves and build the farmhouse you've always dreamed of with new farm elements.

 

Frost Fortress
A new arctic island has arrived in creative mode! Dress warmly, go there and embody your ideas!

ISLANDS

  • Frost Fortress
    • A new arctic island, where there are already buildings.
    • This island is completely ready for games!
  • You can now see images of recommended islands in the creative hub.


Corrected mistakes

  • Fixed a bug due to which portals to islands that had too many copies of certain textures or objects did not appear.
  • Fixed an issue that allowed players to leave their island using their phone while inside a structure.
  • Fixed an issue that allowed players to transfer items from the island to the creative hub.
  • Fixed a bug due to which traps continued to hang in the air after removing the support.

GAME PROCESS

  • Added a "Stay Alive" option that allows creators to specify whether the game should end if there is only one player or squad left.
  • Added a 'Lives' parameter that allows you to specify the maximum number of resurrections for players.
  • Added "Player Flight" option to allow flight during games or when not using a phone.
  • Added a "Jump Fatigue" setting to enable or disable jump height reduction, which is usually required if jumping is used frequently.
  • Added new gravity settings. 
    • High and very high.
  • Selecting traps in the creative inventory selects a new trap in the hotbar.


Corrected mistakes

  • Fixed an issue that prevented players from entering Creative Mode when experiencing network issues. 
    • The first load may take longer than usual while the server resolves problems that occur when loading a player-created island.
  • Fixed an issue that caused vehicles to deal damage to indestructible objects or when players did not have edit rights.
  • Fixed a stuck building animation when moving with the phone during the animation.
  • Fixed an issue that caused player-built walls to have durability bars appearing more frequently than they should.
  • Fixed a bug due to which the elements of buildings turned red during the game.
  • Fixed a bug due to which dimming the screen worked several times at the beginning and end of the match.

CREATIVITY TOOLS AND PHONE

  • Turbo building has been added to creative mode.
    • Now you can hold the place button and continuously place objects and building elements, choosing a place on the go.
    • To do this, you need to enable turbo building in the game options.
  • Added turbo removal.
    • Hold the delete button to continuously delete objects and building elements.
    • Added "Creative Turbo Removal" option to the game options. It is enabled by default.
  • Added a new effect when using Snap to Grid for more visual placement.


Corrected mistakes

  • Fixed a bug that allowed editing and deleting objects using the phone, even in cases where the player did not have rights to edit the island.
  • Fixed an issue where other walls could disappear when copying a wall with a phone.
  • Fixed an issue where the phone would remain available when the player left the island while in a newly placed prefab.
  • Fixed a bug due to which the incorrect value was displayed in the interface of the dropped loot.
  • Fixed an issue that caused the phone hologram to get stuck in place when the player inserted an object with drop loot enabled.
  • Fixed a bug due to which some walls that were deployed while moving along the grid could not be placed with traps.

FINISHED ELEMENTS

  • Added 6 truss prefabs and truss kits.
  • Added 3 sets of ice cliffs.
  • Added a set of large cubes.

DEVICES

  • The object generator now has options for creating random items:
    • Random - items from the list appear randomly.
    • "No Repeats" - items appear randomly and do not repeat until all items from the list have been created once. It differs in action from "Random Selection" only when the "Appearance of Items" parameter is enabled.
  • The Shooter device has been renamed in the English version of the game.
  • Added new parameters for Strelka.
    • Added parameters for health and shield.
    • Added respawn options.
    • Added parameters for accuracy and range of attacks.
    • Added options for aiming style, line of sight and distance.
    • Added adaptive aiming to determine if Strelok's aiming improves over time.
    • Added display of range of attacks when the player stands in the place of the "Arrow".
  • New device "Area of ​​defeat".
    • Allows the player to create an area with an adjustable area within which any player will die during the match.
  • When creating weapons in the item generator, additional ammo appears.


Corrected mistakes

  • Fixed a bug due to which traps were not destroyed or did not work properly.
  • Fixed a bug due to which certain parts of the metal or wooden floor passed through the item generator.
  • Fixed a number of bugs related to the item generator.
    • Fixed a bug due to which some items in the generator did not display all the materials during the preview.
    • Fixed a bug due to which items were not added to the generator when they were added very quickly.
    • Fixed incorrect visual effects appearing on item spawners during gameplay.
    • Fixed a bug due to which all items in the generator acquired the same rarity after the end of the game or when loading the island.
    • Fixed a bug due to which the holograms of some items in the generator were jerky when the player was nearby.
  • Fixed an issue that caused player spawn bars to hang in the air after completing a mini-game.
  • Fixed a number of bugs related to the spawn point of players.
    • Fixed graphical issues when showing team affiliations at the player spawn point on Android.
    • Fixed an issue that caused players to respawn in the creative center when something was at the player's spawn point.
    • Fixed an issue that sometimes caused players to get stuck in freefall when respawning at a player spawn point.

WEAPONS AND ITEMS

  • Added dual pistols.
    • Available in rare and epic variants.
    • Base Damage: 41-43
    • Uses medium caliber ammo.
    • The fire is carried out from two pistols at once.
    • The accuracy of the first shot is not used.
  • Added items that allow you to re-open the hang glider.

COMMANDS

Corrected mistakes

  • Fixed a bug that prevented building on rival structures when editing an island in creative mode. It is still prohibited during a match.

INTERFACE

  • Added a tooltip on how to start a match on a featured or public island.


Corrected mistakes

  • Fixed an issue where "Memory Used" was not centered on the available memory indicator.
  • Fixed an issue where finished items could appear in the creative inventory even if you didn't have edit permissions.

PERFORMANCE

  • Reduced creative mode loading time and switching between islands. We will speed up this process in future updates.
  • Improved performance of minigame generators.
  • Improved performance and memory usage by culling more objects that are very far away from the player.


Corrected mistakes

  • Fixed a problem with jerks when displaying tooltips.

MOBILE VERSION

  • Fixed the display of the creative mode button when in a vehicle.

BATTLE THE STORM

WHAT'S NEW?

Week 3 Challenges "Frost Wars": new wave
Once one came, others will come... The waves consist of enemies of only one type. Destroy a certain number of enemies to unlock the next wave!

Lord of Ice and Lady of Ice
Hail the monarch! Purchase Icelord from the Event Store and receive Icelord by completing this week's Frost Wars challenges.

MISSIONS AND MECHANICS

  • Frost Wars Week 3 Challenges: New Wave
    • Each wave consists of a huge crowd of enemies of the same type.
    • Players must destroy a certain number of enemies of this type in order to fight the next wave.
    • Tests will begin on January 17 at 03:00 Moscow time.
  • Frost Wars Week 3 Weekly Challenge Quest Rewards:
    • test flag 3;
    • traveler mistress of ice;
    • snowflake tickets.
  • The 14 Days of Fortnite event has ended and its quests are no longer available.
  • Frost Wars has a new zone with power level 128 for the strongest players.
    • This zone is available to everyone who has completed Lynch Peaks to the end.
    • Added a new flag as a reward for completing all 30 Frost Wars waves in a Power Level 128 zone.
  • Waves, especially in the later stages, now grant more experience, gold, and tickets to help players fight for survival in Frost Wars more actively.
  • In the more difficult Frostwars zones, instead of morph recipes and blueprints, you will be rewarded with an upgrade and a replacement.
  • Frost Wars zones are now unlocked after other Storm Shield Defensive missions to help players see zones that are more specific to their level.
  • Mission map changes:
    • Missions are no longer hidden behind old side quests. They now open as you complete the main tasks of the campaign.
    • Mission Crisis no longer spawns on key story missions.

Corrected mistakes

  • Resolved an anomaly issue that prevented those who connected during the game from collecting fragments.
  • Fixed an issue in Delivering the Bomb that allowed players to build through the top of the launcher.
  • Players who connect (or reconnect) late in the game now receive bonuses from activated SG Pylons.
  • Fixed an issue where the Rift Stabilizer would not disable the desired laser collision visuals when the laser was destroyed.
  • Removed the difficulty pylon from the "Server Defense" mission.
  • Missions "Refueling the Home Base" can now spawn Mission Alerts with Mutant Storms or Elemental Storms.
  • Fixed "Play With Others" setting to work for high power players.

INTERFACE

  • Players can now see which items can be reset if the option is active in the bottom bar of the blueprint or hero organization screen.
  • Added a confirmation window when removing an item from the collection book with a message that the item has been moved to inventory.
  • Added a UI element with an "Abandon Vehicle" button when using the ROSI turret.

Corrected mistakes

  • Fixed an issue that prevented certain sections of the main menu from opening, preventing players from advancing in the story campaign.
  • Fixed summary buttons in the shop not having the "Fire/Dispose" action correctly.
  • Fixed a bug that sometimes disabled map navigation.
  • Fixed an issue on the research screen that caused research point accumulation information to appear when the player opened and closed the details panel.
  • The Survivor Squad Management screen now hides the buttons for switching between squads when only one squad is available to the player.
  • Disabled button to confirm evolution when hovering over disabled evolution options.
  • On the screen after completing a mission, all players now have a flag of the right color with the correct icon.
  • Fixed a bug due to which the scope and ammo counter did not update after exiting the shadow stance.
  • Fixed a bug due to which the animation of the "Play" button for the task was played at the wrong time.
  • A temporary weapon icon no longer appears in the hotbar when the player drops or disposes of a weapon while seated behind a ROSIE turret.
  • Fixed text formatting in the descriptions of tasks with the duration of the Frost Wars waves.
  • Players no longer get stuck at the end game screen after leaving a Storm Shield mission while it is in progress.

PERFORMANCE

  • Improved the visual effects of the rocket launcher and grenade launcher to improve performance.
  • Improved Husk death visual effects to improve performance. Fixed bugs due to which these effects did not play properly.
  • Improved fog quality on Xbox One.

HEROES

  • The Lord of Ice will appear in the event store.
    • The legendary variant of the repairman.
    • Available from 03:00 Moscow time on January 17.
  • The Ice Lady can be obtained by completing the Frost Wars Week 3 Challenges.
    • The legendary drummer.
    • It can be obtained from January 17, 03:00, until January 24, 03:00 (Moscow time).
Note: Each hero will become unique after the launch of the new hero property system.
  • You can now reset the data of all heroes whose skills, previously associated with damage resistance, were associated with armor modifiers after the release of Patch 7.10.
    • If you choose to reset a hero's data, they will revert to level 1 and you will gain all experience and development materials invested in that character.
    • Please note that the reset option will not be available if you have invested any new resources in this hero or sent it to the collection book.

Corrected mistakes

  • Llama Summon Fragment now drops to its knees again when destroyed.

WEAPONS AND ITEMS

  • To reset an item's level to 1 if it has an option (such as an upgraded hero or blueprint), use the "Reset Item Data" option on the inspection screen.
  • Players receive experience, development materials, and upgrades back when scrapping, dismissing, or converting an item whose balance or functionality has been substantially changed.
    • The exchange spent on turning one property into another is not returned.
    • Refiners spent on increasing the rarity of an item are not returned.
    • This ability becomes available when a blueprint, hero, or other item has a significant change in balance or functionality. Items are marked as "droppable" and players can return invested resources.
  • Increased the amount of replacement rewards for:
    • mission rewards: +67%;
    • upgrade warehouses: +67%;
    • urgent missions: +55%.
  • Reduced the cost of replacing non-elemental properties by 40%.
  • When creating items at the base, items are first taken from the stock, where they are least.
  • It is now possible to reset the data of the Undertaker Shovel, as well as all other weapons whose modifiers, previously associated with damage resistance, are now associated with armor modifiers.
    • This only applies to weapons that are higher than level 1 or have armor-related stats higher than the 7.20 defaults.
    • This does not apply to medieval weapons that appeared after the update that added armor.
    • If you choose to reset an item's data, it will revert back to a tier 1 item, and the rarity of all of its modifiers will return to their default values. You will get back all experience, development materials and upgrades invested in this item.
    • Please note that the reset option will not be available if you have invested any resources in this weapon or sent it to the collection book.

Corrected mistakes

  • Fixed a bug due to which the "Sturdy Helper" always had the same properties by default.
  • The Light Candy Launcher now has a feedback effect when fired.
  • Fixed a bug due to which the first few attacks with melee weapons did not always deal damage after the player equipped the weapon.
  • Fixed a bug due to which a melee weapon did not deal damage when a player took it in his hands and used a powerful attack.

GAME PROCESS

  • Gamepad sensitivity settings for aiming, aiming, and building now propagate both Save the World and Battle Royale at the same time.

Corrected mistakes

  • Fixed an issue where Husks were sometimes not visible to spectators in Frost Wars.
  • Fixed a rare issue in Frostwars that could cause the player to lose control when respawning while switching between targets in spectator mode.
  • Fixed an issue that caused zones to appear inaccessible when a new member joins a party while you are in the map tab.
  • Zones now have a spinning indicator when the game is requesting/processing power level data for a player who has just joined a party.
  • Fixed a bug that occurred when the player left Frost Wars in Edit Mode, causing a red/translucent trap wireframe from the preview to appear on the mission end screen when it was placed.

ENEMIES

  • Removed New Year skins for Husks, Throwers, Exploders, and Husks.

Corrected mistakes

  • Improved the interaction of projectiles with the suppressor shield:
    • Guided explosives now stick to the suppressor's shield.
    • Pulse grenades now explode instantly on impact with a suppressor shield.
    • Crossbow arrows now pierce the suppressor's shield.
  • Fixed a bug due to which players who joined the battle with the Storm King in the later stages did not see his broken horns.
  • Broken horns of the Storm King now display correctly.
  • Players no longer gain metal when hitting a mimic with a pickaxe or armor-piercing attack.

GRAPHICS AND ANIMATION

  • Luchik and Lars removed the Christmas decorations from the main base and sent them to the warehouse.

Corrected mistakes

  • Fixed a bug due to which some visual effects when destroying vehicles did not rotate properly, due to which the destroyed vehicle jumped sharply.

SOUND

  • Soccer balls in Frost Wars now have sound effects.
  • Added a sound effect when taking Guardian Spirit data.
  • Updated grenade explosion sounds.
  • Added sound effects for situations when the player stands on or off the anti-gravity board.

Corrected mistakes

  • Fixed an issue that caused some quests to explore Canny Valley to not play voice-overs.
  • Fixed an issue that caused the music on the results screen to stop playing when the player left a Storm Shield mission before it had successfully completed or failed.
  • Fixed a bug due to which the music on the defeat screen did not sound properly.
  • Fixed an issue that caused a music clip to play continuously at the end of the day.
  • Fixed a bug due to which the sound effects of the hydrant played after it was destroyed.
  • Added sound effects for the help menu.
  • Fixed the sound effect for situations when the player picks up a warm lamp rifle.
  • Fixed an issue that caused travel music to play when the player turned away from Lars' van.
  • Fixed a bug due to which the effect of the failed bonus sounded several times.

GENERAL CHANGES

  • Now you can more precisely change the sensitivity settings.


Corrected mistakes

  • Fixed a bug due to which weapons did not automatically fire when exiting build mode while holding the fire button.
  • Fixed an issue that caused bullet impact effects to not display when you were watching another player shoot into the water.

COMMUNICATION

  • You can now block players directly from their party invitation.


Corrected mistakes

  • The chat scrollbar no longer appears before you first open a chat.
  • Fixed a bug due to which the chat became permanently open, and you had to restart the game.
  • If Fortnite launched after you accepted an invitation from the Epic Launcher on PC or Mac, you will be able to retry joining a party after starting the game.

PERFORMANCE

  • Optimized CPU threading on the Switch version with approximately 10% faster frame rate during intense battles.
  • Optimized memory usage in Battle Royale Mobile and Creative Mode to reduce crashes due to low memory.
  • Improved the performance of vehicles and some cosmetic items.
  • Increased disk read speed in Battle Royale and Xbox/Android Creative Mode to make high detail objects spawn faster.
  • Improved performance in Battle Royale and Creative Mode for Android on Vulkan-enabled devices.

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ALL INFORMATION IS RELIABLE AND TAKEN FROM THE OFFICIAL SITE EPIC GAMES!

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