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Valor Legends: Eternity Tier List (February 2023): Best to Worst
This is the tier list (character rating) of Valor Legends: Eternity. Ranking every hero in the game, from best to worst.
CLASSES
There are 5 different classes in the game, and each class belongs to a specific type.
- Warriors (Power)
- Tank Assassins (Agility) – Melee DPS
- Rangers (Agility) Ranged DPS
- Maggie (Wisdom) Caster DPS
- Priests (Wisdom) – Healers
FRACTIONS
There are 5 different factions and each one has either the strength or weakness of the other faction.
Legion > Forest > Undead
Undead > Legion
World и Тень strong and weak against each other.
RATINGS
- S – The strongest heroes in the game and worth investing in.
- A – Niche heroes that are good for specific things, but will never compete with S-tier heroes.
- B and C – These heroes are either very unreliable or simply unviable (especially warriors).
VALOR LEGENDS: ETERNITY: TIER LIST
Rating | Hero | Admission |
---|---|---|
S | Lionel | The only tank that can survive late game PVE rounds due to its invincibility. His healing is specific to him and heals him based on his damage. The CC is a taunt, perfect for his kit, but you have to position it correctly. |
S | Eric | Better for PVP vs. PVE vs. Lionel. Huge shields and provide healing to one ally up to 40% of his maximum HP. The reason he doesn’t shine as much in PVE as he does in PVP is because of pure damage in the later stages of the campaign, he dies before he can be fully used. Becomes more tanky at lower health. |
S | Olivia | Her activity heals each member and also grants them attack speed. It also removes all enemy buffs. Her second ability grants a dmg reduction and dispels multiple debuffs. It also periodically grants energy to all nearby allies. |
S | Margaret | Amazing non L/S healer. Heals in bulk as well as over time. And she has a revival. Excellent preist. |
S | Flora | Her active vitality heals each member and periodically dispels all debuffs. Her second skill gives one of the hero’s allies increased attack, and her final passive is a “soft” resurrection. This means that when a supported ally is low (but not one shot), they will be healed while taking skill damage. |
S | Yulvyin | Very high damage in most game modes as he hits everyone and the attack speed reduction he applies is amazing. His second ability blocks the enemy’s healing. Finally, when he dies, he usually takes an enemy with him. |
S | Garr | Strong AOE, with energy drain and self-healing. The lack of a shield puts him a bit lower than Ramiel at the end of the game campaign, but he has invisibility and drops aggro which is really strong. |
S | Geese | Very high damage and excellent CC. A very cut and dry hero. Critical bet is hard to find, so its potential is limited by stats. Hammer (artifact) + runic attributes play a big role. |
S | Suvere | Decent damage with her ult. CC immunity to ally, full team heals and also energizes and reduces. She is very complex in terms of what she does Priest around. Some damage, some against CC, some healing and some support. |
S | Sinclair | High max skill damage, good team buff, and dispel debuffs. Has good healing too, somewhat mixed cast of priest and mage. |
S | cardelin | Better for PVP compared to PVE. Huge shields + Self-maintenance. The reason he doesn’t shine as much in PVE as he does in PVP is because of pure damage in the later stages of the campaign, he dies before he can be fully used. He is generally weaker than Eric, but in certain situations he will be superior due to his self-return. (Healing changed to support = Healing reflected in Tankiness) |
S | ramiel | Good CC, immortality, some self healing, energy feed, great AoE dmg, huge selfies for more dmg. |
S | Felix | Targets the back lane with his Ult and reduces enemy ATK. Has a 50% chance to fire a stun arrow and a 50% chance to fire an HP% arrow with its 2nd skill. |
S | Saddle | Big damage. Has good support and helps fight immortal units (Lionel in PVP). Similar in strength to Felix, any ranger is great. |
S | Telwihr | High output power dmg. His Ult is mostly split into a two-component attack using his 2nd ability right after his Ult, giving him a total damage of 1120% ATK. Stuns its target with its 2nd ability. |
A+ | yesacco | Silence Aoe. Not as tanky as S-tier warriors, but not a bad hero either. Support and CC on a hero go hand in hand. Better in PVP as a secondary tank (Arena) or can be a main tank in GW. The damage in terms of this depends on the opponent’s formation and how much he can hit. |
A+ | Terrence | Has no CC, but has a self-sustaining, as well as good damage and dodge shield. A really strong assassin, but command comps and runes will play a big part in how well he can perform. |
A+ | Diana | Constantly silences the front-line enemy unit. Generally easy to get to thanks to the wish list + Arena. A very reliable ranger. |
A | Milton | A pure damage dealing hero, but requires a % chance to get his full damage. Got a buff through new runes. A discolored block represents damage with a good RNG. |
A | Gisela | Good CC with her sheep, as well as energy drain on enemies and crit rate reduction. Very effective CC vise, with sheep and crit reduction, as well as energy. Her support and CC are great, 4/4. |
A | Weight | Her first ability heals the ally with the lowest HP. Her fourth skill grants 650 energy + 15% attack to a supported ally. Her second ability protects the current lowest HP ally with a shield (HP + Block rate). Great for supporting an ally you want to shoot frequently. |
A | Grigor | Massive buff to allied energy. Not the tallest healer, but he has an attack buff and gives a lot of energy to the team. Not a primary healer, but rather a secondary support for a main healing priest such as Margaret/Flora/Olivia. |
A | achis | Allows you to distribute damage (75%) between allies for 9 seconds, as well as shield, but low damage. Has a higher potential based on team composition as it provides more energy by splitting damage equally so the whole team gains energy. |
A | Liv | Good damage and good CC, CC has a 75% chance for the arrow to petrify (11 stars). One could argue that it’s better for PVE, as you can retry hitting all 3 CC shots. |
A | Renée | Aoe damage on the 2nd skill and ultimate. Reduces enemy attack speed. |
A | Sota | Has a stun and some big damage. It is vulnerable as it does not have any survivability in its kit. Can be played differently by using the Berserk rune and Knockback to turn it into an auto attack machine (at the expense of less CC) |
A | Catarina | Strong warrior, has healing and dispels debuffs. Also has pull that brings enemies (about 4 tiles) which works well with most ranger attacks (AOE in lanes or area) as well as AOE damage from assassins like Garr, Terrence or Ramiel. Doesn’t survive as long as Eric or Lionel, but still a great warrior. |
A | Bally | Increases power over time and deals good damage to enemies with lower health, however, he is a support killer as he needs someone to debuff enemies for increased damage. It can be played in different ways, using the Berserk rune and Repulse to turn it into an auto attack machine. |
A | Fraud | Has a very strong CC and can sustain with skill damage increase, attack speed decrease and defense decrease. Good support hero. |
A | Renaud | If he can make his attack, he has some power. But in general, he is not as good as S-tier warriors, since he cannot survive in most cases. Lionel is simply better, while Eric and Kardelin excel in PVP. Has some self-sustaining and defensive passives, but not enough to make him viable in the later campaign. |
B+ | Bella | Good CC and greatly reduces enemy attack speed. Deals good damage too. |
B+ | Brooke | Aoe’s ability and his QC is a gamble. Maybe level A if he gets all his percentage chances. The damage is great if everything matches with his crazy ult blocking skill + energy boost. |
B | Darby | This only happens after the allies die. Inconsistent CC. The lighter green color represents her potential when allies die, otherwise she is worse. |
B | Beelzebub | Transactions dmg over time instead of full dmg instantly. He can perm CC his enemy, but CC and his dmg are blocked at a % chance. |
B | Edwyrd | Aoe ability. Has a debuff on his equipment. Sum up through % chances. Best with assassins to boost the blast. |
C | Raghnall | Provides decent CC and shield. Has low damage. More support than basic DPS. |
C | Ayla | Similar to Patrus, has a stun, but just can’t survive for more than a few seconds. Provides a team buff and at max rank her stun has a 100% chance, but it doesn’t redeem her. Block rune works well with her passive (55% block max). If you focus on her, maybe level B. |
C | Seth | Places a lot of emphasis on attack in his passives, and his 4th passive increases his defense. Viable early in the campaign, but later in the campaign his protector puts him in a similar position to Patrus where he melts too quickly. |
C | Norton | Has some CC in his kit, but he usually melts too fast 90% of the time and can’t fulfill his role as a tank. The passive buff for attack and defense is also very small, depending on whether he lives long enough to stack it up. |
C | Patrus | Has good CC and some damage with his abilities, and tends to survive mid game or GW 3V3 battles. But not strong enough to be a viable main tank. |
C | Primo | Decent CC and decent damage but doesn’t excel at anything. In our opinion, he is the worst mage. |
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