BPM: Bullets Per Minute - All Weapons Guide
For players BPM: Bullets Per Minute is a simple guide explaining the characteristics of weapons and how each one works. Let's check.
Entry
Note . None of the weapon names in this guide are official as weapon names are not commonly found in this game. It's just a selection of names that I thought fit.
Damage : varies from very low to very high, usually based on the time it takes to kill medium-sized enemies (no upgrades).
- Very Low: Requires 3+ shots to kill medium enemies.
- ➤Low: It takes 3 shots to kill medium enemies.
- Medium: It takes 2 shots to kill medium enemies.
- High: Requires 1 shot to kill medium enemies.
- ➤Very High: Can even kill some strong enemies with one shot without upgrades.
Range : very low to very high. Note: I based this on the distance the weapon's projectiles/bullets travel before they "disappear" and become ineffective or the game displays "Out of range" text. I did NOT base this figure on auto-aim range, although in many cases the distances are the same.
Goll's default weapon and the weakest, easiest weapon in the game.
Damage: Short
Range: Low
Rate of fire: 1 per half hit
Clip size: 8
Reload mechanics: 2 clicks to recharge.
REVOLVER
Freyr's default weapon. Stronger than the main pistol, but takes much longer to fully reload.
Damage: Average
Range: Average
Rate of fire: 1 per half-ass Clip size: 6
Reload mechanics: 1 click opens the cylinder, each bullet must be loaded separately. Minimum 7 clicks to fully reload without increasing clip size.
submachine gun
A submachine gun with low damage per shot, but high rate of fire and power.
Damage: Very low
Range: Low
Rate of fire: 3 per half hit
Clip size: 21
Reload mechanics: 2 clicks to reload
Shotgun Pistol
Hildr's default weapon. Semi-automatic shotgun. Has a decent range, but deals more damage up close the more pellets hit the target, which is why I listed it as "Low" range.
Damage: Average
Range: Low
Rate of fire: 1 per half hit
Clip size: 4
Reload mechanics: 3 clicks to recharge.
PUMP-ACTION SHOTGUN
Every other shot will pump the shotgun instead of firing. As with other shotguns, the more pellets hit, the more damage.
Damage: High
Range: Low
Rate of fire: 1 per hit (if pumped half a beat between shots)
Store size: 6
Reload mechanics: 3 clicks to recharge
DOUBLE SHOT
Audra's default weapon. Technically has the same range as the other shotguns, but has much more spread and is most effective at point-blank range, which is why I labeled it "Very Low".
Damage: Very tall
Range: Very low
Rate of fire: 1 per half hit
Clip size: 2
Reload mechanics: 2 clicks to recharge
MAGIC
Njord's standard (and only) weapon. Not available to other Valkyries.
Damage: Short
Range: Very high
Rate of fire: 1 per half-ass
Reloading: No
SQUARE REVOLVER
Quadruple revolver. Has less capacity than the base revolver and shorter range, but is more powerful and doesn't require reloading one bullet at a time.
Damage: High
Range: Short
Rate of fire: 1 per half-ass Clip size: 4
Reload mechanics: 3 clicks to recharge
LEVERED RIFLE
Ranged weapon. Works the same as a pump action shotgun in that the lever has to work between shots and reloads similarly to a revolver.
Damage: High
Range: High
Rate of fire: 1 per hit (if the lever is pressed half a beat between shots)
Store size: 6
Reload mechanics: 1 click prepares the weapon for reloading. Each bullet must be loaded individually. Minimum 7 clicks to fully reload without increasing clip size.
CHAINGUN
Fully automatic, rate of fire increases the longer the trigger is held. Automatically adjusts to the beat.
Damage: Short
Range: Medium
Rate of fire: Gradually increases. Starts with 1 shot per hit, but increases rapidly.
Store size: 30
Reload mechanics: 3 clicks to reload.
Grenade launcher
Shoots grenades with a small arc. Grenades explode half a hit after being fired.
Damage: Very tall
Range: Low
Rate of fire: 1 per hit
Clip size: 6
Reload mechanics: 3 clicks to recharge.
ROCKET LAUNCHER
Launches projectiles that explode on impact with surfaces or enemies, dealing area damage. Missiles will aim at nearby targets marked with auto-aim. Reloads like a revolver. Can be used for rocket jumping.
Damage: Very tall
Range: Very high
Rate of fire: 1 per hit
Clip size: 6
Reload mechanics: 1 click prepares the weapon for reloading. At this point, each rocket must be loaded separately by pressing the reload button again. Minimum 7 clicks to fully reload without increasing clip size.
ENERGY GUN
A powerful and accurate cannon with (as far as I can tell) unlimited range. Note: Projectiles appear to explode on impact with an enemy, but the explosion doesn't deal any real damage to nearby enemies.
Damage: Very tall
Range: Very high
Rate of fire: 1 per hit
Clip size: 3
Reload mechanics: 3 clicks to reload
ENERGY MAGNUM
Strong, but with a shot delay. Fires 1 hit after pulling the trigger.
Damage: Very tall
Range: Very high
Rate of fire: 1 every two hits (due to the delayed firing mechanism).
Store size: Infinite
Reloading: No
PLASMA START
Similar to a grenade launcher, but with infinite ammo and cannot hit the target. Can be used for rocket jumping.
Damage: Very tall
Range: Very high
Rate of fire: 1 per hit
Clip size: Infinite
Reload mechanics: No
BLASTER
Rare, very powerful weapon.
Damage: Very tall
Range: Very high
Rate of fire: 1 at half hit
Clip size: Infinite
Reload mechanics: No, but can overheat if fired too fast (indicated by a small light on the side of the gun that gets brighter and brighter until it does). turns red). Overheating lasts 2 and a half strokes.
That's all we're sharing today in BPM: Bullets Per Minute in the All Weapons Guide, if there's anything you'd like to add, feel free to leave a comment below.