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BPM: Bullets Per Minute - All Weapons Guide

guide

For players BPM: Bullets Per Minute is a simple guide explaining the characteristics of weapons and how each one works. Let's check.

guide

Entry

Note . None of the weapon names in this guide are official as weapon names are not commonly found in this game. It's just a selection of names that I thought fit.

Damage : varies from very low to very high, usually based on the time it takes to kill medium-sized enemies (no upgrades).

  • Very Low: Requires 3+ shots to kill medium enemies.
  • ➤Low: It takes 3 shots to kill medium enemies.
  • Medium: It takes 2 shots to kill medium enemies.
  • High: Requires 1 shot to kill medium enemies.
  • ➤Very High: Can even kill some strong enemies with one shot without upgrades.

Range : very low to very high. Note: I based this on the distance the weapon's projectiles/bullets travel before they "disappear" and become ineffective or the game displays "Out of range" text. I did NOT base this figure on auto-aim range, although in many cases the distances are the same.

 
PISTOL

BPM: BULLETS PER MINUTE Guide for all weapons

Goll's default weapon and the weakest, easiest weapon in the game.


Damage: Short
Range: Low
Rate of fire: 1 per half hit
Clip size: 8
Reload mechanics: 2 clicks to recharge.

REVOLVER

Freyr's default weapon. Stronger than the main pistol, but takes much longer to fully reload.


Damage: Average
Range: Average
Rate of fire: 1 per half-ass                                          Clip size: 6
Reload mechanics: 1 click opens the cylinder, each bullet must be loaded separately. Minimum 7 clicks to fully reload without increasing clip size.

submachine gun

BPM: BULLETS PER MINUTE Guide for all weapons

A submachine gun with low damage per shot, but high rate of fire and power.


Damage: Very low
Range: Low
Rate of fire: 3 per half hit
Clip size: 21
Reload mechanics: 2 clicks to reload

Shotgun Pistol

BPM: BULLETS PER MINUTE Guide for all weapons

Hildr's default weapon. Semi-automatic shotgun. Has a decent range, but deals more damage up close the more pellets hit the target, which is why I listed it as "Low" range.


Damage: Average
Range: Low
Rate of fire: 1 per half hit
Clip size: 4
Reload mechanics: 3 clicks to recharge.

PUMP-ACTION SHOTGUN

Every other shot will pump the shotgun instead of firing. As with other shotguns, the more pellets hit, the more damage.


Damage: High
Range: Low
Rate of fire: 1 per hit (if pumped half a beat between shots)
Store size: 6
Reload mechanics: 3 clicks to recharge

DOUBLE SHOT

BPM: BULLETS PER MINUTE Guide for all weapons

Audra's default weapon. Technically has the same range as the other shotguns, but has much more spread and is most effective at point-blank range, which is why I labeled it "Very Low".


Damage: Very tall
Range: Very low
Rate of fire: 1 per half hit
Clip size: 2
Reload mechanics: 2 clicks to recharge

MAGIC

BPM: BULLETS PER MINUTE Guide for all weapons

Njord's standard (and only) weapon. Not available to other Valkyries.


Damage: Short
Range: Very high
Rate of fire: 1 per half-ass 
Reloading: No

SQUARE REVOLVER

BPM: BULLETS PER MINUTE Guide for all weapons

Quadruple revolver. Has less capacity than the base revolver and shorter range, but is more powerful and doesn't require reloading one bullet at a time.


Damage: High
Range: Short
Rate of fire: 1 per half-ass                                                        Clip size: 4
Reload mechanics: 3 clicks to recharge

LEVERED RIFLE

Ranged weapon. Works the same as a pump action shotgun in that the lever has to work between shots and reloads similarly to a revolver.


Damage: High
Range: High
Rate of fire: 1 per hit (if the lever is pressed half a beat between shots)
Store size: 6
Reload mechanics: 1 click prepares the weapon for reloading. Each bullet must be loaded individually. Minimum 7 clicks to fully reload without increasing clip size.

CHAINGUN

BPM: BULLETS PER MINUTE Guide for all weapons

Fully automatic, rate of fire increases the longer the trigger is held. Automatically adjusts to the beat.


Damage: Short
Range: Medium
Rate of fire: Gradually increases. Starts with 1 shot per hit, but increases rapidly.
Store size: 30
Reload mechanics: 3 clicks to reload.

Grenade launcher

BPM: BULLETS PER MINUTE Guide for all weapons

Shoots grenades with a small arc. Grenades explode half a hit after being fired.


Damage: Very tall
Range: Low
Rate of fire: 1 per hit
Clip size: 6
Reload mechanics: 3 clicks to recharge.

ROCKET LAUNCHER

BPM: BULLETS PER MINUTE Guide for all weapons

Launches projectiles that explode on impact with surfaces or enemies, dealing area damage. Missiles will aim at nearby targets marked with auto-aim. Reloads like a revolver. Can be used for rocket jumping.


Damage: Very tall
Range: Very high
Rate of fire: 1 per hit
Clip size: 6
Reload mechanics: 1 click prepares the weapon for reloading. At this point, each rocket must be loaded separately by pressing the reload button again. Minimum 7 clicks to fully reload without increasing clip size.

ENERGY GUN

BPM: BULLETS PER MINUTE Guide for all weapons

A powerful and accurate cannon with (as far as I can tell) unlimited range. Note: Projectiles appear to explode on impact with an enemy, but the explosion doesn't deal any real damage to nearby enemies.


Damage: Very tall
Range: Very high
Rate of fire: 1 per hit
Clip size: 3
Reload mechanics: 3 clicks to reload

ENERGY MAGNUM

BPM: BULLETS PER MINUTE Guide for all weapons

Strong, but with a shot delay. Fires 1 hit after pulling the trigger.


Damage: Very tall
Range: Very high
Rate of fire: 1 every two hits (due to the delayed firing mechanism).
Store size: Infinite
Reloading: No

PLASMA START

BPM: BULLETS PER MINUTE Guide for all weapons

Similar to a grenade launcher, but with infinite ammo and cannot hit the target. Can be used for rocket jumping.


Damage: Very tall
Range: Very high
Rate of fire: 1 per hit
Clip size: Infinite
Reload mechanics: No

BLASTER

BPM: BULLETS PER MINUTE Guide for all weapons

Rare, very powerful weapon.


Damage: Very tall
Range: Very high
Rate of fire: 1 at half hit
Clip size: Infinite
Reload mechanics: No, but can overheat if fired too fast (indicated by a small light on the side of the gun that gets brighter and brighter until it does). turns red). Overheating lasts 2 and a half strokes.

That's all we're sharing today in BPM: Bullets Per Minute in the All Weapons Guide, if there's anything you'd like to add, feel free to leave a comment below.

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