Devotion: Complete Walkthrough Guide.
Game Actions Devotion set in Taiwan in the 80s. We start by sitting at the table in front of the TV while eating.
1980 year
Going inside, we realize that we are back in the same room. This means one thing, that we will have to more thoroughly explore our own apartment for clues and necessary things.
We approach the table in the living room, on which there is a box. It contains a photo of our wife, plates and an award cup. Everything suggests that we are married to some actress. We put the prize cup on the shelf of the cabinet, which is a little to the left. We put the plates in the kitchen by the sink, and hang the photo on the wall in the parent's bedroom, lifting the hanging nail that lies on the bed. After the light goes out in the apartment, we step to the electrical panel, which is located in the corridor between the bedroom and the living room. There we find ballerina figurine, we return to the hall and rush to the rare radio receiver. It will turn on and the music will make us indulge in nostalgic memories. As a result, we will get a lighter, which will come in handy later.
1986 year
1985 year
We immediately head to the children's room, after washing our hands in the bathroom. This must be done by reading the sign on the door. In the nursery we find again the same doll, from which we extract the syringes. The situation will change as a result of the action, and medical records with pieces of an X-ray will appear on the bed. We pick them up and go to the living room to the projector and there we collect the pieces together. The resulting image must then be directed towards the family picture located at the back. After doing this, the phone will ring. Leaving the apartment, we pass a long corridor and go in the door on the second floor.
1987 year
We move to 1987, where what is happening becomes very surreal. This variation of the apartment meets us with an absolutely empty space, where some elements of the living room seem to hang in the air. In particular, a sofa and TV. Since there is nothing else nearby, we sit down to watch a TV show. At that moment, when the screen will interfere, we step to the family portrait, located behind our back. Suddenly, the hero will be trapped: he will be surrounded on all sides by walls, and the box thus formed will begin to fill with water. However, in order to get out, you just need to look up.
Next door 1986. First of all, we approach the table in the living room, where we study the photo and find camera. In the nursery, we examine a sheet on the desktop, after which a scene will start with the participation of the daughter of the protagonist. In a simple mini-game, we need to hold down the spacebar at those moments when disturbing images appear on the screen, caused by an adult scandal. As soon as the head of the family receives control again, we return to the living room, where we find dress. Next, we go to the parent's room and launch the gramophone there, putting the record we found earlier. After pick up diademthat will appear on the bed, and go out into the entrance.
Now back to 1980 again. There we install the camera on a tripod, after which we observe another cut-scene, but with the eyes of a child, and at the end of it we go back to the entrance. The sinister house, as usual, again reacted to our actions and formed a window in the middle of the room. We open it, take away the letter from there and move to 1985. On the spot, we pay attention to the locked suitcase lying on the sofa. A little later we will have to return to it. In the meantime, we go to the kitchen, where we throw the elements of clothing collected earlier into a huge vat suspended from the ceiling: shoes, a dress and a diadem. In the nursery, we examine the sheet lying on the table, and then the doll, to which we also have to return a little later. Exactly the same doll will appear in a second in the living room - she will sit at the table next to the aquarium. Having familiarized ourselves with the leaflet lying in her hands, we will transfer to another reality, where we will be shown a puppet show. To move the "actress" on the scenery, use the buttons on the panel. At the end of the scene, we find ourselves at an aquarium with a dead fish. We take out the ball from the eye socket and step with it to the closet in the bedroom. Inside we find a box where we install the find. Then, by moving the mouse, we begin to rotate the box so that the ball is in the hole. As a result, we will get a key with which we can unlock the suitcase. Taking out a book of fairy tales, we return to the children's room.
Then we head to 1986. At the entrance we find ourselves in the kitchen, where under our feet we will find the first part of the bas-relief. Next, on the table, we find a photograph that contains the code for the closet in the bedroom in 1980 (0716) - there we find the second part. Finally, we find the last missing element on the bed of the children's room in 1985.
Then we will enter a strange gray and psychedelic world. In it, we have to go a long way to the temple in order to perform the ritual of sacrifice. Having given our organs to save our daughter, we will return to reality. We'll just be in the office. In it you need to listen to the tape on the tape recorder, which is located on the table. Having done this, we return home. Once in the bathroom, we will begin our journey to our daughter. This is the pinnacle of the game.