Act 2 Chapter 1 - Call | Gears 5 Walkthrough
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ACT 1
- Chapter 1: At random
- Chapter 2: Diplomacy
- Chapter 3: So War!
- Chapter 4: Tipping Point
ACT 2
- Chapter 1: The Call
Months after the fall of Settlement 2, Keith and Del try to convince a rogue village to join the fight. In this mission, you only have one soldier from Delta Team.
Go down the stairs and turn towards the warehouse on the right. Take a collectible -handmade rifworm flute. Here you will also find the first component.
Go to the steam farm and turn right to go up the stairs. In the room you will find another component.
Another Collectible is located next to the forge - Ilima registration.
The next collectible lies in the snow behind - helmet of the fallen coalition soldier. Go through the security gate and continue towards the steam farm.
Go past the broken steam boiler. Another collectible is behind this boulder -A wooden toy Lancer.
And collectibles and accessories are in a small store on the left-major howl and fighting ants.
As you pass through the security gates, don't forget to collect another collectible - new rules in the settlement.
Going down the stairs, look towards the pantry - another component is lying on the ground.
Another component is in the console room.
There is another collectible item in the room with seedlings -note for the elder
Another component is near the crates of apples, behind the smokehouse. Go down the ladder and talk to the leader.
Your next task is to protect the village from the invaders. You only have a pistol and a dozen bullets, so try to aim and then shoot. Well-aimed headshots will quickly kill opponents. Find the best weapons from the bodies of the dead and clear the lower part of the village.
Approach the gate and kill a stronger enemy - two accurate series from a machine gun to the head should be enough. Go through the gate and go to the top of the settlement.
Jack's upgrade is on the workbench -electric trap. You can now shock opponents, but this ability can also be used in other situations.
Equip Jack with this new ability and set a trap next to the gate. This causes a short circuit which opens the gate.
Before you go outside, check the small storage room on the left and grab the component.
Your next task is to clear the village. Keep eliminating targets as you move up.
Here you will find one heavily armored and armed enemy (hanging over the entrance to the hall), as well as many smaller enemies. Kill all targets and move on.
The other component is in the warehouse on the left.
Go towards the gate and enter the weapon room, which was previously inaccessible. The component lies on the ground, in the corner.
Use the electric trap to open another gate. More opponents are waiting for you in the square. One of them is a stronger variant equipped with a machine gun. Use a sniper rifle - a few good shots will eliminate the threat.
First, go right to the infirmary. Get rid of all enemies - watch out for the enemy on the right (armored with a machine gun). Once you clear the area around the infirmary, head to the workshop.
Take the collectible -Blueprint—Outsiders' boat.
Finish off the remaining enemies. Your next objective is the main gate - you must let the convoy into the village to complete the mission.
Interestingly, the workshop is full of furs that you can use. Mechs are very useful in killing enemies.
Open the gate to complete this part of the mission.
Now you are in a dark garage. Move the lever to turn on the light and open the garage door.
Lift the kit from the dashboard.
Another component is at the top - you will get there using a ladder.
Another collectible is on the right side of the garage door -coalition tokens: Oscar Diaz. The area is completely blacked out, so it's easy to miss this point.
Get on board to start the vehicle. Another successful mission.